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Rynnec Killing is my business Since: Dec, 2010 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
Killing is my business
#3976: Oct 11th 2019 at 2:40:15 PM

Still makes no fucking sense for Slade and Lobo to not be in Injustice 2, or for Triborg not being in this game.

"I'll show you fear, there is no hell, only darkness." My twitter
JRads47 Me Listening to You RN from Emperor Palpatine Surgical Reconstruction Center Since: Dec, 2014
Me Listening to You RN
#3977: Oct 11th 2019 at 3:08:53 PM

Yeah, but was Deathstroke going to be in Suicide Squad™? I thought so

agent-trunks IHE from Every-where, but there Since: Apr, 2015
IHE
#3978: Oct 11th 2019 at 3:35:51 PM

[up]

So I don't know how sarcastic you're being right now but Shazam wasn't in I2 & Black Adam didn't play all that big of a role in the Shazam movie.

I also vaguely recall Lobo being Krypton.


[up]Game and story segregation: they can only add so many chararter to the game that you can actually play, the other option would be the same thing like adding Sektor and Cyrax to fight without being playable and yet that someone kick up a masive backlash for some reason.

Once again, all the more reason why Takeda shouldn't have been cut out.

BadWolf21 The Fastest Man Alive Since: May, 2010
The Fastest Man Alive
#3979: Oct 11th 2019 at 3:37:37 PM

[up][up][up] Because god forbid not every character be in every single game, amiright?

sgamer82 Since: Jan, 2001
#3980: Oct 11th 2019 at 3:43:11 PM

Honestly, trying to fit every character every would only result in Mortal Kombat: Armageddon. Wasn't part of the reason for the reboot to try and get out from that?

Soble Since: Dec, 2013
#3981: Oct 11th 2019 at 3:47:26 PM

I mean - I get tired of Dragonball games advertising characters like Cooler and Videl as though it's somehow an amazing new thing to be able to play as them. Dragonball has existed for decades - I'd rather the games just do what Tenkaichi 3 did and keep as many characters in as possible. It's rather frustrating going through a Dragonball game where you can only play as Perfect Cell or Final Form Frieza, and some of the earlier games did stuff like that.

On the other hand - Mortal Kombat and games like it are more focused on being tournament-friendly/balanced, so I can be a little more forgiving when Sheeva, Triborg, or Kahn get excluded from the roster.

I'M MR. MEESEEKS, LOOK AT ME!
JRads47 Me Listening to You RN from Emperor Palpatine Surgical Reconstruction Center Since: Dec, 2014
Me Listening to You RN
#3982: Oct 11th 2019 at 3:52:58 PM

I'm okay with DBFZ having a comparatively small cast because Arcsys put a lot of care into their movesets, as opposed to Tenkaichi 3, where it's basically kick kick punch kick punch Super Explosive Wave.

I like both games though, they just fill different niches in terms of what they do well.

fasoman1996 Google "big ears" from Argentina (A.K.A. Naziland) Since: Dec, 2014 Relationship Status: Baby don't hurt me!
Google "big ears"
#3983: Oct 11th 2019 at 3:52:59 PM

I think it depends on your tastes, which the more contentious points being the guest characters.

I bet half the kombat pack being guests might rub someone the wrong way

Uni cat
slimcoder The Head of the Hydra Since: Aug, 2015
The Head of the Hydra
#3984: Oct 11th 2019 at 3:53:10 PM

The Dragon Ball Tenkaichi games are not comparable at all.

Those games reuse animation for every character to the point several fight the exact same way as each other. And that's not even getting into the majority of the special moves just being a different colored laser blast with the same pose & animation.

Games like Mortal Kombat have to build characters move-sets from the ground up so they are all virtaully distinct from each other. Its why Fighter Z has a smaller cast, because trying to make each character distinct from each other regardless of the many Gokus is work.

Edited by slimcoder on Oct 11th 2019 at 3:55:03 AM

"I am Alpharius. This is a lie."
fasoman1996 Google "big ears" from Argentina (A.K.A. Naziland) Since: Dec, 2014 Relationship Status: Baby don't hurt me!
Google "big ears"
#3985: Oct 11th 2019 at 3:54:31 PM

Yeah, the more characters in the roster means the more clones you get.

Super Smash Bros Ultimate being the sole exception but that game took a lot of effor to make it work

Uni cat
Rynnec Killing is my business Since: Dec, 2010 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
Killing is my business
#3986: Oct 11th 2019 at 4:36:13 PM

When a character is in a previous installment in the same gen, then yeah, I would want them to be in the sequel, especially since NRS aren't above reusing assets and animations like they damn well should.

It's like if Terumi and Kagura were removed between Blazblue installments, or if Ibuki and Juri were never DLC In SFV. People want to have their mains retained.

Edited by Rynnec on Oct 11th 2019 at 6:36:28 AM

"I'll show you fear, there is no hell, only darkness." My twitter
Cortez Since: May, 2009
#3987: Oct 11th 2019 at 5:15:30 PM

NRS has a nasty habit of cutting characters for no goddamn reason.

It's not for no reason, fighting games cycle through characters all the time.

Because god forbid not every character be in every single game, amiright?

Also this. After all introducing new characters means some of the old ones won't make the cut.

Edited by Cortez on Oct 11th 2019 at 8:21:03 AM

"They truly were a Aqua Teen Hunger Force"
Rynnec Killing is my business Since: Dec, 2010 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
Killing is my business
#3988: Oct 11th 2019 at 5:26:51 PM

MK is literally the only high profile fighter that still does this. Even when Smash, Street Fighter and Guilty Gear cut characters they at least try to have as many returning characters as possible and even then they're not as bad as NRS.

And I would 100% have more returners than newcomers.

