Follow TV Tropes

Following

The Good, The Bad and the Spandex: The Reboot

Go To

LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#201: Jan 11th 2018 at 4:34:28 AM

The Nutsoasedvna and the Bedlam Worms

Somewhere in existence, two alien races exist. On the world of Ordnung, there exist the Nutsoasedvna, a race of gelatinous beings that roll as great spheres, vibrate themselves to vocalise, and inject a portion of themselves into a hybrid organism to procreate. They perceive time and space as an ordered, calculated whole, and as a societal norm, never take more than they can give to the universe. Meanwhile, on the world of Xaoc, there stands the tyrannical Republic of the Bedlam Worms, a race of androgynous creatures somewhere between bristle worms and sea cucumbers, who produce their own young individually. They see reality as swirling chaos that occasionally settles into something just about comprehensible, and as such they've structured their society to be as convoluted, arbitrary and unfair as possible.

Two radically different races with one thing in common: in one reality or another, both have unlocked the secret to travelling between timelines, and have taken it upon themselves to map out the whole of creation, and possibly claim it for themselves. This has put both races at odds. In some realities, like this one for instance, they have reached a peaceful- if tense -level of diplomacy. In other universes, they have broken into all out war, and in others still, they have achieved total peace and harmony, and send 'humanitarian' aid to the unfortunate realities at war.

True to form, the Nutsoasedvna have devised a system to mark out not only universes, but entire multiverses. They have isolated 130 different planets, including one another's and the planet Earth, all worlds equidistant to one another, and so far apart there was no way the development of one could influence the other. Then they have mapped out the intertwining causality trees of each world, seeing which events of which world branch off where. Wherever the progression of a world doesn't line up with its neighbours, that area is deemed a new multiverse. In this way, the Nutsoasedvna have identified 163 different multiverses, of which our own is number 25. But ours is not the only multiverse of import...

Continuum 24, The Angel Worlds

Imagine, if you will, a group of realities where the Judeo-Christian Religions held definite truth, the stories of the Testaments were historical fact, and where the realm of heaven and the world of earth were so intertwined that they became inextricable. Not to the extent of creating heaven on earth, no no, that's a different multiverse altogether. But on this world, primitive humanity became so close to the eldritch, many winged angelic beings that they managed to interbreed, and the human race was replaced by a species of winged hominids. Some may even have inherited the powers, perhaps even minds and essences, of the true angels. Certainly, this new race became so mighty that they'd colonised their entire solar system by our 1300's.

The earths of this world have in the past been subject to breaches into our world. As a result, stories of winged beings, along with embellished stories of the Torah, Bible, Qu'ran and Book of Mormon, wormed their way into histories that could have got on fine without them. The Nutsoasedvna attempted to personally intervene, and stem the tide of multiple timelines branching off willy-nilly as a result. The last really bad incursion happened many centuries ago. It didn't seem so bad at first, a winged tourist dropping by in secret, unwitnessed, and leaving as soon as they came. But the fool left behind a document detailing the current political states of the different planets in the Sol system, which was then discovered by some Italian pinhead who decided to work it into the third act of his Comedy Poem.

At present, the nearest earths on Continuum 24's finite probable curve are just beginning their own version of the war on terror. The United States of Antarctica are in a state of tension, with nightmarish factories churning out weaponry and every man, woman and child being armed to the teeth. There may or may not be superheroes on these worlds, but whatever the case, President Simon Jones is doing all he can to keep his people safe and secure.

edited 12th Jan '18 6:34:10 AM by LizardOfAus

Sijo from Puerto Rico Since: Jan, 2001
#202: Jan 11th 2018 at 3:20:30 PM

Oh my God Liz you made me chuckle TWICE there (first with the Divine Comedy reference, then the one to my character.) evil grin Besides that, this is a *very* well put together concept, I especially like your unorthodox use of angels. Approved!

Oh and so is Justice Goshan. We needed a character like her.

God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#203: Jan 11th 2018 at 11:51:35 PM

The Titans

2: Fee Fi Fo Fum

The Devourer / The Forest

Derided as a poor man's Mutation, the truth is Kagazabi would have been hard pressed to do to The Devourer as she did to The Mutation. In the strange places where the screen between reality and the titans' realm grows thin, the wise know when they near the Devourer's setting. It becomes hard to think as first your surface thoughts are eaten and then your memories. Near the end, it suddenly becomes very easy to think as the second-to-last thing to be devoured is your ignorance.

Years begin to shed away or get added as The Devourer feasts upon your age. Joints lock-up as movement is chewed away. Those who manage to escape are riddled with diseases and pox, as their healthy was slurped up, albeit, those who enter sick may actual come away better for it. Flesh is the last thing to go, and the person's body is finally broken down to its component parts and flushed away. The Monster and The Shadow, sadists that they are, would have loved to watch it all happen, but they steer clear of The Devourer. There is no pain for them to enjoy here, their brother has eaten that and their pleasure too.

The Devourer's setting is a universe spanning arboreal biosphere, commonly a jungle full of snapping beasts and sucking quick sand. What he consumes passes through his digestive narrative and comes out the other end, purified to its component parts. He is the narrative of rapacious life, of hunger and gluttony and the cycles of nature. His lead is the Everhungering Maw, an entity some civilizations have used as a waste disposal, to mixed success. This isn't too far from the purpose The Devourer played before the Second Titanic War and might still in the titans' banishment.

The Juggernaut

Derided as a poor man's Monster. In the oldest records of the oldest species, most long ago extinct, it is recorded that when the titans roamed free, The Monster's coming spelled a horrific end to worlds, guaranteed. The Juggernaut may very well miss a planet, graze the surface, scrape off a continent, plow through the core or smash through the entire planet. It was up to chance really. But where The Juggernaut roamed, The Monster stepped aside. The Juggernaut only turned aside for his king and even that was with reluctance.

The Juggernaut is the narrative of movement, determination and implacability. Less so than The Monster, The Juggernaut had no setting, as the idea of any place, even an infinite one, that he would remain inside of for any length of time was anathema to him. He and his cast roam the settings of their kin, bringing about their eternal travel. The lone exception is The Juggernaut's lead, the Black Bear, which does not ever move, only impose its presence in different places, and The Juggernaut defines his narrative in contrast to his heart.

