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There and Back Again: A Fantasy Crossover Game (Interest Check/Signup Thread)

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LizardOfAus Since: Feb, 2010
#226: Oct 27th 2021 at 4:06:50 PM

Well, the signup sheet checks out (even if I'd like to see a picture), and though I tremble at the thought of how much material I must now research, I see no reason why to not admit you into this game.

Mac Duffy, you are Accepted. And with that, signups are now CLOSED until further notice.

CrystalMemoria Since: Aug, 2017
#227: Nov 12th 2021 at 10:55:55 AM

All right, since Karre isn't working out, here's a new Team A sheet!:


Name: Iroha Tamaki

Franchise: Magia Record: Puella Magi Madoka Magica Side Story

Age: 15

Race: Human/Magical Girl

Appearance: Iroha is a young girl with long pink hair in a ponytail and pink eyes. She wears a gray sweater vest over a white shirt, and a simple black skirt... when not transformed.

Whenever she's transformed, she wears a white, hooded cloak with pink stripes, and a pink outfit with a pink skirt and long boots.

Alignment: Probably Neutral Good, as usual for me???

Class: Magical Girl

Personality: Iroha is a sweet girl, one that looks out for and cares for others. She tends to look out for others like a big sister figure, and while she's not as strong as many other Magical Girls, she makes up for it with her willpower and determination. She will never give up on others, always wanting to talk things through before assuming the worst.

Skills: Iroha can cook (although it won't be very flavorful thanks to being used to making it for her ill little sister's dietary needs). She's also very good at athletics thanks to being a Magical Girl.

Powers and Abilities: Iroha is a Magical Girl, and as such she gets a number of abilities. Not only can she exhibit excellent physical abilities (Reflexes, speed, strength, etc.), she has superior healing magic, can speak telepathically with other Magical Girls, can magically enchant items and weapons with her magic signature, and gains the ability to use her weapons (A crossbow and a hidden dagger) effectively.

Equipment: She has her Soul Gem, the object that allows her to transform and holds her magical power. While transformed her Soul Gem becomes the gem on her chest, and she also wields her crossbow on her arm. She also has a hidden dagger underneath her cloak.

Background: Iroha was once a normal teenage girl... but one day she became a Magical Girl, making a contract with a fairy known as Kyubey. Kyubey offered her any wish she wanted in exchange for slaying Witches, beings that spread despair. Iroha made her wish, and that wish was...

...What was that wish? One day, she found she couldn't remember. It was strange, forgetting something so important... What could she have wished for? Something she'd risk her life over? She even asked Kyubey, but he could not remember, either. Even worse was that she was having dreams of a strange girl...

It wasn't until the rumor of Magical Girls' salvation began spreading that Iroha got her first clue. She went to a nearby town, Kamihama, and encountered a little Kyubey, one that leapt into her arms. As soon as he did, Iroha's memory's started returning, but before she could process them all, she encountered a veteran Magical Girl named Yachiyo Nanami. She told Iroha to get out of town, and that the powerful Witches there were too much for someone like her. Iroha left, but the Lil' Kyubey followed along.

It wasn't until that night that Iroha had another dream, one that made everything clear. She saw that she had a little sister, one named Ui. She loved her little sister, and yet, somehow, she forgot Ui ever existed. She woke up, determined to figure out what happened, trying to determine the truth. From there, she began a journey to find clues... All she remembers is that Ui existed, and that she was being taken care of for her illness in the same place as two young girls, Touka Satomi and Nemu Hiiragi. Trying to find them in their hometown led nowhere, and now Iroha has to search elsewhere...

Additional Notes: The dagger she has is actually more from concept stuff, but I figured it'd be cool to implement it. Also, Iroha has a little partner in the form of Lil' Kyubey. Also, Iroha's Soul Gem is VERY important because SPOILERS FOR THE MADOKA FRANCHISE it houses her soul, and she's something of a lich-like creature now. Taking the Soul Gem too far away from her body basically kills her, and you have to get the Soul Gem back to her body for her to wake up again. A fully corrupted Soul Gem (whether the corruption is built up from despair or overuse of magic) results in a Magical Girl permanently becoming a Witch... but in this RP, I plan on implementing the Doppel System, which actually makes it so they release a creature called a Doppel instead, which lashes out and disappears, resulting in a pure Soul Gem afterwards.

Edited by CrystalMemoria on Nov 12th 2021 at 4:23:44 AM

LizardOfAus Since: Feb, 2010
#228: Nov 13th 2021 at 9:49:19 AM

Accepted

To those traversing this thread, please note that this is a case of a pre-existing player switching out their character. As such, the player limit is not affected, and the signups remain closed for the time being.

Bored_Man Since: Jun, 2015 Relationship Status: Abstaining
#229: Nov 19th 2021 at 1:51:58 PM

After thinking it over for a while, I've come to realize that Rexy just isn't working out for me, so it'd be better to drop her out of the game instead of forcing myself to run on fumes. Thus, I've come up with a Team A alternative. May I present...

  • Name: Banjo & Kazooie

  • Franchise: Banjo-Kazooie

  • Age: Indeterminate

  • Race: Bear / Breegull

  • Appearance: Guh-huh!

  • Alignment: Neutral Good (Banjo) / Chaotic Good (Kazooie)

  • Class: Tag-Team Adventurers

  • Personality: Banjo, most of the time, is a laid back and calm individual who'd rather nap or eat than get into scraps with others or do anything too strenuous. When it's time to get moving or get his paws dirty, however, he's more than capable of holding his own and moving around with greater ease than one might think. Part of this is due to his partner Kazooie, who's much more of a smart mouthed and hot headed individual that lives for speaking her mind. Despite their contrasting natures, the two are at their fullest potential when working together, as Kazooie is able to give Banjo finesse and speed he'd otherwise lack while he's able to give her a vantage point to attack from.

  • Skills:
    • Separation: As a duo, Banjo and Kazooie are capable of traversing all sorts of terrain and avoiding or dealing with obstacles, but when circumstances call for it, they can split up to divide and conquer. Even when separated, each of them has skills and techniques that can see them through their tasks until they're reunited.

  • Powers and Abilities:
    • Flight: When given time to prepare, the duo can take to the skies and fly as they please, so long as Kazooie has the stamina to carry Banjo. While they're in flight, Kazooie is able to fire eggs, or even propel herself and Banjo both at rapid speeds for a high velocity body slam.

    • Wonderwing: Thanks to a blessing bestowed to her, Kazooie can protect herself and Banjo both with a golden aura. When in this state, the two are impervious to nearly all manners of harm, but the tradeoff is that abuse of such will leave Kazooie unable to use it once she's out of juice until she's had time to rest.

    • Egg Firing: Being a bird, Kazooie knows more than a thing or two about eggs, and as such she is capable of launching them from her mouth and from...behind...as projectiles.
      • Blue Eggs: Kazooie's main projectile of choice. While not particularly powerful, Kazooie has a large supply of them that can be fired.
      • Fire Eggs: Lights the target on fire, and can be used to melt ice if multiple eggs are applied.
      • Grenade Eggs: Launch one, and...kaboom!
      • Ice Eggs: Can freeze the target, and can be used to put out fires if multiple eggs are applied.
      • Battery Eggs: Shocks the target, and can be used to give things an electric charge.
      • Clockwork Kazooie Eggs: The weirdest of the bunch (and that's saying something), these actually contain tiny mechanical birds that can be given a single directive to follow. Upon taking damage or running out of power, they self-destruct in an explosion.

