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Etheru Since: Jul, 2009
#101: Jun 17th 2017 at 1:56:44 PM

Yet another character

  • Name: Dynatron/DBN-003/Dyana
  • Sex: Female
  • Race: Gynoid
  • Age: 3 (in robot years?)
  • Class: A real shocker!!!!
  • Gear:
    • 6 Drums: Really more disks with blades on them. She can throw them and stick them to her enemies, and then, administer streams of electricity toward them.
  • Powers: N/A
  • Skills: She's good at aiming, although prefers to throw her attacks out in a spread.
  • Physical Abilities: In spite of having a glass frame, she's pretty sturdy, can get around pretty easily via flight (and is her preferred form of movement). Can absorb electricity and throw it around, though has a limit of 1000 Gigawatts. Very weak to water (ever see what happens to a functioning light bulb when they get wet?).
  • Quick Traits: A little impatient, particularly with bad puns or gimmicks. Has a bit of an addiction to absorbing electricity. Kind of a showoff, but likely gonna have your back. Also, hydrophobic.

edited 17th Jun '17 2:20:35 PM by Etheru

HilarityEnsues Since: Sep, 2009
#102: Jun 19th 2017 at 7:31:04 PM

Here we go again.

Name: Lillith

Appearance: Variable, but looks like this by default.

Sex: Female

Agr: Unknown, no more than a few years old.

Class: Shapeshifter/Killbot

Physicality: Lilith lacks a system of organs that humans would recognize. Instead, she has a core in the center of her body that is responsible for consuming food, her mental facilities, and the use of her powers. She must consume lots of food to keep her core up and running so she can use her abilities.

Powers: Lilith can change her form on a wide variety of ways. She is capable of making minor alterations to her body - such as eye color, hair length, body shape - without much effort. But through the use of her core, she can turn her body into a formidable weapon. She can make her body hard as steel, sprout Tentacles to elongate her reach, sharpen her body parts into a blade, and even extract energy from her core to fire laser beams.

Physical abilities: Varies a lot depending on how well fed she is. If her core is lacking in energy, she is quite weak. Otherwise, she can be a frightfully effective killing machine.

Skills: Lilith is lacking in practical noncombat skills. She doesn't even have a basic education.

Quick traits: Naive, innocent, curious.

Imca (Veteran)
#103: Jun 22nd 2017 at 4:29:21 PM

Posting some new sheets, and updating some old ones.

  • Name: Ryuzaki Saya
  • Sex: Female
  • Race: Dragon
  • Age:22
  • Appearance: Ronin
  • Class Samurai
  • Gear: A set of magitech armor that can project a some sheilding, and a magitech katana that can launch a small destructive wave.
  • Powers: While Saya has magical potential, this is entirely taped into by the magitech she wears, she is well beyond the capibility of developing magic and is instead more of a battery.
  • Skills: Exelent swordwoman, good artist, not really much else.
  • Physical Abilities: Enhanced regeneration, quick reflexes, avrage physical strength.
  • Quick Traits: A ronin mercinary, and quick with a blade.

  • Name: Nagishiro Suzu
  • Sex: Female
  • Race: Ridiculously Kitsune Synthetic
  • Age: 17
  • Appearance: Along the lines of this, though her clothes are more like as of late, even has a black and green hairbow. to tie her hair up like that, though it is a bit longer.
  • Class: Samurai Caste Salvager
  • Gear: 1 wakizashi, 1 earclip and broadcasting equipment for remote drone control.
  • Powers: Nothing magical what so ever.
  • Skills: Adapt at riding animals, excels at operating and repairing machinery, has no personal combat capibility what so ever.
  • Physical Abilities: Pretty lithe, able to change the color of her hair and eyes, and can regenerate over time.
  • Quick Traits: A synthetic kitsune made out of precursor tech, has a lot of human like traits due to the nanotechnology that powers her like needing to eat and breathe, and being able to get drunk.

  • Name of Vehicle: Tank-Chan II
  • Type of Vehicle: Tankette
  • Appearance: Smol
  • Size: Small, 4 meters long.
  • Level of Armour: Heavy for a Tankette, but still quite light.
  • Speed: Midle of the line.
  • Handling: Remote control only.
  • Terrain Navigation Capabilities: As long as your not asking it to swim.
  • Weapons and Equipment: Thunderstruck canon, and grappling hook.
  • Modularity: Zero.
  • Quick Role Description: Heavy suport, at least for what the group has right now.

  • Name of Vehicle: Shogan-Chan
  • Type of Vehicle: Drone
  • Appearance: Though not quite as big
  • Size: 2 meters tall.
  • Level of Armour: Light, about comparable to a set of power armor.
  • Speed: Fairly fast for a biped, but not going to outrun tank-chan.
  • Handling: Remote control only.
  • Terrain Navigation Capabilities: All.
  • Weapons and Equipment: 37x132mm revolver, and a nodachi.
  • Modularity: It can pick up new guns and swords with its hands.
  • Quick Role Description: Urban warfare.

edited 22nd Jun '17 4:35:49 PM by Imca

Raidouthe21st Cool Dude from Whacking trick-or-treating punks Since: Jun, 2010 Relationship Status: Anime is my true love
Cool Dude
#104: Jun 22nd 2017 at 10:27:12 PM

  • Name: Angelo Boondock
  • Sex: Male
  • Race: Human
  • Age: 41
  • Appearance: placeholder
  • Class: Scrapper
  • Gear:
    • His fists, supplemented with knuckle dusters
    • A single Collier Single action Army revolver with ten spare rounds
    • Lightly armored duster
  • Powers: While he would have the spark of magic possible within him like most people where he was from, he has not manifested any talent in it. Not yet, at least.
  • Skills:
    • Brawling skills gained from many years of fighting with foes both human and inhuman
    • Above-average gunslinging and one-handed weapon skills for when fists don't work.
    • Knows a variety of physical and mundane skills like athletics, navigation, and wilderness survival
    • Surprisingly decent at needlework
  • Physical Abilities: Technically within peak physical condition of human limits, but has shown the capacity to fight non-humans on somewhat even footing, and a stubborn streak that makes him seem to have more endurance than he really does.
  • Quick Traits: Cynical, argumentative, but slow to anger. Rarely takes people's motivations at face value, does not believe in handouts or doing something for nothing. Sells his services to nearly anyone, but there are still lines he will never transgress. For now, at least. The only thing that seems to motivate him anymore is a good brawl, but he hasn't found one in years.

