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Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#4951: Nov 20th 2018 at 1:19:22 PM

Honestly a standard "bridge" district for building over 1-tile-wide water gaps would be really handy in general. Locking it behind a one-of-a-kind World Wonder strikes me as a bit unnecessary.

You cannot firmly grasp the true form of Squidward's technique!
KnightofLsama Since: Sep, 2010
#4952: Nov 20th 2018 at 1:44:25 PM

[up] I'd say have the wonder give a tourism bonus and so something like reduce the production/purchase cost of the non-wonder versions

tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
Professional Forum Ninja
#4953: Nov 20th 2018 at 6:03:47 PM

Hearing there will be railroads, mountain tunnels and canals.

Also, there will be a Panama Canal wonder, and an achievement for using canals, cities and the wonder in a 7-tile formation together.

"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."
MetaflarePrime Yubi yubi! from Bed Since: Aug, 2013 Relationship Status: Chocolate!
Yubi yubi!
#4954: Nov 20th 2018 at 6:06:36 PM

Yeah there may actually be a bridge district and the golden gate is just a wonder version Of it

"Have a good day. Have a good week. Have a good month. Have a good year. Have a good life." ~Civia
MetaflarePrime Yubi yubi! from Bed Since: Aug, 2013 Relationship Status: Chocolate!
Yubi yubi!
#4955: Nov 20th 2018 at 9:11:21 PM

ALSO THEYRE FINALLY ADDING PRODUCTION QUEUES

FINALLY

"Have a good day. Have a good week. Have a good month. Have a good year. Have a good life." ~Civia
Millership from Kazakhstan Since: Jan, 2014
#4956: Nov 20th 2018 at 11:08:58 PM

Interesting.

I can see Egypt getting food and production bonuses from the floods, considering how Nile's floods were crucial historically for their civilization.

Spiral out, keep going.
DarkDestruction Dread Pirate Captain from 'neath the underwater skies Since: Apr, 2011 Relationship Status: RelationshipOutOfBoundsException: 1
Dread Pirate Captain
#4957: Nov 21st 2018 at 4:11:50 AM

I don't own Civ VI, but what the hell is this ad-ridden launcher update they're pushing to Civ V? It certainly isn't motivating me to buy VI, even with the discount they're having right now. Ugh. This is a dick move on Firaxis' part.

Don't stop, just proceed, 'cause this is what you need-proceed, just proceed, 'cause this is what you need!
Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#4958: Nov 21st 2018 at 4:19:14 AM

"Ad-ridden"? They're advertising their own products — specifically, the one I'm playing right now. I see nothing offensive about that.

I know that proprietary launchers get a bad rap, but I'm not going to make that a breakpoint for whether I get a game.

Edited by Fighteer on Nov 21st 2018 at 8:15:49 AM

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
DarkDestruction Dread Pirate Captain from 'neath the underwater skies Since: Apr, 2011 Relationship Status: RelationshipOutOfBoundsException: 1
Dread Pirate Captain
#4959: Nov 21st 2018 at 5:22:42 AM

Fair, but it's still incredibly jarring...and annoying...to see advertisement where there was none before. And besides, it seems to crash the game for people - don't take my word for it, look at these comments.

Don't stop, just proceed, 'cause this is what you need-proceed, just proceed, 'cause this is what you need!
Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#4960: Nov 21st 2018 at 5:25:46 AM

I can be compassionate for those who are having issues, but it doesn't stop me from playing, so I'm not going to reject it out of some sense of moral outrage.