  • Equipment:
    • Backpack: Normally, this staple of Banjo's acts as Kazooie's nest and lets her do as she pleases within it. When the two are apart, however, it becomes Banjo's tool of choice, letting him do all sorts of things. Attack, use it for additional mobility, stow passengers, and so on.

    • Shoes: Throughout their travels, Kazooie has found some odd but useful pairs of footwear to wear to give her helpful ways to deal with obstacles. Turbo Trainers for quick bursts of speed, Wading Boots to protect her and Banjo from hazardous floors, Springy-Step Shoes for gaining extra height, and Claw-Clamber Boots to let them walk up walls and on ceilings.

  • Background:

In one of the corners of the world lies the Isle O' Hags, a land full of magic and mystery, and tucked away in said isle is Spiral Mountain. It's this area that Banjo and Kazooie call home, and they were both content to live there in peace. That is, until the previously reclusive witch Gruntilda Winkybunion made a snatch and grab of Banjo's sister Tooty, necessitating a rescue mission that saw bear and bird infiltrate her lair and ultimately take the witch down with the assistance of the witch's sister Brentilda.

You can never keep a witch down for long, however, and a few years later Grunty returned to cause trouble once more, this time threatening the isle itself along with its inhabitants thanks to her sisters Mingella and Blobbelda backing her up. Despite their good intentions in helping their sister, Grunty let her true colors show, and killed them both in an effort to off the bear and bird...or rather, she would have, if not for Banjo's conscience leading him to save Mingella's life, which in turn saw her and Blobbelda both turn their backs on their sister, allowing the bear and bird to give her the beating she had coming.

With Gruntilda neutralized (mostly: see below), Banjo & Kazooie were free to go back to their life of simplicity and laziness...but even Banjo eventually had to admit that laying around all day got boring, so now the duo travel the lands outside the Isle O' Hags, seeing what new adventures and treasures await them...

  • Additional Notes: As punishment for attempting to kill them, Mingella and Blobbelda have cursed the still-living skull of Gruntilda to be bound to Banjo and Kazooie. In order to not make this a punishment for them as well, the witch is now magically bound to give information and assistance when asked...though she can and will still gripe about anything and everything. Usually in rhyme.

Proud member of the AGOG community.
ElSquibbonator Since: Oct, 2014
#230: Nov 19th 2021 at 3:22:01 PM

Are we permitted to use OCs in this game?

Edit: Never mind. Just saw that signups are closed.

Edited by ElSquibbonator on Nov 19th 2021 at 6:22:53 AM

LizardOfAus Since: Feb, 2010
#231: Nov 20th 2021 at 7:29:32 AM

Accepted

Once again, I'm sorry to say, signups are still closed, and this is merely a change of pre-existing characters.

CrystalMemoria Since: Aug, 2017
#232: Nov 21st 2021 at 1:29:06 PM

OK, so I decided that Iroha was a bad idea, and I want to switch to a different character instead. I'm really sorry about the inconvenience!


Name: Iris

Franchise: Mega Man X

Age: Undefined - Artificial Entity

Race: Reploid (Magical Android)

Appearance: A teenage girl with long, brown hair, and a red beret atop her head. She wears a peculiar blue and red dress that resembles armor, and her legs and arms both share a similar armor coating. Her eyes are green, and she has a youthful appearance.

Alignment: Lawful Good (I think...?)

Class: Navigator

Personality: Iris is a sweet and caring young lady that cares deeply for her older brother, Colonel. Although she works with the Repliforce and the Maverick Hunters to fight against Mavericks, Iris prefers not to fight, and would instead like to talk through problems first. She's shown to be careful and intelligent, although her desire for peace can get in the way of her being able to properly fighting. She also seems to be a maiden in love, having feelings for a Reploid named Zero that works with the Maverick Hunters.

Skills: Iris is a Navigator, and as such she has a good eye for spotting enemies and their weak points. She can also bake, work first aid for both humans and Reploids, can craft items, weapons, and upgrades for Reploids using various materials, and has the ability to cast certain supportive spells. She has some skill in swordplay, although she prefers not to use it.

Powers and Abilities:

  • Scan - Enemy: Iris can cast a spell to scan for enemy weak points, giving her a magical sight that lets her see said weak points (particularly in other Reploids, but this could perhaps be used for organic beings). However, performing this leaves her open to enemy attacks while she looks to spot the enemy weak point.

  • Scan - Location: Iris can cast a spell to allow her to gain an understanding of an area's layout, including alternative paths, storing the information in her memory so she can act as a guide. This does not allow her to see threats in the area.

  • Swordplay: Iris has a rapier she carries with her, although she isn't extremely skilled with it. It's mostly for self-defense.

  • Machine: Iris is not human, and is a medieval equivalent of an android. As such, she is arguably stronger than an average human. She has superior speed, and can dash quickly.

Equipment: She carries her rapier with her.

Background: Iris is a young Reploid, created by an army called "Repliforce". Inspired by the "Father of Reploids", X, the mages at Repliforce decided to begin an experiment to see if they could craft one with a human mind and soul, giving it a heart filled with love and compassion, while also seeking justice and having incredible strength. However, a single Reploid, unlike X, could not handle both of these elements together... Repliforce scrapped the project, and chose to split the Reploid into two.

Iris became the compassionate, peace-loving sister of her elder brother, Colonel, who received the combat prowess and justice-seeking nature.

The two were nearly inseparable, working together as members of Repliforce as they supported the Maverick Hunters (An army of Reploids that seek out and destroy Reploids that have lost their minds and turned on humans). Iris functioned as a Navigator with her magic, being able to work with those dispatched on missions to safely and carefully deal with their targets at swifts speeds and minimal losses.

During this time she grew close to a Reploid known as Zero, who had a friendly rivalry with Colonel. They even worked together on her first mission, dealing with a Maverick Reploid named Berkana as she stole the "DNA Souls" of Reploids, and used them for her own nefarious purposes.

Fondness turned to love, and Iris became smitten with Zero...

...But things took a darker turn whenever a floating city on an island in the sky known as Sky Lagoon was attacked. Both the Maverick Hunters and Repliforce were dispatched to the scene, and things became muddied whenever the Maverick Hunters were suspecting Repliforce of being the ones behind the attack. Colonel, the one Zero found in the wreckage of the fallen Sky Lagoon after the attack, denied to put down his weapons when requested, and war began between the two sides.

Iris, still working with the Maverick Hunters and Zero, continued to assist them, and was dispatched to look more closely into the Sky Lagoon incident. There are missing pieces to the puzzle, and it's up to Iris to find it out while the Maverick Hunters and Repliforce are engaged in their war...

Additional Notes: There's a lot of stuff going on in the Mega Man X series that I didn't mention here (X being sealed away for years before he was found by Doctor Cain, who then decided to make Reploids after being fascinated by X's programming, anything involving Sigma [The franchise's main antagonist], Zero's own dark past, etc.), and I feel like it would need some reading into in order to understand the whole story, but I'm confident enough in my knowledge of the X series in order to play as her.

