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Cwest5538 Blood Mage Apologist from Kirkwall Since: Aug, 2016 Relationship Status: You cannot grasp the true form
Blood Mage Apologist
#501: Jul 12th 2017 at 8:26:02 AM

So! I haven't really been doing much on here, and I want to change that. So here- have a Dr. Horrible style villain!


“I’m not super smart. I don’t have super powers. I’m not a martial artist. But do you know what I do have? Charisma. Not to mention a six-hundred pound winged-suit of steel and silver. That helps too.”

Identity/Titles:

The Silver Drake.

Name:

Thomas Kin.

'Gender:

Male.

Alignment:

Villain.

Powers & Abilities:

Dragon Suit: A suit of power armor designed and created by a close friend of Thomas, the Dragon Suit is designed to allow Silver to withstand both extreme physical damage, as well as survive at high-altitudes, as well as making him stronger than a normal human. The main benefits that it provides are listed as individual powers down below.

-Rocket Wings:

Powerful and dextrous wings that have been welded on the back of the Dragon Suit. Although Silver can’t take flight by flapping them, the rockets welded on let him lift off, and he can use them to glide and steer. Although they’re made of lighter material than the rest of the suit, they’re almost as durable. Almost.

-Ice Hammer:

A large blue and silver mace, designed to smash through wood and metal easily. When a button on the hilt is pressed, the weapon emits fog, which is caused by dry ice pellets being exposed to air. This doesn’t really serve any function, but it leaves fog trails behind the weapon, making it look magical- and presentation is everything these days.

-Drake Helm:

The final part of the Dragon Suit, the Drake Helm is a helmet designed to allow the wearer to breathe at higher altitudes. Although it won’t allow you to breathe in say, space, it will provide a couple of minutes oxygen while underwater, and the wearer won’t suffocate in the atmosphere. It also has a couple of different settings, including Night Vision and Thermal Vision. Quarrel can also pull up information on virtual screens for Silver.

Weaknesses:

-EMP Weaponry:

If Silver is caught in the blast range of an EMP grenade or pulse, he suddenly becomes a regular man wearing a very, very heavy suit. Aside from not being able to fly anymore, Silver becomes a lot slower and weaker. Although he’s still as protected as before, it becomes a lot harder for him to move around and stay on his feet.

-Normality:

Thomas keeps his life as the Silver Drake very, very secret. Along with his friend Quarrel- who designed the suit and makes sure that it’s in tip-top condition- he makes sure to have an alibi at all times, and to have a reasonable explanation for his ill-gotten gains. This means that anything that threatens to expose his secret identity is a major danger to him, and someone who actually knows who he is could blackmail him to hell and back.

Description:

Thomas is remarkably average. He stands at 5’10- an average height for a white male. He has brown hair and brown eyes- an average color. He isn’t overly-muscled or overly thin- he’s, and you’re probably sensing a theme here, average. His suit, naturally, is anything but average.

Standing at about 6’2, the suit visually resembles a knight’s steel plate armor at first. The main things that tip off its futuristic nature are the high-tech looking joints, and the sharp claws instead of hands and feet. The metal of the suit is colored in tones of dark blue and white, as is the helmet. The wings of the suit have been crafted to appear leathery despite being made of metal, and appear to be based off the wings of bats or dragons in fiction. The small rockets hidden on the back of them are hard to see, unless they’re currently in use. His helmet resembles- you guessed it- a dragon head. With two curling horns that project from the back of the helmet, and two glowing blue eyes, the helmet completes the Dragon Armor with a look meant for intimidation and theatrics.

Personality:

Silver is the kind of the villain that’ll rob you, pose, sign something for you, and then fly off. Although he’ll deny it, he isn’t really that evil- as much as he might boast or try to improve his “villain cred,” he doesn’t like killing, and will generally do his best to avoid seriously injuring innocents, up to and including security guards. However, even if he is rather theatrical, when he gets serious, he gets serious, and one of the best ways to earn his ire is harming innocent people. The main image he’s trying to project is that of an old-school super-villain- and rampant murder and violence is something he abhors.

Background:

Thomas Kin was always interested in heroes and villains. Just like everyone else, he’d always had that hope that he would manifest crazy powers or some such thing. And much like almost everyone else, none of that happened. He went through high-school, got a minor acting job, and launched a stable but boring career.