One might say The Juggernaut's inexorable march is its own setting, and there is more truth to this certain point of view than a metaphorical one. Sometime, albeit rarely, for it smacks of vulnerability to The Juggernaut, his icon may unfurl itself to reveal a noonday universe of movement and kinetic energy.

There are certain magitechnologies that utilize The Juggernaut's unused setting, which The Juggernaut allows given certain condition. The most common is an unerring and unblockable form of ship-to-ship boarding teleporter. It may only be used by living creatures that are determined to live, thereby preventing people from using to just teleport bombs on each others' ship.

The Behemoth / The Mountain

Another titan derided as a poor man's Monster, The Behemoth was the narrative of immensity, presence and, simply, being really, really big. In the Dark Before, he ruled a second collective of titans that hid beneath the encompassing enormity of his story before The Beacon and The Hero found them and The Hero's overwhelming perfection and protagonism toppled him from his throne.

Opposite of The Juggernaut, The Mountain has a setting but no icon as reducing his greatness to a smaller, more manageable form, and reduction of any form for that matter, is anathema to him. The closest to thing he has to an icon is an infinitely tall mountain at the center of his infinite setting. Atop it lays The Mountain's lead role, the Great Ziz, and when he spread his wings he blows out the whole sky.

The Behemoth collaborated with his peers to create a series of giant monsters. Each one is based on another titan and may appear anywhere in the universe. They're always far larger than the average size of creatures and almost always kaijuu sized compared to the dominant species of the planet.

The Rule Of 3
Often, the titans are rounded into groups of three, with plenty of overlap. For example, The Light, The Flame and The Shadow are The Big Three, and The Behemoth, The Devourer and The Juggernaut are derided as The Lesser Three (Nothing with The Behemoth in it can be called 'little', the universe rebels). Minus Devourer plus The Monster gets The Monstrous Three, The Shadow, The Nemesis and The Monster are The Wicked Three, minus Monster plus The Abomination, The Abyssal Three, then minus Nemis plus The Darkness The Deathly Three. The Asura, The Nightmare and The Impossibility are The Mad Three. The Asura, The Bodhisattva, The Believer, The Ascetic Three, minus Asura plus The Lawmaker, The Rigid Three. And so on...

Will add this to the main list but, btw, noticed it isn't linked on the first post

Sijo from Puerto Rico Since: Jan, 2001
#204: Jan 12th 2018 at 6:10:23 AM

What, did I you repost the Titans and I missed it? If so sorry, find me the link and I'll place it.

Btw, you know that now that we have no Power Cap, you can use the Titans as characters, right? Though probably best only to fight each other. tongue

Cwest5538 Blood Mage Apologist from Kirkwall Since: Aug, 2016 Relationship Status: You cannot grasp the true form
Blood Mage Apologist
#205: Jan 12th 2018 at 2:53:02 PM

Name: Val’ark, Fire-Forged Emperor

Species: Parasite

Alignment: Lawful Evil.

Role: Although all of the parasites were thought to have been destroyed, a good twenty or thirty survived the blast. Gathering all of his surviving people, Val'ark serves as a leader and emissary for his unique "race," seeking to find a permanent and hopefully somewhat peaceful home for them in a new dimension.

Description: Val’ark is humanoid, although under no circumstances could he be mistaken for a human. His body is lithe and thin, and he is about seven feet tall- however, he doesn’t look it as he generally stoops a bit. His skin is by default a dark black and red, and is oily. Large chitinous plates act as armor, covering his front chest, shoulders, knees, and elbows. His face is a mix of insectoid and wolf-like features, with two large red eyes. They differ from those of a normal, common parasite by being a bit bigger than those of a human, and actually being able to show emotion rather well.

His face slants into something resembling a wolf, although his jaws sport a pair of jagged mandibles. His hands are jagged claws, perfect for climbing trees and other structures. His legs are digitigrade, and his feet are also claws. Two black insect wings can burst from his shoulders at will, although they aren’t developed enough to much more than glide. His mouth is unsuited to speaking english, and he instead speaks in a mixture of growls and clicks. He also wears black futuristic armor, and has various new scars.

Strengths/Abilities:

-Perception Filter: Over the years, Val'ark has learned to master his perception filter, and can almost seamlessly blend into his surroundings. Although he can't fully disguise himself, it is usually sufficient enough for him to get by.

-Hardlite Reserves: Having come into his own as a warrior, Val'ark has mastered the ability to create hardlight items and weapons. In addition, after tearing a Temperature Stabilizer free from a fallen Kaydenite, he has gained the ability to form Hardlight ranged weaponry.

-Natural Weaponry and Armor: Val sports rather sharp claws and teeth, and his chitin plates act as armor in addition to his plasma-steel powered-armor. This futuristic armor can repel almost any mundane attack, and would no doubt require a Super to tear through it. His claws can cut through quite a few things, although cutting through, say, steel, might take a while. Val also has the jaw strength to rival a crocodile. His wings have grown in the period that he's been away, and he can now fly rather than simply glide.

Personality: Val’ark has changed and matured. Originally, he only had himself and Roken to worry about; now, he has an entire species to take care of. Although he was always pragmatic, Val'ark has learned that the universe simply doesn't give a damn about Parasites, and he must do anything he can to eke out a place in it.

However, he has also learned compassion, for both his fellow parasites and allies. He still struggles with rage, but has learned to mostly channel it into combat. He has also developed his silver tongue over the years.

Background: Val’ark used to serve his emperor faithfully, mindlessly slaving away. He was generally used as a more specialized attack dog- Roken pointed him in the direction of someone he needed dead to further their goal of devouring dimensions, and Val’ark hunted them to the ends of their dimension.

When the parasite emperor fell, Val’ark had started to develop sapience. When his master was “destroyed,” the parasite’s mind morphed into something far, far more intelligent- and far more dangerous. When a group of TALOS operatives accosted him in the forest he was currently prowling just outside of Easton, believing him to be nothing more than a brute beast, he slaughtered them in classic horror movie fashion.

After Roken returned (and was also vanquished) Val'ark became a powerful emperor, growing in strength and stature. Roaring in fury, Val'ark waged war on the Kaydenites who had slew his beloved emperor, sending his army of parasites to destroy them. This, of course, did not work.

When most of his parasite army was killed, Val'ark gathered the survivors and went to TALOS. After many, many years of things not going well, he eventually grew even more in power and tore a rift open between dimensions, heading to a new one in hope of settling peacefully there. But somehow, he got stranded in the past of a new dimension- one where he has spent years honing his abilities and secretly living.