When your shadow is cast upon the wall,
he will know you not by your rage, but by your temperance
for not all treasures glimmer in the light.
The reflection in the water shows the truth
and with a whisper you will sunder the walls.

edited 22nd Jun '17 10:40:23 PM by Raidouthe21st

We Are Our Avatars Forever (Now on Discord by invitation, PM)
LightningLancer Even in these times, Life goes on from Firelink Shrine Since: Sep, 2016 Relationship Status: Forming Voltron
Even in these times, Life goes on
#105: Jul 11th 2017 at 6:23:31 PM

Name: Mike Saunders

Sex: Male

Race: Cyborg

Age: 102 Chronologically, 30s biologically

Appearance: Left side body, center head design and with claw-like feet

Class: Cyber Ninja Mercenary

Gear: Beam sword, multi-purpose shuriken, guns stashed inside of his arms (though with limited ammo), octopus-inspired camouflage (can recreate even the textures of surfaces along with their colors and temperature), his body.

Powers: Aside from the augmentations of his body, Mike has no inherent powers.

Skills: Mike can traverse through most terrains and environments due to his mostly cyberized body. He possesses a combination of parkour and gymnastic-styled training from his youth, along with a plethora of combat styles he learned over his years and adapted to fit his cyberized body. He can even fight using his feet like hands while upside down. The downside is Mike's body is relatively fragile and weak against magic, prone to short circuiting if hit with a magic blast.

Physical Abilities: Mike is skilled in a number of different combat styles, from Jujutsu to Ninjistu and sword-play of many different styles. He is well-versed in throwing shuriken and in the art of stealth, even stylizing his body to blend in like the octopus, mimicking the textures of surfaces along with the color and temperature. However what is a killing edge for him is his ability to fight in ways that a normal human body can't move, sometimes contorting his spine backwards to dodge projectiles or fighting upside down or sideways to keep up an advantage.

Quick Traits: Mike is a guy with a good heart but a short fuse at times. He usually likes to work solo given his training and his history of working alone, but as a mercenary he understands he might have to bite the bullet to gain employment when falling on hard times.

edited 12th Jul '17 4:11:22 PM by LightningLancer

'If you fall seven times, stand up eight.' The cry of the Undead.
Azure Mahou Shoujo Lyrical Fist from The World Since: Nov, 2012 Relationship Status: We finish each other's sandwiches
Mahou Shoujo Lyrical Fist
#106: Jul 12th 2017 at 8:09:04 PM

So I'm not sure when I'm gonna introduce her but I'll put in a sheet because its gonna happen sometime in the future.


  • Name: Ao Sasanose
  • Sex: Female
  • Race: Kitsune(As in the actual Yokai)
  • Age:22
  • Appearance:Bloop
  • Class:Foxy Spec. Ops
  • Gear:She is wearing a suit of reactive fabric that hardens when struck. Other than that a few brass tools she seems to use for stargazing.
  • Powers:She has the ability to control a blue flame that can be used for several things. The first is obvious burning things, thought she can control the temperature of the flame. But the second is the ability to mold it into simple tools,anything with lots of moving parts is a no go, usuall said tool is a large axe. As a Kitsune she can HENSHI--transform into a fox form which allows her a range of other abilities:On top of making her generally faster and stronger, she can now walk on the flames she creates, communicate through telepathy, use telekenesis, and make minor illusions that effect the weekminded and the unsuspecting, meaning against someone strong she has one chance before they figure it out. The draw back being that as the fox is her true form damage taken in it is more grievous.
  • Skills:Ao has been trained in the use quite of most close range weapons, as well as a "Bestial" martial art that makes use of quick decisive movements. She's also pretty good at staying hidden, and is a good lock pick as well.
  • Physical Abilities:Ao is quite a bit stronger than your average human even in her humanoid from. And as was alluded to her "human" form is her mixing her physical form and metaphysical energies, which in essence allows her to heal more quickly in this form though healing requries her to escape and find somewhere to rest. Additionally as was stated damage to true form will take much longer to heal almost as much as it would normally.
  • Quick Traits:She isn't that talkative, social situations make her somewhat anxious, but she tries hard to get over that. Once she's comfortable with someone she opens up a lot more.

PM box is Closed, Indefinitely Friend Code: 3368-4181-6850
FokiasTheJester Since: Jul, 2012
#107: Jul 17th 2017 at 1:48:30 PM

Welp, it's that time again, with another terrible idea courtesy of yours truly!


Big Ironscales aka "Big Fe"
Give the giant murder-lizard an energy drink, they said.
It'll be fine, they said.

  • Race: Deathclaw
  • Sex: Male
  • Class: Wasteland Skald
  • Gear:
    • A suit of armor made out of scaled-up power armor pieces. The mechanical parts have been stripped, leaving only the armor plating, save for some of the electronics and corrective lenses in the helmet, and a downsized generator in the back to power small external appliances, such as...
    • A portable cooler to stash his lunch/booze/drugs/any of the above.
    • An oversized monstrosity of a double-necked guitar, featuring guitar strings on one neck, and bass strings on the other.
    • A pair of glasses to fix his eyesight when he's not wearing his helmet
  • Powers:
    • Ironscales is able to channel raw metal into his guitar performances, pumping up his allies and demoralizing his enemies. In a more direct fashion, playing the right riffs can cause his guitar to spit out fire or lightning, or straight up ignite his target with a face-melting solo.
  • Skills:
    • An accomplished brawler, using his natural weapons with terrifying efficiency.
    • Experienced with heavy weapons. Although he doesn't carry one himself, he knows how to use them should he find one on the field. The weapon unfortunate enough to get within the deathclaw's hands usually doesn't last more than a couple minutes thanks to the lizard's most undelicate touch.
    • A wide knowledge of alcohol, drugs, and other such party supplies.
    • A good guitarist and singer in his spare time, although with obviously metal-oriented tastes.
  • Physical abilities:
    • As befitting of a deathclaw, his bestial strength makes him quick and powerful, letting him push around cars and toss people with ease; his razor sharp claws and horns only serve to further back his killing power, even posing a substantial threat to armored targets.
    • Mostly relies on his smell and hearing for hunting, as his eyesight is quite on the poorer side without his glasses.
    • Immune to the negative effects of radiation exposure. In fact, sufficient levels of radiation actually accelerates his natural healing.
  • Quick Traits: A literal party animal, Ironscales is an hedonistic lizard that fights hard and plays harder.