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
KaoticKanine from Vania of Pencils Since: May, 2016 Relationship Status: Yes, I'm alone, but I'm alone and free
#4961: Nov 21st 2018 at 7:22:24 AM

Very glad to see climate change making an official return after being left out of Civ 5, and the weather system/map changing looks very promising. As does the return of World Congress and Diplomatic Victory. Now they just need to improve the AI, among other needed improvements, and I can start playing Civ 6 over Vox Populi lol

Seeing how the Incas are very likely getting in this expac, I wonder if the Iroquoi will be added in as well, since that Civ has always been treated as the counterpart to the Incas (and their dependency on forests is super thematic to Gathering Storm). I just hope in that case that the Iroquoi would actually be worth playing, and their "Great Law of Peace" is utilized

Tacitus This. Cannot. Continue from The Great American Dumpster Fire Since: Jan, 2001
This. Cannot. Continue
#4962: Nov 21st 2018 at 8:10:31 AM

It'd be nice if there was enough room on the game screen to refer to them as the Haudenosaunee, too.

The "new and improved" Civ V launcher at least lets me play the game, but it has borked the worldbuilder, which is unfortunate since it's got my D&D world map on it. And the fact that 2K is doing stuff like this to an eight-year-old game in an attempt to make me buy the latest entry in the series is ironically making me much less likely to give them my money. And increasingly worried about what XCOM 3 might look like.

Current earworm: "Time of Death"
Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#4963: Nov 21st 2018 at 8:33:13 AM

The promised UI improvements are welcome. What I really want to see, in no particular order, is:

  • The ability to see city yields in a simple list that can be expanded to show details, sorted, and searched by name.
  • The ability to see and set city production from a list view (looks like we're getting this).
  • Cities to re-queue their most recent project automatically. In the late game I can have dozens of cities with nothing to do besides produce units I don't need or run projects, and having to re-select their last project every turn or two is a huge quality of life problem.
  • A better military overview that shows units by type/class, with combat values, current health, and maintenance cost, and can be sorted/filtered.
  • The ability to select cities directly from the Great Works screen, and/or sort by building type. This can be a real hassle if I've been building Archaeological Museums but forgot to queue Archaeologists and then have to go back through the list to see which cities have empty museums. Sorting by building type can make reorganizing works for synergy bonuses much easier.

Yes, I know mods can handle many of these things, but it's inexcusable that they aren't baseline. At least we're finally getting production queues, although the developers are right that the location requirements for districts can make a queue very tricky to program.

Edited by Fighteer on Nov 21st 2018 at 11:35:50 AM

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#4964: Nov 21st 2018 at 11:46:18 AM

"There's a mod for that" is never an excuse for a feature being absent from a base game.

You cannot firmly grasp the true form of Squidward's technique!
shigmiya64 Somebody get this freaking duck away from me! from a settlement that needs our help, General Since: Jan, 2001 Relationship Status: Non-Canon
Somebody get this freaking duck away from me!
#4965: Nov 21st 2018 at 1:05:38 PM

[up][up] Are you not able to set cities to convert their production into money or science like in Civ V?

Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#4966: Nov 21st 2018 at 2:13:04 PM

Yes, you are. It works differently, though. In earlier Civ games, you could set cities to produce science, gold, luxuries, etc. indefinitely. In Civ VI, certain districts give you the ability to produce Projects. Each project has a base cost (scaling with game turn count), provides resources each turn while in production, and then a burst of resources when completed. So, for example, in a Commercial Hub, you can build a project that gives you gold per turn (based on the amount of production the city puts into it) and Great Merchant points when done.

The problem is that these projects end and then you have to select the city's production again. It's infuriating; a simple "Keep producing this" checkbox in the city screen would solve the issue. It could also be done for unit production, though not for buildings obviously.

It's just one example of how Civ VI's interface stops working well in the late game. It's fine for small empires with under a dozen cities, because you can keep track of everything visually. But if you have twenty or thirty cities on a Large or Huge map, it's infuriatingly difficult to keep track of what they're all doing, and it takes forever to cycle through your production each turn.

