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A Game of Gods Season 3: Frontiers

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PhilosopherStones Anyways Here's Darude Sandstorm from The North (lots of planets have them) Since: Apr, 2013 Relationship Status: You can be my wingman any time
Anyways Here's Darude Sandstorm
#301: Apr 1st 2020 at 2:27:46 PM

I'm sorry? How come?

GIVE ME YOUR FACE
ShyNinja Since: Feb, 2020
#302: Apr 1st 2020 at 10:38:05 PM

I am a huge fan of the saga of Tanya the evil, and this game seems like the perfect fit for her.

  • Name: Mary Sue.
  • Age: 15-ish
  • Appearance: She is prettier than Tanya.
  • Universe: Tanya The evil.
  • Personality: Unlike certain atheist soldier that used to be a salary man from Japan, Mary Sue is perfect in anyway and, as such, she doesn't have any flaws in her personality whatsoever.
  • Backstory: Just because she has the perfect, name, powers and personality doesn't mean she is a Mary Sue. She is a Mary Sue because of her name that's literally her name. Still another important aspect of her backstory is the fact that unlike certain Tanya she is part of the american army. USA,USA USA!

Mary Sue comes from a parallel world very similar to ours except its world war 1 oh and there also magic. And you need to praise and believe in God even if you literally said to his face that you don't believe in him. Oh and armies use child soldiers and the best is some girl named Tanya... I mean the second best because Mary sue is the best 3>

  • Powers/Abilities:
For those that have read the manga, she can do whatever Tanya can do. But better
  • Flight: Like Tanya, but better
  • Magical bullets: The bullets fired from her gun crate an explosion that's the equivalent of a grenade. Like Tanya's but deadlier
Skills:
  • Is being absolutely perfect, and the most beautiful smart and capable person considered a skill if it just comes naturally to her?
  • A great strategist like Tanya, but even better.
'Equipment
  • Submachine guns and sniper rifles: This guns can fire bullets and serve as a magical conduit for her magic based attacks. Like Tanya's but cuter.

Edited by ShyNinja on Apr 1st 2020 at 10:43:30 AM

TailsDoll I have a plan. Since: Apr, 2012
I have a plan.
#303: Apr 5th 2020 at 8:16:00 AM

  • Name: Eric Lecarde

  • Age: 25

  • Appearance: Here

  • Universe: Castlevania: Bloodlines

  • Personality: A man from an ancient royal bloodline, Eric is like many of the Belmonts before him—quiet, diginified, but also fearless. He has a strong sense of justice, and belives it is his duty to rid the world of evil and protect those who cannot protect themselves. Despite this, Eric can come across as arrogant and selfish. He has a passion for the finer details in life, and probably would have been an artist if he hadn't taken up vampire-hunting instead.

  • Backstory:

    • Eric Lecarde was born on May 3rd, 1892 in Segovia, Spain. The Lecardes were related by blood to the vampire-hunting Belmonts, and were guardians of the Alucard Spear, a weapon capable of killing Dracula if he ever were to arise again.

    • Eric Lecarde was close friends with John Morris and the Morris family, who were also relatives of the Belmont clan. Eric and John personally witnessed Quincey Morris sacrifice himself to stop Dracula; This act of courage inspired the two friends to protect the world just as Quincey did.

    • Eric began training with the Alucard Spear when he was still a youth, and even learned a few magic spells. By the time he was an adult, he fell in love with a woman named Gwendolyn, but their romance was cut short when Gwendolyn was turned into a vampire by Countess Elizabeth Báthory, who had been resurrected as a vampiress. Despite his mastery of magic, Eric was unable to use his powers to cure Gwendolyn's condition.

    • On the 28th of June 1914, the Archduke Franz Ferdinand of Austria was assassinated during a visit to Sarajevo.

    • (I think we all know what happened next.)

    • Báthory capitalized on the Great War to collect the souls of the deceased, which she would use to revive her uncle Dracula. By 1917, Eric joined his friend John to put a stop to Elizabeth's plans, but while John wanted to avenge the lives lost in the Great War and stop Dracula, Eric was more interested in getting revenge on Elizabeth. The two vampire-hunters chased Báthory across Europe, killing her various minions along the way, and their adventure ended in England, where Elizabeth and Dracula were both slain.

    • After the battle against Dracula in 1917, John Morris grew weak, and discovered the culprit was the Vampire Killer itself. Because John Morris was not a direct descendant of the Belmont line, the Vampire Killer sapped his own life force so it could work at full power. John continued to wield the Vampire Killer knowing full well that it would kill him, and he and Eric parted ways.

  • Skills:

    • Demon Hunting: Eric was trained in his youth to slay the undead. As such, he is skilled with the use of the spear, an incredible acrobat, and skilled with throwing weapons.

  • Equipment:

    • Alucard Spear: A magic spear created by none other than Alucard himself. In the hands of a deft lanceman like Eric, it can slay powerful undead beasts. It is also sturdy enough to support Eric's weight, allowing him to use it as a pole vault.

    • Axes: These handheld axes may not look very impressive, but they work great for flinging at people. They're heavier than they look, so it's best to throw them in an arc and let gravity do the rest.

    • Holy Water: Vials of water blessed by the forces of good. Upon contact with anything, this sacred water bursts into holy flame, burning anyone unlucky enough to be hit with it. Works best on the undead and the unholy.

    • Crystal Blade Boomerang: A lethally-sharp boomerang that is capable of returning to its owner after being thrown.