Edited by FokiasTheJester on Jul 2nd 2018 at 12:19:24 PM

LightningLancer Even in these times, Life goes on from Firelink Shrine Since: Sep, 2016 Relationship Status: Forming Voltron
Even in these times, Life goes on
#108: Jul 17th 2017 at 1:49:20 PM

Name: Herbert J. Meyers

Sex: Male

Race: Human

Age: 25

Appearance: Inside his armor

Without his helmet

Class: UAC Marine from Doom

Gear: UAC Marine Armor from DOOM 1. Able to take a beating and several bullets, but not anywhere close to Doomguy's Praetor Suit.

Shotgun: Not complex, not uber-powerful, but kills all the same. And a classic for a UAC Marine. Plus, has a penchant for killing demons rather effectively, if only at close to medium range. Holds a maximum of of six rounds.

Chainsaw: For up close and personal conflicts. Not gonna tear through a Krogan's outter shell, but it still cuts.

Pistol: Old, reliable, and ever-present ally of a UAC marine, kills demons and enemies all the same. And that's a good buddy.

Powers: None to speak of, so far as Herbert's aware (or the universe for that matter).

Skills: UAC Marine Security training: Herbert is a hand-to-hand combatant as well as a trained soldier for being a security guard in the UAC. He stands at an impressive six feet and his body is built like a truck. He hits hard, but he's not Doomguy, and never will be. He can punch a demon, but it won't stagger until at least the third punch.

Weapons expertise: Herbert is trained in the usage of both futuristic and classic firearms, making him adept at using both beam weapons, sonic firearms, or the classic pump-action shotgun and assault rifle if the battle calls for such.

Limited Demonic Experience: Herbert is the only other person from Doom 1 who could say he has experience fighting demons besides Doomguy. Of course, this amounts to only killing a total of 20 Imps, but it counts for something, right?

Physical Abilities:

Strength: It takes a lot to wear that Marine armor and still move like an unencumbered human being. Thanks to his physique and training, Herbert can move rather quickly while wearing his armor.

USMC Training: Like all UAC Marines, Herbert was trained first as a United States Marine. He's tough. He's been through a lot, but like all Marines, he never quits. Unfortunately, due to being the only survivor of his security detail, he has a deep distrust and general loathing of demons. Nothing close to Doomguy levels, but he's liable to point a gun at what he deems demonic, ask it what the hell it is if it doesn't try to move, and then if it answers with a suitable response, store his gun or shoot it in the head. Thankfully most of his idea of demons are Imps.

Quick Traits: Herbert is a good guy, but he's been through at least a portion of hell. After somehow surviving the events of Doom 1, he's been in and out of jobs and is looking for scraps to get by. Currently all he has is the suit he wears, a few rounds of ammo, his weapons, and that's about it. Hopefully someone will come by to help him out of his problem.

edited 17th Jul '17 2:02:04 PM by LightningLancer

'If you fall seven times, stand up eight.' The cry of the Undead.
MrKirb Lights, Camera, Action! from bluh bluh land Since: Apr, 2011 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
Lights, Camera, Action!
#109: Jul 17th 2017 at 2:33:19 PM

Updating one character

  • Name: Andrew "Andy" Longram
  • Sex: Male
  • Race: Human
  • Age: 23
  • Class: Combat Engineer. He's a tank capable of interfacing and modding machinery and altering the environment (ie, breaking down walls and doors for example).
  • Gear:
    • "X-05" Seeker Power Armor: Longram's personal replacement power armor he built himself. See vehicle profile for more details.
    • Neural Bodysuit: A fusion of two suits, the Ark's spare technician suit and the VR bodysuit. Lightly armored and allows better interface with power armor.
    • Powered Multi-tool: A swiss army knife-styled tool that holds most of the necessary tools for engineering work.
    • Holorifle: An energy weapon made out of a China Lake Grenade Launcher and hologram technology. Has the stopping power of a medium powered plasma rifle and tends to "burn" enemies.
  • Powers: None
  • Skills: Really great at tinkering and making machinery (Stuff like PA and vehicles) but his real talent is demolitions and fortifications. Knows some CQC. Proficient at firearms but excels at energy weaponry.
  • Physical Abilities: Seems to be a highly athletic man thanks to the Enclave's military training. Has a mechanical left arm from a large battle.
  • Quick Traits: Tends to be snarky at times and is not used to being very social with strangers....at first. The adventures with the group is helping him improve his attitude towards people. TL;DR, he's a tanky tech character.