And then he met Quarrel.

A genius but poor inventor, Quarrel was having problems getting funding to create anything at all. Society, it seemed, didn’t have time for anyone who wasn’t creating super-serums, or people who were hurling energy bolts and fighting monsters.

Quickly, the two became fast friends, mainly because they had similar views. Thomas wanted to be famous; Quarrel wanted to invent something that would leave a mark on the world. With his money and Quarrel’s genius, the two started to work on a suit of powered armor, designed to allow workers to venture into dangerous areas to fix problems otherwise unsolvable.

Long story short- TALOS told them to shut up and go home when they tried to pitch their idea. Apparently Quarrel didn’t have the proper authorization to create something like that- aka, the right connections.

Both of them were bitter. They had worked so hard. Perhaps, in a different life, they would have become heroes. Perhaps things would have been different.

But that wasn’t what happened, obviously. Turning to evil, they devised a plan. Silver would be the point-man- the guy that action figures got made of. After all, what were heroes without great villains?

And thus, the Silver Drake was born.

Wooze looks at Glass with a 'please take her away' look
Sijo from Puerto Rico Since: Jan, 2001
#502: Jul 12th 2017 at 3:20:52 PM

Heh. I like it. Sounds like a fun couple of guys to use. Approved. smile

Victin Since: Dec, 2011
#503: Jul 12th 2017 at 4:32:06 PM

Sounds like an interesting character :D

Sijo from Puerto Rico Since: Jan, 2001
#504: Jul 13th 2017 at 11:52:52 AM

Identity: Hollowpoint (Mercenary, identity unknown)

Powers & Abilities:

  • Firearms: Hollowpoint's suit has built-in guns that can fire any type of ammunition. His favorites are, of course, hollowpoint bullets, sometimes filled with substances like poison or acid. He also uses steel-jacketed bullets and even regular ones.
  • Explosives: he sometimes carries grenades, C4, etc.
  • Armor: his whole suit is bulletproof.
  • Abilities: He's an excellent shot and surprisingly physically tough.

Description: Full-body black-brown suit with camo markings. He's also very tall (under the suit, he's a muscular Black man.)

Personality: Utterly cold and professional. He rarely speaks and when he does, it sounds more like a growl.

Background: Almost nothing is known of the man called Hollowpoint. Rumor is that he's an Eastern European Elite soldier gone rogue, but there's no evidence. He first showed up in the international scene a few years ago. While he has a reputation as a "hit man" he will take on any job as long as he's paid well. On Easton, he was involved in two incidents: first he was hired to help cover up an illegal toxic waste dumping scheme; that ended with his assumed death and the body thrown into a sewer, but he later turned up alive and in the employment of a mad roboticist. That time he was (presumably) arrested by TALOS, though we might not yet have seen the end of him.

edited 13th Jul '17 1:11:26 PM by Sijo

Mistfader Since: Aug, 2016
#505: Jul 14th 2017 at 5:52:18 PM

Sparse backstories are practically my trademark now, so I'll be damned if I'm changing it just because I have a character that makes sense for once. The origin of his hat is classified. Oh, also, hi again, I'll try not to let this semester drag me into the Warp (again).

Identity: The Magnificent Horatio

Alignment: Villain

Secret Identity: Horatio Smythes, although the word "secret” is debatable when he uses his real name.

Powers:

  • Magnificent Hat: Horatio always wears a top hat. If the top hat is removed, there is a bowler hat underneath. Nobody has successfully removed the bowler hat, as Horatio seems to become much more competent when his top hat is taken from him.
  • Hat Trick: When Horatio removes his hat, he can reveal something underneath, or allow something to come forth from within. This may be an object from within up to 2km that Horatio has seen within the last 35 hours, or it may be something completely new. Multiple objects are allowed, including an amount that makes the hat seem more like a portal than an actual hat, but each object must be able to fit through the hat without damaging either.
  • Abracadabra: Horatio may disappear in a puff of smoke, reappearing elsewhere up to 7 minutes later.

Weaknesses:

  • The Captive Audience: Horatio's powers weaken the fewer people there are to watch him (this includes indirect methods, such as television, or even videos that aren't live).

