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How do the Stadia's specs compare to next gen consoles? I remember that being a point of concern back when it was revealed
I think it's weaker than them (it doesn't support ray tracing for one), but fuck if I know since I don't speak tech. Plus I can't find any easy-to-read graphs that compare them, just Stadia vs. current stuff. Apparently there's rumors of some sort of 2.0 upgrade to fix that discrepancy based on what r/stadia thinks.
Either way I don't think Stadia will survive this holiday if next gen starts out strong.
Edited by Karxrida on Jul 2nd 2020 at 10:23:08 AM
To be honest. I think Google should’ve made Stadia a competitor to Steam and offer the Cloud gaming as an option. Like if you wanted to stream the game while it was installing the computer or to just stream the game in general.
Edited by MisterZygarde64 on Jul 2nd 2020 at 7:44:24 AM
Apparently there's rumors of some sort of 2.0 upgrade to fix that discrepancy based on what r/stadia thinks.
Ah, yes, Google is so well known for sending good money after bad...
Alternatively, if they're dead set on streaming, make it like Netflix, where you pay a flat fee every month and can play all the available games to your heart's content. They could probably even get away with differently-priced tiers if the more expensive options give 4K video and audio.
Stadia continues its descent into irrelevancy with Microsoft announcing xCloud will launch in September.
Also I heard rumors that Bethesda cancelled a Stadia port for Doom (2016).
How do you think Stadia will be remembered? You know, in all the future talks about failed consoles.
Isn't it more of a streaming service than a console?
I doubt it will be remembered as anything more than a footnote in gaming history, just like the Ouya and OnLive.
I doubt Stadia would be forgotten so easily. People love schadenfreude, especially when big, out-of-touch corporations are involved.
Depending on whether or not other game streaming services come out/succeed in the future, Stadia will either be remembered as a laughable monument to Google's arrogance in thinking game streaming could be a thing, or a laughable monument to Google's failure to pioneer the industry.
I mean, it's not like anyone's really talking about Stadia right now. Whenever I see anyone bring it up, the responses are always "Stadia's still a thing?"
You can see it in this very thread, on the last page no less.
Stadia will be remembered as one of many, many products Google launched with great fanfare, and then quietly euthanised after two years because it wasn't popular enough.
I think Stadia will be remembered by the general public as a striking example of Google being Google, but by more industry-minded folks as a cautionary tale about trying to break into a market without a clear plan
What I mean is that Stadia will always and forever be at the forefront of any discussion of failed consoles or game streaming. It's not like there'll be a person reminding us of Stadia out of the blue every day; more that from now on, at least for another few console generations, mockery of Stadia will remain common wherever it's relevant.
It's kind of how people still take digs at Bing or Google+. It's a high-profile case of a big tech company trying to venture into a field where they woefully misread the market and came out with a product vastly inferior to things that are already there. Those may not come up in everyday conversations, but they won't be lost to time anytime soon.
I feel like a lot of this has to do with Phil Harrison. He's the product manager and there's no way he's competent at this based on how he boned the Xbone.
Netflix for Games is already being done with Gameplay only the first part of Netflix back when they still sent discs to your house.
They are not at the streaming rental level yet.
So I was wrong about Phil Harrison — he wasn't the dude who screwed over the Xbone but his portfolio is still suspicious. He's had his hands in modern day Atari and keeps punting around companies for some reason.
MileRun: Heck, people still make fun of Clippy. I'd be surprised if anyone born this millennium has any direct experience of that thing other than seeing older people joke about it.
Oh, hey, Yahtzee did Stadia:
You shouldn't base spending decisions on Zero Punctuation, but it's interesting that he hits most of what's been talked about in this thread.
The Square Enix Avengers game is getting some sort of public beta. The beta is for every relevant platform and Stadia is explicitly excluded lol.
There's also supposed to be post-launch multiplayer support and some people on the Stadia subreddit are already writing the game off because it won't have crossplay. People are committing to other platforms for it.
I'm not sure how hype this game is supposed to be but it's still another slap in the face for Stadia.
Oh and Tim Sweeney admitted Stadia isn't big enough to warrant porting Fortnite to it.
Edited by Karxrida on Jul 29th 2020 at 7:05:54 AM
Stadia isn't on iOS because it Apple won't let it. Something about App Store guideline violations.
This ban applies to xCloud too, so Google isn't to blame here.
Edited by Karxrida on Aug 6th 2020 at 8:51:20 AM
This isn't really a Stadia thing so much as Apple just really disliking the fundamental concept of cloud gaming. I think most of it is Apple wanting more of a cut, but the way the guidelines are worded they also seem to dislike the general idea of broad cloud services. And I think they want to push their own game service
Edited by Hylarn on Aug 7th 2020 at 1:22:39 AM
So I looked up what I could for xCloud numbers since it was given a (more) public preview mode last month and it's already bad news for Stadia. Got the following info from the Google Play Store.
Sources: xCloud's Play Store Page and Stadia's Play Store Page.
Risk of Rain 2 is coming to Stadia with a timed exclusive level, Sundered Grove
A timed-exclusive... level? That's a new one.
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