The difference between Chaos and Infinite is a Character Arc, something Infinite lacks.
Infinite lacks any of the virtues previous villains had, the only thing I can grant him is an enjoyable-looking stage where he alters the city as you go along.
Other than that, he is not worth the effort.
Also, Runners doesn't count honestly.
To win, you need to adapt, and to adapt, you need to be able to laugh away all the restraints. Everything holding you back.Like, if we got a Shadow the Edgehog 2, I could see Infinite being his dark rival or whatever.
Most people that like Infinite seem to like to redeem him and/or ship him with everybody.
Edited by lalalei2001 on Mar 6th 2020 at 8:02:12 AM
The Protomen enhanced my life.I have nothing against Infinite, but if they just want to ship him with people, I say ship him with a punch to the face.
With then mask off.
One Strip! One Strip!That's odd. The character concept, to me, lives on the dark, edgelord conceit. An irredeemable version of Shadow's original archetype.
Shippers will ship anything with anything. Infinite seems to teeter between being liked for being really powerful and evil and tormenting the Avatar to people feeling sorry for him because Shadow killed his team and beat him up.
Redeeming Infinite tends to be common, I think because he's so one-note even if he was deliberately designed to be awful/a Complete Monster.
The Protomen enhanced my life.Infinite being so one-note and nondescript means anything is fair game, so people just fill the gaps with their own headcanon.
As for why they do this for Infinite and not say, the Deadly Six. The former's aesthetic falls more in line with the modern Sonic aesthetic that people are used to while the D6...don't.
A lazy millennial who's good at what he does.To each their own. I doubt we'll ever see him again outside of cameos and gacha games.
Edited by Zeromaeus on Mar 6th 2020 at 1:25:18 PM
The first three pages for issue 27 are up thanks to iBooks.
Amy and Tails vs. Zomom!
Round 1!
Fight!
Holding in my laughter from that. Zomom really can eat anything.
Amy better try using some long range attacks. The Pink Tornado move is canon right?
I guess we will have to wait and see how things go for them.
One Strip! One Strip!Amy is so sad she didn't get to hammer Zomom in the face.
I thought she was more sad he got saliva over her hammer.
Cause that's something to be legitimately bothered about I'd say.
One Strip! One Strip!I'm not a big fan of Deadly Six, but Flynn really is writing them right.
Like, on one hand, they're cartoon creatures, in both designs and personalities, ridiculous even by Sonic standards.
But on the other, they're really tough and quite eager to massacre everything in their path.
The Deadly Six always had potential to be good antagonists. They were just handled by a staff of writers that didn't know how to use them.
Flynn uses a group of demonic technopaths very efficiently.
To win, you need to adapt, and to adapt, you need to be able to laugh away all the restraints. Everything holding you back.I feel like it's less they didn't know how to use them, and more that they simply were not the focus of the story besides just being being generic boss fights.
The comic, being an actual story driven medium, can actually have them do things that matter.
A lazy millennial who's good at what he does.The thing that seems strange to me is how incongruous the Deadly Six were within even their own game. It seems like they were conceptualized entirely independently from both the setting and gameplay.
The thing that always bothered me about them is complete lack of background - again, ever for Sonic characters.
What's a Deadly Six? A group of Zeti. What's a Zeti? Type of being from Lost Hex. What's a Lost Hex? Planetoid where Deadly Six lives on.
And that's all we have. No clue what is D6's purpose, where are other Zeti, nothing.
I especially hate the opening cutscene that fails all the rules of exposition by just having Tails say "That must be the Lost Hex!" and never ever elaborating, as if the audience supposed to know what he's talking about.
Which is funny because every previous antagonist had some easy to read background. Even Infinite can be read like an open book.
The D6 are the weirdos in this equation.
To win, you need to adapt, and to adapt, you need to be able to laugh away all the restraints. Everything holding you back.Actually, thinking on it, it's weird that Lost World had basically no story beats at all.
There's basically four main events that happen in the entire story: The Zeti betray Eggman and force him to team up with Sonic, Tails gets captured, Tails reveals he was never in any danger at all and turns on the Zeti, and Tails shuts off the machine to demonstrate that they didn't need Eggman at all.
There are hints that there's more going on with their personalities, but we never get to see any of those personalities.
Because the focus of Lost World's story isn't on the villains, but the main characters. The entire focal point of the game is the rift forming between Sonic & Tails, with the Deadly Six being facilitators of that.
That's why they're so damn nondescript, because they're not designed to be fully fleshed out characters but to have someone Sonic can beat up on through the game.
A lazy millennial who's good at what he does.The section on the YMMV page was getting too long so I moved all the WhatAnIdiot.Sonic The Hedgehog IDW examples to their own page.
The Protomen enhanced my life.Just saw that issue 27, which was listed as releasing today, was pushed back to the 25th. Hopefully circumstances don't cause further delays, or worse, a hiatus.
SoundCloudI'm pretty sure that delay happened before everything got crazy with the virus.
One Strip! One Strip!
Every character in Sonic is a one-shot character until they aren't. Like Knuckles, the Chaotix, Shadow, and so on. Infinite is closer to Chaos than he is to Black Doom or Mephiles, honestly.
Also, Mephiles wasn't a one-shot character and was playable in a mobile game but that's another argument.