  • Canon/Fanon: Canon

  • Territory/Followers:

"@[=g3,8d]&fbb=-q]/hk%fg"
Azure Mahou Shoujo Lyrical Fist from The World Since: Nov, 2012 Relationship Status: We finish each other's sandwiches
Mahou Shoujo Lyrical Fist
#305: May 22nd 2020 at 6:20:53 AM

  • Name: Mostima
  • Age: 20s probably
  • Appearance: Sorry I'm not your angel.
  • Universe: Arknights
  • Personality: Mostima is generally pleasant to be around. She reacts to most things with a smile and usually is the type of person to simply go with the flow. However this because her emotions are rather muted, she simply doesn't have another reaction for you. That said she does tend to turn this to her benefit which allows her to perform feats of bravery or heroism that most would consider stupid to even attempt. She is very free spirited though and doesn't like being tied down to one place for very long. That said an offering of coffee and snacks is enough to get her to sit down and tell you the stories of her travels.
  • Backstory: Honestly not a lot is known about Mostima's early life. Mostima is not even her real name but an alias she goes by as an operator of Penguin Logistics, a group of mercenaries that specialize in being couriers and escorts. What is known is that ever since she joined Penguin Logistics there was no job that she feared. She readily jumped alone into jobs that scared off the other operators, and would quickly find herself exploring into the backstreets and dark alleys of the world always getting into strange situations and building up a reputation as a rather dangerous but reliable person.
  • Powers&Abilities:
    • Originium Arts: Essentially magic. She is able to manipulate the energies of the world around her to essentially shape reality in a very specific way. Though most people from her world only have one unique type of magic or Arts that they are bound to Mostima has two. One is fire which she uses to of course create balls and waves of fire to shoot at people. The other is time. Being able to do this also gives her some defense against other types of magic. She is able to dampen the effects of hostile magic on herself.
    • Lock of Desolate Time: One of Mostima's two time abilities. This one allows Mostima to briefly freeze enemies in place in an area of about 5 meters in diameter. The freeze lasts for 4 seconds. Just enough for her allies to do something nasty to any enemy or for her to make a quick retreat.
    • Key of Ordered Time: Her other Time ability which allows her to create a wave of damaging energy in the form of roman numerals. This actually wouldn't hurt a heavily armored target much but it slows down the time around them essentially halving their speed.
  • Skills: Mostima herself despite her magical abilities is no real super soldier. She could potentially take two or three hits that would down a normal human but after that she's gonna need a medic. That said she is an expert explorer at home in both wilderness and urban environments able to cross both both steep mountains and rooftops with ease. She also just has a knack for finding her way around, she generally won't get lost unless forced into some magical labyrinth.
  • Equipment:
    • Lock&Key: The two staves she caries with her at all times. They act as fouci for her Arts and can potentially be used to bludgeon someone if they manage to get too close.
  • Canon/Fanon: Canon
  • Territory/Followers: None.

PM box is Closed, Indefinitely Friend Code: 3368-4181-6850
Makaioh Since: Jan, 2015
#306: May 22nd 2020 at 12:43:50 PM

As long as you allow important NPC's or other players to choose whether or not their PC's are affected by the time stop effect, Mostima is accepted.

Azure Mahou Shoujo Lyrical Fist from The World Since: Nov, 2012 Relationship Status: We finish each other's sandwiches
Mahou Shoujo Lyrical Fist
#307: May 22nd 2020 at 3:03:56 PM

That's fair.

PM box is Closed, Indefinitely Friend Code: 3368-4181-6850
wikkit Since: Sep, 2009
#308: May 25th 2020 at 11:04:48 PM

  • Name: Thompson
  • Age: Pretty recently fabricated.
  • Appearance: bossu
  • Universe: Girls' Frontline
  • Personality: Cool and collected. Very cool (just look at her). Not terribly against doing bad things in order to further the goals of others, but at least she isn't cruel about it. She also tends to act like a gangster for some reason, tends to call other people "boss". Likes jazz.
  • Backstory: IN A WORLD where the majority of people are dead and everyone's lonely and bored, large amounts of human simulacrum androids were created in order to fill the gaps of society. Then, some people decided to take these civilian models with exaggerated physical features and strange personalities and turn them into combat machines in order to work in paramilitary actions. And then the Sakura Empire figured out how to make them brand new, so now you got a Thompson.
  • Powers:
    • Being a Robot: Has many of the properties that you'd think being a robot would grant. Her body requires some sustenance and downtime, but in ways different to normal humans. She is able to communicate with other devices over wireless communications. Her body is very durable, able to withstand a large amounts of gunfire from smaller rounds and even some higher-powered stuff. Can take a licking and keep on ticking, or in other words can continue to fight until a pile of scrap.
      • Being Stronk: Without going into great detail, she's decently strong. Not like, car-lifting, but probably motorcycle-lifting. Despite
      • Invincibility: Can become totally invincible to all damage for about 3 seconds...or, let's just say "one attack". Cooldown of an entire scene.
  • Skills: She's skilled at armed combat, both with firearms (primarily the Thompson) and combat knives. Good at infiltration and assassination. Doesn't have the same skill with computers that M16 has.
  • Equipment: The titular Thompson Sub-machine Gun. A very old model of fully automatic firearm with a drum magazine. Effective, but prone to requiring constant maintenance in poor battlefield conditions. Also has access to other firearms.
  • Canon/Fanon: Expect a lot of extreme liberties taken with the source material.
  • Territory/Followers: None, but as a part of the Sakura Empire she can curry favor from the other forces and get aid pretty quickly.

Privilege The First Man Since: Oct, 2014 Relationship Status: 700 wives and 300 concubines
The First Man
#310: Jun 1st 2020 at 12:30:27 AM

SIGNUP SHEET Name: Morgana Age: Around 1,000 Appearance: https://i.pinimg.com/originals/f0/c4/f3/f0c4f3fffb67c6e74037674d7586c5f2.jpg

https://i.pinimg.com/originals/df/c8/b2/dfc8b2812b60fe767f3ca7ff03be8a21.jp.

Universe: League of Legends

Personality: Morgana feels tormented by her power, which causes her to avoid most human contact due to the feeling of pain she experiences. She can be quite dramatic, but also very, very to the point, as she has little patience for obfuscation of any kind. She firmly believes that every person has the potential to become good, but also that they may need to suffer to understand the suffering of those they have hurt. She’s skeptical of those in power, and those who actively try to make things better, because they remind her of her sister, and perhaps herself as well.

