Source (Optional): Dragon Age II
Name: Fenris
Age, Gender, and Species: Male elf, age unknown but somewhere in the range of late 20's/early 30's.
Appearance: Comes in regular and glow-in-the-dark
◊ varieties.
Personality: Fenris is cynical, angry, and brooding even though he'd deny the last one. A difficult life on the run as an escaped elven slave leaves him leery of trusting others, especially any with abilities that might be "magic." That said, the stand-offish personality masks an insecure demeanor which craves affection, with an incredibly dry sense of humor and an ability to love deeply. Gaining his trust establishes you an ally for life. While prone to bouts of rage or sullenness, he will apologize if he knows he's crossed a line in insulting another.
Backstory (Optional): Fenris's memories only go back approximately a few years, to the time when his owner, a magister named Danarius, put him through a horrifyingly painful procedure to embed a substance called lyrium into his skin as an experiment. The procedure left Fenris alive and wiped of his memory, but with new powers that made him a perfect soldier and bodyguard for his master. Fenris was accidentally left behind when Danarius had to flee a warzone, and was taken in by a group of warriors that taught him more about freedom and life than he was aware of as a slave. However, when Danarius came to reclaim him, and ordered him to slaughter his protectors, Fenris obeyed without question, before realizing the extent of what he had done. He fled his master, intent on finding freedom, which brought him to Kirkwall and joining the forces of one Hawke and his comrades in fighting against the city's various evils.
Abilities/Skills/Powers: When his lyrium markings are inert, Fenris is a relatively normal elf with a decent grasp of swordplay and somewhat enhanced strength. Thedas elves' eyes also contain a tapetum lucidum, much like a cat's, giving him superior night-vision and eyes that shine when reflecting light.
Upon activating his lyrium brands, Fenris's whole body begins to glow light blue with the energy, and he gains several new abilities.
Enhanced strength: Fenris's already greater strength becomes moreso, to a level that he can switch his enormous broadsword to a one-handed grip without hesitation. Straddles the line of "peak human strength" and "actually superhuman".
Intangibility: Fenris gains the power to phase through solid objects and people, and often uses this as a means to kill enemies, phasing into them before re-solidifying. He tends to use this as a means to avoid being struck in battle, but because his sword comes with him, he has to "blink" in and out to be able to strike back, which leaves him open to attack. Fenris has never shown an ability to take another person into intangibility with him, but will bring through his uniform and his weapons. Looser clothing might not make the trip, however.
Spirit Pulse: Fenris can release a burst of chaotic energy around himself, a radius of perhaps five feet, that potentially stuns enemies for a few seconds.
Magical Deflection: When properly focused, Fenris can negate the worst effects of magic attacks. This requires concentration and does not stop magic from affecting him, merely from being quite as effective.
Other: The lyrium tattoos are extremely sensitive, even painful at times, as they are. Ergo Fenris tends to recoil from being touched by anyone or anything which will make the pain worse. He will also likely show hostility towards any "magic" characters due to his background, but can be relatively easily convinced to work alongside them for a greater purpose. He prefers to go barefoot and will typically shun any more clothes than what he typically wears unless necessary to the environment.
Really not sure if I'm comfortable with allowing the weed thing, but otherwise Nick looks acceptable to me.
From the description provided it seems like Fenris is capable of pulling off an easy OHKO on whoever he happens to be fighting through Telefrag, which doesn't particularly sit well with me (though for all I know I've allowed something like this earlier because I didn't think of all the potential applications).
Besides that, I don't see anything objectionable about Fenris and so he'll be accepted once the aforementioned concern is addressed somehow.
Icon by Civvi the Civilian!So I totally made a signup sheet and it got eaten by the system. The basic idea was for a semi-OC, a trooper from the XCOM series (who typically have no personality but can be given one to make an OC). I'll finish it later. I'm annoyed now.
Curse the ill fortune that led you to me.About the only thing I can think is that Fenris does have to be literally right on top of someone to kill them that way, he can't move any faster than any other moderately trained athlete to get within range of someone, and a glowing blue elf is hardly stealthy, etc. But if he's no good then the application can be tossed.
For one reason or the other, I somehow equated "intangibility" with "teleportation," which made the ability seem a bit more OP than it actually is.
So with that little bit taken care of, Fenris is properly accepted.
Icon by Civvi the Civilian!Ah, okay then lol. I wasn't sure how I could possibly numb down that power any further so thanks Looking forward to it!
If it makes you uncomfortable I will change it. I also edited Nic's sign up a little bit. Now his guitar is not a weapon but it can still play music normally without requiring an amp.
Also he's 19 now.
edited 3rd Mar '16 11:01:29 AM by HeroicSociopath
Eh, I'll live with it. I'd hope we're all mature enough here to deal with such a thing, anyway.
Icon by Civvi the Civilian!Well, I figured it'd be more interesting to write if he had just quit anyway. But I am making him name his guitar Big Weed City because that is something a 19 year old would name their guitar.
edited 3rd Mar '16 11:54:35 AM by HeroicSociopath
What's up everybody, gonna toss my DA 2 fave into the mix here.