And now he's ready to reveal himself fully.

edited 12th Jan '18 3:15:40 PM by Cwest5538

Wooze looks at Glass with a 'please take her away' look
Sijo from Puerto Rico Since: Jan, 2001
#206: Jan 12th 2018 at 4:08:52 PM

Approved.

edited 14th Jan '18 5:53:30 AM by Sijo

Enirboreh AKA Nixer from the domain of infinite floof. Since: Jul, 2015 Relationship Status: Non-Canon
AKA Nixer
#207: Jan 13th 2018 at 4:59:59 PM

Dual signup!


  • Identity: Lœ the Light-Giver, Goddess of Hardlight. Neutral Good.
  • Abilities: As the Kaydenite goddess of light and plasma, Lœ has the ability to create and generate Hardlight to a practically infinite level. Her Hardlight is noticeably different from that of the Kaydenites' biological plasma, as it contains her life essence and consciousness, and as such is able to interact with spiritual creatures. As a spectral being, Lœ can negate gravity and physical forces, even flying through walls, however magically infused objects or beings can interact with her. When summoned, Lœ can infuse local Kaydenites with her spiritual Hardlight, decreasing strain and granting them the ability to harm spiritual creatures.
  • Appearance: Her preferred form, usually shrunken down from cosmic scale to around 7-9 feet tall.
  • Personality: Much like a certain filth goddess, Lœ is benevolent and childish usually, however is not genuinely naïve like her fellow deity. Her perception towards Kayden and its inhabitants could be described as motherly, sweet and generally loving to all. However, like the Kaydenites themselves, there is an overall alien behaviour to her, which could come sometimes come across as disturbing to others, especially if they have the misfortune of fighting against her.
  • Background: Lœ is a well known mythological figure in Kaydenite culture, but only a handful of religions remain, the planet having mostly moved on since her apparent lack of action and proof of existence. Her name has lived on despite this, being used in Aentolian as a word meaning "Light"; examples including "Lœtukin" (light-applied instrument) and "Kenlœ" (Hardlight). However, the actual truth of her disappearance was that she wasn't made inactive by choice; for reasons unknown, she was split and sealed into three jewel amulets. The amulets are genetically tied to the main branches of the Anok, Seng, and Tume families, and are currently under the ownership of the latest heirs of these Houses, Kyxe Seng, Akir Tume and Rine Anok, respectively. If one attempts to take one of these necklaces that are not part of the assigned branch, the necklaces will retaliate with either a violent blast of Lœ's light energy or a constant, powerful shock of magic-infused electricity. Lœ is also semi-conscious even while split, albeit weakened and rarely speaking. When all three pendants are combined, Lœ resurfaces for a short period in a spectral, humanoid form, and the necklaces will be unusable and dormant for a time after she recedes back into them.
  • Leitmotif: [1]

edited 30th Jan '18 8:24:11 AM by Enirboreh

bork
Enirboreh AKA Nixer from the domain of infinite floof. Since: Jul, 2015 Relationship Status: Non-Canon
AKA Nixer
#208: Jan 13th 2018 at 5:00:46 PM

Annnd the other one.


  • Identity: Headmaster/General Akir Tume, Anti-Hero, no secret identity.
  • Abilities: Shares the Kaydenite ability of the generation of Hardlight, and has six Hardlight organs much like his previous student Rine Anok. Akir is the inventor and master of both the Hardlight Spike technique (which he later passed on to Kyxe Seng as a present for her promotion) and the Hardlight Needle technique, the former creating massive stalactite-like spikes on any surface he is in contact with, and the latter generating a swarm of levitating needles of plasma, with which he ruthlessly pelts his enemies with. The downside of this is that his focus on his own techniques means he forgets to create shields, a mistake also shared by Rine.
  • Skills:
    • Endurance: Due to Akir's age, he isn't as fast or flexible as when he was a young lad. However, he has an increased tolerance to pain and a massive amount of determination, meaning that even the most severe injury would not hold him back from fighting for very long.
    • Diplomacy: Being raised as a Tume had its upsides. Akir has a natural charm and general aura of kindness and sincerity to him, making him easy to trust and listen to. He knows when to speak and to listen, and was one of the teachers to help Kyxe with her own diplomatic skills. Judging by the recent courtroom antics, this has clearly had mixed success.
  • Equipment:
  • Appearance: Akir Tume is a Kaydenite in his mid-600's, or around 60 years of age for a human. Around 6'0 tall (a giant for a Kaydenite) he has swept back white hair, the common wide white eyes, and wears the standard overly-extravagant red and gold Tume robes, as the elders have forced him to. He holds himself with a fairly regal position, but once again this is simply through his upbringing rather than any pretenses of superiority. His amulet is proudly displayed outside his collar, and the symbol of the House of Tume is stitched in gold on his lapel, along with his rank markings.
  • Personality: One of the few Tume heirs to break the mould of unpleasantness and arrogance, Akir is like a kindly old grandfather, a twinkle in his eye (if you can actually see the difference) and a childish grin to match. His upbringing under the elders of his House had tried and failed to convert him from the silly, playful boy he once was into a regal dictator, despite the House of Tume being no grander than Seng, Anok, or even Quig or Tehk. He has a fondness for his students, liking to personally teach every one of them and makes sure each of them are prepared to face the horrors of Kaydenite combat.
  • Background: Akir was born as heir to the main branch of the House of Tume, a position highly esteemed - by the Tumes, of course. He was brought up on the proper mannerisms, and raised to not "taint himself" with the presence of "lesser families", all instructions he blatantly ignored. The elders grew to despise him, some of them even plotting his death multiple times only to find the assassins humiliated thereafter. Akir's extra pair of Hardlight organs proved to be too useful to just throw away, and his skill with creating new techniques was enough to stop the assassination attempts from being ordered and eventually land him a job as teacher of Aentolin Academy. Several hundred years later, he is now of General rank and the Headmaster of the Academy, having taught Rine and Kyxe when they were mere cadets. In fact, he was in the midst of teaching a class of new cadets when he was transported to Easton, his amulet of Lœ being pulled to its counterparts.

edited 14th Jan '18 5:12:56 AM by Enirboreh

bork
God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#209: Jan 13th 2018 at 11:54:28 PM

The Titans Abridged

2: Titanic Bugaloo

The Devourer
You at his place, better hope your metaphorical, abstract concepts don't get OM NOM NOMMED. You smart? Not anymore! You dumb? Not anymore! You healthy? Not anymore! You not healthy? Not not anymore! Why? Cause it got nommed.