  • Name of Vehicle: "X-05" Seeker Power Armor
  • Type of Vehicle: Power Armor
  • Appearance: Clicky!
  • Size: 8'3" tall. a more slender build compared to the other power armors models from West-Tek and the Enclave.
  • Level of Armour: Light compared to most armored vehicles, Still able to shrug off most attacks thanks to the composite ceramic armor plating and the ablative coating painted over them. It can also let the wearer survive high drops.
  • Speed: Medium, agility and reflexes now comparable to an athletic human.
  • Handling: Requires Power Armor Training in order to operate efficiently. Handles like a breeze once you get over the learning curve.
  • Terrain Navigation Capabilities: Adaptable to HAZOP and EVA operations for now with the help of built-in maneuverable thrusters. Can't swim without a hydropack.
  • Weapons and Equipment: No built in weapons but it can link to the mechanical pip-arm for hands free operating. Built-in features are usually thrusters, dual storage binders, a diagnostic scan visor, life-support system, and recharging hardpoints for the holo-orbs.
  • Modularity: The power frame itself can swap out all of the armor plates and equipment, allowing for the armor to mix and match. Hell it can be stripped down to a power frame with only the fusion reactor to keep company with. It also attach optional equipment too, such as backpacks.
  • Quick Role Description: A tanky suit of armor originally meant for HAZOP operations. The design was inspired by the Huckebein because Longram loved it so much.

edited 18th Feb '18 12:09:56 AM by MrKirb

Etheru Since: Jul, 2009
#110: Jul 20th 2017 at 9:27:47 PM

This is one half of a collaborative character with Kirb.

  • Name: Alternate A
  • Sex: Male
  • Race: Human... Oid
  • Age: 17
  • Class: Sharp-toothed jerk.
  • Gear: Nothing, really.
  • Powers: None.
  • Skills: He can throw a punch or two. Knows a little bit of Spanish, but seems fluent in French.
  • Physical Abilities: Super strength, shark-like teeth that grow back pretty quickly, partially aquatic. Can swap between himself and his other half, generally amicably, but sometimes a bit forcefully.
  • Quick Traits: Kind of an ass. Not very patient with his other half, Alternate 1. Seems a little detached from reality.

MrKirb Lights, Camera, Action! from bluh bluh land Since: Apr, 2011 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
Lights, Camera, Action!
#111: Jul 20th 2017 at 9:49:56 PM

And here's my half.

  • Name: Alternate 1
  • Sex: Male
  • Race: Human... Oid
  • Age: 17
  • Class: Biologist and Surgeon.
  • Gear: Nope.
  • Powers: Nada.
  • Skills: Knowledgeable on how living beings work (be it human or xeno) and perform surgery. Fluent in German.
  • Physical Abilities: Not much on that aside from being skinny. Can swap between himself and his other half, generally amicably, but sometimes a bit forcefully.
  • Quick Traits: Wanted to nice and polite to everyone. Not fond of Alternate A either.

edited 20th Jul '17 9:57:37 PM by MrKirb

Bcom Since: Jun, 2014
#112: Jul 21st 2017 at 11:35:52 AM

  • Name: PTX-002C Gespenst Haken
  • Class: Support Robot Weapon (mini-assault mech)
  • height: 3 meters/10 feet
  • Weapons: One Grand Plasma Cutter, two plasma cutters, one Neutron beam cannon (nick named vampyr laser), two grand slash rippers, Jet Magnum Punch, and Ultimate Gespenst Kick.
  • equipment: personal teleportation device (currently busted), remote transmitter and ECM for engaging in electronic warfare and night vision.
  • physical ability: he's a small scale super robot, what do you think he's gonna be capable of?
  • personality: friendly, tries to be social despite his appearance and lack of voice, believes in doing in what's right over what's easy. But on the flipside he's also a blood knight who is really looking for a good challenge and will regularly push his body to the limits so that he'll be indistinguishable from a scrap pile.

SpartyMcFly Military Grade Shitposter from Not where he should be Since: Nov, 2010 Relationship Status: Get out of here, STALKER
Military Grade Shitposter
#113: Aug 9th 2017 at 1:59:04 PM

For the record.

  • Name: Reverend David Alberts.
  • Sex: Male
  • Race: Homo sapiens sapiens
  • Age: 54
  • Appearance: One of the few people who can pull off wearing a fedora.
  • Class: Field Medic. Field Medics get in the shit with the operatives they're assigned to. Their first goal is ensuring they don't die. Their second goal is killing everything that threatens the first goal.
  • Gear:
    • A Horzine medical scalpel. Self-sterilizing and reinforced, it works just as well as a field surgical instrument as it does a combat knife.
    • A Beretta 92 9mm pistol. Horzine's Beretta of choice is an amalgamation of several designs. Incredibly cheap to produce, this 9mm piece is the sidearm legally mandated to be in the holsters of every Horzine operative.
    • An HMTech-401 Assault Rifle. The HMTech-401 is capable as an assault rifle, and certainly nothing special; it lacks in impact power due to its small-caliber caseless ammunition. The HMTech makes up for its lack of punch, however, with its ability to fire "healing darts" from a second barrel, which use a liquid form of Horzine medical serum to cure light wounds. It won't fix a sucking hole in your chest, but it'll clean up bruises and close cuts fairly well.
    • Several Medic Grenades. These are highly advanced gas grenades, containing a specially configured healing agent that will speed up the natural healing factor of humans and help them stitch their own wounds together. Against the undead (and the specialized genetic code of Kevin Clamely's mutant creations), it will instead cause mass cell dieoff, poisoning them. The Medic Grenade's healing gas, like the rest of Horzine's medical agents, is completely inert towards nonorganics, and may have unpredictable effects on nonhumans...
    • A healing syringe. This contains a significantly more potent version of the serum used by the HMTech-401's healing darts, but requires skin contact to use.
    • A Horzine welder. This handy engineering tool allows you to weld practically every type of door - even wooden ones you normally wouldn't be able to weld. It also lets you unweld doors. Of course, however, the weld it makes is more specialized towards preventing brute-force attempts to smash the door open - things significantly stronger than a human, as well as specialized tools like breaching charges, will easily be able to bypass welded doors.
    • A chest-mounted flashlight.
  • Skills: Reverend Alberts is trained in basic field medicine - mostly as it relates to using Horzine's unique tools. He is also a fairly good shot, a necessity when cloned "zombies" have overrun continental Europe. Alberts is well-attuned towards helping those in emotional distress; he also plays a mean game of footie.
  • Physical Abilities: Reverend Alberts doesn't have strength on his side, but for 54 he is pretty damn spry.
  • Biography: Half English and half Scottish, Alberts served in Her Majesty's Armed Forces as an Anglican chaplain. After his service, he spent 20 years working with disaffected South London youth, when he wasn't preaching at Saint Ethel's chapel. This career path, while fulfilling, was cut short when a horde of mutated, augmented monstrosities emerged from laboratories underneath London. While he had expected the zombie apocalypse to play out more like Night of the Living Dead (perhaps a side effect of all the horror movie nights he put together), Reverend Alberts quickly began bringing down the wrath of God on any of the "zeds" he could reach, and was eventually picked up by Horzine Biotech - the manufacturers of the specimens, who were looking for combat-trained individuals to help clean up their mess in exchange for money. Since then, Alberts has travelled to every part of Europe, exterminating specimens wherever they show up, and making sure those exterminating with him don't fall apart.
  • Quick Traits: Tough, solid, no-nonsense - and compassionate. Alberts greatly enjoys helping others with whatever problems may present themselves, believing that one of the best things you can do in service of Christ is to help others. Of course, he would also be lying if he said he hadn't developed a taste for bloodshed in his stint as a Horzine operative. Appreciates when people give it their best, even if it doesn't quite work out. Frowns on evil in general, greed, and cheap, shitty beer.