Source: Dragon Age II. Second game in the franchise, first in my heart.
Name: Orsino. If pressed for a last name he’d probably say Hawke.
Age, Gender, and Species: 45, male, elf. Dragon Age elf. Large eyes, prominent nose bridge, slight stature — otherwise human-looking. He wouldn’t look too out of place in a crowd.
Appearance: Here's two pics: imgur. com/zX49wIX.jpg and imgur. com/F Z0w0b C.jpg since it doesn't wanna let me post links. Take out the spaces. Middle-aged (grey-haired, receding hairline, etc) but relatively youthful-looking otherwise. Yellow-green eyes. 5’9’’ or so, hourglass figure, strong upper body and arms. Usually wears his formal First Enchanter robes.
Personality: Orsino is the First Enchanter of the Kirkwall Circle of Magi, which puts him in direct responsibility for protecting and representing all the other mages kept within the Circle. Their guards, the Templars, are inclined to gratuitous abuses of power, so Orsino puts most of his effort towards fighting them, both openly and behind the scenes. Initially, he is reserved; he has spent half a life keeping his beliefs and his powers under wraps to attract less attention, and as First Enchanter, he’s expected to act with some measure of diplomacy. However, this severe, responsible demeanor masks an offbeat and at times ill-timed sense of humor, as well as strong beliefs and endless empathy towards anyone who has suffered. Now and then he is melancholy, especially considering his situation, but he can be depended on to step forward and put himself in danger to protect others, regardless of his own fears.
Backstory: Orsino is from Ansburg, a different city-state in the Free Marches, and was taken to the Kirkwall circle at a very young age, leaving behind the poverty of the alienage slums where he lived. Initially he was viewed as unremarkable in both his attitude and his skills, though this was mostly a case of taming his own abilities to avoid negative attention. This facade fell away fairly quickly as his eyes were opened to the abuses committed against mages in the prison of the Circle. He rose quickly through the hierarchy, and became First Enchanter (the youngest ever in Kirkwall) when his predecessor died, much to the dismay of the templar Knight-Commander Meredith, his constant opponent. Currently he uses his influence to fend off the templars and coordinate with the mage underground to improve living conditions for the Circle’s other victims.
Abilities/Skills/Powers: Orsino’s magic skills center primarily around the Arcane and Force Magic specializations; in short, telekinetic powers. He has a few additional spells as well. Arcane: He can knock back and briefly stun enemies around him with a wave of invisible force, conjure a shield to deflect a small amount of damage, temporarily form a field around a target to repel greater damage, and crush an enemy in a cage of telekinetic pressure, hindering movement and attack. Force Magic: He can lift up an enemy and slam them into the ground, summon a blast to knock back enemies surrounding it, create a force field that acts like a vortex and slows movement within it, and simulate a change in gravity within an area, greatly slowing enemies. Other: He can summon a fire blast or firestorm when needed, though this is the only flashy/visible spell he has. He also has a spell drawn from his own research, a form of mild self-sacrifice that uses up a portion of his own health through blood magic to massively boost the attack, defense, and health regeneration rates of allies surrounding him.
Other: In the actual Dragon Age II game, the player is forced to kill him due to an unavoidable plot event. However, the Bioware lead writer stated in an interview that this was never the intention for Orsino’s character if the protagonist supported the mages, and he was supposed to live through the story. It was essentially a gameplay-based decision for an extra fight, disregarding his actual personality and actions. So I ignore that particular plot event. He’s fine.
edited 3rd Mar '16 8:46:00 PM by presidentwarden
Nothing overly objectionable here, so Orsino is accepted.
Icon by Civvi the Civilian!Sweet. Thanks. Looking forward to it.
What do I have to do to get him in the game?
edited 3rd Mar '16 9:48:23 PM by presidentwarden
Check the OP to see what his arrival should be like, and maybe read the last couple pages of the thread to know what's been happening. If you're still confused, ask in the discussion thread and someone's sure to help you.
Icon by Civvi the Civilian!Are Chaotic Evil characters allowed?
Yes, but I should warn you that this RP is pretty dependent on cooperation between the characters. If your evil character proves to be so vile that the other characters and/or Celeste decide they're worth getting rid of, they're not going to last very long.
Icon by Civvi the Civilian!I actually want to make an evil character too. Maybe. What if we created a seperate faction? Would that be viable?
I'm going to say that's beyond the scope of what this RP's meant to be, so for now no. I suppose I'd consider the idea if everyone gets bored enough of the initial premise, but if it gets to that point then it wouldn't be worth it for me to keep the RP going.
Icon by Civvi the Civilian!Fair enough. Just a thought.
