Eviolite was not designed to make defensive Pokemon that started out as fully evolved become superior to their evolutions, that's for sure. It was designed so little Timmy wasn't utterly trounced in-game if he decided to emulate Ash and not evolve his Oshawott.
No really, an evolution justifying the usefulness of a previous form is a bad argument, as it makes both that evolution AND Eviolite stink.
Edited by Eriorguez on Oct 21st 2021 at 4:29:15 PM
Sw Sh has happiness itself give you the bonus, so the entire game is build expecting you to be getting extra experience.
Oh, and anything is better than going back to the horrible Johto level curve. And the Elite 4 being 10 levels beyond you is not good design.
It's actually quite a bit harder in Sw Sh to get the bonus than the 3DS games. Happiness is merged with affection now... but all affection bonuses only happen AFTER "max happiness" could be gotten from regular means. Happiness now caps at 160 through non-camp means (180 if they're your walking Pokemon in DLC areas). Pokemon that evolve through happiness evolve at 160 (compared to 220 of previous games) but 160/max happiness is just "2 hearts" in affection terms. 2 hearts is normally where EXP bonus comes in with the 3DS games (and can usually be obtained through 1, at most 2, session) but Sw Sh requires 4 hearts for the bonus, which is 220, 60 more than max happiness from regular non-camp). Since a camp session (playing with a feather/balls until they get bored and then a curry) is usually around 20 that means you need 3 full sessions after max happiness to get the bonus, which ironically, is something I think most casuals don't do. Things like Soothe Bell and camping where you first met the Pokemon doubles the happiness gained but you'd still have to be intentionally doing that compared to doing a single session in Pokemon amie/refresh, which are also usually faster. Also, the wild Pokemon "default Happiness" which used to be 70 is now changed to 50.
Sw Sh's main source of fast experience come from raid candies, which are not affected by the bonus.
Edited by Shad0wSmoke on Oct 21st 2021 at 7:42:44 AM
By this logic Scizor is an unnecessary evolution to something that has already high enough base stats to rival other fully evolved Pokemon despite the fact its stat spread is way differently from its preevo in a way that makes its playstyle completely different.
Which is everything that applies to Porygon-Z. Which is played entirely differently from Porygon2 as it trades Porygon2's bulk for Speed and pure firepower.
I mean you could split hairs and argue that Scizor is completely different by virtue of its Steel Typing and in that doesn't add any bonus points anywhere wheras Porygon-Z remains normal and adds a (piddly) 25 extra points over Porygon2. But both Porygon-Z and Porygon2 are completely different beasts in playstyle
Edited by PippingFool on Oct 22nd 2021 at 2:14:20 AM
I'm having to learn to pay the priceScizor is for all intents and purposes a side evolution. Porygon-Z is a 20 point increase that doesn't really ammount to much.
Cowards. Call N by his full name onscreen already.
I'm generally in favor of difficulty settings, but I can see the merit of a game like Sekiro or Dark Souls always being hard as part of the game's identity, or conversely, a historically-easy franchise only having easy modes because it's not meant to be a challenge in the first place. People who aren't into hard games or easy games just won't become interested in the franchise in the first place if that's the primary thing it offers, and there's nothing wrong with that.
Pokemon is not a franchise whose identity is built around being impossibly hard or being piss-easy, and it's meant to have broad appeal and many different aspects people might enjoy about it, so it doesn't really have the same excuse not to cater to a broad demographic of difficulty-seekers. On top of that, it wasn't always this easy, so making it easier and easier while removing any semblance of challenge feels like the franchise pushing away existing fans by narrowing its demographic, which kinda sucks.
Edited by Anomalocaris20 on Oct 21st 2021 at 4:27:04 AM
You cannot firmly grasp the true form of Squidward's technique!Ranking all the Pokemon Red trainers, redone:
This time all Pokemon are set to level 50, and some bugs from the first go around were fixed. The top 16 is also revealed differently. We inadvertently get to see just how strong the Psychic type was this generation.
Edited by wanderlustwarrior on Oct 21st 2021 at 3:28:42 AM
The sad, REAL American dichotomyWow Ghestis dub in this weeks' Evolution episode is perfect. That performance is why I want at least SOME voice acting in the actual games.
Ghetsis did have voice acting in Gen 5.
Deeeeeeeeeeee-nnis. Deeeeeeeeeeee-nnis.
