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Ekimmak Since: Nov, 2010 Relationship Status: Above such petty unnecessities
#34751: Jan 16th 2017 at 9:16:01 PM

Probably. But it's the reason why off the top of my head I can't remember Zelda puzzles: because they've never required me to think as hard as the edutainment games did.

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ThriceCharming Red Spade, Black Heart from Maryland Since: Nov, 2013 Relationship Status: Maxing my social links
Red Spade, Black Heart
#34752: Jan 16th 2017 at 9:49:16 PM

I posit that Zelda puzzles aren't about thinking hard so much as they are about paying attention to detail. There are exceptions to the rule, of course, but they tend to be among the most frustrating (the ice block puzzles in A Link to the Past and Twilight Princess come to mind).

Not that the regular kind can't be frustrating too, as every water dungeon ever demonstrates.

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Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#34753: Jan 16th 2017 at 10:41:37 PM

Yeah. Puzzles in Zelda tend to be more about noticing details and quickly forming a plan of action. This helps create a sense of flow in the dungeons as you rarely stop moving in any given room. Pretty much the only time you stop for a good period of time is if you've missed a detail in the area.

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whizzerd Transcender of Gender from Scotland Since: Oct, 2010 Relationship Status: I'm just high on the world
Transcender of Gender
#34754: Jan 17th 2017 at 1:02:10 AM

The Switch Hook in OOA was a nifty alternative to the Hookshot, as was the Seed Shooter to the Bow. I'm not sure how well the Shooter's ricochet-based puzzles would work in a 3D environment, but I'd love to see a return of both that and the Roc's Feather/Cape.

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Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#34755: Jan 17th 2017 at 1:14:58 AM

I'm a page or so late, but I think Wind Waker and Twilight Princess's weight puzzles requiring you to control statues and move them onto spots is more ingenious than just creating them there.

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Jaryl from Austria Since: Nov, 2010 Relationship Status: You cannot grasp the true form
#34756: Jan 17th 2017 at 3:52:48 AM

Sorry for the tangent, but I wonder what'll happen if you throw the Master Sword in Bot W. It's been stated that other weapons get destroyed when they hit an enemy while thrown, so I wonder if you can make the Sword of Plot Advancement Lost Forever, or if it's invulnerable like that? Or the Throw button might generate a Sword Beam if you have the Master Sword equipped?

edited 17th Jan '17 3:53:47 AM by Jaryl

32ndfreeze from Australia Since: Mar, 2012
#34757: Jan 17th 2017 at 4:31:18 AM

I'm guessing it'll be unbreakable, but if you lose it it will return to it's pedestal.

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WaxingName from Everywhere Since: Oct, 2010
#34758: Jan 17th 2017 at 6:12:42 AM

There's definite fun to be had in noticing details (I have fond memories of the I Spy books and computer games), but it still would be nice if the targets weren't so obvious and the tools used on them weren't specialized to them.

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MyFinalEdits Officially intimidated from Parts Unknown (Ten years in the joint) Relationship Status: TV Tropes ruined my love life
Officially intimidated
#34759: Jan 17th 2017 at 11:41:00 AM

You know, something odd I've noticed is that, of all types of block puzzles we've seen in the series, the Sokoban style was almost never seen. In fact, among the games I've played, Spirit Tracks was the only one to do it (and only once, namely in floor 18 of the Tower of Spirits).

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Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#34760: Jan 17th 2017 at 11:42:58 AM

That's the disappearing-in-sequence type, right?

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MyFinalEdits Officially intimidated from Parts Unknown (Ten years in the joint) Relationship Status: TV Tropes ruined my love life
Officially intimidated
#34761: Jan 17th 2017 at 11:49:37 AM

Not exactly. Sokoban is a popular Japanese game in which you are in a room that contains several blocks and switches. Normally, in a Zelda game you'd have to move a block onto a switch to open a door, but in floor 18 of Tower of Spirits you have six switches that have to be held pressed at the same time, so you have to move the blocks present into them. It sounds easy, but the layout of the room and the placement of the switches make it so you have to know how to displace each block to avoid getting stuck. Think of that room in Stone Tower Temple where you have to press the switches with the statues of the Elegy of Emptiness, only here you don't press them with any song.