edited 9th Aug '17 1:59:52 PM by SpartyMcFly

"Seven is here too, dressed like the concept of choosing clothes that look nice together was an arcane secret far beyond their grasp."
LeChuck4 Since: Feb, 2010
#114: Aug 9th 2017 at 2:29:12 PM

  • Name: Lovisia Jewelcrusher
  • Sex: Female
  • Race: Tiefling
  • Age: 43, around mid-twenties in human years
  • Appearance: something like this, but that's just a placeholder image until I find something better
    • Also, she's about 8 feet tall
  • Class: Bloodrager
  • Gear:
    • Enchanted Leather Armor that can change its size and shape alongside its wearer
    • A massive Greatclub in a vaguely phallic shape made from an unknown material
    • A small collection of small blades and other weapons made from exotic and rare materials such as silver, gold, mithril, and dragonbone. She usually carries a silver shortsword (which is about the size of a dagger for her) as her backup weapon, and uses the others as decorative wall ornaments in her place of residence.
  • Powers: As a Bloodrager, Lovisia is able to tap into the blood of her demonic ancestors, not only giving her access to some minor demonic magic but also allowing her to receive a significant boost to her physical capabilities and size when she rages.
    • Examples of said minor demonic magic include: Magically induce fear in others, drain the lifeforce and soul out of a helpless victim to empower herself temporarily, or broker a blood pact between a mortal and one of her fully demonic cousins (or even herself, should it be absolutely necessary).
  • Skills:
    • Quite good with numbers, especially when it comes to money
    • Despite her suboptimal grasp of the english language (her mother tongue is Abyssal), Lovisia is surprisingly proficient when it comes to working out contracts and deals, easily spotting loopholes and similar clauses that'd put her side on a disadvantage. Or putting in loopholes that result in an advantage for her.
    • Has a Bachelor's Degree in Business Administration from the University of Talrexx
  • Physical Abilities: Great strength and stamina, but not particularly nimble due to her size
  • Quick Traits/Bio: There are two things that Lovisia firmly believes in: That Power equals Money, and that Money equals Power. That is why she is constantly searching for ways to become more powerful and acquire more wealth, which in turn leads to more power again. After her first plan to become obscenely rich (a promising start-up enterprise about a smartphone app that helps brokering deals for mortals who want to sell their soul to a demon) failed due to some fine-print she didn't notice in a contract she signed, Lovisia instead tried her hand at adventuring and found that her extraordinary physical strength made it surprisingly easy to acquire money through mercenary work and quests. Turns out questgivers are surprisingly willing to increase the promised payment if you are an 8-foot tall demon woman with a greatclub.

edited 9th Aug '17 2:50:30 PM by LeChuck4

Raidouthe21st Cool Dude from Whacking trick-or-treating punks Since: Jun, 2010 Relationship Status: Anime is my true love
Cool Dude
#115: Aug 9th 2017 at 3:40:40 PM

  • Name: Rostam
  • Sex: Male
  • Race: Human
  • Age: 21
  • Appearance: This
  • Class: Ashman Swordsman/Katanamancer
  • Gear:
    • Tulus Blade: More or less a giant thin hunk of metal. Not properly balanced nor pointed, but fitting of a soldier that is intent only on ripping his foes in half with raw might.
    • War Mask: The source of most of his strength. Bound to his mask is an Efreeti elemental spirit that has agreed to enhance his power and endurance in battle, in exchange for sharing of his physical form and his senses. Were the mask to be forcibly pulled off by an act of anti-magical might or ripped off his face through deadly brute force, this spiritual link would be temporarily severed but easily reestablished once the mask has been placed back on. The only possible way to completely disrupt the link would be to destroy the mask, which could unleash its own set of problems...
  • Powers: None on his own. Has the potential to discover magic, but for the moment is just a swordsman.
  • Skills: An incredible swordsman and duelist. So skilled that he can [Parry] ranged attacks and spells away to nullify them, although even he has his limits. Also a rather decent farmer and mask maker.
  • Physical Abilities: Under normal circumstances, peak human athletic conditions. When in a fight, the mask's link can make him reach superhuman strength, speed and endurance, but can damage his body severely if he pushes himself too hard.
  • Quick Traits: Normally very quiet and unassuming, but acts far more confident and forward thinking when he has the mask on. Generally refuses to let anyone see his uncovered face due to his culture, but otherwise a nice guy. The Efreeti spirit that has established a link with him, though...definitely not nice.

edited 9th Aug '17 3:41:03 PM by Raidouthe21st

We Are Our Avatars Forever (Now on Discord by invitation, PM)
NeonMoon Since: Oct, 2012
#116: Aug 16th 2017 at 10:11:51 PM

  • Name: Andromeda
  • Sex: Female
  • Race: Novakid
  • Age: 20-ish
  • Appearance Here
  • Class: Desperado
  • Gear: Energy pistol (that looks like a colt revolver), rope, few sticks of dynamite
  • Powers: N/A
  • Skills: Rather good at scouting and tactics. Is a quite capable shooter and excels in a desert environment.
  • Physical Abilities: Very fit due to natural aptitude. Andromeda is built like a runner, which she uses to her advantage
  • Other: Is quite intelligent...but has difficulty making long-term plans and has the attention span of a grapefruit. It might be difficult to get her focused.

edited 16th Aug '17 10:15:28 PM by NeonMoon

Etheru Since: Jul, 2009
#117: Aug 16th 2017 at 10:34:41 PM

This is more another "Just in case" type of thing.