Description:

A formal, rather tall, black top hat, on top of a set of rough, black hair crowning a tan face with neatly-groomed facial hair (a handlebar moustache and a triangular patch of beard). He wears a dark grey suit with black creeping vine patterns that seem to shift as he moves, and a red bow-tie accentuating white frills. He has long, black formal trousers and a pair of shiny formal black shoes.

Personality:

All the world's a stage, Horatio knows that. All of these tactless twits flying around doing all their business out of the public eye are, frankly, in need of a lesson in showbusiness. After all, everyone needs some entertainment; the least they could do is look presentable while doing their part.

Background:

Horatio Smythes has always been one for magic tricks; he dazzled a professional magician with his sleight of hand at his 12th birthday party, earning the affection of a newfound group of friends; his first audience. By the time he was in university, he had built a knack for confusing self-professed experts with his seemingly irreproducable tricks. But he refused to let this be as far as he went. He wanted to show the world his talent, and looking at a nearby display television in a store, he saw just how; villains always got all the screentime, so he just had to ruffle enough feathers to get his own global spotlight!

Obtaining some stylish magician attire from his hat (or at least he hoped it was; first impressions are key to getting the audience to play along, after all!), Horatio set off into the streets of Easton. The world better watch out, because it's about to be shown a showstopper!

Sijo from Puerto Rico Since: Jan, 2001
#506: Jul 14th 2017 at 6:56:30 PM

Let's do-the Time Warp!-again!! Let's do-the AHEM! Approved.

emilyorthoclase from Chicago, IL Since: Dec, 2015 Relationship Status: [TOP SECRET]
#507: Aug 9th 2017 at 2:38:13 PM

Knights of Gloriana

Knight of Temperance

  • Identity: Manuela Penalba

  • Powers:

    • Expert hand to hand combatant and staff fighter. Her fighting style is largely focuses on disarming her opponent as quickly as possible, as well as balancing offense, mobility, and defense.

    • Her staff is made out of unbreakable wood.

    • Limited pyrokinesis that manifests as a resistance to fire and heat.

    • Like all the Knights, she stopped aging after turning 21 and is immune to all mundane diseases. She could still potentially die in battle, however.

  • Description: A tall, stocky woman of European and Quechua descent, with cropped black hair and a nose crooked due to it being broken several times over, wearing medium gold armor.

  • Personality: As befitting the Knight of Temperance, Manuela is fair-minded and level-headed. She hasn't lost her youthful impulsiveness or desire to do great things, she's just tempered it with experience and wisdom.

  • Background:

    • Born in Bolivia at the tail end of the Latin American wars for independence, Manuela grew up idolizing revolutionary Simon Bolivar. At the age of fourteen, Manuela ran away from home to escape marriage to a man nearly three times her age. Disguised as a young man, she worked as a farmhand for about a year before a man insulted one of her friends, and Manuela challenged the man to a duel. Unsurprisingly, there wasn't much contest between an inexperienced teenager and a much larger adult, and Manuela likely would have died...

    • ...if not for the timely intervention of Gloriana, who promised her power, skill, and survival in exchange for service. Manuela accepted. She trained for years and became Gloriana's most trusted knight. And after successfully mediating a conflict between two warring clans, Gloriana gifted Manuela with her staff, leadership of the Knights, and the title of Knight of Temperance.

Knight of Valor

  • Identity: Pierre Martin

  • Powers:

    • Expert hand to hand combatant and marksman. He usually sticks to attacking from a distance, but he can handle himself up close if it comes to that.

    • Utilizes a shepherd's sling in battle.

    • Limited control over air that manifests as enhanced spatial awareness.

    • Like all the Knights, he stopped aging after turning 21 and is immune to all mundane diseases. He could still potentially die in battle, however.

  • Description: A wiry, underfed French man who appears to be in his early twenties, wearing red leather armor, carrying a sling and wearing a belt with a pouch full of stones.

  • Personality: Pierre is bold, brash, and confident. He can be a glory hound, but he is sincere in his desire to protect those who can't protect themselves. He initially had a one-sided rivalry with Manuela over her being chosen as leader, but has grown to genuinely like and respect her.

  • Background:

    • Pierre was born into a poor French farming family in 1580. By the time he was ten, he was an experienced shepherd. When a wolf started hunting his flock, he tried to hunt it down - and ended up getting his throat ripped out.

