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The latest spin-off sequel title in the Far Cry game series set in a nuclear post-apocalypse that ended the world at the end of the previous title.
The nature of this games story has spoilers for Far Cry 5.
Here is our trope page. Far Cry: New Dawn
The setting takes place in a part of the same region found in Farcry 5 in the middle of a post-nuclear war super bloom. The design decision was made to create a bright and colorful landscape. An aesthetic choice that extends to the enemies and wildlife. Note that wildlife are largely cosmetic effects but are colorful none the less. Some have likened it to a more colorful take than Rage 2. Other aesthetic and functional changes will be some exotic new weapons like the saw blade crossbow but more visual changes such as weapons consisting of repairs made from junk and scavenged material found in the world.
Players will find new characters and factions to interact with such as various survivor factions like players home base Prosperity, an almost stereotypical post-apocalypse walled survivor settlement town. There will also be new enemies such as the Highwaymen, a colorful Mad Max-like raider gang headed up by a pair of violent twins. The Eden's Gate cult also makes a return led by Joseph Seed who presumably survived the nuclear holocaust in the bunker at the end of Far Cry 5. The cults role is not entirely known at this point. Some other characters from 5 will make a return but most including Boomer
The players start out in what is roughly the S/E corner in the Henbane river region of the previous game but will travel around to new locations. There is a new off game map mechanic called expeditions that will take place in other regions of the United States and will be the focal point for some of the games Cooperate Play. These regions will be individual sections separate from the main play area with their own looks and layouts but will be smaller than the main play area but will be large in general with a set goal.
Players will find many familiar mechanics with some variations. Players will unlock skill/perk points by earning Xp, will have the outpost and fast travel system found in most Farcry games, and a return of the Fangs and Guns for hire systems. There is a new mechanic in place that can enable the hostile faction to retake outposts and make them harder to retake later. There are again various forms of crafting akin to the systems found in the more recent Assassins Creed games requiring players to round up resources to craft equipment and improve vehicles and the home base.
Instead of the traditional free roam enemies or traditionally leveled enemies found in the newer Assassins Creed games, enemies and wildlife will have a Tier rating of 1-4 representing how tough they are, how much they can hurt the player and other gameplay mechanics.
Nearly everything has some sort of level or tier associated with it. Wildlife, weapons, skills, vehicles, allies you can take with you, enemies, and even enemy bases that affect gameplay. Players can level up their various assets with various scavenged materials to improve how effective they are.
Enemies and animals all have health bars and you can visually assess how effective your various weapons are by how big a chunk the player takes out of their health bar and a numerical damage indicator on enemy hit.
There are some new animal behaviors for predators such as carrying off prey or scrounged food. Other changes to animals involve the fangs for hire. The new dog companion can now ride in vehicles with the player.
Game Articles and Video Links. There is plenty of material freely available on youtube and other websites. I just chose these because they covered the most points in general.
If you have questions about the story that leads up to this spin off sequel please visit the thread for the Farcy 5 thread here.
12 New Things You Need to Know about Farcry New Dawn.
Some spoiler material at the Ten Minute Mark the narrator will warn before that point.
Edited by TuefelHundenIV on Jan 30th 2019 at 6:54:01 AM
Interviews with the voice actors for Joseph Seed and the Twins.
I hope Joseph Seed gets a more nuanced interesting Pagan Min-esque portrayal.
And the only thing I can recommend for the level of nuance I desire is a bullet between his eyes.
For me, I like the idea Joseph Seed really was a messenger from God but Go Mad from the Revelation with the majority of evil coming from his family. He wanted to save as many people as he could so he reverted to draconian measures and got more people killed than if he'd just kept to converting them.
I can only go on what others have said - I do remember reading that he also tried to actively AVOID listening to the message or make his own way and take advantage but it backfired - which'd explain the almost hopeless attitude he has.
Though if he is there, then what about The Deputy? How are they going to handle THAT particular plot hole? I could imagine finding the bunker and then a handcuffed skeleton and some suggestive and tasteless props to "troll" the audience.
I'm assuming the Deputy is the founder of the new community down below the Peggies.
That will be the big question for a lot of people. Where is the deputy?
