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No matter how bad console MP is, be glad you're not on PC, where outright cheating is a thing. With various tools, players have managed things like infinite ammo, instant cooldown QAAMs.
Also, I've heard LAAM is surprisingly effective. With upgrades, LAAM beats EML sniping beats QAAM spam, which probably beats LAAM.
Wait; that LRAA Mi G-31 speed demon I thew together to get the speed, altitude, and survival evaluation nicknames might actually be viable in combat? I'll have to try it out tomorrow.
As I understand it (I haven't personally tried it), with SP missile speed and homing boosts, LRAA becomes nearly undodgeable for anyone in a low-energy state, such as most people trying to snipe with EML or people who have gotten far too invested in a turning fight.
You can get decent results by hanging back and dousing the main brawl with 4AAMs. They're not super-accurate, but it means the entire enemy team are under constant threat and will likely be distracted from whatever your allies are doing.
Going through Unsung War, I've cleared about half a dozen missions now. Not having too rough of a time, despite my less than stellar flying skills and playing on normal.
One issue I'm running into is not being sure what planes to spend my credits on; I'm still using the starter planes. I'm worried about buying meh options I've already unlocked, and then not having cash to buy something more useful.
I assume that its worth investing in better craft for your squadmates as well?
I'm currently on my Nth run through Unsung War, but my first on the PS4. For me, SP weapons are the biggest differentiator between planes. If you see a plane with a weapon that looks really useful and isn't available on a plane you already own, go ahead and buy it. LASMs and some form of long-range anti-air missiles are usually my first purchases. This time around, that meant the F-20 that gets unlocked by flying the starter plane and the F/A-18 that gets unlocked just in time for your first sortie against ships.
After that, regular missile counts and maneuverability are the biggest things I look for. As the number of targets in missions increases, you'll really want something that carries more than 52 missiles. Doubly so when a lot of surface targets require multiple missiles to destroy. Like tanks taking 2 missiles here when most other Ace Combat titles have them die in one.
Your wingmen can get by on hand-me-downs for a while, though it's nice to have a squadron all flying the same craft. You'll be getting the vast majority of kills, no matter what you fly, so I generally just stick them in whatever's available and fills the "recommended" air/ground bar at deployment.
Whatever you do, don't buy F-14As. For a variety of plot reasons, it's not a good idea on your first playthrough. if you don't have them, at a certain point, you'll get 4 for free
Keep in mind that Adam Smith doesn't hate your guts and you can resell any plane for its full purchase price. You're not likely to fill out a lot of kill guages on your first run, so don't overly sweat that. At your current point, you probably want either the F-20A or F/A-18C for most of what you're doing.
Edited by Balmung on Feb 5th 2019 at 5:43:56 AM
Mi G-31 LAAM experiment didn't go well; it may work better with other planes but the mach 3+ slashing passes that you need to use with the 31 don't give you the opportunity to analize and select targets very well.
Seeing the other players try to intercept and completely ignoring their missiles cause I could just outrun them was pretty cool though.
The Post-Stall Maneuver... IN A TUNNEL
Keep in mind, this dude pulled that stunt off in the middle of a multiplayer match!
I think it's safe to say Japanese players are on a league of their own. Immy, you really need to start sharing your people's secrets!
Edited by SgtRicko on Feb 7th 2019 at 2:04:48 AM
Teaser for the Season Pass is up:
People who have spent way more time than me squinting way harder than me at 1:04 are saying we're getting FALKEN, Morgan, and probably Nosferatu.
Also, entirely unrelated, but someone did mission 20 with nothing but bombs. As in no missiles or guns, only UGB.
Edited by Balmung on Feb 7th 2019 at 3:10:43 AM
The secret is that we play way more video games then westerners do and have more practice.
Really all there is to it I think.
Then again this is coming from a woman who only took damage in the campaign twice, and flies though the wires of suspension bridges for fun.
I don't know, but if you want me to share some of the cool things my friends are doing, one did a backflip in the ending tunnel run, out the entrance, and then went through it backwards.
I once watched someone go down the elevator and leave through the tunnel run. Trick is you need a plane that has real airbrakes.
...How'd you even beat the last part of Stonehenge Defensive without getting hit even ONCE?! It's almost impossible to destroy Arsenal Bird's tail rotors without getting riddled full of bullets and missiles while lining up shots!
TLS, PLSL, or 4/6/8AAM are your friend.
What the actual fuck?
Edited by TheAirman on Feb 6th 2019 at 12:37:24 PM
Delphinus or bust.
There, I said it.
If you have nearly half an hour to watch it, behold: 50 UGB > the entire final mission
Also, fixed the Season Pass trailer embed.
Edited by Balmung on Feb 7th 2019 at 3:11:28 AM
Allegedly Famitsu is saying the DLC includes the ADFX-11, the Morgan and the Fenrir.
Source? I tried searching for it and could find anything.
A small plot related question for AC 7: does anybody know why in mission 4 President Harling flies back towards the space elevator before getting mixed up in the furball and eventually shot down? The game doesn't seem to address that question.
No, and it's a mystery in-universe as well. this question is the "Harling's Mirror" you may have heard about in the trailers.
Wasn't that addressed in the cutscene after mission 17? It's not definitively answered but the speculation was that he either tried to protect the space elevator from further attacks or was trying to ram it and destroy it; almost certainly the former.
Have I mentioned how disgustingly powerful MGP is? 53,540 destruction points on Fleet Destruction, all platforms down, the Nordr fleet down, both aces down, S rank, and all without firing a single missile.
The Machine Gun Pod?
Yeah, it's absolutely incredible and when going for the machine guns only medal, they're kind of your best friend on anything with tough targets because that's four more guns raining lead on your targets.
Also, as a neat thing, it doesn't track with the radar link part, which means that you can have both the radar link, which makes shooting up ground targets easier, and non-linked guns, which are better for shooting planes, as the radar link part doesn't draw lead, so you can't do deflection shooting for crap, or really anything but shooting from a very narrow cone in front and behind.
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