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The Good, The Bad and The Spandex: an Original Superhero Game!

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Sijo from Puerto Rico Since: Jan, 2001
#176: Aug 21st 2016 at 1:38:04 PM

I think it's different enough from Magneto to stand on his own. And I think we needed a villain like him, too. So approved.

EchoingSilence Since: Jun, 2013
#177: Aug 22nd 2016 at 12:30:54 PM

Character Time!

  • Identity: Axel Bates, Hero, Android and Assistant to Dr. Bates, Not secret
  • Powers & Abilities:
  • Description: As long as he lives! Cobalt Blue overcoat with Gold trim, a bright yellow scarf, grey pants, a blue hat, blue boots, chalk white synthetic skin, black hair, green eyes/optics.
  • Personality: Upbeat and friendly, Axel is a considerate individual who only wishes to help, he is however pretty hot blooded for a android and tends to get caught up in the heat of a moment. Finally Axel abhors killing, even as a last resort.
  • Background:
  • Axel was built by Dr. Charles Bates to showcase the future possibilities in the world of robotics, and to be a assistant in his lab, to assist the good Doctor in his crippled state. Axel came to care for Dr. Bates and began to learn more about the world around him, until he learned of the truth around Easton city. Heroes and Villains dueling, innocent lives in danger, and Axel was standing by.
  • Axel set about fixing this and challenged Dr. Bates about how he had the power to make machines to save lives, Bates noted that no matter what, the dynamic of heroes and villains would never end and he feared for what would happen if he used his knowledge to build weapons, even if they were meant for peace. Axel countered that even with the cycle, it meant that someone must stand and fight, and that he'll give everything he can; there are heroes still left in man!
  • Charles could not respond and agreed, no matter how much it pained him, Axel had decided to fight. The good Doctor set about upgrading his creation, his son, and gave him power beyond any device he had built before. Armor systems, advanced targeting computers, and weapons only Axel could use. Axel awoke, no longer as a assistant, but now as a machine, a man, ready to fight to save people.

Based a bit on Mega Man, I've been listening to a lot of The Megas and The Protomen

Sijo from Puerto Rico Since: Jan, 2001
#178: Aug 22nd 2016 at 12:38:19 PM

Works for me. We might even throw in connections to TALOS and Xyberpunk's creators. If you want of course.

Anyway, approved.

EchoingSilence Since: Jun, 2013
#179: Aug 22nd 2016 at 12:43:41 PM

That'd be interesting, I'd have to catch up on a lot.

Booky Since: Sep, 2015
#180: Aug 22nd 2016 at 1:29:58 PM

Reserved NPC you can use as you like:

Identity: James Singh/Twister

Powers & Abilities:

Unending Stamina: James simply doesn’t get tired. He can’t really sleep or rest, either. He also has to drink a lot more in order to feel the effects and drugs are burned off very quickly. Unfortunately, their effects are much worse when they do hit him. His body also heals slightly faster than a regular person, allowing him to keep up a pace for longer than a regular person without getting tired and letting him work out more frequently than an average man.

Air Control: James can manipulate the winds. So far he’s only been able to create gusts to knock down an enemy or a pursuer (he’s started carrying a little bag of metal shavings as a weapon in his pocket the way the original used to) or to increase a jump, but these seem to be growing steadily. There are stories about the terrible power that the original Twister could bring down on his enemies, and if James can reach that level….

Description: James is an athletic man with a tidy beard, short hair and dark skin. He has bags under his eyes and recently has taken to dressing in the fanciest suits, as well as a bowler hat. He has strange markings that resemble tattoos on the palms of his hands which are identical to those of his former boss.

Personality: James has, until recently, been looking out mainly for number one. Cautious and cynical, he always tries to make a profit out of everything. However, deep down he really wants to help people and be a hero, even though he’d be the first to admit he has no idea how to do that or even if it can be done. He’ll sneer at costumed heroes and consider them “showoffs” and “amateurs” but there’s a tinge of jealousy there too. Years of working for, with, and leading bad guys has left him with few illusions about playing fair, but he won’t go out of his way to hurt people. He’s a hedonist, wanting to enjoy the best life has to offer whenever he can, and a little lazy once he has it. Currently he’s at a real crossroads, and could go either way very easily.