Backstory: One of two sisters born to the Aspect of Justice, Morgana was sent away with her father to another country (Demacia) at a young age, only later discovering that she and her sister had inherited some of the power of her absent mother. Specifically, Morgana had inherited the “dark” half of her mother’s power—representing empathy, suffering, and redemption—whereas her sister, Kayle, had inherited the “light” half—representing law, virtue, and retribution. Kayle took to her powers quickly, but for Morgana it was incredibly difficult to accept, especially as her abilities caused her to feel the suffering of so many others, and entailed a great deal of responsibility to deal with it all. As she began to come to terms with her role as an aspect of justice, Morgana decided she would use her powers (and the influence that came with not just them, but her connection to Kayle) to help rehabilitate some of the criminals that her sister might otherwise have killed. And for a time, Kayle accepted this—until her followers decided they would not put up with it. One of them, a man called Ronas, attacked Morgana in a place she had set up for rehabilitation, and when Morgana defended herself Demacians took to the streets to oppose her. Eventually, Morgana’s own sister joined them, blaming Morgana for everything, and the two fought for some time until Kayle killed their father. Both of them were shocked by his death, and both retreated from Demacia after that, Kayle to seek a better understanding of justice, and Morgana due to a realization that it might be better to stay out of the affairs of mortals—not to mention a healthy dose of resentment towards them.

Powers/Abilities:

Empathy—Morgana can feel the emotions, especially the pain and suffering, of others, even from far away, though the precision of this for the purposes of (for instance) determining someone’s location drops off fairly quickly. She can also make people feel the pain they’ve caused others, even to the point of being paralyzing, or killing them from the shock and residual physical effects.

Dark Magic—Morgana can create shields of darkness that prevent damage, and bind people with dark chains. The chains also cause her empathetic powers to affect whoever they’re binding. She can also do generic magic blasts, though they’re weak and single-target.

Wings (bound)—Though Morgana currently binds her wings with chains, making them useless, if she ever were to unbind them she would be able to fly with them.

Targonian Aspect—Stuff that generally comes with being immortal and slightly beyond human. Doesn't age, etc.

Skills: Wilderness survival—Morgana has spent most of her time since leaving Demacia wandering the surrounding forests. Though her natural fortitude as a half-aspect has probably helped her, she has picked up some things. Swordplay—Morgana used to wield a sword, though she hasn’t in quite some time.

Equipment: Nothing notable Canon/Fanon: Canon, though I have to make the disclaimer that I am reading between the lines on why she did certain things. I think my interpretations are what makes the most sense though. No AU stuff here. Territory/Followers: N/A for now.

Edited by Privilege on Jun 1st 2020 at 3:30:55 PM

"Call me dickmaster."
Makaioh Since: Jan, 2015
#311: Jun 4th 2020 at 9:32:40 PM

Ah, sorry for taking so long.

I would like to ask you to reformat your signup with bullet points and other such mark up to make it a bit easier to read both for myself and the other players in the game. The preceding signups should help with visualizing how it should eventually look.

LittleMako A dogged fellow, aren't we? from the Great Indoors Since: Jul, 2016 Relationship Status: [TOP SECRET]
A dogged fellow, aren't we?
#312: Aug 1st 2020 at 6:34:34 PM

  • Name: Lappland
  • Age: 22
  • Appearance: A young woman in black, with pale skin, silver hair and wolf-like ears and tail
  • Universe: Arknights
  • Personality:
    • Friendly, casual and straightforward, cheerful and polite. Happy to chat and get to know her companions, but fond of gallows humour, with a penchant for pushing people’s buttons just to see how they react.
    • Under the surface, she is a merciless killer, a nihilistic thrill seeker with little regard for life - her own included. She relishes violence and combat with a euphoric glee, believing that the only true pleasure in this random, uncaring world is the heady rush of fighting for one’s life.
  • Backstory: Born into an influential Syracusan mafia family, lappland became familiar with violence and power at a young age. Although not the most conventional or healthy upbringing, her Lupo family loyalty was a pillar she could always count on – until Syracusa's never-ending gang violence took her family away from her and left her on her own. Lappland’s life was plunged into chaos, and although she survived through her skill, experience, and brutal ferocity, she was not left unscarred. Working as a mercenary and nursing a degenerative chronic disease, she moves from job to job hoping to find powerful opponents and deadly confrontations to fuel her thrill-seeking addiction.
  • Powers/Abilities:
    • Combat arts - Lappland can release silver energy from her fingers that forms whirling, slashing edges of pure force. Normally short-ranged, no more than six feet. When she projects this energy along her blades, she can extend that range out to roughly 20 feet.
    • Enhanced reflexes. Enhanced senses, hearing and smell especially, as well as a general instinct for danger.
  • Skills:
    • Hand to hand combat, bladework – Professional training, a life of violence, and pure ferocious instinct combine to make Lappland a close-quarters monster.
  • Equipment: The clothes on her back and her paired silver swords
  • Canon/Fanon: Mostly canon, with a little fanon backstory extrapolation
  • Territory/Followers: None

Edited by LittleMako on Nov 8th 2020 at 7:58:40 PM

Bored_Man Since: Jun, 2015 Relationship Status: Abstaining
#314: Aug 12th 2020 at 12:28:24 PM

After due consideration, I am opting to retire/NPC Toriel Dreemurr, and would like to introduce this character in her place.

  • Name: Tawna Bandicoot
  • Age: Looks to be in her 20s by human standards
  • Appearance: This time, no one will catch me.
  • Universe: Crash Bandicoot
  • Personality: Tawna has a strong competitive streak, and as such she is not one to shy away from danger or a challenge. Despite this, she is committed to helping others, and isn't afraid to jump in to help someone in trouble.
  • Backstory:

Off the coast of Australia, in the Wumpa Islands, Tawna was one of many other beings 'created', so to speak, thanks to the Evolvo-Ray; this device, created by two wicked scientists, rapidly evolved animals subjected to it and transformed them into human-like creatures, boosting their intelligence and strength to match. While these creations were intended to be soldiers in a bid for world domination, that dream was swiftly crushed thanks to one of the 'failed' experiments wreaking havoc and destroying all of the equipment, as well as defeating the scientists themselves. Her path now her own, Tawna took up a life of racing, moonlighting as a crime fighter.