Even his other bros don't hang out, even the sadistic ones, because he at the sadism. His spirit animal is the sarlacc pit. Your flesh is the last thing to go as you are devoured slowly over a thousand years, recycled, reduced and reused.

The Juggernaut
NOTHING STOPS HIM. He likes to move it move it. His spirit animal is The Blob. Somehow this is, uh, deep.

But this isn't even his final form. You don't get to see it though because it makes him feel feelings.

He's the basis for sci-fi ship-to-ship tele-boarding that avoids the question of "Why don't they just put a bomb on their ship?"

The Behemoth
He has BIG GUTS. Used to be king of his own posse back in the day, but The Hero overthrew him so, yeah, The Hero got some practice in before he stabbed his best buddy in the back.

He made some Godzilla kaijuu for his bros. I'll probably get to that someday.

Sijo from Puerto Rico Since: Jan, 2001
#210: Jan 14th 2018 at 8:48:34 AM

All of the above are approved!

Question, though: is a Kaydenite limited to making those Hardlight shape he or she has practiced, or can try others?

Enirboreh AKA Nixer from the domain of infinite floof. Since: Jul, 2015 Relationship Status: Non-Canon
AKA Nixer
#211: Jan 14th 2018 at 9:01:41 AM

A Kaydenite can make any construct they wish, but only with sufficient practice can they master it and construct it quickly. Kyxe for example has mastered throwing knives, and can create them with a flick of the wrist, but she lacks experience in, say, medium to large sword constructs, which take more effort and concentration to form, plus more strain on the required organs. More Hardlight organs decreases the risk of inflammation and fatigue, and as such Rine and Akir can both create more constructs of greater flare and complexity with less effort than an average Kaydenite due to their extra pair of organs.

(That isn't to say more organs is necessarily better, as it opens up a whole other range of issues. Rok'n, for example, had eight organs, and suffered from a severe hunch and constant heart pain because of the Hardlight organs being unable to fit comfortably in his body.)

So, basically, both. Any construct, but practice makes perfect.

edited 14th Jan '18 9:08:23 AM by Enirboreh

bork
Booky Since: Sep, 2015
#212: Jan 14th 2018 at 1:24:48 PM

NPC

Identity: Agent Capricorn/Jakob Ionescu (Hero)

Powers: Necromancy: Capricorn has the ability to absorb and use the skills of a dead person, provided he has a piece of their body on him. He doesn’t gain any of their memories apart from their experience and reflexes in, say, firing a rifle. Only one set of talents can be used at a time, though he can switch between them at any time. He can also communicate with the dead, which he usually uses to ask permission before taking a part of their corpse (usually a small bone, such as a finger). As of now he has four pieces:

1) A tooth of a gangster killed in Las Vegas. This gives him marksmanship and a general understanding of the criminal mind, as well as a silver tongue and conman skills.

2) A finger bone of an Olympic Gold Medal judo champion: Excellent combat ability and general fitness knowledge.

3) A piece of a spine belonging to a British SBS soldier: Military training and more combat techniques.

4) Toe bone of a doctor: general medical skills and knowledge of anatomy.

Skills: He’s a skilled researcher and student of history, which he uses to learn where someone useful might be buried. Jakob is also very fit. He also has good investigative skills.

Equipment: An array of stuff a DMA agent might use in the field: medical kit, pistol, handcuffs, portable wifi link, flashbangs and smoke grenades.

Appearance: A short, intense looking man (think Henry Rollins). He usually wears a light grey suit, dark green suit and a colorful tie.

Personality: Jakob is torn: he desperately wants to be a hero and be seen as one, but he also believes that anyone learning about his power would be horrified, so he takes reluctant credit for his amazing variety of skills by pretending to have the gift of fast learning. Tends to have a dry and macabre sense of humor. Jakob also dislikes murderers and violent criminals since he has such a close relationship with the dead. His discomfort with his own abilities has caused him to be suspicious and cynical about the intentions of other powered folk as well.

Background: Jakob was the son of a mortician. He loved his father and his job, seeing it as helping people by making them feel better about their lost family. He often helped out around the office with his mother, who handled the business side of the funeral home (also because his dad had a glass eye that freaked people out, unfortunately) and the family was popular around town for their compassion. He also didn’t care that other kids at school whispered about him, since he had plenty of friends among the dead.

He’d been talking to them for years, and he felt that speaking to the deceased people brought into the home was his way of helping, since they were so recently dead and needed some comfort. He learned a great deal from them about the world, though since he was a child they were careful about what he was told, since some of them did not pass away from natural causes.

As he got older Jakob naturally wanted to follow in his father’s path, but that was before the tooth. A gentleman from Las Vegas was brought home for burial, and his body was not intact. As a teenager, Jakob was allowed to help his dad out with the aspects of the work that didn’t involve direct interaction with the deceased. A tooth had somehow escaped and he quite naturally picked it up while cleaning.

Instantly not only the voice of the dead man filled his mind but his thoughts shifted into a different channel: he felt…chatty, but with a disturbingly violent streak underneath. The criminal, a man named Henry Collins, immediately sensed what had happened and apologized for his past. Between them another aspect of Jakob’s gift had manifested-the power to take on the skills of the dead.

This changed his plans for the future. Henry urged him to use this power to help other people, partly because being dead had changed his view on others now that he looked back upon his memories. Jakob also developed an interest in superheroes in general and wanted to join them. He knew, however, that most people would be repulsed by his power if they were told. Therefore, he’d simply pass himself off as a very skilled human. Collins assured him that the dead wouldn’t mind if he “took credit” for their abilities-just being able to affect the world again would be enough.

Jakob put himself through school by winning a poker tournament with the help of a deceased champion player and set about learning as much about history as possible. He also studied political science in order to apply to any of the federal branches. His ultimate goal was to join the DMA, and he applied directly after college. To his own surprise, he was accepted and was soon made one of their chief field agents (taking on the name of “Capricorn” after his birth sign) after displaying his talents (while DMA employees with powers are not rare, they’re not common either). Currently he’s putting together a dossier on all of the current “players” with the intention of introducing himself soon.

edited 15th Jan '18 8:57:29 AM by Booky

God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#213: Jan 14th 2018 at 3:06:20 PM

GoA's Planned Character List

Returning:

  • Japanese Kid Heroes
  • Emerald

New:

  • Tiger Warrior
  • Dragon Mama

Sijo from Puerto Rico Since: Jan, 2001
#214: Jan 14th 2018 at 3:22:14 PM

Enirb: Thanks for the clarifications.