    • He was saved by Gloriana, who was able to nurse him back from health even if he lost use of his vocal cords. Pierre trained ceaselessly, and his diligence paid off when he held off an assassin on his own, long enough for the other knights to intervene, earning his sling and title of Knight of Valor.

Knight of Courtesy

  • Identity: Fernando Cruz

  • Powers:

    • Skilled hand to hand combatant. He's actually the weakest fighter of the Knights, but he can still hold his own.

    • Utilizes a trident and met in battle

    • Limited power over water

    • Like all the Knights, he stopped aging after turning 21 and is immune to all mundane diseases. He could still potentially die in battle, however.

  • Description: A handsome young man with curly black hair and a dazzling smile, wearing blue chain mail.

  • Personality: Fernando is polite and respectful. He's not a doormat, though: in his opinion, everyone deserves to be treated decently, and that is what he will do. He's very charming, but he's also as honest and dependable as anyone can be.

  • Background:

    • Born in Northern Spain during the Spanish Civil War, the orphaned Fernando's childhood was marked by strife. Even so, he made an effort to be kind and courteous, and that was what almost got him killed: he helped a dying soldier, causing another soldier to deem him an enemy and shoot him. He was saved by Gloriana and taken to her kingdom, to train as a knight.

    • Throughout his training, Fernando was unfailingly courteous, even to his enemies, something that earned him his trident, net, and title of Knight of Courtesy.

Knight of Fidelity

  • Identity: Qadira al-Wazir

  • Powers:

    • Expert hand to hand combatant and shield fighter

    • Limited power over earth:

      • She can tell what type a stone is simply by touching it.

      • She can also "speak" to stone, or rather, stone speaks to her. Great way to get information other people don't have.

    • Like all the Knights, she stopped aging after turning 21 and is immune to all mundane diseases. She could still potentially die in battle, however.

    • Qadira wields an unbreakable yellow and gold heater shield that bears a fire-and-chalice symbol. As a result, she's better at defense than offense.

  • Description: An Arab woman who appears to be in her early twenties, wearing heavy gray armor with yellow accents and a yellow headscarf.

  • Personality: Qadira is steadfast and true, as befitting the Knight of Fidelity, but she's far from a stick-in-the-mud. She's cheerful, loyal, and good-naturedly snarky, exactly the kind of friend you want by your side. Ironically, she's the one who has the most conflict with Gloriana, mostly over Qadira's willingness to criticize the queen and Qadira's adherence to parts of her life in the human world. Qadira would reply that there's a difference between fidelity and blind loyalty.

  • Background:

    • Born in what is today Jordan just as the Ottoman Empire was falling, Qadira was the youngest of seven children in a desperately poor family. Her father died during World War I, and things only got worse when nine-year-old Qadira contracted cholera. Gloriana came to Qadira, offering her the chance to live and become her Knight. Qadira, terrified of dying, accepted.

    • Qadira trained as a knight, and while she enjoyed it, she missed her family. She eventually asked Gloriana for permission to return to her home, just long enough to see her family, and Gloriana accepted. Upon returning home, her mother tried to convince her to stay, but Qadira, as much as she wanted to, refused.

    • Upon returning home, Gloriana asked why Qadira hadn't left when she could. Qadira replied that she and Gloriana had a bargain. Gloriana had honored it, and Qadira was going to honor it as well. The impressed Gloriana gifted Qadira with her shield and the title of Knight of Fidelity.

Knight of Charity

  • Identity: Luisa Botticelli

  • Powers:

    • Expert hand to hand combatant

    • Wields a morningstar

    • Matilda has a telempathic rapport with plants, allowing her a degree of communication with them. As a result, she's an excellent gardener.

    • Like all the Knights, she stopped aging after turning 21 and is immune to all mundane diseases. She could still potentially die in battle, however.

  • Description: An Italian woman with curly blonde hair, a Roman nose, and a slender build.

  • Personality: Luisa is not an easy person to get along with. It's not that she doesn't mean well, it's just that she's incredibly shy and socially awkward as a side effect of her upbringing. Her compassion and generosity still shine through, and she makes an effort to help anyone who needs it.

  • Background:

    • Luisa lived in 1920s Naples with her wealthy, cruel uncle after her parents died, who often locked her in her room and refused to let her leave. As a form of rebellion, she would steal from him, and she quickly discovered that she preferred to give what she took to those who needed it more.