  • Name: Jack
  • Sex: Female
  • Race: MK VII "Protector" Gynoid
  • Age: Active for about three years.
  • Class: Speedster/Convenient Diversion
  • Gear:
    • Arm Cannons: Her arms turn into laser guns, which aren't very damaging and are more designed to annoy or distract opponents.
    • Scanner: For finding weak points and other blind spots. Likely won't find much use.
  • Powers: N/A
  • Skills: Acrobatic. Bad at aiming while running. Decent hand-to-hand, but poor at defending herself in the same situation (basically prefers to get the drop on her enemy).
  • Physical Abilities: Designed to move at about 400 MPH, and quite durable, but if she's left running for too long she'll overheat, which forces a shutdown.
  • Quick Traits: Rather withdrawn and silent, almost seemingly lacking in emotion. Very goal-oriented when an assignment is given. Likes to take hot baths.

edited 16th Aug '17 10:34:58 PM by Etheru

Imca (Veteran)
#118: Aug 22nd 2017 at 9:42:46 PM

Right lets try another.

  • Name: XS-000-C (Its going to need a nickname)
  • Sex: Robot
  • Race: Robot
  • Age: 3... months.
  • Appearance: Similar to this but you know, not legos. About the size of a large dog.
  • Class: Sniper/Medic.
  • Gear: 1 rail-gun, moderate amount of rail-gun ammo, and a supply of medical nanites.
  • Powers: None
  • Skills: Shoots good, Heals Good, loves to take care of organics and will try to be a good butler if asked.... buuut its mostly a combat robot, so it might fail pretty hard.
  • Physical Abilities: A couple tendrils in its storage compartment to manipulate things, a grapple device in the same compartment for enhanced mobility, and cloaking to hide.
  • Quick Traits: A non-human robot that really likes organics.

edited 22nd Aug '17 9:43:10 PM by Imca

Raidouthe21st Cool Dude from Whacking trick-or-treating punks Since: Jun, 2010 Relationship Status: Anime is my true love
Cool Dude
#119: Aug 22nd 2017 at 9:51:17 PM

By request of the DM for the future

  • Name of Vehicle: Maghariba Guard Model XPR-5 Akrep “Scorpion”, nicknamed Maggy
  • Type of Vehicle: TAG, essentially a super powered tank
  • Appearance: This
  • Size: For now, approximately the size of a HAW206 from Ghost in the Shell. Will edit once I can verify the size in a scientific manner.
  • Level of Armour: Fairly tanky
  • Speed: Relatively speedy for something its size.
  • Handling: Not very nimble or graceful.
  • Terrain Navigation Capabilities: Built for ground combat. While she has some capability of moving through rough terrain, nothing more than usual for something with treads.
  • Weapons and Equipment: At the moment, none of its main weapons have any ammunition due to [SPOILERS], and some of its weapons are offline and systems removed. Listed below for posterity's sake to understand what is meant to be there.
    • Advanced ECM system: Electronic Counter-Measures system that is installed on vehicles and TAGs with the goal of disrupting and deactivating enemy guided projectiles. Standard ECM include fire detection radars that can pinpoint the location and course of enemy ordnance, and a small battery of short-range micromissiles that deploy nanotechnological chaff. The chaff interferes with the guiding systems, deviating enemy projectiles and making them detonate harmlessly out of range.
    • MULTI Heavy Machine Gun: Conceived as heavy support weapons, MULTI HMGs are auto-cooled, allowing their operator to fire continuously for long periods of time without fear of heat damage to the barrel or the firing mechanisms. Multiple feeding magazines and pre-programmed systems give this weapon more versatility by enabling the operator to choose the ammunition best suited to the variable conditions of battle.
    • Heavy Pistols (2): The term "Heavy Pistol" refers to a diversity of large-caliber handguns, sometimes used for big-game hunting, and to the short-range secondary weapons certain TAGs use for close quarters combat in enclosed areas.
    • Notably also has a "Ghost", or a limited AI that allows it to function in conjunction with its user or when on its own.
  • Modularity: Highly unlikely for things to be added on without first adapting it to its systems.
  • Quick Role Description: Combat tank, primarily designed as the muscle for the Haqqislamite army.

edited 22nd Aug '17 9:53:38 PM by Raidouthe21st

We Are Our Avatars Forever (Now on Discord by invitation, PM)
Nemtsol Since: Nov, 2013
#120: Aug 27th 2017 at 7:47:58 PM

Updated Sheet.

  • Name: Jamie Walters

  • Sex: Female

  • Race: Human

  • Age: 20’s

  • Appearance

  • Class: Spell inventor in training (Wizard)

  • Gear: Spell Book, Magic Lantern (doesn't need fuel), Sword, Magic Tape recorder. (So she can talk with Sonos)

  • Powers: Magic.

  • Skills: Really good at puzzles and research.

  • Spells: Attono fax: Makes a flash of stunning light. (Like a camera flash)
Caecus ostrum/Murtso suceac: Turn purple things invisible or turn invisible things purple. Augeo/Oegua: Can cause vegetation to grow or cause vegetation to wilt. Renodo/Odoner: Can untie knots or tie stuff in knots. Sonos: A spell that lets them talk by using sounds around them as a voice (Not what she wanted to do.) (Permanent) Locus: A “teleport” spell. (Sends user to a completely random location. Regardless of dimensional or universe location.) (Really not what she wanted)

  • Physical Abilities: Swordsmanship. Knows English and Sign language, Understands technology.