Capricorn is approved.

God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#215: Jan 14th 2018 at 4:07:24 PM

Metagene Complex

The genetic markers that allow superhuman abilities to spontaneously erupt in someone is often ill-understood. For one, it sits inactive in a large segment of the populace (idea1-in-3), and only emerges in some small fraction. The numbers there cannot be counted because the difference between a metahuman ability and merely being very gifted becomes extremely nebulous at the lower end of the least flashy powers. It's impossible to tell an active metagene complex from an active one without overt usages of powers. Even then, with other sources of super powers floating in the world, that can get muddled.

Even the means and reasons it activates, and what powers it gives you, is inconsistent. The going theory is that it is like hair color, shades of different kinds exist. It might activate according to danger, with a power set at least adequate to address the situation. It might be affected by the metahuman's personality, ambitions or fantasies, changing to match what they want, or at least a part of them wants. It might act like an environmental chameleons, absorbing some part of the immediate surrounding and transforming that into a power source. It might be completely random, activating at random, with neither rhyme nor reason. It might emerge during puberty, during times of extreme emotional distress, after being exposed to exotic particles.

Mongrel and Dr. Maddock go back and forth, theorizing about different metahumans on profile. Mad 1 indicated he looked for those with the metagene markers when he could for his "Sins", and they think it effected the development of some of their powers, like Fuel getting fear powers in addition to lust and Blood Transfer's power bending themselves to be more suitable for healing. Dragon Man, they might theorize, could have been the chameleon sort, adapting to the dragon's power in a moment of danger. Blood Hound has his powers before becoming War Crime, and he might have been a chameleon metahuman as well, absorbing an echo of the Monster's legend in the womb.

And yes, the metagene complex will touch upon magic. Another strange and frustrating aspect of it.

Sijo from Puerto Rico Since: Jan, 2001
#216: Jan 15th 2018 at 4:42:51 AM

Hmm... the Concept is definitely valid (nearly every superhero setting has it) but the description is a little vague. Can you be a little more precise (origin, effects, etc?) Oh and are you implying one person out of 3 has it?

God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#217: Jan 15th 2018 at 10:51:39 AM

Emerald

Harita, (anti?)hero, obscure
(Emerald Comet, Moves Like Lightning & Kicks Like Thunder)

Powers

Human+++++++++++++... She is a crystal bearer, the green crystal symbiote merged with the cells of her body, exploiting every avenue of her metagenetic potential and cannibalizing whatever energy possible to fuel these powers. She cannot fly, or control minds, or shoot lightning from her hands. Her power is to do whatever a human can but so, so, so much more. Most of the time, all of her "stats" exist in the bottom to middle mid-tier super range but at a thought can increase her output to somewhere in the middle to upper top-tier with the tell-tale sign of her veins glowing green through her skin. Doing so takes very little focus on her part but places enormous strain on the part of her she's empowering, be it her body, mind or sensory organs. Suffice it to say, it hurts to have that much power coursing through your form and have a frame barely able to contain. "A mortal was not meant to contain the power of a god," one might dramatically say.
  • Body: The standard array of strength, speed and toughness, though apparently not nearly tough enough to fully compensate for her speed and strength. This is covered by a prodigious regenerative ability that, when she channeling her full strength through, snaps bones together and sews flesh together visibly quickly.
    • Tolerance: After using her powers as haphazardly as she has, Emerald has built up a considerable tolerance to pain after fights where every blow she struck broke her bones as much as theirs.
    • Sensory: Her sensory organs are physical parts of her body and can be singled out for enhancements or ignored as she chooses. Enhancing one of her senses in this fashion makes her vulnerable to unpleasant stimuli.
    • Hair: Yeah, completely random, not very human, she can control her hair like it's a prehensile part of her body. It's weird.
    • Friction: Also not very human, normally doesn't come up, and she doesn't seem that aware of it, she can control her friction in an immediate vicinity around her body. More so than the hair, it seems to weirdly standout from the rest of her powers.
  • Mind: Always at-least at her own baseline, Emerald can pick and choose what she does and does not enhance even further, including enhancing her mind or body or both. Doing so is not as straining but still headache inducing if abused. She often enhances in bursts.
    • Integrity: Keeping track of and maintaining her own psychic integrity, safeguarding herself from telepathic intrusion. Full empowered, many a psychic has compared touching her mind uninvited to touching a star.
    • Esper: Combined with enhancing her sensory perception, Emerald's enhanced cognition borders on a low-level Generic Esper Package. They seem especially clairvoyant to her, as the brief bursts of hyper intelligence she uses to activate this ability give her a train of thought happening so fast even she has trouble following it.
    • Reflex: As to be expected,Emerald has bullet-time level reflexes that go up to something like mach-reflexes when enhanced.
    • Language: She knows so many.
  • Skill: Learned skills are something that even her crystal symbiote has not imparted her.
    • Amateur: Emerald has very little in the way of actual martial skill, save the very basics of boxing other heroes had to fight tooth and nail for her to learn. In the actual act of fighting, she relies greatly on her raw power.
    • Tactical: However, her grasp of the wider battlefield is very good. She's capable of spatial reasoning and mental mapping, leaps of logic for environmental hazards and their usages.

Appearance

A sharp faced woman with a pointy nose and chin. Indian ethnicity, long brown-black hair with subtle green highlights, brown skin and hazel eyes. She wears a white jumpsuit with green strongman shorts, green gloves, boots and cape. When not superheroing, the cape is often wrapped around her like a dress and her hair is done in a bun. She's fairly short and slim in build. When she uses her powers, you can see the glowing outline of her blood vessels through her clothes. An outcrop of her crystal is a thumbnail sized piece set in the bridge of her nose.