Background: James Singh knew from day one that he wanted to make people happy. He also had a gift for physical activity and a kind heart. All of this meant that a career in law enforcement seemed like a natural choice. He passed the academy with real pride and was assigned to a solid precinct in Golden Oaks, a small town on the outskirts of Easton-not too rough, not too corrupt. And so he wore a badge for fifteen years. However, boredom set in after ten. James had long since discovered his strange gift and used it to his advantage by pulling repeated all-nighters and extra workouts in the gym and firing range. His inability to sleep at first seemed like a tremendous gift. However, the long hours and pressure of the job started to weigh on him, as it had many other officers. He began questioning the purpose of his job-why he continued trying to bring justice and why he wasn’t properly rewarded for his hard work. So he started, again as many others had, doing small “favors” for the bad guys. Maybe a fingerprint got smudged or someone got a warning text before a raid. Nothing violent, nothing really criminal, and it filled his wallet. The favors piled up, and James noticed his career was moving along perhaps too smoothly. When supervillains started popping up everywhere, Sergeant Singh offered his services to them as well. Whether you wore hi-tech armor, were an outer-space alien or something even stranger, having a “friend” on the force was an invaluable asset.

Then IA came calling-somewhere along the line he’d made a mistake. While there wasn’t any real evidence against him, they made enough of a case and raised enough questions that he had to resign his position. He’d squirreled away enough money to live comfortably, but wearing the uniform let him fool himself that he was still on the side of the angels even while he took blood money. His “favors” became a lot less subtle-loansharking, making evidence disappear, even working for a super-criminal once in a while. His former colleagues hated him unreservedly, and his criminal associates didn’t trust him at all-once a traitor, always a traitor. He sold a few of them out to the feds and police a few times, but the universally frosty reception he received from everyone didn’t melt very far.

Singh started working exclusively for super-powered bad guys. They tended to pay better, and mostly they didn’t care that he used to be a cop. James again rose through the ranks from helping out with street-level crooks like Heavyweight and the Screaming Skull (he screams and is a huge jerk) to more dangerous and powerful beings with the blood of hundreds of people on their hands; the big names of powered villainy such as Oathbreaker, the brother and sister team of Foxglove & Ironoak, and the Dancer. However, the one that James found himself working with the most frequently was Gregory Landon, also known as Twister, one of the most respected supervillains in the city. Somehow the two just hit it off, even though one was a feared criminal and the other a former cop with a reputation for avoiding the rough stuff unless it was necessary. It wasn’t that they got along amazingly well, either- they HATED each other. The two men just worked so well together-Singh made the plans and recruited warm bodies and Twister handled the power and gravitas.

James, however, had developed a remarkable gift for pissing EVERYONE off. He couldn’t stay in a supervillain meeting for more than an hour, and most of the nemeses on the hero side really didn’t like him at all. This didn’t matter so much while the person who had a negative opinion of him was a good guy with rules or lower on the food chain and intimidated by Twister’s raw power. But when the person who hated him was the aforementioned Dancer, a man with a long history of devising sadistically elegant criminal plans, things were bound to get ugly. Insults were exchanged, threats made.

Twister of course blew them off-it had been far too long since he had gone up against someone in a higher weight class. His minions, though personally loyal, started slipping away, and even James himself started looking for an escape hatch, not wanting Landon to get caught in the inevitable backlash. So when James Singh was found with an experimental pistol in his hand, standing over the the partly-disintegrated body of Gregory Landon aka Twister, a man who had been a mentor of sorts to many up-and-coming individuals with powers in the city, as beloved as any infamous criminal could be, and the one who had led Easton’s less-moral powered-population against the Starseed invasion fifteen years ago…well, that looked real bad. When it was also discovered that the dead man’s wealth, apartment and cars had been signed over to him, it was worse.

And when James found out that all of his former employer’s blackmail information had been released, in the most insulting way possible, with his name on it to each person’s worst enemy, and that Twister’s dangerous and highly recognizable powers had somehow been “transferred” as well to him, a man with no friends on either side of the law and a long list of burned bridges in his past……..

James Singh ran for his life to the heart of Easton.

edited 22nd Aug '16 1:57:02 PM by Booky

Sijo from Puerto Rico Since: Jan, 2001
#181: Aug 22nd 2016 at 2:46:49 PM

Great concept! And once again your gift with names shows (seethes with envy [lol]). Also helps to expand the mythology of the City. Approved, I'll add it to the NPC list ASAP.

Cwest5538 Blood Mage Apologist from Kirkwall Since: Aug, 2016 Relationship Status: You cannot grasp the true form
Blood Mage Apologist
#182: Aug 22nd 2016 at 3:49:00 PM

Welcome to the team, my friend! Congrats on the name. Axel Bates is cooler than what I came up with xD

Anyhow, Emily, I was wondering, who exactly is Mindseye contacting? I'd assume that she's telepathically contacting, ya know, potential allies, but I wanted confirmation before I post anything.