    • After her uncle killed a bird Luisa had nursed back to health just to hurt her, she decided to run away, but she found a sick old woman and instead decided to bring her home to rest. Unexpectedly, the woman turned out to be a fairy queen who offered her a life away from her uncle, where she could become strong and help the weak. Luisa accepted, and her decision to help Gloriana even at her own expense earned her the title of Knight of Charity.

Sijo from Puerto Rico Since: Jan, 2001
#508: Aug 9th 2017 at 4:28:09 PM

Once again, you prove yourself to be one of our most creative contributors Emily. smile All the Knights are approved. Can't wait to see them in play.

(Question, though: Are these PCs or NPCS? Remember, if not stated then by default they are PCs.)

emilyorthoclase from Chicago, IL Since: Dec, 2015 Relationship Status: [TOP SECRET]
#509: Aug 10th 2017 at 3:23:34 PM

I have no intention of playing as any of them, so they're NP Cs (unless someone else wants to play as them?).

And thank you! smile

Sijo from Puerto Rico Since: Jan, 2001
Booky Since: Sep, 2015
#511: Aug 16th 2017 at 7:33:14 PM

I was trying to do a kind of mix of a Daredevil/Spidey/Batman kind of bad guy. Let me know of any changes I need or your suggestions.

Identity: Valter Magnusson/Bearskin, Villian

Powers & Abilities: Valter has the massive strength and endurance of a professional strongman, and has been noted to be much faster and more agile than most men of his size. He’s a very experienced and brutal hand-to-hand fighter, as well as gifted in using his weapons. Valter is also pretty good at riding a bike.

Equipment : His namesake Bearskin is reinforced with Kevlar and anti-stab plates. Valter carries a high-quality replica of a Viking shield(also reinforced to withstand gunfire) and an axe. The axe is an authentic Viking weapon, and it surely ought to have broken apart by now and lost its razor edge……(Basically there's a Spirit of Conquest in the axe. It gives Valter his skills with weapons and how to fly the ship as long as he's a warrior. It's not even really sentient or moral. He's fully in control as far as criminal activity).

Flying Ship: Valter has a mystical flying longship. It can move at a good rate of speed and even turn and bank with reasonable agility. It’s also much more durable than a wooden ship should be (capable of smashing through the windows of a high-rise and out the other side), able to shrug off anything up to artillery (though magic weapons and attackers will disrupt it’s own spells and do regular damage). If it turns over the passengers will not fall out, though they’ll be knocked about, and it’s also immune to weather (it will get rainy or covered in snow, but no more than at sea). Its lifting power can pull up and tow an armored truck.

Crew: Bearskin has a gang of loyal henchmen and shield maidens who likewise dress in Viking garb and wield modern swords, spears and bows (made from modern materials). They’re all expert sailors, experienced fighters and are used to battling at high altitudes and grappling down from the ship to attack targets on the ground and quickly climbing back up. All wear heavy leather jackets with a bear’s head on the back

Description: Bearskin is a huge fellow, easily 6’6 and 350 pounds, with broad shoulders and massive hands. Of course he has a long beard, and his bare head and most of his body is covered by runic tattoos. There’s an almost animalistic aura of violence that hangs around him, enough so that law enforcement have reported unconsciously putting their hands on their weapons even when confronting him from behind bars. Witnesses had claimed that he grows fangs when in a fight, but no conclusive evidence of this has been seen. He’s always seen wearing a huge bearskin cloak, obviously, as well as nasty studded boots and motorcycle leathers. You’d be forgiven for thinking him to be an extra on a TV show or a Re Faire devotee until you get a look at his face.

Personality: Valter is a man of two parts; First and foremost a primitive warrior chieftain and fan of direct action; he will charge at a strong enemy and attack with all his power. Physical strength is his point of pride, and he’s often show off his muscles to intimidate an enemy. However, he’s a tactician as well, and if he can get the drop on you or weaken an opponent before the fight that’s the route he’ll take if possible-frightening his foes makes him happy and the bloodier the “example” the better. Conquering his enemies and taking what he wants is the most important goal, but he’s not too proud to work as a mercenary for pay. And he knows that something strange is going on with that axe, but as long as he’s still winning….

