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Cwest5538 Blood Mage Apologist from Kirkwall Since: Aug, 2016 Relationship Status: You cannot grasp the true form
Blood Mage Apologist
#226: Sep 17th 2016 at 4:24:03 PM

edited 19th Sep '16 1:48:19 PM by Cwest5538

Wooze looks at Glass with a 'please take her away' look
Sijo from Puerto Rico Since: Jan, 2001
#227: Sep 17th 2016 at 4:35:34 PM

You need to ask in the Discussion Thread. She might see it here.

Cwest5538 Blood Mage Apologist from Kirkwall Since: Aug, 2016 Relationship Status: You cannot grasp the true form
Blood Mage Apologist
#228: Sep 19th 2016 at 1:49:47 PM

So, since a good amount of people have reserve characters, could I have this one?

Name: Scythe.

Nickname: Sy.

Type: SCYTHER-Automated Trooper-351.

Alignment: Hero.

Gender: Male (Technically, Scythe doesn’t actually have a gender, but identifies as male because he felt that the pronoun ‘it’ is too detrimental.

Weapons:

-Arm Blade (Retractable) -X4 Electric Pulse Rifle

Powers:

-Synthetic Life: Due to the fact that Sy isn’t human or even organic, he is affected differently be things that hurt meat-bags, and is hurt by certain things that wouldn’t hurt or kill us in small doses. He immune to poison, having nothing to BE poisoned. Sy is also extremely resistant to fire, to the point where it would take extremely high temperatures, nearing lava, to hurt him. Water doesn’t hurt him, either.

-Nightvision: Sy’s optics are designed to see through darkness and other debilitating effects of nature. He IS a robot, after all.

-Targeting: Due to not being organic, or really human, Scythe has inhuman targeting skills, although he can’t exceed the capabilities of the weapon he wields.

Abilities: -Steel Strength: Due to being a machine and not feeling pain or strain as you or I might, Sy can exert the limits of his frame to abnormal heights, which is rather normal for his build and make, since they were built for combat. As such, he can run faster, jump higher, and lift more than a normal human soldier would be able to.

Weaknesses:

-Vulnerability to Electricity: Due to being Synthetic, Scythe can be shorted out by electrical blasts or shocks. A small to medium one will distort his sensors and reduce his combat capabilities. A large or powerful one can knock him out completely.

-Shackled: Sy was programed with certain safeguards, like most robots, to make sure he couldn’t rebel. Now that he’s sentient, he is mostly free of these safeguards, but a few traces remain in his system. These compel him to do his best to stop harm coming to innocents, and to avoid lethal solutions. Although these are both goals that he pursues at the present, it would take a good amount of willpower to defy them later on.

-Humans are Weird: While not a physical weakness, Scythe is… out of touch. Or in other words, he is a Synthetic. He has a LOT to learn about human society, slang, and other things.

Description: (http://deadspace.wikia.com/wiki/Advanced_Suit) Scythe looks quite like this, minus the V shape on his ‘chest plate.’ Please ignore the awesomeness of Dead Space. He bears no relation to Isaac Clark in any way, shape, or form. Seriously.

Personality: Often the comically serious, Scythe has trouble understanding jokes at first, and often has to take a few seconds to ‘work out’ the pun. He places great value on sentient life, and hates killing. He avoids killing even non-sentient creatures on principle, and will (sometimes violently) oppose the murder of sentient ones.

Background: Scythe was created in a factory, just like almost every other robot in his manufacturing line. He wasn’t designed to be sentient, nor were any of his fellows. In fact, even he doesn’t know what the heck happened to jump-start him into his odd life.

The most logical explanation was some kind of glitch in his electronic “brain.” But whatever the reason, he “woke up” just as some of the factory workers were putting the finishing touches on him. When he started speaking to them and asking what his name was, they did the reasonable thing.

They called security.