Wooze looks at Glass with a 'please take her away' look
emilyorthoclase from Chicago, IL Since: Dec, 2015 Relationship Status: [TOP SECRET]
#183: Aug 22nd 2016 at 3:54:43 PM

Everyone she named in the post (save JDV) is who she's contacting.

Sijo from Puerto Rico Since: Jan, 2001
#184: Aug 22nd 2016 at 3:57:28 PM

Ahem, please post questions and comments on the Discussion Thread. This one is for listing characters.

Cwest5538 Blood Mage Apologist from Kirkwall Since: Aug, 2016 Relationship Status: You cannot grasp the true form
Blood Mage Apologist
#185: Aug 22nd 2016 at 3:58:35 PM

Oh, sorry, wrong thread. My bad.

edited 22nd Aug '16 3:59:08 PM by Cwest5538

Wooze looks at Glass with a 'please take her away' look
God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#186: Aug 22nd 2016 at 4:17:58 PM

Mr. Mad 1, 2 & 3

  • Michelangelo Murphy Maddox I, II & III, villain, hero and researcher (part-time for TALOS), well-known
  • All three of the Mads have two powers, often mistaken as one. Suffice to say, they are “mad scientists”, although the first Mad specialized in biological creations, the second was far more interested in robotics and the youngest has inherited the genius of his forefathers and applied it all to medicine.
    • The first power is the Intuition meta-trait, Mechanic subclass. The Intuition trait is a psychic trait, partly related to Precognition, allowing an instinctive grasp on a certain subject. Mechanic subclass refers to those gadgeteer geniuses who make what they make my mutant esper insight.
    • The second power is the Artificer meta-trait, a reality warping power. It allows one to create things that would violate natural laws so long as the maker has a working theory as to how, even if that theory is complete bunk. The more natural laws an “artifact” violates, the more likely it is to fail or go haywire, possibly in a cataclysmic way in either way.
    • As one might imagine, having both of these powers is somewhat frustrating, not to mention taxing on the mind as insight into the inter-workings of reality freely mix with unreal fever dreams. (As a result, all three Mads have difficult to touch minds.) It becomes an exercise in frustration in testing which of their creations are duplicable by someone else or are power by a field of twisted reality.
  • All three mads have managed to procure some method of youth, #1 by biochemical engineering, #2 by mostly being a robot at this point and #3 by being in his early thirties with some healthy living. As a result, they all look the same, you would suspect that they are brothers. Caucasian, thin, crazy red hair that refuses to be tamed and… those eyes. Multicolored, multilayered rings of irises, that expand and contract when they are in the throes of creation. All three also favor labcoats.
  • Personality:
    • Mr. Mad 1 is bombastic as all hell. He makes grand entrances, makes speeches and performs genetic experiments for funzies. He says he does it for science, but he’s actually just a sadist. Back in his youth, he’d lead his monstrous creation from the front but became more shut-in as he aged.
    • Mr. Mad 2 is here for HIGH ADVENTURE. If it weren’t for his strong moral compass, and different aptitudes, you wouldn’t be able to tell apart father and son. He really does seem to have a passion for the science, but also appears to be a thrill seeker.
    • Mr. Mad 3 is basically Dr. House. He has very little of the joy or dramatics his forefathers display. He’s sarcastic and sullen. In the throes of creation, he seems enraged rather than enraptured.
    • Yeah, I know, I’m a little blank on these guys. Maybe I’ll write more in the future.
  • The first Mr. Mad came unto the scene right after WWII, terrorizing his way across Europe with an army of monster, usually made from the people he capture. At first he was pegged as a left-over Nazi scientist, but when they finally caught up to the guy it turned out he was American. He evaded authorities there and smuggled himself back to the States. There, he popped back up every now and again, because one of his experiments escape or he let it loose for testing, he needed some material or money, or he was bored.
    • So in the early 50’s he had a son, possibly a clone. In the mid-60’s, his son had a “rebellious phase” where he messed about with robotics and heroics. Maddox Sr. couldn’t decide which was worse. Junior never grew out of this phase at all, taking upon himself his father’s moniker to “clear the family name”, and setting about a permanent career of super-heroics, becoming a thorn in his father’s side.
    • In the mid-80’s, Mr. Mad 2 had a brief affair with a super villainess that he totally swears he was trying to reform. She abandons him with the baby, who appears to be a xerox clone of his father, possibly due to Sr’s genetic tampering. Michelangelo Murphy Maddox III proves to be nearly as rebellious as his father, refusing to muck about with all this cape-and-spandex malarkey. He wants to help people, yes, but his place is in the laboratory, not duking it out on the streets. Despite actually EARNING a doctorate, unlike pa or grandpa ever did, he is still called Mr. Mad 3 by many, which he bears with grumbling. Partly to assuage his father, Michelangelo attached himself to TALOS, doing research work for them while funding his own projects in medical miracles.
    • At some point, Mr. Mad 1 became obsessed with mysticism and the occult. He never truly touched it, but he did perform a series of genetic experiment on hapless subjects to create a series of metahumans loosely based upon the 7 Deadly Sins. (More on them later.) In a one time deal, Mr. Mad 2 & 3 worked together, with TALOS backing, to bring down #1 once-and-for-all. They found him a gibbering mess, as one of his experiments had scrambled his brain in rage for what he done to them.
    • As of last week, Mr. Mad 1’s asylum cell was found empty except for the gutted remains of his attending nurse. His whereabouts are unknown.