Personality

Couple bullet points:
  • Thinks baseline laws apply don't apply to supers, between supers.
    • But, like, not in a "We are meant to rule" sort of way, in a creepy in the other direction "We are meant to serve" sort of way.
    • A bit of a Messianic complex.
    • Still thinks it's important to cooperate with law enforcement, for practical, ethical and condescending reasons all at once.
    • Generally, thinks it's important to respect laws when interacting with baselines. Gotta keep the plebes happy and feeling safe!
  • Acts real calm and collected most of the time, really deadpan.
    • Then, when in a fight that challenges her, her Slasher Grin Blood Knight shines through.
    • She's not nearly as rational and wise as she likes to let on.
    • Adventurous, risk-taker, bit of a gambler, tries to come off as responsible.
    • Arrogant with anything she's good at, lazily dismissive of that she is not
    • Travels a lot, sight-sees and collects knick-knacks.
    • Wants to be an adoptive mama, not very good at it.

Bio

Harita was an urchin girl in a small Indian village, no parents or family. On her own since she was young, she took it upon herself to be a parent to younger children. Normally, other orphan children but sometimes, when she felt they'd be better off with her, she'd lead children away from their parents to be mothered by her.

She was six when, in 1988, the Burning Of Berlin happened and the Jade Turtle of China fell. Harita was currently suffering the consequences of attacking some older boys that bullied one of her "children", namely taking a beating herself when suddenly she was glowing green and kicking their shins in half.

Briefly went full on Enfant Terrible and took over her little podunk town but realized fairly quickly that it wasn't what she wanted. Everyone was frightened and hated her when all she wanted to do was take care of them. She left, to better learn how to use her powers in multiple meanings of the phrase.

During this time, a brutal super known only as the Pirate Queen Of Sulu took her gang and fled the wrath of the mermaid Violet Heroine towards India. The Violet Heroine pursued her and met Harita there, who immediately jumped to fight the Pirate Queen at eight years old and nearly got killed.

The Violet Heroine managed to defeat the Pirate Queen in spite of Harita's "help", and then Harita managed to talk the Heroine into a couple of things. First, turn the Queen and her crew over to the authorities, as opposed to impaling her on a pike as a warning to all other would-be pirate. Two, "take me with you."

Harita took up the moniker of Emerald Comet and never looked back. Spending her time in the Philippines for a few years, she picked up the language and saw very little of her "mentor", who spent nearly all her time in the water.

When confronted about this, Violet said, "I thought you humans had this."

Around twelve, Emerald Comet travelled around, up and down the East Asian coast and the Southwest Pacific, running across the water with her super speed, heedless of the pain it caused her. She met other heroes, learned from them and quickly evaded them when they started asking uncomfortable question like, "Where is your guardian?" She mostly hung out with the other crystal-bearers she could find. The Saffron Sentinel was fairly young and child-like himself, and didn't get this whole "kids aren't allowed to super battle" thing. The Blue Rakishi suffered from a terminal case of not giving a fuck.

Emerald Comet grew up into a right powerhouse. At 20, when Rakishi off-handedly mentioned she was an adult now, she ran off back to India and made a successful career of sorts being a superheroine there.

Then the Red Child happened.

Emerald Comet shortened her name to Emerald and began finding all the new crystal-bearers, offering training and guidance for them. One was an Australian young adult, but decided to flee to America on account of him having the power source of that crazy murderous psycho kid and he might have been in trouble. Another two were already Americans and orphans and one was in Easton too! She convinced the other two to go to Easton, especially because Sapphire didn't want to move anywhere.

Then she found Arashi, bearing the crystal of her fallen mentor. She saw he had a family and support system, but wanted him under her tutelage still. She began her spiel before Arashi cut her off and said, "Yeah, sounds cool, let's go."

Cwest5538 Blood Mage Apologist from Kirkwall Since: Aug, 2016 Relationship Status: You cannot grasp the true form
Blood Mage Apologist
#218: Jan 15th 2018 at 11:36:33 AM

Name: John Doe.

Codename: Flame.

Gender: Male.

Race: Human (Reincarnated Fire Drake)

Alignment: Anti-Hero

Personality: Flame, despite his codename and set of elemental abilities, is not nearly as hot-headed or passionate as they may suggest. He hates acting without as much possible information as possible, and often leaves discussion and persuasion to his mentor Frost. But when in combat, he is a cool, calculated and deadly opponent.

Powers:

-Wings of Ash: Flame has two large, leathery red wings sprouting from his shoulder blades, which are easily strong enough to carry him aloft. Although he can’t break the sound barrier like some other flying Supers can, Flame is pretty fast, and is agile in the air. These wings are also flexible enough to hide when not in use.

-Herald of Flame: Due to his draconic nature, Flame is visibly different from normal humans. Two medium-length horns sprout from his head, and he has a long, narrow tail. Two of his canines have also lengthened, and his tongue is forked. In addition, he is extremely resistant to fire and heat, almost to the point where taking a swim in molten magma is comparable to a dip in the lake.

-Talons of Fire: By using a mixture of dragon magic and innate power, Flame can summon and control fire. With a simple gesture, he can either cloak himself in flames (to burn attackers), manipulate fire to create defensive walls, and summon a blackened halberd from seemingly nowhere. This weapon is cloaked in fire, and is extremely strong and durable as well as sharp.

Description:'

Flame’s powers manifested when he was about fifteen, and a good deal of time has passed since then. He’s tall for a human, which is presumably due to his draconic blood; he has fiery orange and red eyes, and twisting horns. He also typically wears thick coats with hoods to hide his tail, as well as said horns. Besides all of the previously mentioned features, his sharp teeth are the last thing that could out him as not human.

Backstory:

Not much is known about Flame. A bit of digging reveals that he was named John Doe at birth, and that he vanished on his fifteenth birthday after a tragic fire broke out in his house. His parents were injured, but are still alive, thankfully. However, not much is known about how the fire started, or why Flame left… although one might be able to guess from his powerset. Flame met up with Frost when he was twenty-one, and he’s been training with the older drake for about a year. They don’t get along with each other perfectly, but it’s been working well enough so far.

edited 16th Jan '18 4:56:37 PM by Cwest5538

Wooze looks at Glass with a 'please take her away' look
Sijo from Puerto Rico Since: Jan, 2001
PossiblyQuiteInsane Where am I? What's going on? from the other side of the mirror Since: Oct, 2016 Relationship Status: Above such petty unnecessities
Where am I? What's going on?
#220: Jan 16th 2018 at 4:48:54 PM

Frost

  • Real Name: Melissa DuVaux

  • Gender: Female

  • Race: Human (Reincarnated Ice Drake)

  • Alignment: Hero

  • Personality: Passionate and kindhearted, yet sometimes overly quick to act. She possesses the wisdom and experience of a veteran hero, but has a tendency to move without thinking anyway.