Edited by CrystalMemoria on Nov 21st 2021 at 3:29:25 AM

LizardOfAus Since: Feb, 2010
#233: Nov 22nd 2021 at 4:04:02 PM

Accepted

Once again, switch of character, signups still closed, yadda yadda.

Darkomega245 Since: May, 2012
#234: Jan 14th 2022 at 10:30:57 PM

  • Name:Pantheon/Atreus
  • Franchise:League of Legends
  • Age:Late 40's.
  • Race:Human
  • Appearance: "Shields defend hearts. Both yours and those beside you."
  • Alignment: Neutral Good
  • Class: Warrior
  • Personality:Stoic and unwavering, Atreus as Pantheon possesses a strong fighting spirit. As the stalwart defender of mortals, Atreus often feels over-encumbered by his duties and his expectations as an Aspect. Despite his failings, he presses forward stubbornly, and he encourages all of his compatriots to do the same. He is not very accepting of most god-like beings with immense powers, which include Aspects, Darkins, gods, and demons alike. Given his own experience with War, Pantheon is hesitant in placing his trust with greater powers, preferring to rely on his own mortal will to fight his battles, though he seems to be more accepting of those who do seem to truly care for mortals instead of just seeing them as tools or objects of worship.

Despite the power of the now dead Aspect of War flowing through him, he considers himself a man than a god, being strangely humble for someone of his power. He does not wish to be seen as divine or anything more than human, and calls out for his fellow mortals to fight and prove how powerful mortals can truly be. To that end, he wears his helmet in battle so that he is, in his words, "nothing more than a soldier, and nothing less."

  • Skills:
    • Martial Combat: Having risen and fallen many times in his time in the Ra'Horak, Atreus is experienced in the arts of combat, whenever with weapon, shield or hand to hand. The power of the Aspect of War flowing through him makes this even stronger.
  • Powers and Abilities:
    • Aspect of War: The power of the Aspect of War now resides on Atreus, as it gives him many capabilities in combat, though he seems to hold back on using the celestial powers of the Aspect of War unless fighting against deities or powerful beings, as he'd rather fight like a mortal.
      • Superhuman Strenght, Durability and Agility: Not only is Atreus far stronger than any normal human, he's also very agile and durable against most blows.
      • Weapon Recalling: Atreus is capable of not only vanishing his shield and spear and resummoning them in celestial fire, but also having them float back towards his hands, making disarming him of those two almost impossible, while also giving him plently of opportunities to throw his spear towards an enemy.
      • Celestial Magic: Due to his mortal will, Atreus can channel the power of the Aspect of War to empower his shield and spear in celestial fire, making them even more powerful and stronger than in combat. Additionaly, he can also use to increase his performance in combat, making him even more stronger and tougher than he already is.
      • Grand Starfall: Atreus channels the celestial power of the Aspect of War in order to make a mighty leap to the air, it can either be used to travel in the air or for combat. In the latter, he can crash down in a explosion of celestial fire towards his enemies, often wreaking havoc on enemy lines.
  • Equipment:
    • Skyfall of Areion: A mighty targonian spear, once used by Areion, a former host of Pantheon. Despite it's age, it still does it's job effectively.
    • Aegis of Zeonia: A durable targonian shield, once used by Zeonia, another host of Pantheon. Though scarred and old, it defends it's user very effectively.
  • Background: Atreus was born in Targon, a extremely tall mountain located in Atlantis. He belonged to the tribes of the Rakkor. From a young age, Atreus would train for battle, joining the military unit of the Rakkor, the Ra'Horak. Never particularly talented, nor possessing any innate strength, young Atreus would constantly fail every training regiment and bout he partook in. However, his impressive endurance and relentless fighting spirit always ensured that he would stand back up, in spite of how bloodied and bruised he would be after each encounter. This would earn him the respect of his much more skilled rival and eventual best friend, Pylas, whom Atreus would constantly challenge despite being outmatched in every fight. Through the bloodied and gruesome training circles, Pylas and Atreus would forged a strong bond of brotherhood, a bond that only grew stronger as the two battled proudly for their tribe. Time passed and Atreus and Pylas seeked to climb to Targon's peak for the power hidden on it, as they seeked retribution for their fallen comrades who were eliminated by a group of wandering barbarians. The Aspect of the Sun refused to help them out despite their home being in danger, and so, the two decided this was the only way to stop it. Much like the many unfortunate souls that attempted to make the climb, the two underestimated the sheer intensity of the task. It was a bitter, cold ascent to the top, until they reached the summit at last. Pylas would breathed his last and die in Atreus' arm. With no one but Atreus left, the skies opened for the divines to choose their host. What returned to the Rakkor was not Atreus, but the War itself, the Pantheon. War deemed Atreus too unworthy to wield the power it possessed, but War needed a host. It took over Atreus' body, casting him to the furthest corners of his mind. What Atreus endured later was nothing but vague visions of Pantheon crusading across Foteinigi to scour for the Darkin, the living weapons that remained after the Darkin Wars that scarred many parts of Foteinigi. Eventually, Pantheon faced Aatrox, the World Ender. Aatrox sought to reach the peek of Targon, with Pantheon arriving to stop the Darkin's ascent. A great battle ensued, until an impossible feat occured. Aatrox would drive his blade into Pantheon, killing War itself, and extinguishing the very constellation from the skies. With Pantheon gone, Atreus reawoke once again, impaled upon the god-killer's blade. Bleeding and on the verge of death, Atreus spit upon Aatrox's face as an act of defiance, still retaining the unshakeable resolve that made him the man he was. Aatrox was bemused by this, leaving Atreus to die a slow, painful death.

    • Atreus would painfully stand back up, powered with nothing but bitter rage and regret at his own failings. He would stumble his way into Rakkor territory, until he reached Iula's homestead, the widowed wife of Pylas, who would help nurse him back to health. As Atreus recovered, he realized that despite the frailty of mortal life, many mortals willingly chose to fight impossible battles with god-like beings because they needed to. Because they must. He saw resilience in mortal life, a resilience that most gods would never see. While he recovered, he received news that another barbarian incursion was headed towards the territory that included Iula's farm. Atreus realized it was none other than Aatrox, who was goading the barbarians into Targonian settlements. These barbarians were not the enemy, but victims of the collateral caused by battles between great powers. Atreus once again picked up his weapons and headed to battle to confront the god-killer once more, in an attempt to put an end to the madness. When Atreus reached the site of battle, Aatrox had a look at the lack of power flowing through his spear and the scar which seared into both his shield and his body. Aatrox mocked him; what hope did a mere mortal have in defeating a Darkin? The battle ensued was onesided, as Atreus was clearly fighting against the odds. Defeat was imminent, but as he heard the cries of people around him, his spear relit with his mortal will, and with a herculean leap, struck Aatrox's sword arm. As Darkin and blade fell, Atreus namesake star in the constellation of War reignited, becoming a man reborn. He made a new vow that day, to be the the shield that stands for all mortals; against Aspects, Gods, Darkins, Demons, and all beings who wield power that can only seek to destroy. The God died. The Man lives.