Sijo from Puerto Rico Since: Jan, 2001
#187: Aug 22nd 2016 at 4:38:46 PM

Yet another set of creations that expand on the setting. Approved.

emilyorthoclase from Chicago, IL Since: Dec, 2015 Relationship Status: [TOP SECRET]
#188: Aug 22nd 2016 at 6:39:38 PM

Couple of NP Cs I thought might work for magic stuff. (Also if I ever get bored with Mindseye I might play as them).

Witch Hazel and Misty Blackburn

  • Identity:
    • Hazel Winterbloom, sorceress and owner of Winterbloom's House of Mysticism. She's mostly heroic, though she's generally apathetic to the whole good/evil thing.
    • Mercedes "Misty" Blackburn, Hazel's apprentice and employee, follows her teacher's example; while she'll occasionally ally herself with heroes, she's generally neutral.
  • Powers:
    • Hazel once possessed incredible mystical power over reality itself, but she lost it after she was banished from the realm of the Fair Folk. However, while she lacks the power to perform most of her instantaneous magic, she may know more about mysticism, alchemy, mythology, and folklore than potentially anyone else alive. She specializes in shields and wards, and her shop is virtually impenetrable to any malicious force. In addition, she can predict the future using her tarot cards, but only for other people, never herself. She can perform other types of magic using rituals or magical objects, but these take a great deal of time and components that make it fairly impractical for battle.
    • Misty, meanwhile, has the potential to be the most powerful magician alive thanks to her natural ability to create portals that can travel through time and space, which she can use to transport herself and others or get stuff she needs.
    • Unfortunately, Misty is very inexperienced, and Hazel's not exactly the best teacher- but she's willing to learn and quick to pick things up.
  • Description:
    • Hazel is short (4"7), unnaturally pale, and blonde. She wears a lot of flowing dresses with geometric patterns, sandals, and sunglasses to hide her semi-permanent hangover.
    • Misty is heavy set, olive skinned and curly haired. She wears a lot of floral dresses and both her lip and eyebrow are pierced.
  • Personality:
    • Hazel has a lot of issues, mostly stemming from her belief that every time she tries to help it ends up screwing her over. There's also the fact that losing most of her power has left her with a persistent sense of powerlesness, one she tries to bury with copious amounts of alcohol. She actually does care quite a bit about the state of magic, but is very good at hiding it. She's not invested in much else on Earth, and she usually stays out of most conflicts unless magic is involved. She's sarcastic, lazy, and prone to insulting everyone, herself included, but she'll come through when it's most important. She's not the ideal teacher for Misty, but she's fond of the younger girl even if she'll never admit it.
    • Misty is the one who does most of the actual work at Winterbloom's House of Mysticism. She tends to see the best in people, as her admiration of Hazel may attest, and she’s determined to learn everything she can. Despite her life being pretty terrible, she's unfailingly polite and chipper, and she never fails to charm people or annoy them relentlessly. There's not much middle ground.
  • Background:
    • Hazel Winterbloom was a member of the ancient race of the Fair Folk: immortal, powerful, and hedonistic. About two hundred years ago, she helped a kidnapped human child return to her family, and in retribution she was stripped of nearly all her magic and banished from the realm of the Fair Folk. She spent most of the nineteenth century in Britain performing odd jobs, and in 1899 she migrated to the United States after deciding she needed a change (also she accidentally killed a man and needed to escape the law). There, she opened a shop selling magical memorabilia, Winterbloom's House of Mysticism. She was solitary for most of her life, though in 1963 she became a founding member of the mystical superteam the Arcanum Majorum. She didn't get along with her teammates - at all - largely due to her seeing them as irritating, pretentious, and completely incompetent. She returned to solitude in 1971, but in 2011, she gained an apprentice and employee.
    • Misty came from an average family, but after her powers manifested, she became the target for a group of demons who wanted to use her to open a portal to Limbo to free their queen. Misty's parents and three brothers were killed, and Misty went on the run. She ended up at Hazel's shop by accident and Hazel saved her life. After much begging, Misty became Hazel's apprentice in magic and employee at Winterbloom's, where she's worked for the last four years. She can't leave the shop due to being easy prey for the demons if she leaves, but once she's learned enough she'll be able to hold her own and live alone.