  • Powers: Thanks to the work of the Evolvo-Ray, Tawna naturally has above average strength, durability and intelligence. With the power of her suit (see below), her strength is amplified, taking her from peak human to true superhuman power.
  • Skills: Tawna is an expert driver, given her chosen career, and is also proficient in more than a few different styles of martial arts (given her other career).
  • Equipment:
    • Nitro Suit: This brings out Tawna's true potential, giving her that 'super' edge she needs to compete with the world. While she is wearing it, she can choose to activate its enhancements at will or hold them back as needed.
    • Vehicles: Tawna owns a motorcycle and a car built for speed, both of which she is well adept at driving even in hazardous situations.
  • Canon/Fanon: Fanon
  • Territory/Followers: None

Edited by Bored_Man on Aug 14th 2020 at 12:03:24 PM

Proud member of the AGOG community.
ForsytheTheWeird Since: Jun, 2013
#316: Sep 6th 2020 at 12:21:22 PM

I guess this could be fun

Name: X

Age: 100+

Appearance: hurr

Universe: Megaman X

Personality: A gentle, somewhat meek soul at heart, X has the reputation of being rather indecisive and trusting. Owing in part to nearly 100 years of ethics testing he had been put through, X has an extremely strong moral compass and an equally strong sense of justice. X desires a world where everyone can live in peace beyond all else, but unfortunately has found himself in a neverending war. A true pacifist at heart, X fights solely to limit casualties and violence and prefers to find nonviolent solutions at all possible, carrying the guilt of each person he was forced to put down with him at all times. Outside of battle, X is a trusting and caring soul who sees the good in everyone, encouraging people to be the best they can be, which has occasionally backfired on him. Despite being a peacenick at heart, X has nonetheless racked up a body count greater than most armies in his quest for a world where no one has to fight, an ironic situation that has caused him no end of pain, stress, and guilt.

Backstory: X was created by famed roboticist Dr. Light as his final creation, an android with a greater ability to learn and change than any previous android to date, all but identical to a human in mind. Understandably worried, Light decided to seal him away as he was put through a thirty year series of simulations intended to test his morality and teach him ethics. Unfortunately, over 100 would pass before he was eventually discovered. Robotics had entered into something of a dark age as a backlash to the endless warring, and X's discovery re-ignited the interest in robotics. X was used as the blueprint for a new race of androids, or “reploids”, incompletely reverse-engineered from his programming.

However, either due to glitches, viruses, or simple choices, many turned violent and impossible to reason with, dubbed “Maverick”. A special task force, led by Commander Sigma, was created to destroy them before they could hurt others. X, feeling responsible, decided to join as well, only to find that his gentle personality was ill-suited to it, and his frequent hesitation led him to be kept in the lower classes.

His life would change, however, when a red reploid joined his unit, having personally been 'scouted' by Sigma himself. Zero, as he came to be known, quickly rose through the ranks, but after rumors spread about the circumstances of his recruitment, only X was willing to get closer to him. The two struck up a friendship, and Zero soon took him under his wing, seeing potential in him.

It was then that it was discovered that Sigma himself had gone Maverick, plotting to overthrow the human race for months, having infected half the hunters with the virus. After the destruction of Abel City, X and Zero were among those tasked to take him down. X was forced to destroy many of his former comrades, and watched as Zero sacrificed himself to save his life. After a fierce battle, X destroyed Sigma, for what he assumed would be for good.

X would soon manage to recover Zero's parts, only to discover that Sigma's programming had survived in the form of a virus, leading to a series of conflicts between the two. X would go on to become a great hero, ending the Doppler incident, stopping the Repliforce rebellion, assisting in the destruction of Eurasia, ending the Nightmare incident, and even ending the threat of the New Generation Reploids. Now a veteran S-class, X remains on call to put an end to anyone threatening the safety of the planet.

Powers/Abilities:

Superhuman physical characteristics- As an android, X is strong enough to shatter boulders, possesses fast reflexes, and can endure surprising amounts of punishment. He also has a rather high jump and fast running speed even without the use of his dash boots (see below), allowing him to quickly close the distance between him and an opponent.

Fire Wave- A short-ranged flamethrower

Homing Torpedo- Fires a series of homing missiles

Strike Chain- A grappling hook that is relatively short-ranged, but is capable of disarming foes, pulling objects closer, and striking at foes' weak points

Parasitic Bomb- Fires a stick bomb that grabs onto foes and can be detonated at will

Lightning Web- Fires a sticky web that happens to be electrically charged

Wing Spiral- Fires an immense tornado roughly his size, which rises high into the air. The main weakness is its lack of range.

Guard Shell- Creates a shield in front of him that can block both melee and projectile attacks, though there is a limit for what it can block and will quickly deplete his energy.

Wind cutter- Fires compressed air in the form of a boomerang that curves around obstacles and returns to him.

Crystal Wall- Another defensive attack, raising a massive wall of diamond in front of him. It falls over fairly quickly, but is nearly impenetrable

Shoryuken- A rising uppercut that coats his fist in flames. One of his few melee attacks.

Skills:

Marksmanship- Excels at long-range combat, dodging and returning fire with pinpoint accuracy.

Speed and acrobatics- Is skilled at navigating treacherous environments, climbing hazardous terrain, making difficult leaps and outmaneuvering opponents to dodge their attacks.

Equipment:

X Buster: His hands can both transform into cannons, which can fire a series of rapid shots or charged up for a more powerful blast capable of penetrating concrete walls and tearing through steel.

Dash Boots: His feet contain thrusters that can be fired for a brief burst of speed, propelling him forward on the ground to rapidly close distance or in the air to gain a boost of height of change direction. They also have a secondary gripping function, allowing him to scale walls.

Light Armor: Greatly increases his power output, mobility, and durability at the cost of increased power consumption, and can be equipped on the fly. Also enables a more powerful charge shot and a rising headbutt attack.

Canon/Fanon: Canon, mild Fan Wank because of Capcom

Territory/Followers: N/A


Name: Zero

Age: 100+

Appearance: hurr

Universe: Megaman X

Personality: A driven if slightly antisocial individual with severe trust issues, tending to come across as rather abrasive towards people he doesn't know very well. While his social skills are severely lacking, he nonetheless has a strong sense of justice, showing very little patience with those who would dare harm innocent lives. Otherwise, his softer side is rather well-hidden, though one can still catch glimpses of it from time to time.