Whether or not their actions were justified may or may not be, since Scythe was literally asking things that didn’t scream “Kill it! KILL IT!,” but that isn’t the point. Sy doesn’t hold a grudge.

He proceeded to fight his way out of the factory, taking care not to kill anyone. It wasn’t that hard, since most of security were untrained to deal with rogue Mechs, since, as the company claimed, this had never happened before.

Now, Sy is… well, just searching. He isn’t out for revenge. He doesn’t want to find his creators and terminate them. Now, he’s just evading capture by some avid collectors and a few policemen, and trying to help the people he comes across. Even though they tend to scream like mad since he’s literally a robot person.

edited 25th Oct '16 12:24:11 PM by Cwest5538

Wooze looks at Glass with a 'please take her away' look
Sijo from Puerto Rico Since: Jan, 2001
#229: Sep 19th 2016 at 2:29:20 PM

Sure, you can have reserved characters. Accepted.

God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#230: Sep 19th 2016 at 10:44:41 PM

The Scribe
Scribble, Who Processes The Climactic Fulcrum, The Oculus Ex Machina
Scroll, Who Prompts The Falling Resolution, The Deus Ex Machina
Scrawl, Who Provokes The Rising Conflict, The Diabolus Ex Machina

  • These three powerful cosmic beings are omnipotent and omniscient, or very close to it. Their weakness is a pathological attachment to doing things a certain way. "Their mind is their power, their power is their mind," is the gist of it. They can do anything they can think of, but what they can think of is rather limited.
  • When they manifest in reality, it is as a tall spire of inky black darkness each, absorbing all light, with a rounded top and a large luminous white spot near the top that seems to be their "eye". In two-dimensional space, they normally arrange themselves with Scribble in the middle, if all three manifest at once.
  • They are obsessed with stories. In Scribble's case, he is simply content to watch the world and see how things played out. If brought forth into this world, he may be convinced to explain things, but only in retrospect. It annoys him when people cannot understand what happened in the past and will seek to clarify things, but he only offers clarity, never revelations. Spoilers that will affect the future are anathema to him.
    • Scroll and Scrawl are far more interested in interference in their impatience, albeit to a minimal degree. Scrawl, he (and he is strongly a he, rather than Scribble's gender neutral assignment of the default pronoun) cannot wait to see a story begin and will introduce new elements so as to set things into motion. Scroll is his opposite. She wishes to see a story comes to its conclusion, and will introduce the appropriate elements to do so.
    • Do not mistake them as evil and good, duking it out between each other. They have their own priorities. They have collaborated in the past, raising up antagonistic forces and protagonists to oppose them, or the other way around. All the while, Scribble watches on, dispassionately and eagerly recording it all.
  • There are different stories about them. The lore of the Titanic Narratives regards them as parasites, who maintained their existence in the Dark Before through the act of observance; knowing that since they saw, they existed. They attached themselves to the story-tellers as their was much to see there and came along for the ride in the universe's inception. Other stories put forth that they are story-tellers themselves, entities that maintain the Cosmic Narrative Weave as god-things of drama. The Narrative Titans are their creation, part of their eternal struggle to raise up the story of the universe above the Irrelevant Void.
    • The Scribe know that both these stories and more are true in some fashion, but they are echoes of a greater truth still. They are not of this universe, they are not of this lore. They come from atop the Planck-thin divide between this world and that world and those worlds too. They come from the (0,0,0,0,...) coordinates, the Origin Point, the center of Everything. Infinitely finite, endless in sight, they gaze out into the multiverse in search of amusement, to wile away the boredom of eternity.

edited 13th Mar '17 4:45:36 PM by God_of_Awesome

Sijo from Puerto Rico Since: Jan, 2001
#231: Sep 20th 2016 at 6:44:08 AM

Accepted, but remember that the max level is Super Weight 3, so they can be part of the game but only interact via avatars (of SW 3 or less) or minions.