  • Powers:
    • Wings of Snow: Possesses two large draconic wings that protrude from her shoulder blades, giving her the ability to fly with a fair deal of precision and maneuverability.
    • Harbinger of Frost: Frost has obviously draconic features, including short, sharp horns, scaly white skin, a forked reptilian tongue, lizardlike slitted eyes, and a thick tail protruding from her lower back. In addition, she has extreme cold resistance, to the point of feeling comfortable at temperatures nearing absolute zero, and a slowed aging process.
    • Fangs of Ice: Frost is able to produce and control a form of blue energy that freezes objects on contact, and can be made to freeze the moisture in the air, creating constructs of ice in any shape she desires. Among her favorites is a frozen rapier which emanates an intense cold.

  • Appearance: An abnormally tall woman with scaly white skin, blue draconic eyes, large wings, and a tick tail around the same length as her legs, she generally wears an icy blue leotard while doing hero work, and custom made clothing that doesn’t hold in much heat while not on the job. Generally makes no attempt to hide her draconic features.

  • Backstory: Nearly 30 years ago, Melissa DuVaux awakened to her draconic heritage, becoming the teen heroine Frost. She quickly became a staple of Easton’s super community, performing constant team ups and continuing to fight crime well into her adult life. Then, about 5 years ago, Frost retired, believing that it was time for the new generation to take over. However, about a year ago, Melissa met the young John Doe, and came out retirement to act as his mentor.

edited 16th Jan '18 4:50:20 PM by PossiblyQuiteInsane

Sijo from Puerto Rico Since: Jan, 2001
CenturyEye Tell Me, Have You Seen the Yellow Sign? from I don't know where the Yith sent me this time... Since: Jan, 2017 Relationship Status: Having tea with Cthulhu
Tell Me, Have You Seen the Yellow Sign?
#222: Jan 16th 2018 at 7:43:33 PM

  • Identity:
    • Name: Alpha-Epsilon (Group of: Alice, Bob, Charlie, David, and Ethel)
    • Status: Villain
    • Secret identity: They have no secret identities—in fact they have no code name beyond the list above. They'll make it up on the spot when they're confronted.
  • Abilities:
    • Powers: Alice has both telepathy and mental suggestion (subtly slipping thoughts into people's minds and altering their senses and perception). Bob has Human Shifting. Charlie appears normal, but has redundant organs and extra limbs including an extra head, not to mention the ability to manifest these extra limbs form any part of his body without warning. He can also take other people's body parts and adapt the limb (and its powers) as his own. A necessity, as his body is in a constant state of Explosive Overclocking, giving him great strength but limited stamina, even at "rest". David is a boneless heap of flesh that can squeeze through anything and stretch like a Rubber Man. Ethel is a living bomb. She can force explosive energy out through her body—at great injury to herself. When her heart stops, her body will unleash all of its ATP at once, with the explosive yield of about her weight in gunpowder. Nothing she over would or could do deliberately—it's a vengeance threat.
    • Weaknesses: Alice can be overcome with mental discipline and good memory. Bob never gets any stronger when he shifts, and the process is both time consuming and leaves behind messy bits of flesh. Not to mention, his brain's sense of his body is utterly ruined. He has trouble keeping his balance among other issues. Charlie is only a physical threat if he can't get his hands on someone, or the limb/organ doesn't come with the power. Not to mention, his time is limited in any fight. David lacks strength by his very nature. And Ethel is Deadly Upgrade incarnate. She's extremely reluctant to use her actual power.
    • Skills: The group are masters of staying off the grid. Forging signatures and seals and hacking accounts is part of their morning routine. They're further competent at first-aid (the doctor isn't usually an option during an op), and operating most types of vehicles.
    • Equipment: The equipment of each changes on the mission, but Ethel always carries pepper spray and a taser (and a gun where they are allowed). Alice has a whip and Bob has a fake ID for any situation.
  • Appearance: They're all pale and (except one) brunette. Alice is a relatively chubby woman with purple-dyed hair and a fair share of spikes in her yellow outfit. She pokes herself. Alot. Bob, is a constantly sweating character (no matter his form) who's dressed like the stereotypical salaryman. Charlie is a man who combines a mullet and goatee and is near always shirtless and in leggings—and distinctly lacks either the abs or any other muscles for it. David wears a power suit no matter what the occasion, and his hair shines like 2000$ worth of hair gel. Ethel very much looks the part of the noncombatant. She wears long flowing dresses about a century passe on every occasion as well as a bonnet and a pair of evening gloves. Every once in a while, she's also blindfolded for reasons unclear even to her teammates.
  • Personality: Alice is technically the leader, if only because she's the loudest and the first to march into a situation. Bob and Charlie are consummate clock punchers, breaking the attitude only after duty. Which still pales in comparison to David, who does NI's work with fervor and an eagerness that is sadly, completely useless in a direct confrontation. Ethel, of course, is a cold determinator, just not necessarily to get NI's work done. She feels she owes Aldawin, as they all do, but she very much acts demure and almost a friend to all living things when off duty. Ethel's morals are bizarre, but she will not cross them.
  • Background: Alpha-Epsilon are just another group of NI's age-less immortals, the ones who just happened to be assigned to Easton. They were joined up by drawing lots to boot. The team know very little about each other, and took an almost instant dislike to each other from the start. Easton was held in such low esteem, that NI never bothered to revisit this. Still, over time, as they struggled against heroes, the group grew a grudging respect and admiration for each other and even share life stories. Settling in to work as local mooks to build experience, Alpha-Epsilon spent months evading arrest, infiltrating under and overworld, and learning the local ins-and-outs By now, they cover for each other and mirror hero groups in using the Power of Friendship, albeit a vitriolic friendship. They would introduce each other as "brothers and sisters" and try to shove each other into rush hour traffic about 5 minutes later.

edited 17th Jan '18 2:36:49 AM by CenturyEye

Look with century eyes... With our backs to the arch And the wreck of our kind We will stare straight ahead For the rest of our lives
Sijo from Puerto Rico Since: Jan, 2001
Enirboreh AKA Nixer from the domain of infinite floof. Since: Jul, 2015 Relationship Status: Non-Canon
AKA Nixer
#224: Jan 19th 2018 at 6:02:07 PM

Bit more of a simple character this time, but I just couldn't resist the whirlweasel.