On the other is a man of the modern world who understands crime, cell phones, how to escape the law and inspire and recruit followers. He’s also earned his stripes as a crime boss and keeps his ears to the ground regarding likely targets and spots to hit as well as possible hero interference. He’ll run if it looks bad but will try to rescue crew left behind, but if one of his men commits an unneeded crime or one without his consent (or defies him without reason) he will not hesitate to toss them off the ship or strand them on the top of tall buildings with no water.

Background: Valter Magnusson was a man looking for a vision. He’d achieved much: three-time world Strongman contest winner, respected businessman and even founder of a local archeological dig that promised great results. Few were aware that he was also a feared criminal and local boss. All of these were just pastimes, hobbies; he needed something more. However, it all changed when he received an excited message from the professor in charge of the dig. Something amazing had been found.

No one’s sure what happened next. The bodies of the archeological students, the professor, and a few local workers were found slain. A few artifacts were discovered, but papers listed said that an intact axe had been discovered, along with the timbers of a Viking longship. Three years later the crimes began. Witnesses reported a flying ship hovering next to the tops of skyscrapers, with a gang of rough men armed with swords and spears charging forth to rob the executives inside while blocking the doors and elevators. Money, documents, and bank accounts were plundered, and afterwards the thieves retreated to the ship and soared away. Their leader was a giant of a man with grim grey eyes who didn’t hesitate to cut down security officers with his axe, but kept his men on a tight leash and schedule. Or they’d jump down, fasten chains around an armored car or limousine and lift it away for emptying and ransom. Occasionally they actually hit a cruise ship or yacht. Law enforcement have noticed that the ship’s route is heading directly for Easton City.

edited 16th Aug '17 7:43:17 PM by Booky

Sijo from Puerto Rico Since: Jan, 2001
#512: Aug 16th 2017 at 9:30:11 PM

Heh, I like it. Approved.

Spider_Jaws Since: Sep, 2016
#513: Aug 27th 2017 at 2:44:00 PM

So I have recently gotten into RP Gs, but now that my main GM is gone, and the other one is complicated to schedule with, I might as well do this here. Also, I saw "The Traveler" post when I got here and I swear to you I came up with this character long before I saw it. This is one I intend to use in all RP Gs I play to form a character arc. Anyway, now with those things about me out of the way, allow me to show you all my character:

JACK DANIELS. I'll say antihero, mostly depends on whether or not the world he's on is okay with killing. Takes whatever job he can get. Identity is not secret.

Powers/Abilities: Jack is an interdimensional traveler. Not that he chooses where he goes and when, he usually just sticks around for day, weeks, months, or even years at a time. Then like that, he's gone. This is just one of his many locations. In that time, he has learned to use a sword, fight hand-to-hand, and shoot guns and bows. Magic, however, has eluded his ability, based on the fact that it doesn't always exist. Though he has built up a resistance to psychic attacks, from all the eldritch abominations he's seen.

Description: Asian man, over six feet tall, wears fedora, trenchcoat, and associated clothing. Goatee and mustache. Can't draw, so I choose not to. Average haircut.

Personality: Because he can never truly get attached before vanishing, Jack tends not to, and is pretty lax when dealing with people. He'll never go out on a murder spree and he'll always try to save people, granted, but he doesn't bother internalizing people's names. He likes bars and taverns- the one constant in all worlds.

Background: This is the life Jack Daniels has always known. Always travelling between realities, staying for a while, then shifting to the next. He doesn't remember the first reality he was in, he just knows he's been in a lot of them, keeping mementos as well (a broken laser saber handle, a bat-shaped boomerang from a particularly weird adventure). One of his first memories was stumbling into a bar, and seeing a beer with the name "Jack Daniels" on it. After that, he traveled, lending a hand and stopping bad guys. This gave him a bit of a Doctor-like reputation- multiversal entities have heard of him, even if they haven't met him. Now his next journey is set to be The Good, the Bad, and the Spandex in Easton.

Hope this works. I've never done this before, so I'm excited.

edited 27th Aug '17 6:49:30 PM by Spider_Jaws

Sijo from Puerto Rico Since: Jan, 2001
#514: Aug 27th 2017 at 5:59:54 PM

Don't worry, it isn't as my if character's concept is unique (just not very common). So yours is approved.

edited 27th Aug '17 6:00:24 PM by Sijo

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