The sad, REAL American dichotomybringing back the status effect discussion, poison was designed to be a field hazard to test how well the player prepared, which is why it sucks in multiplayer and is redundant with Burn. that's not what it was intended for... and now that it doesn't damage you on the field anymore, it's truly redundant with Burn.
Correct me if I'm wrong, but won't Hisuan Zoroark only have a dark weakness? Combined with the absurd coverage normal types get, and Stab return, and spooky ghost fox might be way, way better than it's edgy original.
hence why I chuckled in dark type
New theme music also a boxSo since Brilliant Diamond and Shining Pearl look to be mostly the same as the originals to a fault. I decided to try out Pokemon Uranium. Current team is Orchlynx, Birbie, Grozard, and Dunsparce. I was thinking of having either Pajay or Chimiconda as the fire type later on. Which should I go with?
Check out Rogues Gallery Transplant: The GameWe really need to get Pokémon fangames their own thread...
SoundCloudSo, do you think Hisui Zoroark is gonna have its own wacky ability or a signature move?
Wake me up at your own risk.They'll probably keep Illusion. Due to being its signature. And even the trailer kinda implies it still has it.
But due to the new typing. We could see a new move pool.
"That's right mortal. By channeling my divine rage into power, I have forged a new instrument in which to destroy you."Legends doesn't seem to have abilities. There has been no mention of them anywhere, unlike what we have seen of BDSP.
Pajay's quite good, I used him on my playthrough all the way until endgame. I didn't use chimiconda cause I thought it looked a bit goofy but supposedly it's good from what I heard.
Beat Leon on my ground monotype run. Him and Nessa in the league fight were the toughest ones so far. I actually lost against Leon the first time(he had Intelleon who creamed much of my team) and only won with just excadrill left because fire blast missed lol. Sucks cause I had a good strat to have Runegrigus disable haxorus' outrage, then switch in flygon to set up dragon dances and go to town on the rest of the team. Except even at +3 dragon claw didn't even bring his Gmax Charizard to yellow who promptly OHKO'd Flygon <_<. No one else could really hurt Charizard enough since he outspeeds everybody and when Musdale brought him down to red Leon used a full restore. That missed fireblast was just good luck and thankfully rock slide from excadrill didn't miss which would've been tragic.
Edited by Vertigo_High on Oct 21st 2021 at 8:16:15 AM
It'd probably be revealed when they can be transferred to Home if they don't have abilities in Legends ala LGPE
I'm having to learn to pay the priceSo, while I’ve been rewatching the anime, it does occur to me that while there are many ways to be a Pokémon trainer, the games themselves really only offer substantial rewards for the usual Pokémon League challenge - everything else is a side thing.
So that got me thinking - what if there was a game that allowed for multiple paths to victory? There would still be the Gym Badges and stuff, but perhaps there could also options for fleshed out quests best on Contests, filling out the Pokédex, exploring the world, etc., and all of these would be considered a “main” quest that would cause the credits to roll upon completion. Of course, a player could choose to devote their time to all of these if they do wished, in which case the credits might roll multiple times.
There could still be a main plot based around the local evil team and what-not, but you could perhaps structure the different quests in a way that you’re inevitably funneled towards all of the central story events, like how Ruby and Sapphire had different Contest ranks in four different cities.
What do you guys think? I feel like Legends will be offering a different method plot progression than the norm, but do you think that there could be multiple ways to complete the game?
Oh God! Natural light!I think it'd need a little rework to the contest system.
Secret SignatureI like that idea, though I think it's been posited a few times already. Though, maybe just have the villain team be a substantial enough story that simply defeating them could be one of the goals to roll the credits. If we're already going as far as to make multiple story modes, why not have the villain team be one of the optional routes? Though, that raises the question of what happens to them if you don't stop them.
Regarding the what happens when you don’t stop the villain team, I could imagine someone else stepping in to stop them like in JelloApocalypse’s Pokemon game idea video where one rival could deal with the villain team in one town should you ignore them.
Edited by MisterZygarde64 on Oct 22nd 2021 at 12:17:13 AM
Check out Rogues Gallery Transplant: The GameThen again, that messes with the idea that you CAN do everything. Unless they implement multiple save files and some incentive to do multiple different story playthroughs with each of the different routes, I don't think people would enjoy knowing that the big villain plot is Lost Forever.
Maybe it would actually be best to just go with the most suspension-breaking option, which is that nothing happens or progresses in the world unless you're involved.
Porygon-Z is the only reason Porygon-2 is useful.
Edited by RAlexa21th on Oct 21st 2021 at 7:24:37 AM
Where there's life, there's hope.