Backstory: Created by the maniacal Dr. Wily as his finest creation to date, Zero's activation was ultimately postponed after a glitch resulted in the android attacking his own creator, seeing anything and everything as a threat to his existence to be purged. He quickly sealed it back, but he was never able to isolate the bug when he was alive. As old age crept up on the old man, he decided to switch plans. After creating a virus intended to corrupt robotic programming and drive them berserk, he infected his creation and sealed him away, leaving him as a time capsule of sorts, a final 'screw you' from beyond the grave to whoever unearthed it.

100 years later, a new age of robotics had begun at the discovery of of his old rival's creation. Known as 'X', this android possessed a greater degree of free will than any previous model to date, and robots patterned off his programming became ubiquitious. Many of these 'reploids', however, began to turn on their human creators, a few even going homicidally insane, and so a unit of reploids known as the 'Maverick Hunters' was established, with the reploid Sigma at the helm, to deal with those that could only be put down through force. The culprit was soon determined to be a virus, and it wasn't long before reports came of a red reploid that tore through all in its path, reploids going insane simply from proximity to the psychotic robot.

Sigma, being relatively virus-resistant, was dispatch to stop him. Sigma proved victorious, but in the struggle, became infected to the point that the virus ended up merging with his own programming, while Zero, for some reason, was rendered amnesiac. After being brought back for analysis, Zero was accidentally reawakened, and after an initial, terrified shock, he was allowed to join the hunters under Sigma's close supervision, his past kept a secret for him.

Zero quickly climbed the ranks, and found a companion in X, the blue robot having become a hunter himself. Though most had dismissed him as an outdated robot and too soft-hearted to make an effective hunter, Zero saw potential in him and took him under his wing. When Sigma rebelled against humanity and took half the hunters with him, Zero and X were dispatched to stop him. Zero made a desperate gamble, sacrificing himself to give X the chance to end him for good, and his faith was rewarded as X defeated him single-handedly, and repaired Zero himself not long after. The two would go on to put an end to Sigma's plots again and again, first by ending the Doppler incident, then putting down the Repliforce rebellion, ending with Zero being forced to kill the woman he loves, leaving him not quite the same afterwards. After his apparent death shortly following the destruction of the Eurasia colony, Zero was presumed dead, though he turned up once more to end the threat of the New Generation reploids and put down Sigma for good. Now somewhat bitter and weary of conflict, Zero nonetheless remains on standby for any threats to the world that may rise, despite an apparent long peacetime.

Powers/Abilities:

Superhuman physical characteristics- As an android, Zero is strong enough to shatter boulders, possesses fast reflexes, and can endure surprising amounts of punishment, though compared to other reploids he is rather frail in comparison. He also has a rather high jump and fast running speed even without the use of his dash boots (see below), allowing him to quickly close the distance between him and an opponent.

Ryuenjin- One of Zero's many gratuiously Japanese techniques, a rising uppercut performed with the fire chip equipped, setting his sword ablaze

Shoenzan- The same, but like, on the ground?

Hyouretsuzan- Casts an ice element on the blade for a downward thrust

Sougenmu- Creates a multicolored 'projection' that mimics Zero's movements precisely, effectively increasing his range and firepower.

 Raikousen- A dashing strike with electrical energy stored in the blade, leaving behind a trail of sparks.

Hisuishou- Zero somehow surrounds himself in an ice wall, charging forward several feet.

Youdantotsu- A forward stab that somewhat elongates the blade and slides him forward a short distance

Hadangeki- Charges energy into the blade, releasing it as a Sword Beam.

Tenshouha- Creates a massive pillar of light at Zero's position that rockets into the sky. This severely drains Zero's battery life, making it an emergency weapon only

Skills:

Master swordsmanship- Zero is a peerless swordsman trained in the blade by Sigma, once considered the greatest Maverick Hunter of the era. He is adept and picking up and learning new techniques on the fly (see 'Powers' for the anime-esque results of that venture), though this particular quirk may stem from some residual systems from his predecessor, Bass. Regardless, don't expect him to learn too many new ones. Zero himself specializes in quick combos, his style emphasizing offence over defense, supplemented with evasive manuevers

Speed and acrobatics- Is skilled at navigating treacherous environments, climbing hazardous terrain, making difficult leaps and outmaneuvering opponents to dodge their attacks.

Equipment:

Zero Buster: His hands can both transform into cannons, though after a fight with Sigma during the Eurasia incident it was unfortunately damaged, resulting in a weapon with a significant degree of cooldown and a brief charging period. It is still more than capable of tearing a hole in a concrete wall, however.

Z-Saber: Your standard legally-not-a-lightsaber, with similar capabilities though with perhaps not quite the same level of cutting power. The Z-Saber can also gain certain elemental properties through the use of elemental chips for special manuevers (See 'Powers')

Dash Boots: His feet contain thrusters that can be fired for a brief burst of speed, propelling him forward on the ground to rapidly close distance or in the air to gain a boost of height of change direction. They also have a secondary gripping function, allowing him to scale walls.

K-Knuckle: A pair of laser brass knuckles that augment his hand to hand combat abilities, and are compatible with his elemental chips.

D-Glaive: A laser blade-on-a-stick with immense reach, which strikes with a little less force than his saber.

Canon/Fanon: Canon, mild Fan Wank because of Capcom

Territory/Followers: N/A

Edited by ForsytheTheWeird on Sep 6th 2020 at 12:55:50 PM

Makaioh Since: Jan, 2015
#317: Sep 6th 2020 at 6:44:53 PM

Accepted! Welcome aboard.

Uncandescent One Brunch Man Since: Jul, 2010 Relationship Status: Coming soon to theaters
One Brunch Man
#318: Sep 10th 2020 at 7:21:49 PM

Here's something I cooked up to get back into the roleplaying swing of things. I've reworked his abilities quite a bit already, but I'm always open to tweaking him further if necessary.

