Yeah, it seems to me that F76 is kind of built around the PVP as far as I can tell. So on one hand Greifers could be a problem, on the other hand I assumed that "other players" was intended to be the game's main antagonist.
Having said that, I think they've got a fairly good concept here.
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"Agreed. I'm probably still not going to play it (unless it's free) simply because it's not my type of game, but they seem to have something solid.
They seem to be leaning more towards it being a co-operative version of Fallout, with exploring and fighting enemies.
But that's an odd decision - Fortnite ORIGINALLY was a PVE game (Waves of enemies) but has found more success as a BR type game.
I can see the decisions here shifting after launch as the initial curiosity fades.
I don't think Bethesda are the company to go up against Fortnite. That doesn't really seem like their wheelhouse.
Question, guys: Is one allowed to pick what sever they're on? I'd really love to play with my RL friends.
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"If it's anything like Conan Exiles, there'll be a whole list of servers, some official, some created and hosted by players, and you can just choose and switch between them, possibly with having to create a new character for each server, or maybe Bethesda will make characters transferable between servers.
From what I've seen, you can still make character(s) just like in previous games. And when you choose to go into a game, you pick what character to play and it'll just put you in a server. Seems to me that the characters are independent of servers.
That'd be cool. One of the annoying things about Conan Exiles is having to constantly start over with a new character when entering a new server.
It dawns on me that this is why they introduced base-building into Fallout 4. They weren't testing for the main series, they were testing the mechanic to see if it would hold up for a proper multiplayer game. They were planning that back then already.
I feel like I should have caught on to that waaaaaay sooner than I did.
I hope they learned their lessons, because a lot of 4's base building was actually terrible.
Presumably that was the point. Throw the mechanic into the single-player game first to test the bugs and issues, so the only things they have to fix in the multiplayer game are the problems that multiplayer brings to the table.
With settlement mechanics, they claim that the inspiration largely came from how common various "home base" mods were as well as some mods where cities are attacked and such.
I'm a little inclined to believe them on this, though to be fair it's extremely convenient. A lot of the complaints I have with Fallout 4 seem to be things that make sense in 76. Part of why I'm actually quite looking forward to this game, ironically. To put it simply: You can't screw up dialogue mechanics when there is no NPC dialogue.
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"They don't necessarily have to be lying. They could still be inspired by the mods, but then one thing led to the other and the multiplayer game with base building turned into a thing for them.
Oh yeah, I was actually going to say something to that effect, just forgot to add it in.
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"With the magic of voice-chat, we can finally reach the true pinnacle of RPG dialogue: I for one shall speak only in Sarcasm lines.
Edited by Lavaeolus on Sep 1st 2018 at 1:23:24 PM
Hey guys, I think another settlement needs our help.
I'M MR. MEESEEKS, LOOK AT ME!I just had a strong desire to shoot you in the face while yelling "Shut up Preston," then reload the save and take the quest anyway.
That stupid mechanic really screwed me up.
They actually fixed that mechanic years ago so that you don't have to hunt after attacked settlements all the time.
Optimism is a duty.The meme about Preston over-doing it was lost on me for quite awhile. Funny thing is to this day I've had to turn on mods to get my settlements attacked more than once a month.
I'M MR. MEESEEKS, LOOK AT ME!It's not really your settlements getting attacked that's the problem. It's the "someone got kidnapped/raiders moved into this area/I dunno, just kill a bunch of stuff" repeatable quests that are annoying. Usually, the second you turn one in, he gives you another.
I mostly dealt with it by just never turning in the quests until I needed a quick XP boost.
Well those I ran into a bit more, and I got sick of clearing out old areas and finding out the idiot who got kidnapped with like 20-40 security in their settlement died six hours ago.
I'M MR. MEESEEKS, LOOK AT ME!Man, that one interview that said basically your character and all your stuff pack up and go with you to whatever server you pick alleviated one of my concerns.
Also, anyone else think that 2-3 weeks is a tad short for a beta? Makes me think that they've already done a ton of testing and now just want to stress-test the servers, along with whatever obscure bugs may inevitably crop up.
Bethesda is somehow simultaneously the best gaming company and the worst game developers.
I'M MR. MEESEEKS, LOOK AT ME!
I do really like the system they are putting in place for Griefers. I would like for their to be servers that turn it off though, for those who enjoy the idea that anyone could attack them at any point.