Edited by Darkomega245 on Jan 28th 2022 at 3:38:01 AM

LizardOfAus Since: Feb, 2010
#235: Jan 16th 2022 at 12:49:51 PM

Dark, your new character replacement is Accepted

MinecraftFan11 Arty the Crossover Lunatic from My Insane Imagination Since: Dec, 2016 Relationship Status: Chocolate!
Arty the Crossover Lunatic
#236: Jul 11th 2022 at 9:06:47 AM

  • Name: Meta Knight
  • Franchise: Kirby
  • Age: Unknown, but at least he sounds like he's in his early 30's in human terms.
  • Race: The name of his species is unknown, but it's the same as Dream Land's hero Kirby.
  • Appearance: Meta Knight is a fierce and dangerous-looking, even if small, orb-shaped knight wearing armory, cape, and a mask that covers his face. Knocking out or breaking that mask on his face, though, reveals a surprisingly adorable sight.
  • Alignment: Neutral Good
  • Class: Fighter, of the Swordsman type.
  • Personality: Meta Knight can usually appear to be a stoic, serious, and reserved knight without much humorous sense besides being a deadpan snarker. He especially possesses a code of honor, refusing to fight a disarmed or defenseless opponent, and is a loyal ally if you earn his trust. Although, not only can he open himself up to fun with his closest friendsā€¦ he's actually unhinged. Specifically, while he can be focused on a goal, he is obsessed with having a fight and has a, usually, repressed streak of narcissism.
  • Skills:
    • Swordsmanship: Meta Knight has a prized, famous, and feared gifted skill in the art of fighting with swords.
    • Intelligence: Meta Knight holds a considerable amount of knowledge. Not really limited over things in Dream Land.
  • Powers and Abilities:
    • Enhanced Speed: Meta Knight can rapidly move with ease while running, flying with his cape-wings (see: Dimensional Cape), and attacking.
    • Telekinesis: Meta Knight can move things with his mind. His preferred way of using it is to grab and hurl boulders.
    • Mach Tornado: Meta Knight jumps, spins as rapidly as a tornado, and lowers down to the ground to attack.
  • Equipment:
    • Galaxia: Meta Knight's main weapon. A golden and jagged, fabled sword that he can use to make crescent-shaped beams, lift up tornados, and use fire and electricity as an offense.
    • Dimensional Cape: A cape that, depending on his needs, can serve as a pocket, or turn into bat wings to grant him flight.
    • Mask: A metal mask with an "angry" design for the vision hole. Although it is not one of Meta Knight's enchanted items, he keeps it on his face nearly all the time and is in a hurry to fix it whenever it's shattered in combat.
  • Background: Meta Knight, formerly around attempted land dominator and mysteriously-natured presence, grew to become one of Dream Land's heroes, a quartet that defended the cheerful kingdom from all threats rising against it. But, one day, it turns out that not only the Star Rod is missing again, but the one responsible for it this timeā€¦ is not within Dream Land's range. This means, one of them must leave Dream Land to find them and recover the artifact. Meta Knight, due to his wider knowledge from the outsides of Dream Land, is willing to take the risk.

Come with me, and we will fly, to a Castle in the Sky...
LizardOfAus Since: Feb, 2010
#237: Jul 11th 2022 at 1:08:29 PM

All seems perfectly admissible. Secondary character accepted.

As a reminder, signups are still closed to anyone not already a member of the games. That being said, there may very well be open slots to a spinoff game in the near-ish future, so watch this space!

LizardOfAus Since: Feb, 2010
#238: Jul 24th 2022 at 9:59:38 AM

Breaking News

For a limited time only, the signups are being re-opened. Only a couple of slots or so are available to new entrants, but if there's anyone with sufficient interest in joining this iteration of the game, now's your opportunity.

This Philip from Wedge Office Since: Mar, 2021 Relationship Status: Hiding
Philip
#239: Aug 1st 2022 at 4:25:23 AM

Name: Neco-Arc

Franchise: Melty Blood

Age: Unknown

Race: Neco

Appearance: She wears a basic tunic and robe combo, the tunic is as white as well as the robe is gray, and her size is 40 cm Neco-Arc

Alignment: Lawful Cat

Class: Cat

Personality: She is very much a chaotic bratty being with her not giving care to anyone or anything unless a friend or one of her race, along with her not understanding the feelings of others as well as the normal customs of human life. Which makes her come out an asshole from her staying most of her life in her village. Even with all of this, she can still care for you in her way. One day she will eat your food and laser beam her tent, and the next day she somehow fished out a fish for you and robbed a house for you, which shows that she goes into the extreme for anything.

Skills:

Cat Reflexes: with a part of her being a cat, she is very agile with a quick movement and great parkour skills.

Powers and Abilities:

Small size, Big power: even with her size she is very strong after using her small size to deal out strong hits on the enemy with her claws.

Stretch Catstrong: From how her body was made she can stretch out her arms and legs in quick speed to take enemies off guard and attack them with a range. But too much stretching will hurt the body and force them to go back.

True Ancestor Beam: She can fire off beams of energy from her own eyes which strong will take time and power as well as being known when it will happen if her eyes glow yellow.

Fire off: Using some fire magic, she can fire them off of her feet to fire herself like a rocket into the enemy's as well as breath out fire.

Broken Parts: Once again on how her body was made, she can take off her body parts which can still move, and can even use fire magic to fire them off too.

Claw on, Claw off: Just like any other cat, she has retractable claws on both hands letting her cut up her enemies in speed.

Equipment:

Neco Packet: A magical stone tablet that when used can summon a Neco from her village to help but because of how poorly made this tablet was made and how Neco-Arc is not that good with magic, this just summons a random one to her side. And the said Neco can stay with her until she chooses to send them back or when the tablet spurns out of magic, where Neco-Arc needs to feed it magic for it to work again.

Background: She was just one of many Neco in the Great Cat's Village, busy living the good life with her fellow Neco. Well into something attacked, as she was fishing for food, her village was attacked by an unknown force, and the Necos were able to protect there home from the attackers but had many deaths in their side, where Neco-Arc came back to see she didnā€™t even know that it was happening, making her feel like she could have done anything to help even if she died. Later as she was trying to rebuild the village, she wanted this not to happen again and so talking to the Necoā€™s she learned where the enemy force was going after there attack and so, she talked to the Neco-Archetype-Earth for help on this, and so. Neco-Archetype-Earth hands off a tablet letting her call her fellow Necoā€™s to battle if needed, with this Neco-Arc walked away from her village to hunt down the attackers.

Additional Notes: She is a clone of a powerful vampire Arcueid Brunestud, her hands can change their shape it making it have fingers to just make a hole in its hand to hold something.

-

Name: Neco

Territories: Somewhere in the jungles of Lemuria there is a place called the Great Cat's Village, where they live.

Biology: Nero's are 40 cm in height and they always have cat ears and tails with them. Most of them look from how they came to be from cloning which is still done from the DNA of others, the said clones get some of the powers of the DNA but always has the same list of powers as seen from Neco-Arc, all of the Neco's can use magic. Their life span is a mix of the cat's life span plus the race that was used for cloning life span.