The Kamaitachi

  • Identity: Yūben'na/Yūben, Neutral Evil, no secret identity.
  • Abilities:
    • Supernatural Speed: As a kamaitachi, Yūben can move at speeds beyond that of what the naked eye can comprehend, to the point of becoming nigh-invisible like the wind. The sheer momentum he gains is enough to launch him large distances at a time, giving him a form of temporary flight and Flash Stepping. His tail can act as an extra propeller for a boost of speed if necessary, or simply grant him the ability to perform tight turns without slowing.
    • Dust Devil Generation: By either spinning at high speeds like a top or simply rushing around his opponent, Yūben can create miniature whirlwinds and dust devils to either disguise himself or for travel. The winds are exceptionally sharp, being able to shatter glass, tear through skin and shred thin walls with ease. However the dust devils are slow to respond to his direction, and so he usually leaves it for tougher, slower opponents.
    • Scythe/Sickle Creation: Yūben has the ability to create and detach curved blades by rapidly growing his claws, which usually end up to be over twice his size and sharp enough to cut through steel. Due to their Yōkai origins, the blades are magically infused; any wounds inflicted on victims cause no pain or bleeding for some reason, and the blades can harm some mythological creatures. Legend has it that one way to heal these wounds is to take an old calendar blackened with fire and to apply it directly to the injured point. Combined with his dust devil creation and immense speed, the sickles make Yūben a force of nature just as much as the mythology suggests.
    • Mustelid Physiology: His form as a weasel spirit grants him the common abilities of polecats and other mustelids, such as a natural predator instinct, night vision, pheromone manipulation and enhanced flexibility and reflexes.
  • Weakness: Compared to his overall quickness and threat level, Yūben has exceptionally poor durability. He doesn't have the regeneration capabilities of a kitsune, nor does he have the common shapeshifting abilities of other Yōkai. As a result, he has to rely on stealth and predator tactics in order to survive, but this strategy can quickly become predictable the longer one fights him.
  • Appearance: Potentially the coolest thing I've ever seen in my life.
  • Personality: Certainly living up to weasel stereotypes, Yūben is a true snake down to the very core. An intelligent, yet occasionally obnoxious and sadistic character, Yūben only really cares about himself. He is quick to take any deal and offer from any person, on the side of good or bad, as long as it contains sufficient "fun" for him. He is exceptionally efficient and focused on his jobs, eliminating anyone in his path with extreme ruthlessness, and isn't afraid to use whatever dirty methods he can to get his way. This makes him a good option for hired help for both villains and morally ambiguous heroes.
  • Background: Yūben was born as a kamaitachi within the forests of the Yōkai realm, and was one of the nastiest and slimy Yōkai within the realm. His deception and overall attitude proved to be too much for the inhabitants after a time, and they eventually exiled him from the entirety of the realm, (courtesy of the gatekeeper of the Yōkai Realm, Hogo the Oni, who quite literally booted him out personally) leaving him to fend for himself on Earth as punishment, which clearly backfired as he is currently having the time of his life. Some of the more vengeful spirits within the realm have placed a price on his head despite this, meaning he is constantly fighting and on the run. He now wanders around the shadier areas of Easton, making deals with crimelords, gang leaders, and supervillains alike.

edited 19th Jan '18 6:21:10 PM by Enirboreh

bork
God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#225: Jan 26th 2018 at 7:13:57 PM

Kurtzeberg's Principal

Holly Hippolyta Houston, just trying to do her job
(Seal Of Santa Triste, Last Prison To Valentin Pierre Of Touraine, Doom Of Daimyo Ha, Bodhisattva Anointed Within The Valley Of The Shadow Of Death)

Powers

Will
Holly has nigh-limitless reserves of will-power and nearly unbreakable mental integrity. She has complete and total control of her psyche and mindscape. Any intruder inside her mind becomes subject to her whims. Like Amethyst, she can maintain telepathic links once they're established and counter attack through them. She may also trap incorporeal beings that attempt to possess her in psycho-prisons in the recesses of her conscious. She has, in fact, sealed away several malevolent spirits of varying magnitudes, such as poltergeists and demons, inside her own brain. Also extends to physical endurance, at least in that she can simply will herself to keep at a task. This is literally a metagenetic trait, and subject to power nullification.

Appearance

Face Get!

Personality

  • Unflappable and stoic woman, impossible to frighten but not foolhardy
    • Not very open with her thoughts and feelings.
      • Only really opens up with her sister-in-law and former adventuring partner, Sadako the Tiger Warrior.
  • Can be selectively observant, sometimes noticing things that pass by other people and missing things other people find obvious.
  • Takes the madness of Easton and Kurtzeberg in stride.
    • She's seen things.
  • The adventurous spirit of her youth has dwindled, but she doesn't yearn for the normal anymore either.
    • Problematically, she doesn't feel much for anything anymore, and has fallen into a depressing rut.
      • Yearns for the day when she yearned for something instead of this constant emptiness.
  • Was of more communitarians leanings when she was younger but has grown more liberal since then.
  • Though she keeps it to herself, she has slightly bisexual tendencies that really only come up with women she's close to.
    • She had feelings for Sadako.
  • Has many regrets tied with her daughter.
    • And with sleeping with Sadako's brother and not saying anything, there's that too.

History

  • Unlocked her powers when her family moved into a haunted house and the evil spirit there tried to possess her.
  • Went around challenging more cerebral based evils until one turned out to have some bodily oomph when mind tricks failed
  • Was saved by Sadako and they went on some girl power adventures for *years*.
  • Sadako and Holly's weeb brother, Harry, started dating and then married.
    • Holly had a drunken hook-up with Sadako's brother, Yuuto, the now-late Mithril Prince, and never told anyone about it
      • Not even when she had his kid.
  • Her stoic nature and the shame tied with it all strained her relationship with her daughter.
    • She tried settling down in Easton, getting a regular job and worked her way up to being principal, all in an attempt to finally sit-down and work on her relationship with her daughter.
      • This proved to be a mistake, as Hanna grew even more rebellious and then, about a year ago, when her powers fully manifested, she ran away. Holly since fell deeper in depression, hiding it all very well and devoting herself to her work.


Total posts: 276
Top