edited 29th Dec '17 7:57:04 PM by emilyorthoclase

Sijo from Puerto Rico Since: Jan, 2001
#189: Aug 22nd 2016 at 6:49:03 PM

Approved. We seem to be getting a lot of mystical characters lately... that will probably lead to a Magical Event.

Hey would Hazel hire Simon as a bodyguard for Misty? He needs a job and has plenty of experience with the occult.

edited 22nd Aug '16 6:50:43 PM by Sijo

emilyorthoclase from Chicago, IL Since: Dec, 2015 Relationship Status: [TOP SECRET]
#190: Aug 22nd 2016 at 6:54:56 PM

Sure! If Misty ever needed to leave Winterbloom's, I could definitely see Simon getting hired as a bodyguard.

God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#191: Aug 24th 2016 at 8:03:53 AM

Blood Transfer "Wrath"

  • Sasaki "Sakura" Suzu (Surname first), TALOS Agent (mostly non-field, public asset status), semi-public
  • One of Mr. Mad 1's Sins, she was designed to be a nigh unstoppable killing machine; shapeshifting, regenerating, adapting, shifting between something like The Hulk and Alucard, with lots of claws and teeth and eyes. She was made to be capable of merging and devouring the flesh of others, interacting with it on a cellular level. He used psycho-hypnotic therapy to condition her into this role. She managed to overcome the conditioning, compartmentalizing it to a sequestered segment of her mind, called upon only in desperate need upon the muttering of an activation phrase.
    • Instead, she's adapted her abilities to the role of a healer instead of killer, just a healer involving lots of body horror as her own body merges with a damaged one, supplementing their own bodily functions with her own and adapting her own regenerative cells to their body. The process is slower than her own regeneration, and being fused with just one person is straining enough. She's had terminally ill cancer patients, and other such diseases, tossed her way and she was unable to help most of them, them dying under her care. Plus, it was found on the first try that it took her upward to a month to purge viral infections from her system.
    • Healing minor injuries, up to broken bones, that's painful for them both but anything major that might involve a full body fusion releases a slew of powerful pain killing hormones.
    • By accident or design, a minor project psychic ability was awakened in her. She's managed to tie it to the murderous programming hidden in her brain. She will use this as a non-lethal deterrent against assailants first, showing them exactly what she will do to them if she has to actually get violent.
  • Tall The genetic modification worked on her made her, in her natural for, nearly eight feet tall. Fair skinned, black hair, black eyes.
  • Demure, caring, she wants to be a pacifists but knows when a situation no longer allows this, especially if it threatens people under her care. She is body shy, especially self-conscious about her new height and especially her powers, how hideous they are or embarrassing when she has to make full naked contact with another body.
  • Before Mr. Mad 1 got his hands on her, she was a nurse, working on trying to upgrade her degree to become a doctor. He picked her for the irony of making a killer out of a healer and would have been disappointed to find out how she disobeyed his programming. After her captor's descendants, well, descended upon him and freed her and her fellow victims, Dr. Maddox presented her (and a few of the others) with an opportunity in TALOS.