EchoingSilence Since: Jun, 2013
#232: Sep 22nd 2016 at 5:35:28 PM

  • Identity: John Smith, Neutral, Mechanic
  • Powers & Abilities:
    • Super Intelligence - A savant with technology, very adept at building vehicles of various types, from simple bikes to Interstellar warp drives.
    • Average Body type - Squishy human all the way through
    • Sensory Overload - Thanks to the alteration to his own brain, he tends to try and dull his senses through alcohol.
  • Description: hazel eyes, pale skin, bald head, very clean and undistinguished face, notable scarring on hands, tends to wear a gray jumpsuit and a white lab coat
  • Personality: Erratic and eccentric, Smith is confrontational and will rarely work with anyone unless they can somehow make it worth his time. Rude to pretty much everyone and nondiscriminatory, tends to drink to try and shut down his now overactive brain
  • Background:
    • John Smith was a normal mechanic on a artifact dig, John wasn't even his name at the time. He overlooked the machines and digging equipment to the excavation, a lot less confrontational back then and pretty much a every-man
    • After falling into the dig and hitting his head on a artifact, he accidentally activated a Alien machine that programmed his brain with countless amounts of alien technical blueprints and made him a super-genius, this alteration also increased his senses to a absurd degree
    • Tends to live alone, and find different ways to try and dull his senses so he doesn't go mad.

This is why you don't open up ancient alien devices or go to digs without proper protection.

Sijo from Puerto Rico Since: Jan, 2001
Booky Since: Sep, 2015
#234: Sep 23rd 2016 at 1:04:44 PM

Can I submit an idea for a place?

Sijo from Puerto Rico Since: Jan, 2001
#235: Sep 24th 2016 at 11:32:17 AM

Sure! Just remember to make it fit in with what has been approved.

Ore-O Unbroken Bond from Alrest (Troper Knight) Relationship Status: Drift compatible
#236: Sep 25th 2016 at 3:44:11 PM

  • Identity: Ansel Voight, Villain, Leader of the Purging Flame, Secret

  • Powers & Abilities:
    • Purge Suit: A modified riot suit outfitted to fight on even ground on average metahumans and flame-retardance. Also comes equipped with a gas mask to prevent any airborne toxins
    • The Purity: His custom built flamethrower designed to breathe all sorts of chemicals such as napalm, liquid nitrogen, toxins, whatever suits his needs. Also comes with a bayonet in case his enemy decides to get too close.
    • Charisma: He knows how to work a crowd and appeal to their senses and emotions, making him an effective leader.

  • Weaknesses:
    • Human Frailty: Outside of the suit he is no stronger than the average joe. On top of that his suit could not handle an extended battle, so he does not often fight.
    • A Face A Mother Could Love: Outside of his suit, he has horrific burn scars across his face, to which he must wear his mask for an extended period of time, which can also limit his vision.
    • No Mutants Allowed: His rather extreme hate for metahumans can drive away potential supporters from the more moderate side of the debate as well as any power-wieling being that does agree with his views.

  • Description: Gun and Sword not included

  • Personality: Harbors great anti-metahuman sentiment and thinks that the common man has grown too fat and complacent of these superhumans doing their jobs. He is also a huge believer of the human will triumphing above every power and being, even if it is a detriment. He is not above killing other pure-blooded humans to pursue his own goals of a world where pure humans dominate over the "mutants, machines, and monsters," seeing them as acceptable losses. Some may say he's practically a Nazi, especially considering his birthplace and he does say that the Nazis have some good points (emphasis on some), but he thinks that they are too farsighted and pretentious for their well being.

  • Background: Grown into the city of Munich, Germany, not much was known about Ansel Voight in the past, but considering a recent outbreak of rogue metahumans had nearly burnt down the city, this may explain his burn scars and hatred for anything non-pure human. His hate grew when he saw that the world all over was somewhat accepting of the metahumans, psychics, cyborgs, and the like. He then began to search for those who resented them and had followed the O'Allen's family's crusade against the superhumans.