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WaxingName from Everywhere Since: Oct, 2010
#34762: Jan 17th 2017 at 12:22:41 PM

I'm not so sure Sokoban would work well in anything but a fixed top-down perspective. The constantly-rotating camera and its behind-the-back perspective of the 3D games wouldn't lend themselves well to that kind of block puzzle.

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Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#34764: Jan 17th 2017 at 2:33:33 PM

"Water is possibly wet, news at 11."

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Xopher001 Since: Jul, 2012
#34765: Jan 17th 2017 at 2:34:42 PM

You know what would be a great HD remake for the Switch? Skyward Sword. They wouldn't have to change the controls too much thanks to the Joy-cons

Kostya (Unlucky Thirteen)
#34766: Jan 17th 2017 at 3:05:33 PM

I hope there's another one. I'm getting a bit tired of these games taking five to six years. If they could get it down to three or four that would be ideal. Then there could be another Switch exclusive game and after that they could work on a launch game for the Switch's successor.

edit: I literally realized right after typing this that we won't have handheld Zeldas to tide us over either. Hopefully that means they'll merge the console and handheld teams so they can make these things faster.

edited 17th Jan '17 3:06:33 PM by Kostya

Xopher001 Since: Jul, 2012
#34767: Jan 17th 2017 at 4:59:34 PM

Maybe they could have two different Zelda playstyles, the same way they seem to now have Linear and Open World Super Mario. Once could be 3D and another could be top-down

Kostya (Unlucky Thirteen)
#34768: Jan 17th 2017 at 5:26:16 PM

I'd be down for that. I've been thinking for a while that it wouldn't be a bad thing to have smaller download only games. Something like a GBA style Oracle of Secrets or an online capable Four Swords would be great.

MyFinalEdits Officially intimidated from Parts Unknown (Ten years in the joint) Relationship Status: TV Tropes ruined my love life
Officially intimidated
#34769: Jan 17th 2017 at 8:07:29 PM

"Switch may get another Zelda game later in its life."

Correction: Switch may gets its first true Zelda game. What we're getting is an overdelayed Wii U game, just like the case of Twilight Princess for the Wii (whose real Zelda game was Skyward Sword). As amazing as Breath of the Wild looks, it looks very dated by virtue of having been designed originally for a dead system.

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Perseus from Australia Since: Nov, 2009 Relationship Status: Mu
#34770: Jan 17th 2017 at 8:36:19 PM

/eyeroll

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KarkatTheDalek Not as angry as the name would suggest. from Somwhere in Time/Space Since: Mar, 2012 Relationship Status: You're a beautiful woman, probably
Not as angry as the name would suggest.
#34771: Jan 17th 2017 at 8:42:52 PM

...That is a very strange definitely of "true Zelda game".

I fail to see why any of that was merited anyway.

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MyFinalEdits Officially intimidated from Parts Unknown (Ten years in the joint) Relationship Status: TV Tropes ruined my love life
Officially intimidated
#34772: Jan 17th 2017 at 8:56:47 PM

I just didn't like that Aonuma insinuated that BOTW is the "first" Zelda game on Switch. It isn't, like TP wasn't the first Zelda game on Wii. BOTW was intended for the Wii U, and it's very evident. What worries me is that he's not giving guarantee that Switch will indeed have a Zelda game that truly makes use of Switch's hardware, which means we might have to wait another 5-6 years for the next game (if there is one).

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Yinyang107 from the True North (Decatroper) Relationship Status: Tongue-tied
#34773: Jan 17th 2017 at 8:58:51 PM

Dude. It is the first Zelda game on the Switch. Whether or not it's on any other consoles is irrelevant to that fact.

WaxingName from Everywhere Since: Oct, 2010
#34774: Jan 17th 2017 at 8:59:00 PM

Well, good thing it's going to take so long. Considering that the Zelda series might take the direction of BOTW for the forseeable future, they need that time to handcraft the overworld and populate it too.

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Perseus from Australia Since: Nov, 2009 Relationship Status: Mu
#34775: Jan 17th 2017 at 8:59:49 PM

It's a Zelda game, and it's on the Switch. I get what you mean about wanting a game that takes full advantage of the hardware, but stow the pointless quibbling.

edited 17th Jan '17 9:01:23 PM by Perseus

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