Culture: The Neco race is a lone race that lives off of fish from nearby water steam, they don't mind anyone and anything coming into their home but they always do a weird welcoming ritual of forcing the person to cut open their palm and drip the blood into bowls which is a master plan made by the first Neco, Neco-Archetype-Earth as a way to keep the Neco race alive. They use the blood and magic to make a clone from the blood, Neco's will sometimes be found outside of there home from getting more blood or just looking around, but with that. They are a peaceful race but are ready to fight back from attacks where their power in numbers.

Short History: The whole of the Neco race came to be from a lone and angry wizard who wanted one thing power. So getting the DNA of a powerful being by force, he used her DNA along with his magic but he didn't have enough to make a clone so he turned to use cat DNA as a filler and with this Neco-Archetype-Earth was born. With her smarts and magic she knew what was happen and used her magic to get out, leaving the wizard, but he didn't give up turning to a powerful vampire and using hired warrior to get her blood after many bodies' one came back with her blood. Using the blood and cat DNA, he planned to make an army but made Neco-Arc who was a lot dumber. Where Neco-Archetype-Earth came in to save her own Neco, killing the wizard and taking all of his notes, helping the Neco-Arc to a home Earth made where she then used the wizard's magic to make more clones soon making the Neco race.

Edited by This on Aug 8th 2022 at 5:57:29 AM

I can do it. For the sake of my master and seonbaeā€¦
darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#240: Aug 1st 2022 at 7:13:09 AM

Ah.... As Liz and the other players know, I wrote up a regular Arcueid signup that I was planning on submitting relatively soon, so this could either be interesting or very awkward.

Edit: To be clear, I'm not actually opposed to Neco-Arc being in the setting. I just might have to work out some details in the background. That said: Liz, do you think I ought to go ahead and submit my signup for Arc now, so we can hash out details or things that might have to be changed and/or cut? I was going to wait on a commission I have in the works to use for her appearance, as over time I became less satisfied with the pic I already had, but I suppose I can just describe her appearance using text until I have the finished piece.

Edited by darksidevoid on Aug 1st 2022 at 10:24:05 AM

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
This Philip from Wedge Office Since: Mar, 2021 Relationship Status: Hiding
Philip
#241: Aug 1st 2022 at 9:22:56 AM

Yeah do it pal, submit that vampire!

I can do it. For the sake of my master and seonbaeā€¦
LizardOfAus Since: Feb, 2010
#242: Aug 1st 2022 at 2:04:57 PM

I would be eager to see how the two signups compare and contrast. Of course, if you don't feel comfortable submitting it just yet, you could just PM it to me.

darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#243: Aug 1st 2022 at 3:25:42 PM

Well, I did PM it to you last December, but it's been a while and I probably made some changes that I forgot about, so I'll go ahead and post it. Bear in mind that I could easily work the Neco race into things by saying that some nutty wizard stole some of Arc's blood at some point. I guess that would mean her travels took her to Lumeria.

So yes, here is the character I would like to eventually replace Pea with, though I don't plan to do so until at least after Team B finishes escorting Christie. The idea with submitting her early is that we can discuss how to work the associated lore into the setting, which is something I'm particularly looking forward to. I've reduced her abilities somewhat from what they were in the original novel and tweaked a couple things to be more conductive to RPing, but I am certainly open to additional nerfs if necessary. I'm commissioning some additional art for her appearance section currently, and in the meantime have elaborated on what she looks like with text and a piece of art that isn't exactly what I'm envisioning, but close to it.

Since Arc will probably spend a lot of time sleeping, I have included Len in the equipment section (though she's a person), so that I can have someone to interact with the rest of Team B while the former sleeps. I can make a separate sheet for Len if you want, although there's really not much more to her than what I explained in the equipment section paragraph.

  • Name: Arcueid "Arc" Brunestud
  • Franchise: Tsukihime
  • Age: ~800 (in the source material; probably needs to be adjusted to fit the setting - see True Ancestor species section)
  • Race: True Ancestor
  • Appearance: Arcueid is an inhumanly beautiful woman with short blonde hair down to her neck, and her eyes have bright red irises with cat-slit pupils. Her current outfit consists of a long-sleeved white blouse, corset, long purple skirt, purple traveling cloak with white, vine-like embroidery along the hem, and brown leather boots. Pictured.
  • Alignment: Chaotic Evil
  • Class: Funny Vamp
  • Personality: Arcueid possesses a cheerful, curiosity-filled, and almost childlike disposition. She often takes action on a whim because something seems fun, interesting, or exciting without applying common sense, which she is unfamiliar with. Though she is hardly stupid, this mix of traits often makes her come off as airheaded. She treats everyone she meets with arresting casualness, completely disregarding social standing, though her mannerisms are refined and elegant. She greatly enjoys new experiences, and takes immense pleasure in even simple acts like eating normal food, or going for an uneventful walk, or even just waiting for someone to arrive. That said, she is also extremely selfish, doesn't care for rules unless breaking them would upset someone she actually cares about, and has no problem coercing others into helping her with her personal, selfish mission. She hates garlic (because it's icky), and has a strong aversion to blood of living, humanoid beings, the latter because it riles up her vampiric urges, which she spends every moment of her time resisting through sheer force of will. The effect of the blood of a living, humanoid being on her is so strong, in fact, that she will become effectively paralyzed in its vicinity after noticing it, while she devotes all of her energies to stop herself from tasting it.
  • Skills: Arcueid is a ready learner who is very good at memorizing information and replicating tasks she has read about or seen performed, even if only once, though she does not understand how to use mortal magic. She is also fluent in several languages.

  • Powers and Abilities:
    • True Ancestor: Or, the Nasuverse's idea of an "original" vampire. Arcueid is constantly thirsty for the blood of a living humanoid, and spends so much of her strength resisting that urge that what is described here is effectively only ever her operating at a maximum of 30% of her real power. The urge grows over time while she is awake, and wanes if she sleeps for a long period of time (roughly half a day). Were she ever to drink living humanoid blood, she would completely lose herself to her nature and become a boss-level encounter (presumably thereafter controlled by the GM). As you would expect, anyone whose blood she drains becomes a vampire. She dislikes garlic and could be sickened if she ate it, but she lacks traditional vampire weaknesses like holy symbols or sunlight, completely ignoring the former and being only mildly discomforted by the latter.
    • Mystic Eyes of Enchantment: A power possessed by all vampires descended from Crimson Moon Brunestud, and some others. When in use, their irises turn gold and weak-willed individuals who look into their eyes are hypnotized, whereupon the vampire is able to implant suggestions and commands in said individuals' minds by the sound of their voice, although said beings must be able to understand the language the vampire is speaking first.
    • Complete Bodily Control: Arcueid has perfect, voluntary control of all of her body's functions. Going to sleep is instant and as simple as choosing to temporarily switch her consciousness off. As such, she doesn't dream in that deep, dark sleep, at least not that she can ever recall. On a related note, it is incredibly difficult for her to get drunk, as she needs to drink an absurd amount of alcohol in order to do so.
    • Killing Intent: Whenever Arcueid focuses on killing something, her targets, even if they are merely ordinary beings, are able to perceive her intent as a palpable, oppressive feeling in the surrounding atmosphere.