Unfortunately, they had not done enough action against the "superhuman menace" and Ansel broke off to form the Purging Flame, an organization dedicated to combating the abnormal for human purity. Their goal is to overthrow the world's government in order to establish a rule to crush the metahumans by either forcing racist policies against them, treating them as vermin, or at worst exterminating them. He sees the increasing tension in America as the perfect breeding ground for his new world order and had enlisted a militia to support his cause.

"I treasure every day with you, darling." "No need to be so sappy, love." "You know that's how she is, Nia." - AU!Pyra, Nia, Mythra
Sijo from Puerto Rico Since: Jan, 2001
#237: Sep 25th 2016 at 4:27:28 PM

As I said, having an openly racist villain for the heroes to punch is always a good way to let the players express their bile against their kind. XD So approved.

Ore-O Unbroken Bond from Alrest (Troper Knight) Relationship Status: Drift compatible
#238: Sep 25th 2016 at 4:38:01 PM

Hey, this guy's meant to be hated.

"I treasure every day with you, darling." "No need to be so sappy, love." "You know that's how she is, Nia." - AU!Pyra, Nia, Mythra
Taco Since: Jan, 2001
#239: Oct 7th 2016 at 8:34:39 PM

Death Grip

  • Identity: Giancarlo "Gian" Desiderio
  • Alignment: Villain
  • Powers & Abilities:
    • Gian is bonded with Der Greivier, an armature of brass frames, wires, and extendable antennas coming out of his back. A single gleaming shaft of brass runs down his spine and extends over his shoulders, to the middle of his lower arm. Wires regularly branch out and connect to Gian's body every few inches. When he activates the rig, a pair of radio antennas sprout out of his arms like fins to control the four hands, the second half of Der Greivier. The hands can move up to ten feet away from him, and have little swiveling thrusters on the wrists to let them fly around. They move and strike with as much force as Gian himself—so, quite a bit—and he feels everything the hands do, allowing for precision and power.
    • Gian is also pretty dangerous without Der Greivier; he was in the war, you know! He's a good shot with a rifle and has a good arm with a knife, he can certainly take a hit, and all those shitty military rations gave him an iron-clad stomach.
    • Gian stays well equipped and well-funded. All his old gear was well-preserved and antique, so he was able to modernize with ease. He almost always wears a kevlar vest under his suit, but as Death Grip he ups into actual ablative plating designed to resist bullets in the form of a chestplate and leg plating. He unfortunately can't cover his arms, for fear of blocking the signal to the hands. He stays armed with an assortment of knives, piano wires, machine-pistols, submachine guns, and a few assault rifles. He shies away from explosives, as they're far too imprecise.
  • Description:Gian is an older Italian guy; dark skin, straight dark hair, and a lot of hairy bulk. He still tries his damnedest to look good. He has rounded features, a prominent pair of full lips and large, perceptive eyes. He almost exclusively wears slick black suits, most of them let out by a few sizes to allow him to hide bulletproof vests and weapons.
    • Costume: When he needs to make an appearance as Death Grip, Gian puts on a helmet with a one-way view—from the outside, he appears to just have a smooth black mask covering his face with a minimalist white hand over it. He also puts on a simple breastplate, black with four stylized hands in white. He leaves his arms bare so that the antennas bound to his body can extend, but also has black armor on his legs patterned with smaller images of grasping hands, again in white.
  • Personality: Gian's really angry about his sudden displacement. He spent a lot of time building up infrastructure for the organized crime in Easton, and it still sticks with him that it's all gone now. He's driven to find out why. However, he also sees this as an opportunity. It's clear that a lot of both heroes and villains here don't know what they're doing, don't know their history, and don't know where they're headed in life. He's concerned for the entire city's super population, but especially its villains. If they wanna make a living doing this sorta thing, well, he's comfortable doing the same and he ain't really gonna be able to make money any other way now, but they gotta plan for the future, you know? Lots of these heroes, they're either well-intentioned idiots who could get corrected down a much better path, or self-righteous idiots who need to be taken out behind a shed and shot, but a strong conversation in all situations is the cornerstone of figuring this out. He always tries to talk things out first.
  • Background:
    • Gian comes from a long line of tough-guys. His grandad was a boxer. Dad was a soldier. Born in 1897, he was juuuust barely too young to go to war during its height, and only got deployed near the end—basically on cleanup. It sort of bothered him that he never got to see the glory of full warfare, but it also shaped Gian's understanding on violence. He was a guy with a gun in a hamlet full of scared Luxem... bourgians(???)—that gun had more of a social role, a symbol of his status as a scary-ass soldier, than as a weapon to kill someone. It was during these small raids on isolated villages that he found some crazy-ass loot none of the top brass wanted: a set of four robotic hands and a harness to control them, collectively known as Der Greivier. The thing seemed to hook straight up to the brain, and nobody wanted to test it out. So when Gian went home and realized jobs were pretty dried up, save more of the legbreaking he'd been accustomed to in the war, Gian realized he could go big with these things. He joined up with the Calzaretta crime family out in Modernity as both Giancarlo Desiderio and as Death Grip, menace to all who'd defy them.
    • Giancarlo became, in his own time, an accomplished shitkicker working for the mob. He survived far longer than he really had any right to, and in time a whole team of superheroes worked together to take him down. They worked together to create what they thought was your standard for the time Mad Science Death Ray, just your run-of-the-mill laser gun about the size of an assault rifle. Normal and standard for the super community, to be honest. When they fired it at him, Gian was seemingly reduced to a black smear on the floor. However, what actually happened was that he was flung into the distant future, as the reactant catalyst to create the beam was actually one proton off—Thorium-122 instead of Thorium-121! Gian arrived in 2016, cold and afraid, one month ago. He acted fast. Trying not to look too closely at the fresh hell he stumbled into, Gian just focused on getting his shit together. Only one safehouse out of dozens had been left unmolested in the 90-something years since his absence. Not one crime den or organization was left. He promised himself to set out and rebuild, though. The bastards that actually sent him here were long-dead, but he resolved to reopen some new damn wounds on this city, now that he's got his shit together a little better.