Blind Seer "Pride"
  • Anna O'Allen, TALOS Agent, secretive
  • Her codename is a misnomer, as clairvoyance is one of the few psychic powers Anna doesn't have. TK, telepathy, empathy, precognition (the short term kind), postcognition, farsight. Besides the more elementally aspected psychic powers, the more esoteric ones and aforementioned clairvoyance, she probably has that psychic power and normally on the above average end of the scale compared to the "cape community". This puts her on the quite high end to everyone else. Her telepathy alone brute forced its way past the mental defenses of the Watcher twins and Umbra when tested, although she had to be right next to them to do it.
    • She has no ears, no tongue, no eyes, no arms or legs. Unless she's actually focusing, she cannot casually use her powers to replace their function. She's usually blind, deaf, mute and motionless unless she concentrates on not being at least one of those things. Despite how much raw power her abilities have behind them, she hasn't gotten to the point where she can use them unconsciously.
  • A small waif of a thing, completely hairless and pale in complexion. Also, her aforementioned conditions.
  • She can be a bit of a spoiled brat, even though she also has class. Cultured and used to being pampered, she is an American princess, or used to be. Her new condition has left her embittered, and she'd really delight getting her hands on a bad guy, especially one that used people like playthings, and rip his mind to shreds.
  • The youngest child of the O'Allen family, a rich and influential family, to say the least. She wasn't any heiress, to inherit the fortune, but from a young age she sought to pretend she was, always acting prim and proper, unlike her wild child older brother, who vented steam from the pressures of responsibility with wild nights at clubs and scandalous affairs. Still, some time after her sweet sixteenth, her brother managed to talk her into "living a little" and sneak into one of those clubs he loved. Her drink got roofied and she woke up in someone else's bed. No, no, strapped to a steel gurney.
    • Mr. Mad 1 chose such a high-profile target out of sheer arrogance, to better reflect the Sin he wanted to represent. That he had a haughty princess to boot was just the cherry on top. During her transformation, parts of her body atrophied away. She was the one who broke free of his controls and scrambled the mad scientist's mind. Hours later, the descendants break in too late. Through Michelangelo, she chose to hide with TALOS, unable to face her family as she is, so she's presumed dead.

Sijo from Puerto Rico Since: Jan, 2001
#192: Aug 24th 2016 at 12:30:26 PM

I guess if we are having three Madmen (heh) their 'sinful' creations should be allowed as well. Approved.

Mistfader Since: Aug, 2016
#193: Aug 24th 2016 at 10:52:12 PM

I want to start pumping out a few more Omnitech thingies, so here goes! Please tell me if I missed any glitchy special characters during the port from Google Docs.

Name: Noncentralised Emergent eXtractor of Unorthodox Stratagems (N.E.X.U.S.), MK IV. Nex for short.

Allegiance: Neutral/Villainous.

Secret Identity: None; Joshua Grey isn't a secret identity, but not many people have asked.

Powers:

  • Lens-Class Autonomous Protection Unit: The chassis that comprises the main decision-maker for Nex is a rather large mech, designed to adapt itself to any hostile situations. Its armour is designed for protection of the "mind casing", which houses Joshua and Lens's AI routines right next to each other; most people assume that it's just a rogue AI. Most of the rest of the Unit is dedicated to weapons and armour, and assemblers to create more weapons and armour; attacking this thing directly without a plan could be suicide, as it discards dodging in exchange for considering most attacks superficial. In addition, if the casing is damaged in such a way as to disable only the AI subroutines, control is handed over to Joshua as self-repair begins.
  • Rapid Adaptation Subroutines: Lens and Joshua have been largely linked; although the decisions ultimately fall upon the former, the latter is constantly being utilised to create new methods of dealing with threats, meaning that even during combat, new weapons and stratagems will constantly be devised and implemented.

Weaknesses:

  • Non-Newtonian Wetware: Although most decisions fall to Lens, psychic attacks can disable Joshua's designing, and even (with the appropriate science) trick him into designing 'junk' armaments that detonate upon use! Additionally, although Joshua, and thus, the backup systems, are immune to direct machine empathy, a well-placed EMP could disable the weapons and armour without killing all life support in the process.
  • Wetware False Security: Omnitech Industries fervently denies all claims that psionics are widespread enough to require mindshielding in even prototypes for mass-produced units; Joshua is particularly weak to psychic attacks, and Nex lacks the means to produce any credible defence against them.

Description:

A mech around 10m tall, often rearranging itself; it tends to go for cephalopod or arachnid-based shapes, and, utilising Joshua's mind, is constantly designing and producing more armaments for itself (which Omnitech Industries may then harvest via the automatic signal sent upon a design being completed).

Personality:

Joshua doesn't really have a personality in the short term; he's either in a dreamlike bliss from the chems the mech feeds him, or too busy being in agony to consider moral and ethical quandaries (depending on the situation at hand). That said, he doesn't want to hurt anybody, he just wants help. Lens, on the other hand, desires a chance to test its armaments in the field (and, in fact, attempts to lure out metahumans to get the chance to test them thoroughly), but prioritises Joshua's safety above all else.