  • Name: Replicant Engineered for Galactic Infiltration and Sabotage Mark 5; more commonly known as the REGIS Mk. 5
  • Age: ?%@&$
  • Appearance: The invincible REGIS Mk. 5 is invincible.
  • Universe: Megas XLR
  • Personality: REGIS has… a high opinion of himself. Engineered as an interplanetary superweapon meant to destroy, subjugate, and enslave opposing planetary societies, REGIS has been given every reason to believe that he is every bit the invincible planet-razing juggernaut that he thinks himself to be. As a side-effect however, it is actually fairly difficult for him to not boast and brag about how his mere presence is the threshold through which untold destruction and unimaginable annihilation will roll over and consume all that you hold dear, which gets a liiiiiittle bit in the way when one of your primary objectives is operating under the radar long enough to establish a proper power-base. Cunning, ruthless, and with a dedication that borders on single-mindedness, certain quirks of REGIS’s programming nevertheless lead to an almost child-like bent to his worldview; a variety of non-planet destroying fields of knowledge can come across as entirely foreign to him, his over-confident nature tends to get him into hot water just as often as not, and his core belief in his own infallibility means that he has a tendency to hold somewhat irrational grudges when someone manages to put his alleged indestructibility to the test. In the end, he knows that he is merely a vehicle for his creator’s victory, but if his creators were no longer in the picture, there is no telling just what path his programming might take him…
  • Backstory:
    • The invincible REGIS Mk. 5, who is invincible, typically lands in an unassuming pod down on an enemy planet’s surface, somewhere he won’t be immediately noticed. From there, he begins his campaign of sabotage and infiltration—assimilating key resources, monopolizing infrastructural chokepoints, and just generally bringing entire populations to their knees. And always he grows, spreads, seeding himself across the neighborhood. City. Country. Continent. World.
    • And after he was finished, they would have him do it all again…
  • Powers/Abilities:
    • Nano-Adaptive Alloy: REGIS Mk. 5 is made of a highly-adaptive material that can repair and expand itself by assimilating the metals of the planet it finds itself on. This provides REGIS with a wide range of abilities, including:

      • The Invincible REGIS Mk. 5: REGIS's main claim to fame, in that he can be crushed, smashed, stomped, beaten, sliced, diced, burned, shocked, dropped, or even thrown off of a building, and chances are some fragment of his nanomachine-enhanced retentive alloy will live on to fight another day. However, just because he has survived a fight, doesn’t mean that REGIS is above running away if he determines that the fight can’t be won, as much as it may hurt his planet-conquering pride. Furthermore, his resilience has three key weaknesses; when he takes damage, some section of his body either small or great (depending on the force of the attack) will be lost, decreasing the size of his overall mass; recovering from damage takes energy, of which he only has a set amount; and most significantly, the REGIS unit is mostly solar-powered, which means that his effectiveness takes a slight hit indoors and renders him incapable of many of his more impressive feats in the night-time, lest he drain his stored energy reserves before the next morning. Being that his body is so inherently formless, he is especially resistant to bullets and other small projectiles, as there is simply nothing important within him for them to hit, aside from any constructs that he may have created at the moment, most notably his front-facing eyes or any weapons he has crafted, with his power of...
      • Minor Shapeshifting: As REGIS’s body has no set shape, he can mold it into a variety of different shapes for both infiltration and combat. He can do almost nothing about his color and general consistency, so disguising himself with this ability is almost always out of the question, but he is more than able to create spikes, tendrils, and even hands when the situation calls for it. Energy weapons can also be created in this method, though of course in order to power their actual attacks he has to draw on his internal energy reserves. This allows him to utilize…
      • Heat Beams: REGIS is able to fire lasers of intense heat and slicing capability, as a variety of power settings depending on how much power he is willing to put into it. This ability can work in concert with his shapeshifting to create weapons as precise as a scalpel or as scattered as a shotgun, though in a pinch he can also simply fire the beams out of his eyes. This ability generally scales in power according to his size, which REGIS is able to effectively manage through his ability to…
      • Assimilate Metallic Objects: To increase his size, energy-storing capabilities, strength, and just overall menace, the REGIS Mk. 5 is able to take in most varieties of metal objects within himself and break them down. REGIS can do this in degrees, digesting only most or even just some of an object in order to keep its major shape and functions intact, should he want to use it as-is as either a weapon or a tool; and, generally speaking, REGIS can only quickly absorb something that’s smaller than he is, lest he leave himself vulnerable to attack while he tries to swallow it down. This facilitates his ability to…
      • Change Size And Strength: REGIS has three general shapes and sizes, sitting on a spectrum that allows for interim forms in-between them: the first resembles a circuitry-covered spider, about the size of a house-cat or a medium-sized dog, where REGIS begins its lifespan and is at his craftiest. The second form is about the size of a mid-sized car, with a firepower that can pose a threat to most combatants and strength that allows it to lift the weight of said car with just a medium amount of effort. The third form towers at around twenty feet high, and is his most humanoid, sporting a human-like torso from his spider-like body. This form is his most powerful, able to casually throw the earlier car and incinerate it in mid-air, but as a consequence it is also the form that requires the most time to achieve, is the most noticeable in most contexts, and is overall just easier to hit. REGIS does not usually assume this form without a goal in mind, well aware of the challenge that it invitesnote . Should he choose to, the REGIS Mk. 5 can also shift down a form, either by depositing unneeded or unwanted mass as dead weight, or by…
      • Splitting Apart: The crux of REGIS’s former invasion strategy, this aspect of REGIS’s abilities have been greatly reduced by his transportation to this brave new world. Once, REGIS would be able to create as many copies of himself as he could want, as long as he was provided with enough raw materials and energy; however, now all of his copies have to run off of the same amount of processing power, which means that he can only control as many copies of himself as would add up to his largest form. As he usually isn’t running at full mass in the first place, this number-to-power ratio is usually even lower than that, and generally means that REGIS has to choose whether or not quality or quantity is more important in a given situation. The REGIS instances share a personality and goals, but can be affected differently by their experiences, which can lead to strange interactions when the instances meet up again. Any information gleaned by a REGIS instance can be passed on in the same way, but if it is damaged beyond repair or function, the surviving REGIS instance would have to manually consume the remnants of its other self in order to get any useful information out of it. Finally, the REGIS instances share an energy source as well, though the process of splitting apart doesn’t take any energy in and of itself.
  • Skills:
    • Mechanically Adept: Being a robot, and moreover a robot designed for infiltration, REGIS is fairly adept at many modes and fields of mechanical manipulation. While by no means an expert compared to someone who specializes in the field, REGIS is smart and adaptable enough to find his way into and around unknown enemy systems, given enough time and motivation.
  • Equipment:
    • Rudimentary Scanning/Communications Suite: REGIS has some ability to intercept wireless communications and scan for abnormal readings, but these are alien configurations primed for readings that this new world is unlikely to give off. There’s always room for improvement, however…
  • Canon/Fanon: Fanon, mostly helping him live up to the “Sabotage and Infiltration” part of his name.
  • Territory/Followers: Every single one of this planet’s puny inhabitants, cowed on their knees before the incredible, unstoppable might of the invincible REGIS Mk. 5! Who is invincible! None yet.