edited 8th Oct '16 8:46:23 PM by Taco

Sijo from Puerto Rico Since: Jan, 2001
#240: Oct 8th 2016 at 8:11:11 AM

I like it. A mafioso-type villain who feels he knows what's better and isn't just doing it for gain or hatred. Also, a man-out-of-his-time theme. It needs a bit better explanation for the time-shift (like, maybe an explosion of an experimental device?) but otherwise its OK. Approved.

edited 8th Oct '16 8:11:52 AM by Sijo

PossiblyQuiteInsane Where am I? What's going on? from the other side of the mirror Since: Oct, 2016 Relationship Status: Above such petty unnecessities
Where am I? What's going on?
#241: Oct 9th 2016 at 1:52:43 PM

Strip Poker

Identity: Chance Kingsley. Villain. Petty thief. Not-So-Secret (He thinks it is, but when was the last time a domino mask hid anyone's identity?)

Powers: Strip Cards - If he throws a playing card and hits a piece of clothing, that piece of clothing will dissolve. This destroys the card.

The Pokermobile - An old rusty bicycle that Strip Poker stole from the city dump and glued some playing cards onto. During its time in the dump, it was exposed to toxic waste, because of course it was. None know the powers it may hold. It's probably just a health hazard though. Glows in the dark.

Weaknesses: Non-Combatant - Powers are strictly non combat oriented, and he's kind of out of shape.

Description: A short, thin man in a leather jacket, jeans, and a domino mask. And a god-awful mullet. Usually has a pack of playing cards somewhere on his body.