    • Moon Power: As a being whose essence is partially tied to Mannslieb (the normal, non-chaos moon), her powers are relatively weaker after Mannslieb sets and relatively stronger after Mannslieb rises. The boost to her powers while Mannslieb is up is relatively small when the moon is in its "new" phase, and is at its zenith when the moon is full. What is described below is her level of power (after factoring in the reduction to 30% due to restraining her vampiric impulse) when Mannslieb has risen and is full.
    • Superhuman Strength: Arcueid is strong enough to lift large boulders by herself, with significant effort. Her punches and kicks can leave head-sized craters in concrete. She can transform her nails to and from long, talon-like claws. Her fighting style is unrefined and basically consists of ripping and tearing her enemies apart with overwhelming physical force.
    • Superhuman Speed: Arcueid possesses sufficient speediness to keep up with the fastest mundane horse, and she is proficient in flips, tumbles, and large leaps.
    • Superhuman Senses: Arcueid's senses are much more keen than a human's, more akin to a wild animal's. She can hear pitches higher and lower and from a greater distance than humans can, can see perfectly in all but complete darkness, has more sensitive tastebuds (which is why she hates garlic), can feel minute perturbations in the air against her skin, and can smell and differentiate faint odors that would be obvious to some animals but not to humans. Relatedly, because Roa has stolen a portion of her power, she is able to sense directionally where he is relative to her, although she can only narrow down his location to the overall area of a town or city and no further.

    • Marble Phantasm: An ability possessed by all True Ancestors as extensions of Gaia's will - though Arcueid's is more powerful than most - this is the ability to manifest any non-magical phenomenon they can imagine, as long as that phenomenon occurs in nature. Unlike other True Ancestors, Arcueid is also able to use this to manifest Crimson Moon's castle, Millennium Castle Brunestud, when she gives into her bloodlust and makes use of her full power, a feat which marks her as a potential vessel for Crimson Moon and is the reason why the True Ancestors call her their princess. At her current, restrained-to-30% peak, Arcueid is only able to manifest a single room or hallway of the castle as well as associated super-durable chains, and the most potent attack she can manifest while restraining herself is the creation of pockets of vacuum pressure to rip an enemy's body apart. However, that attack in particular would expend a lot of her energy, and while restraining her bloodlust she would be as weak as a normal human in the aftermath, at least until she sleeps for an exceptionally long time. When completely unrestrained, she is able to perform such feats as overgrowing an entire city block with plant life in seconds simply by walking, or manifesting natural disasters. Lastly, when unleashing her full power, she is for some reason able to use Marble Phantasm to change her clothes at will.

    • Adaptive Resistance: After being repeatedly struck at least several times wtih the same type of attack, Arcueid's body adapts to lend her a measure of resistance to it. Because her only opponents have been other True Ancestors, Executors of the Abrahamic Church, and assorted vampires, including Roa, she is only resistant to attacks involving the power of nature (which True Ancestors specialize in), holy weapons of the Abrahamic Church (from the Executors), lightning magic and magic that increases the force of gravity (which Roa specializes in).
    • Regeneration: Arcueid can regenerate from most injuries. It takes her several minutes to recover from minor injuries, a few hours for major damages, and at least one full day to recover from the full destruction of a limb or partial destruction of her head. Regenerating from the third category eats up a large portion of the energy that she would otherwise use for restraining her vampiric impulse, and so she will ordinarily need to rest for about half a day afterward in order to suppress said impulse. She still feels the full pain of her injuries while regenerating, and if her brain is completely destroyed, she will die - or rather, enter Luminous Body state (see below) for a while and then die.
    • Luminous Body: If the seat of Arcueid's consciousness (that is, her brain) is completely destroyed, all the power which she held within will be released and rampage out of control, taking the form of a giant, glowing Arcueid known as a Luminous Body (presumably controlled by the GM), which is more like a personified natural disaster (i.e. kaijuu) than a consciousness. The Luminous Body will mindlessly pursue whatever goal Arcueid was attempting to accomplish just before her brain was destroyed, using all means at its disposal to do so, including reckless and uninhibited use of Marble Phantasm. Soon enough, however, the Luminous Body's power will dwindle away, and nothing will be left of Arcueid but other people's memories.

  • Equipment:
    • The clothes on her back, a bag filled with gold bars, a small switchblade with the kanji "七夜" engraved on the wooden hilt, and a purse bulging with coin.
    • Technically not equipment, but Arcueid travels with a "familiar" named Len, formerly a mage's familiar, who she promised that mage she would look after once he died. Len was created by fusing the soul of a dead girl with a black cat, is able to shift between an elf-like child form and cat form, can view and manipulate the dreams of nearby sleeping individuals, and requires a regular supply of mana to live. As Arcueid is unsuitable as a contractor, Len is not actually her familiar and is currently looking for a decent mage to form a familiar pact with. She can be quite shy and standoffish, has a rather cat-like disposition, looks emotionless in her humanoid form, and barely ever talks, but Arcueid seems to be able to communicate with her just fine all the same.

  • Background: Arcueid was created by her fellow True Ancestors through artificial means, specifically to be the most powerful among them. Having created a super-powerful vampire, they honed her into a walking weapon to deploy against their rogue brethren, who had succumbed to their bloodlust and become monsters. So began Arcueid's life as destroyer of her own kind. The "White Princess of the True Ancestors", revered, feared, and neglected by her creators, only ever left her secluded castle in the mountains to kill vampires at the behest of other vampires, and knew no more of the real world than she read of in books.

    One day, however, an ambitious, highly skilled mage and cleric named Michael Roa Valdamjong met her and immediately fell madly in love with her. Unable to understand his own feelings, he became obsessed with her and with immortality, and tricked the naive princess into drinking his blood, thereby awakening the bloodlust that had until then been dormant inside her. Arcueid went berserk, slaughtering most of the True Ancestors, and Roa was transformed into a powerful vampire himself and stole a great deal of her power. Regaining her sanity enough to chain herself to her castle, she fell into a deep slumber, and eventually awakened to kill Roa. However, she was too late: he had found a way, via controlled reincarnation, to render himself more immortal than a normal vampire.

    Seeking to destroy him once and for all, she slumbered to stave off her vampiric urges, awakening only when Roa reincarnated, then going forth to kill him each time. After every vain victory she slept again, losing her memories since the time when she originally sequestered herself. In the middle of one of her hunts for Roa, she encountered a boy named Shiki Tohno, and took an interest in him after he attempted to kill her, forcibly conscripting him into her mission. One night, however, before her pursuit of her enemy was complete, Shiki was slain, and she found herself alone in her quest once more.

  • Additional Notes: The "Executors" mentioned above are agents of a secret, covert subsection of the Abrahamic Church called the Burial Agency, which specializes in eliminating monstrous enemies of the Church, such as vampires. Ironically, Roa was one of the Agency's founders prior to becoming a vampire. The Burial Agency is small, only ever having a maximum of eight agents at a time plus a director, but each Executor is exceptionally powerful and skilled, and they make use of all means at their disposal to deal with their enemies, including abilities and magics which the Church considers heretical.