  • Quick Traits: Signs as they talk (And in fact is a bad liar to anyone that can understand sign language, as she has a habit of signing what she really thinks.) Really likes making spells but bad at making them work the way she intends. Very stubborn and impulsive. Hates working in the dark. Insomniac.

  • Backstory: Jamie Walters is a mute magic user and Spell inventor in training at ECA (Exponentia Creo Academia). She isn’t the best at it, but she tries. She currently knows some basic spells and have made at least two spells, one that allows her to “Speak” using sounds around her and another that allows her to turn purple things invisible or turn invisible things purple. Recently, she tried to make a teleport spell because she really hate using the subway. It went poorly.

edited 28th Aug '17 6:16:32 PM by Nemtsol

Will make dad jokes for friends.
LightningLancer Even in these times, Life goes on from Firelink Shrine Since: Sep, 2016 Relationship Status: Forming Voltron
Even in these times, Life goes on
#121: Sep 15th 2017 at 7:14:38 PM

Name: Trevor Belmont

Sex: Male

Race: Human

Age: 20s-early 30s likely.

Appearance: What were you expecting? Prince Charming?

Class: Monster hunter

Gear:

  • "Vampire Killer": The family heirloom of the Belmonts, this whip is consecrated for fighting demons and other supernatural creatures of the night. It also works as an effective grappling line for swinging across narrow gaps and activating distant switches.

  • Throwing Axe: A small axe that Trevor can throw in an arc that cuts down flying enemies or just cleaves through a shoulder wherever it lands. Not exactly easy to retrieve, so it's more a one time use thing.

  • Throwing Knife: A small knife meant for throwing at distant targets. Trevor can carry up to six of these knives at a time.

  • Salt: A mineral known for burning unholy creatures, salt is a precious resource for a Belmont. Trevor always carries a small sack of the stuff on him at all times, just for emergencies or to even the battlefield.

  • Holy Water: A precious resource that will burn even more effectively than salt, holy water requires to be blessed by a priest who was properly ordained in a church. This makes acquiring it very difficult, as Trevor was excommunicated, thus unable to do it himself.

  • Short Sword: A simple short sword Trevor wears at his hip opposite where he carries his whip.

Powers:

  • Trevor has no inherent powers, at least none that are magical in nature.

Skills:

  • Skilled Combatant: Trevor was taught from a young age how to wield a whip in combat to an insane degree, and he's a skilled fighter even without the whip.

  • Monster hunter: Trevor is a member of the Belmont family, and with that name comes an expertise in identifying monsters and exploiting their weaknesses. It was part of his tutelage.

Physical Abilities:

  • Having tussled with the very embodiment of Death, Trevor has fought with the worst of them and still come out on top. Despite being nothing more than a Badass normal
human.

Quick Traits:

  • Trevor is a jerkass. But he's got a good heart. If people are in trouble, he'll help them, even if it's to his detriment.

  • However, his family has fought demons and monsters of all manner, even surviving battles with the Grim Reaper himself and other creatures like the Lord of the Flies, Beelzebub, and living to record and tell the tale of it to their descendants. This has lead to the Belmonts developing a reputation of being stronger than they appear and much more durable despite how agile they can be, Trevor in particular. He could likely even take bullets and keep going.

'If you fall seven times, stand up eight.' The cry of the Undead.
FokiasTheJester Since: Jul, 2012
#122: Sep 17th 2017 at 10:07:47 AM

Welp, here goes another silly idea of mine:


Lionel "Janitor" Bonham, the Liquidator
"Alright, the prototype is secure, the infected have been destroyed, the paperwork is in order... Do we have to dispose of the witnesses on this one?"

  • Race: Human
  • Class: Liquidator. A hazardous environment combat specialist, Liquidators are called in to deal with threats conventional firepower is incapable of handling without massive collateral damage.
  • Gear:
    • HEPS Leukocyte hazard suit. The Leukocyte functions as a hazmat suit and body armor, providing protection against small arms fire as well as CBRN threats. The suit is completely airtight, carrying internal oxygen for extremely hazardous areas; in moderately hazardous areas the mask can act as a rebreather, filtering outside air.
    • The Changeling. A custom-made weapon and Lionel's primary weapon, a chemical thrower with an underbarrel grenade launcher. The Changeling is held like a chainsaw while the chemthrower is in use. The chemthrower is highly versatile, capable of projecting multiple materials including but not limited to napalm, liquid nitrogen, electric gel, riot foam, and decontamination foam.
      • The Changeling can shift into a more conventional "rifle" type mode to allow Lionel to use the Changeling's underbarrel rotary grenade launcher, which loads six rounds at once. In addition to standard grenade payloads, like fragmentation grenades, solid slugs, and buckshot, Lionel also possesses a number of "blank" cartridges, carrying empty grenades that can be filled with anything the chemthrower uses. The grenade launcher carries a rangefinder, and the grenades can be set to detonate on impact or on a timed fuse.
    • A handful of smoke grenades, including;
      • Thermal smoke, designed to provide concealment from not just visible light, but from thermal optics.
      • Tear gas, for nonlethal area denial by inducing massive amounts of tears and irritating the respiratory system.
      • Electric smoke, for lethal area denial via electrifying chaff in the smoke with several tens of thousands of volts of electricity sustained over the course of several seconds.
    • A .45 sidearm; not particularly fancy. Hits like an uppercut, but has a bit of trouble versus armor unless specialized armor-piercing rounds are used.
    • Enforced Compliance, a collapsible baton with a cattle prod mounted on the end of it.
  • Skills: Military training, specializing in CBRN (Chemical, Biological, Radiological, Nuclear) defense and materials handling, crowd control in hazardous environments, and facing unconventional enemies. A knowledgeable chemist; Lionel can mix his own explosives and fuel to use with his chemthrower, provided the proper supplies are in place.
  • Physical Abilities: Lionel is stronger than the average grunt - he hits the gym frequently, and uses heavy combat gear for extended periods of time. He wouldn't look out of place at the front row of a rugby match.
  • Quick Traits: Lionel quit university halfway through his master's degree in chemistry as his case study on the handling and disposal of hazardous waste made him realise putting on a hazmat suit and cleaning up other people's messes would earn him a far bigger paycheck than putting on a labcoat and making them. Eventually, his gym sessions turned out to be good for more than cardio as he caught the attention of his superiors and got enrolled in a paramilitary unit, tasked with the disposal of more than hazardous waste; zombie viruses, rogue cyborgs, and whatever else R&D failed to contain in their labs.

edited 17th Sep '17 10:08:46 AM by FokiasTheJester

Imca (Veteran)
#123: Sep 17th 2017 at 10:31:22 PM

Well, after debating this for a few days....