Personality: Chance is an idiot. He thinks he's a big-deal supervillain, but most superheroes just kind of see him as a pathetic annoyance. He can't fight, he can't run very fast, and the totality of his criminal record amounts to little more than petty theft. Despite this, he is egotistical and utterly confident in his superiority. Despite the stigma brought by his "interesting" powers, he's actually not a pervert.

Background: Chance Kingsley worshipped the ground that supervillains walked on. So when he saw an illegal metahuman stimulant go up for sale on eBay, he didn't hesitate to spend his entire life savings. Initially disappointed at not seeming to manifest any powers, one day he sneezed during a game of poker, sending his cards flying and accidentally stripping his opponent. Since then, he has been a self-proclaimed supervillain, employing the dubious strategy of dissolving the pants of passerby and hoping it creates enough confusion for him to steal their wallet. Despite a surprisingly high success rate of 50%, he is constantly broke, as he spends all his money on playing cards to replace the ones destroyed by his powers. (He doesn't have very good aim).

edited 4th Nov '16 12:11:30 PM by PossiblyQuiteInsane

Sijo from Puerto Rico Since: Jan, 2001
#242: Oct 9th 2016 at 1:57:09 PM

Very funny and original concept. Approved. grin

edited 9th Oct '16 1:57:58 PM by Sijo

Lt.BGob The Fantabulous from The Merry Ol' Land of Oz Since: Apr, 2014 Relationship Status: Showing feelings of an almost human nature
The Fantabulous
#243: Oct 11th 2016 at 4:01:15 PM

WIP sheet for Bernie, the owner of The Black Flamingo. Will add detail as I go, it is at this stage a very bare skeleton.

DOCTOR MERCURIUS

  • Name: Bernard 'Bernie' Lugosi

  • Alignment: Neutral (Former Villain)

  • Job: Owner of The Black Flamingo, former supervillain

  • Powers & Abilities

    • Expert Alchemist: Taught himself quite powerful alchemical techniques and recipes from his ancestor, the great Alchemist Cagliostro. Unfortunately the effects and anything he creates, such as gold from lead or humunculi do not last for extended periods.

    • Minor Magics and Rituals: As Doctor Mercurius Bernie was more inclined to use this aspect of his skills. He was, and perhaps still is, capable of certain ritualistic sorceries including scrying, minor healing, banishment or manipulation of minor spirits or similar.

  • Weaknesses:

  • Physical Description:

  • Personality:

  • Background: Bernard Lugosi grew up in Easton of the late 1960's, becoming a bartnder as a young man in an establishment owned by one of the major mobsters about town. Lugosi always had a bit of ambition in that regard, to live the life of crime and carve out a name for himself. He wasn't a cruel man by any measure but had little trust in the government and law, often finding himself on the wrong side of it as a youth. When his parents died he was left to sort through their old belongings and previously unseen heirlooms. Of the latter, a curious item was found - an old journal by one Alessandro Cagliostro, a great alchemist and, as he discovered, his distant ancestor.

  • Bernie took an interest in the codified, bizarre tome he had discovered and eventually found himself trying to follow in the footsteps on Cagliostro. He worked alone in his house for hours on the experiments described, replicating and then eventually improving on the ancient designs. He researched old magics and rituals, studiously bringing them to life and molding the fabric of the universe. The power was incredible and soon he decided it was time to use it to fulfill his dreams of becoming a big name in Easton's underbelly. With potions, spells and scryed knowledge he became 'Doctor Mercurius', a promising supervillain whom managed a number of impressive heists.

  • He was becoming a terrifying figure in the minds of the people of Easton, Bernie proud to have become such a menace and amassing a not unimpressive wealth in the process. Unfortunately this put him in the radar of White Eagle, a superhero of the era. They fought a few times before a final encounter - a heist gone wrong. The hero got the better of the sorcerer and ended up tossing him from a building, leaving him for dead. Lugosi survived, albeit barely and losing a leg in the process. He was keenly aware of how close he had come to oblivion and, crippled, decided his status was not worthy dying for.