    One of the two Executors assigned to hunt down Roa is Ciel, a woman who was one of Roa's previous incarnations and who was rendered regeneratively immortal until such time as Roa permanently dies. Ciel is currently in the same city, hunting for Roa, and her relationship with Arcueid can be described as "frenemies", as their personalities clash and they often clash physically as well, but they could get over their hostility toward one another after fighting it out for a while and ultimately share the goal of killing Roa. (A friend of mine once described Ciel as "the Squidward to Arc's Spongebob", haha!)


  • Name: True Ancestors
  • Territories: Besides Arcueid, the small number of True Ancestors who still live are scattered in pockets across the world, shunning mortal civilizations and living in small, hidden enclaves within areas of otherwise untouched wilderness.
  • Biology: True Ancestors are an inhumanly beautiful race about the size and shape of an average human, and come in the same variety of colors that humans do, though their irises are universally red and they have catlike pupils. They grow at the same rate as a human does until they hit the age of a prime human in their mid-twenties and then stop aging. They possess complete control over all their bodily functions, can regenerate more quickly and extensively than a human, and their senses are much more keen than a human's. They all possess Mystic Eyes of Enchantment, which when activated allow them to implant suggestions and commands in the minds of weak-willed individuals who meet their eyes via the sound of their voice, although the individuals must be able to understand the language they are speaking. They do not possess traditional vampire weaknesses, but they are weaker after Mannslieb sets and stronger after Mannslieb rises, and their power waxes and wanes according to the phases of Mannslieb, being at it's peak when the moon is full in the night sky above.

    All of them are born with an inherent impulse to drink living humanoids' blood (including Arcueid, who seemed not to have it at first and awakened it later), which they spend most of their energy resisting, as if they drink living humanoid blood they will go violently insane until they gather enough willpower to claw their way back to sanity (if they ever manage it). A True Ancestor's vampiric impulse grows while they are awake and can be suppressed by sleeping or drinking small amounts of blood, but over the ages it will grow ever stronger and require longer periods of sleep or larger amounts of blood to suppress, until the True Ancestor must choose between going into a permanent state of sleep or giving into their impulse completely and going permanently insane. Any mortal they drink the blood of will be transformed into a powerful vampire.

    All True Ancestors are capable of using Marble Phantasm, although Arcueid's is stronger than ordinary, only she is capable of using it to manifest Millennium Castle Brunestud, and only those who give in to their bloodlust are capable of using it to the full extent of their power. If a True Ancestor's brain is destroyed completely, they will enter a state known as "Luminous Body" and then gradually fade away into nothing. Lastly, as some scholars believe that all fae are descended from Gaia, some taxonomies list True Ancestors as a type of large fairy.
  • Culture: Although True Ancestors revere Crimson Moon Brunestud as their "father" and Gaia as their "mother", they defer to the latter, seeing themselves as extensions of her will. They are not hierarchical, and thus all treat one another equally, though they do hold special reverence for Arcueid as Crimson Moon's potential host and therefore their "princess". As they are part of nature and eschew mortal civilization, they can generally be found in remote natural areas, living off the land, maintaining ecosystems, encouraging biodiversity, and regulating some natural phenomena. Paradoxically, however, they do imitate mortal dwellings, though exact dwelling type can vary widely based on a True Ancestor's environment and personal preferences. For example, a True Ancestor who lives in a forest might live in a house carved into a massive tree.

    Each True Ancestor generally lives with a single mortal humanoid whose blood they may use as emergency rations to temporarily sate their bloodlust in the case that their bloodsucking impulse grows too strong. Those of these emergency rations who were turned into vampires, as well as those Crimson Moon had personally turned, became known as the Dead Apostle Ancestors, and were the progenitors of some of the various other types of vampires. Although they are such a diverse bunch that giving them their own species sheet would be silly, all of the Dead Apostle Ancestors feel the urge to drink blood, in doing so would create more vampires, and have traditional vampire weaknesses, and they can be divided into several broad groups:
    • Neutral vampires who are loyal to their True Ancestor masters and were content with being emergency rations.
    • Good-aligned vampires who drink blood minimally (if at all), who are friendly with but independent from the True Ancestors, and who are allies of the mortal races in various capacities. An example is Zelretch (see History). This faction is leaderless and only loosely associated, but on good terms with one another and with Arcueid, and a number of them hunt other vampires.
    • Neutral Evil vampires who are led by the self-proclaimed King of Dead Apostles, and who recognize only Crimson Moon as the single "real True Ancestor" worthy of esteem. This faction hunts the True Ancestors for sport, including Arcueid.
    • Lawful Evil vampires who are neutral towards the True Ancestors, aim for the resurrection of Crimson Moon, and hope to pave the way for his conquest of the world. This faction is led by Altrouge Brunestud, whom they worship due to the fact that she is a potential vessel for Crimson Moon. Some of this faction also worship Arcueid for the same reason.
  • "Short" History: In order to explain the origins of the race known as True Ancestors, it is first necessary to define "Ultimate Ones". An Ultimate One, also known as a "Type", is the apex natural lifeform of a given celestial body, and although they may act with their own will, they technically exist as a defense mechanism for the personified wills of said bodies in the event that they encounter something capable of destroying said celestial object. For example, Mannslieb's Ultimate One, who is also the King of the Lunarians, is an entity known as Brunestud of the Crimson Moon, AKA Crimson Moon Brunestud, or simply Type-Moon Type-Mannslieb. However, the will of Foteinigi (AKA Mother Nature, hereafter referred to by the name Atlanteans know her by, Gaia) for some reason had no Ultimate One, yet feared the mortal races crawling across her surface, and called out to the nearest celestial body for aid. Crimson Moon answered, and offered to let Gaia use his DNA to create partial clones of himself that would exercise her will. Thus were the True Ancestors born.

    Although Gaia had accepted the offer, there were two problems with the True Ancestors from her perspective: First, because they shared his genetics, Crimson Moon's spirit could theoretically possess and hijack one that was powerful enough in order to reincarnate in the event that his body was destroyed. Second, all of the True Ancestors had inherited Crimson Moon's lust for drinking living humanoid blood, but if they drank living humanoid blood they would go at least temporarily violently insane, and they could not exercise their full power because they spent so much of their energy restraining their vampiric impulses. Furthermore, because the True Ancestors who completely gave into their bloodlust and went insane could access their full power, the ones who restrained themselves were incapable of stopping them from rampaging as they pleased. As the number of insane True Ancestors increased over the ages, the sane ones arrived at the solution of artificially creating a super-powerful True Ancestor who could combat their fallen brethren. They named her Arcueid, and because she demonstrated the ability to fully manifest Millennium Castle Brunestud, which meant she was a potential vessel for Crimson Moon, they gave her the cognomen Brunestud and revered her as their princess.

    Long before Arcueid was born, Crimson Moon had descended to the planet with a host of Lunarians, gathered followers whom he transformed into powerful vampires, and revealed his true intention: to extend his kingdom to Foteinigi, take over the world, and reign supreme over its inhabitants. However, while Yukari Yakumo (of Gensokyo), her youkai allies, and an ad hoc army composed of a great number of strong mages rallied to deal with the Lunarian army, Crimson Moon himself met his match in a duel with an exceptionally powerful mage named Kishua Zelretch Schweinorg, who was leading the mage army and had mastered the art of traveling between and drawing energy from alternate universes, a magic of his own invention which he named Kaleidoscope. In an effort to finish Zelretch off, Crimson Moon manifested a copy of Mannslieb and attempted to drop it on him from orbit, but Zelretch countered with a massive energy beam powered by mana from countless parallel worlds and obliterated the copy moon, then warped himself and Crimson Moon to an alternate Foteinigi that was already dead and dropped that world's moon on him instead.

