It’s annoying how a round controller rotating in your hand causes Interface Screw, and it hurts my giant hands using it after a while. But it’s not so bad that I’m switching to the joycon, it’s still quite fun.
I’ve also noticed something. This game kinda does have a difficulty setting. Most exp comes from captures, so by refraining from that you can make the game harder. It was enough to get a decent fight out of Surge at least.
Edited by Anura on Nov 16th 2018 at 2:06:17 PM
A society grows great when old men plant trees whose shade they know they will never sit in.Just hit Celadon, and once I got out of Lavender the difficulty curve kicked in hard. Different trainer classes appear to have different levels of difficulty, compared to the original where every trainer on a route was curved the same way. On top of that the enemies are more varied compared to the endless barrage of Pidgey, Ratatta and Nidoran you face in the originals. Horn Drill Seaking/Rhyhorn, Earthquake Dugtrio, Rock Slide Machoke... and you can outlevel them if you go nuts about catching all the things, but you could always level grind on wild 'mon anyway.
Bascially, the game isn't as easy as we'd been led to believe. Not that it's hard, it's just regular Pokemon easy. Especially if you box your starter.
Edited by Anura on Nov 17th 2018 at 1:36:54 PM
A society grows great when old men plant trees whose shade they know they will never sit in.So I'm watching a LP and apparently in this universe Green (and presumably Red) just scribbled all over a map whenever they caught new Pokemon. I don't know why, but that's hilarious.
He must be a very good artist then.◊ (this map is on the inside cover of the game case)
Edited by Anura on Nov 18th 2018 at 4:20:42 PM
A society grows great when old men plant trees whose shade they know they will never sit in.Ok, that's pretty cool.
Wake me up at your own risk.I admit, I like the change to catching Legendaries; makes them feel like legit boss battles without the tedium of keeping your own Pokemon alive to catch them.
A lazy millennial who's good at what he does.Dare I say it, I prefer the new method to the old method. Though I don't see the new method heading into the new games.
Also, I missed out on both Snorlaxes due to the use of Dragon Tail to attack by accident, and an accidental run. I didn't save before the run, but I saved before the Dragon Tail. I thought it was scripted that the Snorlax was supposed to run, so I flipped out, and then I discovered you catch them in Cerulean Cave when I looked it up.
Anyway, some things I've noted.
- So many Johto references. Archer makes recurring appearances.
- Once you hit Lavender Town, there are three difficulties. Before Silph Co., Before Seventh Gym, and then Post-Eight Gym (since there's no new areas after the seventh gym).
- I'm pleasantly surprised by the Gym Leaders making recurring appearances. I do like learning more about them. And Lorelei!
- Having just defeated Blaine, my current team consists of a Lv 41 Jolteon, Lv 33 Dragonair, Lv 48 Lapras (caught on Rt 20, Silph Co Lapras sits in box), Lv 48 Aerodactyl, Lv 50 Charizard, Lv 51 Nidoking. I love the availability of all the different Mons, even evolved forms.
People seem to be having a lot of fun Shiny hunting.
It’s a lot easier. Just keep catching the same mon and you increase the odds with each catch.
Up to 31 catches. I dont think the chances rise after that.
I'm noticing that level-up movepools are a bit weird.
Some Pokémon take cues from the newer games and get some really good stuff early. For instance, between levels 20 and 30, my Butterfree had learned Air Slash, Bug Buzz, and freaking Quiver Dance (all of which it gets in the more recent games, but certainly not in its 20s. Quiver Dance I specifically remember not being until into the 40s before).
Meanwhile, my Charizard (level 38 right now) has been stuck with Ember for a Fire STAB since it was a Charmander (technically could have let him learn Fire Spin, but IMO Fire Spin sucks). Actually had to double check that it didn't have the exact same movepool as the original games, because movepools in RBY were by and large terrible.
Edited by IrishZombie on Nov 20th 2018 at 12:17:28 PM
on the other hand Charizard can learn both the Dragon Pulse and Flamethrower T Ms and activate his mega forms which makes him a beast lategame.
It's been pointed out to me, and this lines up with my own experiences, that the Gambler("Gamer") class trainers in this game all use OHKO moves. I did notice that there was a clearer distinction between classes such as different numbers of Pokemon at different levels (as opposed to the originals where every trainer was on the same curve and just used different types), but this is a nice touch.
A society grows great when old men plant trees whose shade they know they will never sit in.My first thought when i met those guys was "anyoner running as blind nuzlocke is gonna be so screwed by these guys xD "
You can't really nuzlocke these games though.
Why couldn't you? Yeah the random element is gone, but the other parts of the rules still apply.
The Crystal Caverns A bird's gotta sing.Nuzlockers just go for the first thing they see. Personally I’d favourite my first catch on each route, only use favourited Pokémon in my battle party, and unfavourite anything that fainted.
A society grows great when old men plant trees whose shade they know they will never sit in.far as ive seen the only new rule you need for nuzlocking is that you're allowed to catch more for exp but can only use the first one per route in your team, and are barred from using candies.
In playing the Eevee version, I just came across a problem I'm having trouble finding an answer for. While I was battling with my starter Eevee, an icon of Eevee holding a Joy-Con appeared over the Fight button. I looked online and saw that this is supposed to indicate that Veevee Volley can be used by shaking the Joy-Con. However, I've only been playing the game in handheld mode, and I've read that isn't supposed to show up at all in that mode. The problem is that once that icon appeared, the buttons for selecting anything (the X, Y, A, B buttons) became unresponsive, and I had to end up just turning the game off. (Plus, I was battling a Gastly and would not have wanted to use a Normal move like Veevee Volley anyway; I wanted to have Eevee use Bite) Fortunately, when I turned the Switch back on, it was back to working in handheld mode like usual.
I wonder if one of the Joy-Cons got detached by accident or the game thought it was detached when it wasn't. This is the first game I've ever played on the Switch so I'm not sure what happened.
Edit: I just tried playing the game some more and that problem hasn't shown up again, so it's at least not a permanent or continuing issue.
Edited by Rainbow on Jan 2nd 2019 at 5:56:19 AM
Anyone who got the Pokeball Plus.
How does it compare to the Joycons?
Edited by 32ndfreeze on Nov 16th 2018 at 10:51:03 PM
"But if that happened, Melia might actually be happy. We can't have that." - Handsome Rob