Edited by Rynnec on Oct 11th 2019 at 7:29:38 AM

"I'll show you fear, there is no hell, only darkness." My twitter
Hashil Since: Aug, 2010
#3989: Oct 11th 2019 at 5:29:10 PM

how would they sell more dlc, though

slimcoder The Head of the Hydra Since: Aug, 2015
The Head of the Hydra
#3990: Oct 11th 2019 at 5:30:17 PM

Newcomers lets them try out new stuff though.

Ya don't want them getting stale.

"I am Alpharius. This is a lie."
agent-trunks IHE from Every-where, but there Since: Apr, 2015
IHE
#3991: Oct 11th 2019 at 6:24:35 PM

I'm not entirely sure why Armageddon keeps getting brought up whenever someone wants an old character back. Netherrealm Studio had a very different attitude & mindset back when they were called Midway.

The difference between the 3D era & the reboot is as different as night & day. And I'll be dammed before I'm told Reptile is comparable to the likes of Darrius

sgamer82 Since: Jan, 2001
#3992: Oct 11th 2019 at 6:37:46 PM

I was mostly referencing it due to the mention of having as many characters as possible in a game and how it could be counter-productive.

Otherwise I have no real horse in this race. It doesn't bother me too much if some characters made it and others didn't. It is what it is, far as I'm concerned.

Cortez Since: May, 2009
#3993: Oct 11th 2019 at 7:06:58 PM

[up] Yeah, having so many characters was one of the reasons why we didn't get unique fatalities.

MK is literally the only high profile fighter that still does this.

They are not.

And I would 100% have more returners than newcomers.

They are not going to market these games based on the taste of one person though.

We have seen people get upset when there are few to no new characters.

Series need to mix things up in each new installment, not do the same old same old.

Edited by Cortez on Oct 11th 2019 at 10:12:28 AM

"They truly were a Aqua Teen Hunger Force"
unknowing from somewhere.. Since: Mar, 2014
#3994: Oct 11th 2019 at 10:05:04 PM

I mean forget armaggedon and see trilogy(aka old gen armaggedon), who resued chararter and many were just clone of each other with diferent moveset.

Also people forgot that Armaggedon did that because almost 95% already exist in the other previous games, only some like Kai or Meat got new moveset, the rest were refied from others games and because of it, they used the whole kreate-a-fatality which did in fact, suck ass.

"I bet half the kombat pack being guests might rub someone the wrong way "

Guess chararter aleays does that, is nothing new.

"try to have as many returning characters as possible "

And MK does, which is why we have scorpion, sub zero, sonya, cage, kano and raiden and many others, who are old school and usually what matter when people think of returing chararters.

"My Name is Bolt, Bolt Crank and I dont care if you believe or not"
Soble Since: Dec, 2013
#3995: Oct 12th 2019 at 4:41:06 AM

Street Fighter tends to just throw out newcomers to the point where I don't really look forward to anything anymore.

I'm happier with Mortal Kombat for doing certain characters once (Kratos, Freddy, Jason, Alien, etc) and moving on, and giving some a break (Shang Tsung, Kahn, Jade).

I'M MR. MEESEEKS, LOOK AT ME!
KnownUnknown Since: Jan, 2001
#3996: Oct 12th 2019 at 5:33:30 AM

That depends on the game. SFIV was a “we’re back” game was intended to return the series to the screen, and so bring back as many classic and fan favorite characters as they could with only a handful of newcomers.

After that, V was intended was bring things somewhere new and so has a healthier amount of newcomers - and even then not that many. Most of the newcomers are dlc, and they’re interspersed with classic characters.

I can only think of a couple games that don’t add newcomers, and those are comes that don’t have new installments very often.

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
agent-trunks IHE from Every-where, but there Since: Apr, 2015
IHE
#3997: Oct 12th 2019 at 7:36:19 PM

They are not.

So feel free to finish that argument.


I'm happier with Mortal Kombat for doing certain characters once (Kratos, Freddy, Jason, Alien, etc) and moving on, and giving some a break (Shang Tsung, Kahn, Jade)

Shang & Shao's exclusion was because they want at least to make good on one of the deaths that occur in MK 9. There was no excuse in Jade's excuse.


[up]

SF V's newcomers should also be an example of how difficult it is to come with a brand new character.

Edited by agent-trunks on Oct 12th 2019 at 7:37:59 AM

KnownUnknown Since: Jan, 2001
#3998: Oct 12th 2019 at 8:26:08 PM

I'd rather the games just do what Tenkaichi 3 did and keep as many characters in as possible.

I missed this earlier, but Tenkaichi 3 - like MK Armaggedon - was pretty trash. The game couldn't handle balancing that many characters, so it just mashed them into homogenized fighting mechanics (mechanics that were full of holes, didn't really work in execution, and only looked impressive), while making some characters "different" but just letting them ignore the mechanics everyone else had.

It was a mess.

Having been old enough to vividly remember what it was like to play that game, let alone play it with other people, I'd definitely say it shouldn't be used as role model for anything.

Edited by KnownUnknown on Oct 12th 2019 at 8:33:56 AM

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
JRads47 Me Listening to You RN from Emperor Palpatine Surgical Reconstruction Center Since: Dec, 2014
Me Listening to You RN
#3999: Oct 12th 2019 at 8:28:17 PM

I missed this earlier, but Tenkaichi 3 - like MK Armaggedon - was pretty trash.

them's fighting words

Rynnec Killing is my business Since: Dec, 2010 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
Killing is my business
#4000: Oct 12th 2019 at 8:29:01 PM

Tenkaichi 3 is made for casual players and DBZ fans. It's fun for what it is, but the expecations for that are far different than something like MK or DBFZ.

"I'll show you fear, there is no hell, only darkness." My twitter

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