Edited by Fighteer on Nov 21st 2018 at 5:16:34 AM

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
shigmiya64 Somebody get this freaking duck away from me! from a settlement that needs our help, General Since: Jan, 2001 Relationship Status: Non-Canon
Somebody get this freaking duck away from me!
#4967: Nov 21st 2018 at 2:38:01 PM

Wow, as someone who's only played V, twenty or thirty cities to a side sounds absolutely absurd. A mere nine cities would be already be more trouble than it's worth in V. I don't think even an AI Rome, which tends to build as many cities as it can, ends up with that many cities.

Edited by shigmiya64 on Nov 21st 2018 at 5:41:18 AM

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#4968: Nov 21st 2018 at 2:40:45 PM

I like that Civ VI lets us build wide again without crippling us the way Civ V did.

It's not necessarily the most optimal strategy, but... I just like watching my empire grow absurdly huge through border expansion, settling new lands, and conquest. There's an immensely satisfying feeling when an entire continent and its coastal islands are fully engulfed in your border colors. tongue

You cannot firmly grasp the true form of Squidward's technique!
KnightofLsama Since: Sep, 2010
#4969: Nov 21st 2018 at 2:43:35 PM

[up] In Civ V you could avoid that problem by playing as Rome, Russia or the Shoshone.

Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#4970: Nov 21st 2018 at 3:42:49 PM

Luxuries limit civilization growth in Civ VI, meaning that you have to work harder to keep everyone happy enough to be productive.

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
Ookamikun This is going to be so much fun. (4 Score & 7 Years Ago)
This is going to be so much fun.
#4971: Nov 21st 2018 at 10:15:07 PM

I thought it was neat that they brought back city happiness. Though yeah there needs to be incentive for extra luxuries besides trade fodder.

tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
Professional Forum Ninja
#4972: Nov 27th 2018 at 7:45:09 AM

First Look at Hungary, led by Mattias Corvinus.

Raven King

  • Levied units gain an ability giving them +2 movement and +5 combat strength. It costs no gold or resources to upgraded levied units. If you've levied troops from a city-state, receive 2 Envoys with that city-state. Gain the Black Army unique unit when Castles technology is researched.

Pearl of the Danube

  • 50% production to Districts and buildings built across a river from a City-Center.

Black Army

  • Hungarian unique Medieval era unit that replaces the Courser. +3 combat strength for each adjacent levied unit.

Huszar

  • Hungarian Unique industrial era unit that replaces cavalry. +3 combat strength for every active Alliance.

Thermal Bath

  • A building unique to Hungary. +2 amenities and +2 production extends to each tile within 6 tiles. These bonuses apply once to a city, and multiple copies of this building within 6 tiles of a city center do not provide additional bonuses.
    • The city receives +3 tourism and an +2 additional amenities if there is at least one Geothermal fissure within the city boundaries.

Edited by tclittle on Nov 27th 2018 at 9:57:20 AM

"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."
Druplesnubb Editor of Posts Since: Dec, 2013
Editor of Posts
#4973: Nov 27th 2018 at 9:19:19 AM

Does this ean that that leak from earlier was correct? Would be really disappointing if Sweden ended up ruled by someone who's main claim to fame was abdicating the throne.

Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#4974: Nov 27th 2018 at 9:32:59 AM

Hungary looks like fun, although the Huszar seems a bit schizophrenic. Obviously you want to go for Domination in the mid-game using armies of levied city-state units, but how you are supposed to maintain alliances while doing that is a bit of a mystery. I guess we'll have to see how the reworked Warmonger penalties affect AI relationships.

Edited by Fighteer on Nov 27th 2018 at 12:33:18 PM

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
HamburgerTime Since: Apr, 2010
#4975: Nov 27th 2018 at 10:39:08 AM

Can I say that I like that, from the look of it, this expansion seems to be structured around being a good guy? Environmental friendliness, niceness to your neighbors, etc. look like the way to go for maximum rewards here. Given the stereotype of Civ players as constructing ridiculously over-the-top dystopias I thought it was welcome.

Do we have a Videogame Caring Reward trope? Edit: No.

Edited by HamburgerTime on Nov 27th 2018 at 12:39:22 PM


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