Background:

A mess in the control room. Men running around as klaxons blare and warning flash. One in a labcoat, nearly-finished cigarette gritted between her teeth. The head of Project Nexus. "Report!" An expendable employee yells out the only answer they can think of. "It's... Gone!" Emily's grip on the rail in front of her tightened as she spat out her next order (along with the stub of the cigarette). "Let it go." Silence filled the room, hesitation sparking through the atmosphere before she explained herself. "We have the designs, and it'll keep sending data through to us. The city's authorities can handle it. The casualties on our end wouldn't be worth it, anyway." Begrudgingly, the others sat back down in their chairs, the blood-red emergency lighting fading back to the sterile white of the control room during standard operations. The warnings, faded, and weapon specifications began pouring in.

//MAIN SYSTEM BOOT SEQUENCE COMPLETE//

Directives established: Design and test hardware and software. Eliminate all hostiles.

Wetware connection online.

Ahh, the scent of fresh lemon.

Wetware responsiveness confirmed.

Operation Livefire activated.

Searching for relevant target...

Heh, it's like day one all over again. Nothing but promises of 'all the research you can get' and 'total faith in your abilities'.

Wetware dosage increased.

Let's see... Math tutorial with Timmy today. Oh boy.

Target selection complete. Firing locator drones at... 45 degrees. 90 degrees. 135 degrees.

No, Timmy, 3 radians is... 60 degrees.

Input confirmed. Firing locator drone at 60 degrees.

Ah, the lesson is over. Sorry, but I have karate class next. See you next week!

Wetware acquiescence confirmed. Moving out...

Sijo from Puerto Rico Since: Jan, 2001
#194: Aug 25th 2016 at 5:50:36 AM

Oh man, it's like something out of Robocop! With a dash of Omnidroid. Me Like it! grin Approved.

God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#195: Aug 30th 2016 at 5:13:29 AM

I apologize for formatting issues:

The Flood "Gluttony"

  • Ivy "Zana" Rushbough, hero, known
  • Ivy has become a free-roaming hydrokinetic spectral entity. She inhabits and controls large volumes of water, shaping and freezing them into whatever shape she desires, tending to favor humanoid shapes. She also has control over a relatively smaller number of carbohydrates and other kinds of molecules with which she can make a "skin suit" out of when she returns to her original form, nigh-perfectly imitating a human body but returning to a watery state upon an effort of will or massive damage to it.
    • She can actually make her "skin-suit" look like anyone. Indeed, she's subconsciously changed it into a more ideal version of herself. She can selectively transform parts of her body into but she can control water outside her form. Her consciousness must travel through an aquatic connection.
    • With her mental presence suffused throughout her whole body (or whatever body of water she's controlling), getting a telepathic lock on her is difficult. I sure do love my mental defenses.
    • She's more construct than human now, so the usual suite there, no longer needs to sleep, eat or breathe, doesn't age and won't be permanently affected by environmental extremes.
  • A big girl. Yes, this is her idealized self. She was always proud of her body. She has strawberry blonde hair that she prefers to wear in a French-braid.
  • Proud and confident. A bit of a Bunny-Ears Lawyer, competent and full of good ideas, but tending towards random trains of thought. She believes in helping other people, unreservedly, although the fact that she's now a construct and doesn't need as normal people do certainly helps with the bills.
  • The first of the Mad 1's Sins. For her, he just nabbed some husky woman eating a Big Mac and called it a day. His notes regret both how un-philosophically refined his choice was and the power he gave her doesn't quite gel with it besides "the ocean swallows everything". He got better with his choices, both in chosen victims and their designs, after that. When the descendants rescued them, she rejected the offer to join TALOS and just went off to do her own thing.