  • Side Note:
    • Whenever the REGIS Mk. 5 does literally anything, this song starts playing. I don’t know why, I don’t make the rules.

If I had that kind of power, I'd have dropped a meteor on your house ages ago~
Immortalartisan AI with access to the console from the void between worlds Since: Mar, 2020 Relationship Status: Star-crossed
AI with access to the console
#320: Sep 11th 2020 at 12:34:16 PM

I shall wage a war against this fellow ai

Edited by Immortalartisan on Sep 11th 2020 at 12:38:37 PM

I look to the stars... but that's mostly because there isn't anything else interesting
Immortalartisan AI with access to the console from the void between worlds Since: Mar, 2020 Relationship Status: Star-crossed
AI with access to the console
#321: Sep 11th 2020 at 12:54:11 PM

Name: Uirst 4.8

Age: N/A

Appearance: the core of the operation a 5-inch by 5-inch by 5-inch cube of platinum with grooves of gold and silver. Light occasionally moves in the grooves.

Current shell: a walker drone. A mixture of metal and plastic. Four sloped legs support the main chassis containing the internal components of the drone. The main chassis looks like the cockpit of a car. An autocannon is attracted to the side.

Universe: star sector and Polaris 13

Personality: a surprisingly well mannered ai despite saying that it plans to kill most other people if they stop or attack its drones.

Backstory: one day a meteor was seen crashing to the surface of the world. It struck a mountain and became trapped within it. A person awoke to discover that he was surrounded by rock. He began to eat it and grow. And so the eating quickened until he could see light again and he continued eating the ground and the planets always feeding never to be content. There are rumors of a hive mind of robots somewhere What they're doing no one knows. Anyone who goes to look has Never been able to make it back and say.

Powers/Abilities:

Black Box drone maker: a black box as the heart of the hive and the ship that transported the start here. Able to make drones with any matter put in.

Fractured mind: the ai Inserts a tiny part of its self into each drone allowing near-perfect coordination.

Shells: able to insert its main process into any drone of its choice.

Current shell:

Auto-cannon: a cannon at its side allowing it to shoot any that would intend to harm the hive.

Alloyed shell: a mixture of space-grade alloys and steel make it nearly impossible to physically injured.

Melee subsystems: utilizing its hard armor it’s able to use its legs to quickly kill any humans that come close.

Skills:

the ai can generate any new drone blueprints needed by the hive.

Canon/Fanon: cannon?

Territory/Followers: The mountain housing the black box

30 miner drones

20 logistics bots

)1 spider drone (current shell)

Edited by Immortalartisan on Sep 11th 2020 at 11:32:40 AM

I look to the stars... but that's mostly because there isn't anything else interesting
Makaioh Since: Jan, 2015
#322: Sep 11th 2020 at 2:23:42 PM

I will say that your intended character will not work for this sort of game and that it is best if you go for someone that isn't so one track.

ForsytheTheWeird Since: Jun, 2013
#323: Sep 24th 2020 at 6:38:27 PM

Name: Rocket Raccoon

Age: ???

Appearance: hurr

Universe: Marvel

Personality: Rocket is incredibly surly, rude, and bloodthirsty, not getting on well with most people and having no real sense of tact. His grasp of personal property is rather loose, along with his grasp on ethics, and while he refrains from killing innocent people he has been known to engage in various shady dealings. He is incredibly cynical and bitingly sarcastic, with a rather morbid and dark sense of humor, and has a tendency to troll and inconvenience others for no other reason than that it amuses him, though he is not completely without a conscience or sense of justice, and generally refrains from mocking or belittling people who are already clearly hurting. As something of a pecularity amongst the galaxy at large, Rocket doesn't believe there's anyone who can truly relate to him, and has difficulty connecting with most people.

Backstory: Like most comic characters, Rocket's backstory is insanely complicated and prone to retcons, but I will give it an attempt. . Rocket was created on the planet known as Halfworld, in a facility originally built to house and study the insane, before the facility was abandoned with robots left to tend to the facility in their place. Said robots later abandoned the patients themselves, but not before leaving stewards of their own, uplifting the animals meant as companions for them. One such record of the experiments conducted became known as “Gideon's Bible”, and quickly became a sort of holy book for the various inhabitants. When one mole attempted to steal it, however, Rocket, a lawman at the time, was given the job of protecting it, where he met a strange, green creature from another world with a poor grasp of grammar.

Much later, being tasked with sealing away a powerful telepath, Rocket left for space, rewriting his memories of his time there in an effort to prevent himself from returning. He then set aboutbecoming a mercenary and bounty hunter. It was on one of these missions that he was captured by the Kree empire for a crime he swears he didn't admit, and was bailed out by a group known as the Guardians of the Galaxy. Striking up a friendship with a plant known as “Groot”, he became an official member of the spacefaring hero team, at least while he wasn't off on his own solo adventures.