  • Name: Ryoko Masamune
  • Sex: Female
  • Race: Engram
  • Age: 32
  • Appearance: Not actualy armor, metal plating over synthetic muscle.
  • Class: Commando.
  • Gear: 1 assault rifle, 1 "Onryo" class combat chasis, multiple bricks of C4, and a pair of kusaritsume (claws on chains that can be launched out to grapple onto objects and people, or even electrified at a distance, nicknamed "ripjacks" by a lot of the soldiers)
  • Powers: None
  • Skills: Is adapt at combat, and explosives, tactical.
  • Physical Abilities: Other then built in armor? She is slightly above human norms here, but not to any kind of absurd level, cybernetic or even chemical enhancements could match her easily. In addition she has some maneuvering thrusters that don't really do that much on land but aide in underwater, and zero-g maneuvering.
  • Quick Traits: A new Terran alliance commando.

edited 17th Sep '17 10:31:46 PM by Imca

NeonMoon Since: Oct, 2012
#124: Sep 23rd 2017 at 2:32:49 PM

  • Name: Seleya
  • Sex: Female
  • Race: Romulan/Human
  • Age: 27
  • Appearance: with armor without
  • Class: Romulan Republic Commando
  • Gear: Armor (roughly on par with what Six lugs around, perhaps a bit less advanced), disruptor pistol, disruptor rifle, a few photon grenades
  • Powers: Romulans have some innate psionic ability. She's never undergone training, however.
  • Skills: Special forces training. Was trained to fight The Borg, among other threats. Has some starship experience, as a navigator.
  • Physical Abilities: Extremely fit due to her profession. She is also a crack shot with rifles and pistols. Romulans, on average, are 2-3 times stronger than humans, due to being Vulcan offshoots.
  • Other: Is very intelligent, especially in regards to tactics. However, due to her upbringing before Romulus exploded, she can have difficulty being friendly with humans.

Azure Mahou Shoujo Lyrical Fist from The World Since: Nov, 2012 Relationship Status: We finish each other's sandwiches
Mahou Shoujo Lyrical Fist
#125: Sep 23rd 2017 at 11:20:38 PM

Signing up a character I may not use at the moment.

  • Name:Phillip(P'Huile'Ka.)
  • Age: 19
  • Race:Dragon
  • Sex:Female
  • Appearance: Bloop/Blahp
  • Class: Mana Scribe
  • Gear:Not much but a sword seemingly made out of bone in the shape of a fang, primitive and yet inconceivably sharp and durable, as well as a large thick book with several obvious security features that she uses for bludgeoning writing down things important to her. A journal of sorts
  • Powers:
    • Life Record:Phillip is a living library. Any information presented to her will be retained with 100% accuracy. This means that abilities that can simply be learned are picked up by her quickly. though there is a difference between knowledge and experience if she wants to be good at it she has to train her body to catch up to her mind. Knowledge of abilities like say superman's eye beams does nothing for her because it is inherent to that person or race. This has the drawback of forcing her to answer truthfully to any direct question so long as she knows the answer, which mean if she wants to lie she has to say something that is technically true, resulting her being bad at it.
    • Magic: Phillip has used the above ability to pick up on some Magecraft. She mostly uses this for utility purposes. Though she does know offense spells she refuses to use those. I'll list off things she generally uses it for
    • Reinforce: She can use her own energies to reinforce most anything though that doesn't just mean make it more durable. She enforces the concept of the item, a light bulb becomes brighter, a knife becomes sharper, etc.
    • Seal: Exactly what it sounds like she can keep something from opening. This also has the effect of protecting and preserving that thing.
    • Restore: She can return items of simple construction to their original form, such as a vase, a window or a sheet of paper so long as all the pieces are present and nearby.
    • Telekenesis: She can make things float and manipulate them, including herself.
  • Skills:
    • Swordfighting: What it sounds like. She's pretty good with a blade
    • Pro-Wrestling: How this happened is anyone's guess but she can do it, no telling what that means for the poor girl's health.
    • Sonic Reading: She can read and comprehend books and other written information in seconds, as a side effect of Life Record
    • Extreme Multi-Lingual:She knows most Earth Languages
  • Physical Abilities: As a dragon she's a lot tougher and stronger than a normal human, and her anatomy doesn't translate 100% to a human's. She can transform into a dragon of about twelve feet in hieght,. nearly 20ft in length. She can also summon different body parts at will such as wings or claws. Of course she needs space to go full dragon,or risk hurting herself
  • World Breath: Her subtlest but most distinctive physical ability. She does not breath oxygen but the latent mana in the air. This means she can survive-comfortably under water so long as she can survive the atmospheric pressure. Her physical strength can also fluctuate depending on how highly concentrated the mana is in her current environment. This can be measured by the amount of natural, or supernatural life around her. Were she in a post apocalyptic waste land she'd be reduced to just above a normal human, but were she in say a forest she could potentially down trees in her way, a packed city such as New York seems to have the same effect on her. She can also expel the energy she's collected in a large blast, though in her human form this means she gives up the strength she's gained, and in her dragon form it takes a few seconds for her to recharge.
  • Quick Traits: Very inquisitive and curious, but patient and friendly to those around her.

edited 23rd Feb '18 4:43:00 PM by Azure

PM box is Closed, Indefinitely Friend Code: 3368-4181-6850

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