I think by the time we get to meet the Seed's in 5, the cheese has already slid off the cracker for Joseph. I don't think seeing the actual apocalypse is going to help much. I have seen some comments from people who have played some of the game already and the Edens Gate cult missions are pretty oddball and trippy. I think we can expect weirdness. I am half expecting Seed to turn on the player the first chance they get.
I am hoping the twins have that feeling or impact we got from Vas. He showed up and you knew you were in trouble. We need some lively and alive villains again. Another Pagan Min wouldn't be amiss at least in terms of the world being so colourful and different.
What I don't want is another Ajay. I liked the character overall but he wasn't invested enough to sell the story.
It's all but outright confirmed that the Deputy is the silent, masked enforcer of New Eden that you gain as a companion after allying with the cult, having been thoroughly brainwashed by Seed during the years they spent alone in a bunker together.
Edited by Dirtyblue929 on Jan 31st 2019 at 7:26:21 AM
How is it confirmed other than being an internet theory?
Oh, need to pre-order this.
It'd be a series first too - reshowing another games protagonist rather than just mentioning them (Brody gets a mention in 4)
If we end up hearing "Only You..." from the Ink Blots while the masked guy is around, then we'll know for 100% sure it's the deputy.
That masked guy in a hoodie looks like the terrorists from Rainbow Six Siege PVE modes. But this being Ubisoft, it's some Intercontinuity Crossover maybe?
First 11 minutes of the game + launch trailer.
Sorry. Just getting sick of every far cry being far cry 3 with a new coat of paint.
Forgive the outburst.
It's the bleak ending choices. Where Far Cry 3 perfected Far Cry 2s ending to a point (insofar as it made it more personal - Far Cry 2 was at least an ending choice where you did some good. Or could choose to.) the subsequent games have just gone for "Nothing you do really matters, hahaha you were a pawn all along and you just went along with it."
It's an attempt to pull that whole Bioshock slave thing, but less clever. Because the plot and interaction and custscenes don't actually allow the player to CHANGE anything. The only choice would be to switch the game off which of course the game cannot acknowledge so it feels meta at best or just arbitrary at worst.
Shouting at the player about how THEIR choices led to this rings hollow when you don't HAVE any choices.
So, here's hoping New Dawn pulls an actual interesting ending that isn't "Do you want a side order of GRIMDARK with that bleakness"?
Far Cry 4 is a perfectly happy ending if you let Pagan Min Go and eliminate both leaders of the Golden Path.
Ajay presumably takes over the country afterward.
Can you eliminate them before all the victory cutscenes and have them stay dead / not despawn?
Jerek: The only functional endings leave one of the two crazy groups in charge unless you wait for Pagan. After you succeed in your mission you interact with Pagan Min and have one of several choices almost all of which involve deciding whether to kill him or not.
Hopefully, New Dawn has a better ending the last game.
Karak from ACG has just reviewed New Dawn.
It's predictable: more of the same, but with a new coat of paint, and a redesigned Hope County. The lvl limits aren't as restrictive as initially made out to be, though you definitely don't want to rush straight into the higher lvl areas until you've got some better gear. Unfortunately he says The Twins are the weakest aspect of the game, and probably the weakest villains in the series.
Worse than the Seeds? Ugh, did Ubisoft fire all their writers after AC Origins?
So I went ahead and spoiled the ending for myself since I have next to no investment in the story and just wanted to see if they fucked it up. Not really sure how to take it. Major spoilers that I may be getting at least partially wrong ahoy:
So apparently the "Father was Right" thing is half-true; there's some sort of "Tree of Knowledge" whose fruit supposedly gave Joseph visions of the apocalypse, but his hubris caused him to fall to sin and fail the mission God gave him. You wind up eating the fruit as well and come out of it fine, but Joseph's asshole son is jealous and eats it too. Unfortunately his soul is even more corrupt than Joseph's and it turns him into this hulking mutant demon thing that serves as the final boss.
Joseph burns the tree, declares you God's true shepherd, and begs you to kill him, as he feels that his irredeemable soul will only continue to taint the world if he lives. If you choose not to, he's left sobbing on his knees, screaming for you to "release" him. The final cutscene is you and Carmina sharing a beer in Prosperity's graveyard, with her thanking you for everything you've done and raising a toast to a future where people finally have hope.
Edited by Dirtyblue929 on Feb 14th 2019 at 9:40:50 AM
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