    And so, Crimson Moon's physical body was annihilated, though his spirit persists in search of a new host, an endeavor several prophecies say he will eventually succeed in. However, of the two individuals descended from True Ancestors who are powerful enough to be his host, Arcueid's will is too strong for him to overtake, and the other, Altrouge Brunestud (a True Anscestor/Dead Apostle hybrid), is presently unsuitable for unknown reasons. As for Zelretch, he was bitten and had his blood sucked during the aforementioned battle, thus becoming a vampire, and was later anointed Arcueid's godfather when she was a child, though it is unknown exactly what that means in True Ancestor culture. Though he is still quite powerful, refusing to drink blood over the millennia has physically aged Zelretch considerably, and he can no longer pull off quite the peak of feats he could in his prime.

    When she was tricked into drinking Roa's blood, Arcueid went berserk and slaughtered most of the remaining True Ancestors. Over the ensuing centuries, Roa and some of the Dead Apostle Ancestors made a sport of hunting down and killing the ones who were left, so fewer than one hundred are extant in the present day.
  • Additional Notes: If you would like to read further on related concepts to see how various aspects might fit into our worldbuilding, I recommend this page and this page on TVT, as well as the Type-Moon wiki. Obviously, I wouldn't expect to fit everything into our setting, especially the more stupid out-there stuff like timeline-pruning or stuff like the Nasuverse's exact magic system, but the Tsukihime and vampire-associated stuff is pretty cool, in my humble opinion.

Edited by darksidevoid on Aug 28th 2022 at 1:34:49 PM

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
LizardOfAus Since: Feb, 2010
#244: Aug 8th 2022 at 3:30:45 AM

Alright. Having had some time to study the two forms and compare them, I think I've reached a verdict.

On the one hand, darkside's signup has a ridonculous level of detail, and his proposed character has the potential to be very overpowered. On the other hand, darkside sensibly imposed limits on the character's powers, and the signup, while long, is very in-depth and overall more polished. The signup from This, by contrast, is rather lighter and looser, and suffers from run-on sentences and diction that's sometimes difficult to parse. Regrettably, this reflects on what I've seen of their writing style in the game itself.

All in all, I think I'm going to give the points to darksidevoid, and reserve their interpretation of Arcueid for later, hopefully after we've gone over possible power reductions and interpretations of Foteinigi's multiverse.

My apologies go to This_Guy. I appreciate the effort you made with the signup, and have half a mind for Neko-Arcueid to show up in some form or another, but I'm just not sure that you're the best fit for this game in particular.

Edited by LizardOfAus on Aug 8th 2022 at 11:31:40 AM

This Philip from Wedge Office Since: Mar, 2021 Relationship Status: Hiding
Philip
#245: Aug 8th 2022 at 5:41:22 AM

I understand, so much for second times the charms.

Edited by This on Aug 8th 2022 at 5:57:51 AM

I can do it. For the sake of my master and seonbaeā€¦
eido-natokun The Queen of Misanthropy from Everywhere and nowhere Since: Dec, 2021 Relationship Status: They're my lobster
The Queen of Misanthropy
#246: Aug 11th 2022 at 3:16:56 PM

Not sure if this is still open for signups but I'm interested so I'm gonna give it a shot anyways

  • Name: Mitsuru Kirijo
  • Franchise: Persona (Persona 3 in particular)
  • Age: 20
  • Race: Human
  • Appearance:
    Mitsuru 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_2022_08_11_202018_0.jpg
  • Alignment: Lawful Good (although somewhat lawful neutral sometimes)
  • Class: Mage (skilled persona user) but fights with weapons occasionally
  • Personality: Mitsuru appears to mostly be calm, responsible and intelligent, although this is mostly a front due to being pushed into a leadership role at a young age. She's very no-nonsense and straightforward which makes people think she's unapproachable, arrogant and conceited. However, now she seems more mellow and less strict towards others and herself.
  • Skills:
    • Despite relying on her persona to cast spells she's skilled with a sword and her weapon of choice is a rapier.
    • Her persona has some ability to analyse opponents, although its limited as it's mostly for combat.
  • Powers and Abilities: In battle, she can summon a "Persona", a manifestation of her personality, Artemisia (It's like a Guardian Entity but a Pokemon). It's strength depends on her strength so if she's stressed or tired she can't summon it. (I'm using her ultimate persona because I'm going off of her Persona 4 Arena appearance). It can use powerful ice magic and can also buff her when she needs to.
  • Equipment:
    • A gun-shaped device that allows her to summon her persona. Without it, she's limited in combat so she always keeps it close.

  • Background: After inheriting the name of the Kirijo group, and trying her hardest to erase it's mistakes, Mitsuru became the target of many against the Kirijo group's unethical experiments, despite having been a child when they took place. She eventually gave up on trying to restore her name, abandoned the group as the task proved to be impossible. Now she explores the land looking for something to dedicate herself to again.

  • Additional Notes: Mitsuru seemed like the most appropriate character I knew to fit here... I had trouble coming up with the background though, I had to diverge from canon.

Edited by eido-natokun on Aug 12th 2022 at 1:19:55 PM

Tbh obsessed with making a world of my ocs and not doing anything w it
LizardOfAus Since: Feb, 2010
#247: Aug 12th 2022 at 2:24:08 AM

We are indeed still open, and I'm sure we'd all be happy to have you as part of the team. Your signup looks pretty good, but I just need to ask if you could edit it in a couple of ways.

Firstly, can you tell me anything more about this character's Persona? Does it have any abilities of its own, or is it just a ghost-like thing that can punch people?

Second of all, is there any way you could make her more fantasy-esque? I'm looking in particular at the equipment section. The gunlike object is one thing (after all, we have a character that wields a weapon adapted into a flintlock pistol) but the motorbike kind of pushes things over the top. Can you think of a good substitute for either or both of these things that wouldn't look too out of place in a medieval fantasy setting?

eido-natokun The Queen of Misanthropy from Everywhere and nowhere Since: Dec, 2021 Relationship Status: They're my lobster
The Queen of Misanthropy
#248: Aug 12th 2022 at 5:16:02 AM

Oh, alright. About the persona, It mostly uses ice magic, but it can provide support to her by slightly buffing her. It's kind of like a Pokemon I guess.

I wouldnt mind getting rid of the motorcycle, because I have no idea how to adapt it, although I can't change the evoker.

I'll add/change those things now

Tbh obsessed with making a world of my ocs and not doing anything w it
LizardOfAus Since: Feb, 2010
#249: Aug 12th 2022 at 2:36:58 PM

Okey doke, everything seems to be in order. I might suggest a horse as a replacement for the motorbike, but we can workshop that later.

Accepted

Booky Since: Sep, 2015
#250: Aug 13th 2022 at 5:49:24 AM

Are signups for this still open? Considering re-joining.


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