  • With Bernie's amass fortune he bought an old, run-down bar called The Cormorant and restored it - dubbing it The Black Flamingo as a sort of spiteful jab at the hero ultimately responsible for its creation. He never stopped being involved in the criminal side of Easton, simply more discrete and acting as a facilitator, of sorts.

edited 21st Oct '16 8:02:17 PM by Lt.BGob

“Isn't it enough to see that a garden is beautiful without having to believe that there are fairies at the bottom of it too?”
Sijo from Puerto Rico Since: Jan, 2001
#244: Oct 11th 2016 at 4:26:26 PM

For the record I'm helping Gob with this one. I'll wait until it's finished before fully approving it, though Bernie should be considered an official character.

PossiblyQuiteInsane Where am I? What's going on? from the other side of the mirror Since: Oct, 2016 Relationship Status: Above such petty unnecessities
Where am I? What's going on?
#245: Oct 11th 2016 at 8:15:44 PM

Alright, how about a reserve character to work in my Modern Pantheon

Pollutrix

Identity: Rebecca Raleigh. Hero. Artist. Secret.

Powers: Rhypokinesis - She has mental control over anything considered filthy or dirty, including mud, sewage, manure, and, bizarrely, rats. (To clarify, she can not mind control rats, she can just kind of fling them around).

Polluting Aura - Within a certain radius of her, plants will wither and die, and water will become a putrid sludge. She has gained control of this to the degree that, while she still can't directly touch them, she won't kill plants and foul water just by being near them if she doesn't want to.

Offensive Odor - Because of the "perfume" given to her by Hazel, most of the time her odor is at a level where it could conceivably pass for rather bad BO. She can intensify it at will, and decrease it to a significant degree, although not to the same level as the perfume.

Immunity - She is immune to the diseases usually brought on by the level of hygiene she has been forced into.

Transforming Clothes - The thread given to her by Hazel can transform from her costume to her street clothes and back in an instant. It also cannot get dirty.

Magic Sense - Due to her connection to the mystical through the Goddess of Pollution, Pollutrix can naturally sense magical auras.

Weaknesses: Soap - The pollution that empowers her violently rejects any antibacterial substance, leaving her in intense pain.

Description: A taller, well endowed, pale woman with green eyes, long blond hair, and a bit of a bubble butt. Pollutrix's new costume consists of skintight yellow spandex with green accents and boots, with no sleeves. She also wears a green mask over the upper half of her face.

Personality: Rebecca is bitter, cynical, and sarcastic. Previously a reclusive rupophobe, Rebecca is horrified and appalled at the lot life has granted her. Despite this, and despite her villainous power set, and despite the pollution goddess whispering in her ear, she tries her hardest to be a force for good in this messed up city.

Background: Rebecca Raleigh was an artist who hadn't left her immaculately clean home in years due to rupophobia, a crippling fear of dirt. Rubrisha, goddess of pollution, having just been informed about the concept of irony, made the iffy decision to turn Rebecca into her avatar. Rebecca responded predictably when all the dirt in her apartment started gravitating toward her and she developed an intense odor.

She had a panic attack, which only intensified when the water in her shower turned to putrid sludge and her soap burned her to the touch. But things didn't stop there: soon, she began to hear the voice of Rubrisha whispering in her ear, commanding her to use the powers she had been cursed with to spread pollution and destroy the environment. At this point, Rebecca snapped. Grabbing a one piece bathing suit she hadn't worn in years and stepping out her apartment for the first time in what felt like forever, Rebecca vowed to become a hero out of spite toward the pollution goddess.

edited 22nd Oct '16 8:47:52 AM by PossiblyQuiteInsane

Fireybanana42 from another time, another land Since: Jan, 2016 Relationship Status: Hooked on a feeling
#246: Oct 11th 2016 at 8:29:48 PM

Doppelganger

Identity:

Name: Connor Fole,

Occupation:Criminal,

Identity status: Public

Powers:

Self Duplication: Doppelganger can instantly create any number of doubles of himself at any location around him with nothing but a thought, and he has total control of the doubles.