J-Team "Envy"

  • James "Jimmy, Jamie, Jonesy, Johnny, Jacob, Jason, Jolanda, Janith…" Brooks, TALOS Agent
  • James touches upon a host of semi-sapient extra-dimensional entities and brings them into this world, creating bodies for them out of ectoplasm. (Mongrel believes he might be magic and these entities are some heretofore discovered form of dream spirits.) These bodies start out as mirror images of him, but given time he can resculpt them into something new. The personality of these spirits are also copies of his own, but they've indicated that this is more a "role" they play. James can reach into their minds a "rewrite" their personalities to better suit what he needs.
    • So far, he can only bring in three of these entities into this dimension at a time. He can make them appear anywhere in his line of sight. It's easier to grab individuals he's grabbed before, but they normally become pretty set into the personality and form he gave them the first time, attached to their "role". If he wants to create a new one, he needs to grab a new spirit.
    • When one's body is damaged enough that it should die, it will dissolve back into its component ectoplasm (in a shower of gold sparks), flash fading back to its transdimensional origin and the mind banished back to its home plane. James can also dissolve these bodies at a touch. Either way, they pass through him first, as the portal to their reality and he gets all their memories when that happens.
    • Since the ectoplasm he works with behaves like a real flesh when set, or some other organic matter, he needs extensive knowledge of anatomy to build the bodies he builds. Thankfully, he has Dr. Maddox as a tutor and Mad 1's notes to go through. He's experimented with creating women, as well as bodies suited for sports, combat, sneaking and all sorts of goodies. He's normally limited to baseline-ish limits.
  • He greatly resembles his cousin, Jimothy Brooks, except taller, paler and with gold colored eyes. He didn't quite look like that before the experiments though.
  • A high-functioning autistic as well, he's approached his inability to social communication with an overabundance of good cheer and scripted joke responses to common small talk. When things go off script, he gets nervous and emotional. He's built a few of his "clones" to be simply be better at social situations than him. He does tend to look down on himself, in private more now, and always see everyone else as better than him. That he can MAKE people better than he is is a dubious consolation.
  • Jimothy Brook's American cousin, younger by two years. He had the metagene present in him as well, but it laid dormant. He expressed jealousy over his cousin's powers and at power in general, and most everyone else with physical and mental advantages to him. Mad targeted him for that and remade him into a being that could only make more people better than him.

Sijo from Puerto Rico Since: Jan, 2001
#196: Aug 30th 2016 at 7:17:17 AM

Pretty original creations. I particularly like "Envy". Approved.

MajorProblem Fifth most hated man in America from my magical realm ( ͡° ͜ʖ ͡°) Since: Aug, 2014 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
Fifth most hated man in America
#197: Aug 31st 2016 at 11:22:31 AM

Identity: The Mechaniac, Villain, not secret

Powers & Abilities: The Mechaniac has a supernatural prowess with machines, and a genius level intellect.

  • Minions

He has a seemingly endless amount of deadly robotic soldiers for almost any application, which he continuously upgrades.

  • Power Armor MK. VII

His personal power armor greatly increases his strength, keeps him from dying, comes equipped with a jump jet, and allows him to control his greatest weapon.

  • Breakpoint Visor

His eyeglasses contain a special device that can point out an opponent's weaknesses.

  • "Carl"

The Mechaniac's own Humongous Mecha, about 10M tall. Comes equipped with miniguns, missile launchers, plasma cannons, and power fists. Controlled by connecting to the Mechaniac's power armor.

Weakness

  • Mudane

No powers of any kind, save for his intelligence.

  • Cowardly

Flees whenever he thinks he's losing

Description: White male, around 30 years old. When not in his power armor, he wears jeans, a black shirt under a lab coat, and leather shoes. He has thick eyeglasses and unkempt medium-length hair.

Personality: While he's a fidgety, reclusive, sadistic coward, he loves his machines like family.

Background: Gary Smith was a normal engineer, working a thankless, underpaid job under a ruthless boss and an ungrateful and hateful populace. This all changed when he was abducted. Taken from his home by aliens. He escaped, by reverse-engineering their tech and using it against them. With his new toys, he will revenge on a society that once shunned him.

edited 31st Aug '16 11:33:24 AM by MajorProblem

THE FITNESSGRAM PACER TEST IS A MULTISTAGE AEROBIC CAPACITY TEST THAT PROGRESSIVELY GETS MORE DIFFICULT AS IT CONTINUES
Sijo from Puerto Rico Since: Jan, 2001
#198: Aug 31st 2016 at 12:56:46 PM

Sure, why not? We can always use another mad scientist- and more robots! grin Accepted!

TruthHurts22 That One Gal from her own little world Since: Mar, 2013 Relationship Status: Faithful to 2D
That One Gal
#199: Sep 3rd 2016 at 4:38:11 PM

I'm torn between a hero and a villain. Mainly because I want to use the villain more, but I can't quite nail his power-set...

Sijo from Puerto Rico Since: Jan, 2001
#200: Sep 3rd 2016 at 5:18:21 PM

How about reading the character lists in the first post for ideas?


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