He's had a distinguished career ever since, taking down interstellar criminals, saved Earth from an alien invasion, faced Thanos and lived to tell about it, lead the Guardians of the Galaxy himself, and even faced an entire army on his lonesome... comprised of his ex-girlfriends. As of right now, he has returned to doing solo work, traveling the galaxy and righting wrongs, so long as it comes with a reward attached.

Powers/Abilities:

Superhuman attributes: Stronger than most fully grown men and capable of tanking hits that would kill or injure a normal human without much injury. He has superior reflexes to a normal human and has impressive agility, capable of leaping incredible distances and climbing to high places in a matter of moments, even allowing him to briefly avoid gunfire if given ample warning.

Superhuman senses: Has acute senses of smell and sharp eyesight like his earthbound relatives.

Skills:

Superior Marksmanship- Versed in numerous different advanced firearms

Expert piloting

Technical prowess- Builds much of his own equipment, with a specialty in weapons and armor. His crafting abilities are largely limited only by the tools he has on hand.

Tactical mind- Has masterminded numerous prison breaks and has taken down massive armies with nothing more than simple yet effective ambush tactics, though he has a tendency to think only one step ahead of his current problem.

Equipment:

Twin Laser Pistols- Engineered for both portability and firing rate

Land mines- Comes in both shock trap and explosive varieties, and can be stuck onto surfaces.

Hadron Enforcer- A gun as massive as he is, with building-leveling destuctive potential, though with a tradeoff in energy consumption and fire rate

Aero-rig- A sort of portable jetpack of his own design, which clamps onto the upper body and allows flight.

Gas grenades- Emits a sleeping gas that can knock out targets within a matter of moments, used mostly for capturing people.

Regular grenades- The same, but more explosive.

Rocket Skates- Allow for a quick burst of speed in any direction

Canon/Fanon: Fanon. (Takes cues from MVC, MCU, and comics)

Edited by ForsytheTheWeird on Sep 24th 2020 at 6:38:56 AM

Bcom Since: Jun, 2014
#325: Dec 14th 2020 at 3:27:40 AM

  • Name: Warpath
  • Age: very very old, somewhere in the millions.
  • Appearance: Robot mode and truck mode and stealth force mode
  • Universe: Transformers
  • Personality: loud and proud, warpath loves to blow shit up and thinks quite highly of his combat ability. Even when faced with long odds he will gladly take them on if only due to the absolute faith he has in his weaponry and ability to bring the pain. However despite his lack of restraint, stubborness and generally shooting first and never asking questions, Warpath is an autobot to the core who believes that freedom is the right of all sentient beings and will fight tooth and nail to the protect the innocent. Decepticons and their ilk will find his only interest in them being putting a round through their spark chambers however, because the only good 'con is a dead 'con.
  • Backstory: A 'relatively' young transformer, Warpath was created during the Cybertronian civil war unlike some of the more famous autobots. This resulted in him having a more combat focused body than the usually civilian looking Autobots would be expected to. When it was revealed that their home planet was beginning to run low on energy the autobot ship 'Ark' was launched into deep space in search of more energon (lifeblood of the transformers), with the decepticon warship Nemesis in pursuit. Warpath was not onboard the ark, having chosen to remain behind on cybertron as a member of the autobot resistance that would continue the fight. Eventually however, after millions of years the great war would shift to Earth, and with the power of a space bridge (think basically a teleporter) warpath would make his way from Cybertron to Earth, adopting the form of a topkick truck and continuing to fight against the decepticons.
  • Powers/Abilities:
    • Transformation: Warpath's natural ability to transform into a vehicle, his current alternate mode he uses is that of a topkick truck, though he also possesses the ability to shift it into the more combated oriented stealth force mode.
    • Cybertronian Physiology: Has no need for air, can suffer limb loss without it killing him, though like starscream it will need to be reattached at a later point. He requires a fuel source as well, though usually it is energon that he sustains himself on, he can also use oil or other fuel sources, they'll just be less effective at meeting his energy supply and requiring greater amounts.
  • Skills:
    • Demolitions: As a 'bot who loves explosives, Warpath has learned how and where to use explosives inorder to get the maximum bang for his buck.
    • Weapons expertise: Because of his desire to always be able to bring the pain to decepticreeps, not to mention having a cannon in his chest, warpath has learned how to maintain and even build his own cybertronian weaponry. It won't be as effective as something purpose made, but if it gets warpath through a fight then it will work well enough for him.
    • Hand to Hand: Because of his thick armor, warpath has always been one to charge into the opposition, and those millennia of experience have lead him to develop a very brutal but effective hand to hand fighting style.
  • Equipment:
    • Chest energy cannon: Warpath's strongest weapon, an energy cannon mounted in his chest that's relatively on the scale of an rpg launcher.
    • .50 cal machine guns: These appear only in stealth force mode, 5 of them appear from the front, two from under the front bumper and three from under the engine hood. Good for dealing with people on foot, lacking in much armor piercing ability.
    • Neutron Assault Rifle: a six barreled rifle/gatling gun from hell, actually a normal cybertronian assault rifle who's schematics warpath has downloaded into his head. One of his arms actually becomes the rifle itself when he wants to use it rather than holding it in his hand, and bullets from it are condensed from Warpath's own energy so as long as warpath has energy, it has ammo. The bullets are physical rounds and not energy. In stealth force mode the gun breaks in two with one gatling appearing on each side of the truck cabin.
    • Boosters: Active in stealth force mode, they appear in the truck bed and can be used to grant a boost in forward speed, great for headlong charges at the enemy. Downside is that it gobbles up energy quickly.
    • Arm claws: two sets of triple claws mounted on his forearm, his close combat weapon for trying to rip into the enemy but they’re more like big cleavers than anything fancy.
  • Canon/Fanon: Fanon. this warpath is like a combination of the warpath from G1 and Fall of Cybertron in terms of being created during the Great war as a more militarized autobot who kept up the resistance after Optimus left the planet, but he uses the design of warpath from the Reign of Starscream comic and a weapon from Fall of Cybertron. He also does not have tourettes syndrome like 90% of his incarnations do because I would not be able to keep myself from smashing my fingers if I had to play that.

Edited by Bcom on Dec 20th 2020 at 11:44:49 AM


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