Object Duplication: Doppelganger's doubles wear the same clothes, and hold the same objects that the original does, as long as the combined mass of the objects is less than his own mass. If Doppelganger's double is destroyed, the object is destroyed along with it, but not vice versa. The objects will behave the same way the original does (I.E. A gun still shoots, an explosive still explodes, etc.)

Weaknesses:

Average Human: Aside from his powers, Doppelganger is a totally average human, and is vulnerable anything a normal human is vulnerable to.

Imperfect Doubles: The doubles, while equaling him in terms of strength, are very fragile, one good hit from a baseball bat anywhere on the double is more than enough to destroy it. Doubles of objects are proportionately as durable (I.E. A double of a brick would require one good hit with a hammer to destroy)

Constant Attention: Doppelganger needs to be conscious to maintain the doubles.

Description: Fairly tall, has very unkempt hair, and constant stubble. Wears a brown coat about a size too large, but otherwise normally fitting clothes underneath, Irish accent.

Personality: Doppelganger values 3 things above all, himself, a good time, and money. So when 15 of himself walk into a bank, he gets a good laugh from everybody's confused faces, and then he gets a second laugh after he takes all of the money.

Background: Connor, or Doppelganger, as he is most commonly called, has been a criminal for most of his adult life. He was always good at what he did, never got caught. But one day, in an attempt to escape from the police, he hid in an abandoned house of mirrors, trying to disorient the police, this is where he discovered his powers. From that point on, he went from never being caught, to never being close to caught.

"Get out of my head. Either that or pay rent."
Sijo from Puerto Rico Since: Jan, 2001
Lt.BGob The Fantabulous from The Merry Ol' Land of Oz Since: Apr, 2014 Relationship Status: Showing feelings of an almost human nature
The Fantabulous
#248: Oct 11th 2016 at 10:01:55 PM

Conner looks quite cool. And a fun power-set to boot.

“Isn't it enough to see that a garden is beautiful without having to believe that there are fairies at the bottom of it too?”
PossiblyQuiteInsane Where am I? What's going on? from the other side of the mirror Since: Oct, 2016 Relationship Status: Above such petty unnecessities
Where am I? What's going on?
#249: Oct 12th 2016 at 6:39:53 AM

Agreed. A Multiple Man-type seems like it'll be a fun power set to play with. Plus, if our characters ever get in a fight, it gives me more targets to offset my awful aim

PossiblyQuiteInsane Where am I? What's going on? from the other side of the mirror Since: Oct, 2016 Relationship Status: Above such petty unnecessities
Where am I? What's going on?
#250: Oct 14th 2016 at 8:23:20 PM

NPC Time!

The Park

Real Name: Albert Parkman

Alignment: Neutral

Occupation: Location

Identity Status: Unfortunately Unknown

Powers: Reality Warper - Has complete control of everything within his borders.

Weaknesses: Is a park. Can't move.

Description: Is a park. Trees, grass, those covered pavilions where people have picnics, the works.

Background: Albert Parkman was an average guy all his life. Average interests, average grades, average office job. Until he had the misfortune of wandering through Easton's city park at night.

He stumbled upon a cult performing a bizarre ritual, meant to summon the spirit of the land. Unfortunately, they were in the wrong place. This particular plot of land had no spirit. So the ritual created one.

Albert was bonded to the park, forever stationary and mute. He cannot move, he cannot speak, and nobody knows he's there. Albert Parkman was doomed to his own personal hell.

edited 14th Oct '16 8:26:47 PM by PossiblyQuiteInsane


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