So after some debating I decided to go with this
- Source: OC from a story of mine
- Name: Phantom
- Age, Gender and Species: Over a century old, male, Guardian (a species of Animated Armor)
- Appearance: His armor is mainly black and gold, being fairly streamlined and light allowing him to have more freedom of movement. His helmet looks a lot like a typical gladiator helmet, but most of the head is covered, with the exception of the eyes, in which there are a pair of glowing golden eyes to be found. Other than his armor, he wears an old red cape with golden edges which also features a golden rune marking in the center of it, which can also be found in the chest of his armor. His weapon is a sword that has a pitch-black blade and a golden handle, which is kept in a similarly colored sheath on his back. He's very huge, standing at 7'2.
- Personality: Although he acts aloof and talks in a rather blunt and serious tone, Phantom is very kind and understanding. He's a good listener and is often willing to let others vent against him if it makes them feel better. He tries his best to be helpful and does not hesitate to help others no matter how minor the request might be. He's not one for lying and will lay down the truth on others even if it might come out as harsh and he does not hesitate in expressing distaste for anybody who gets in his bad side
- Backstory: Phantom has no memory of his past life, being the soul of living being that was transfered into a lifeless body, finding himself waking up in an abandoned house but with a map with an area marked on it. Seeing as he had nowhere to go he followed the map where he found his mentor, who taught him everything he needed to know about life and also gave him paladin training. After his mentor passed away, Phantom decided to dedicate his life to helping others in need at least until he found out what was the real purpose of his creation.
- Abilities/Skills/Powers: Phantom is very proficient in sword combat, but he can also do fairly well at unarmed combat. He's also proficient in Light magic, being capable of making use of various techniques.
- Binding Chain: Phantom creates a light circle in front of him from which a group of up to five golden chains come out. The chains all have blades at the end of them which allows them to pierce through enemies, but they can also be used to simply restrain them. Phantom has complete control over the movement of the chains, but the more he summons the harder it is to keep track of everything, he's also forced to stand in one place while using them.
- Enchantment: Phantom is capable of enfusing objects with Light magic, giving them a golden coloration and making them stronger and more resilient. He can use the power on himself, but due to his sheer size it's not very efficient outside of desperate situations. As such, he often only enchants his weapon or those of his allies
- Barrier Cage: A trap. Phantom draws a light circle around an area and once stepped into by anyone other than him a barrier of light emerges around them, trapping them inside although a strong enough fighter can potentially break free. It's a technique that takes time to set up, so it's often useless in the middle of a fight.
- Flash Orb: Phantom creates an orb of light that once launched into something, it explodes into a blinding flash.
- Healing Light: Phantom can heals others using his magic, his hands glow with a golden color and upon placing them on the injury, it quickly starts to heal. It does require him to make contact with the target though.
- Other: Being an animated armor, Phantom cannot eat, sleep, feel pain or fatigue, meaning he can keep going for as long as he wants unless he has been incapacitated in some form. He has a weakpoint inside his helmet, a small crystal that contains his soul and if that crystal is destroyed then he's effectively dead as his soul won't be binded to the armor anymore. Furthermore, using too much magic can be harmful to him since he draws his power from the crystal and, therefore, his soul.
Not seeing anything objectionable here, so Phantom is accepted.
Check the OP of the main thread to know what your character's arrival should be like, as well as the last couple pages of the main thread and the OP of the discussion thread for a recap (though feel free to ask for elaboration if something's not clear).
Icon by Civvi the Civilian!- Story: Gravity Falls
- Name: Ford Pines
- Age, gender, and species: 58, male, human
- Appearance:
- Personality: Studious, Prideful, Big Headed, Workaholic, Unforgiving, sometimes Selfish.
- Back story: After collage, Ford went to a town called Gravity Falls in Oregon to research it's weirdness and magic. He wrote a series of journals and after writing three, Ford wanted to create a pathway for the wierd town's source of anomalies so he called over his old college buddy, Fiddlford Mcgucket to help him. Ford and his assistant, Fiddleford created the dimension pathway or in other words, a portal. After testing it, Fiddleford was scarred by the portal's properties and Ford shuts it down. He realizes that this portal was dangerous and wanted to hide the journals holding the information on it. Ford requested that his brother, Stanley to come from New Jersey to Gravity Falls and help hide his journals. But the results were tragic after they have a brutal fight and Ford is accidentally sucked into the portal. After 30 years, Stan finally gets him out of the portal dimension. Ford's forgiveness to his brother is bitter and lacking until he finally forgives him.
- Skills/powers/abilities: Learned combat and fighting skills from being in the other side of the portal.
- Other: Ford has a rare birth defect that caused him to have six fingers. He also has a metal plate transferred into his head to keep the dream demon, Bill Cipher out.
edited 23rd Mar '16 5:26:42 AM by Fiona-Rose
"Have you learned nothing?..."On one hand, there's nothing that seems overly wrong with the character.
On the other hand, the description provided is horribly vague. I know very little about Gravity Falls and don't have much of an interest in watching it at this time, so I know jack squat about what the character's really capable of. It just seems like opening the door for an Ass Pull. As well, from observing your behavior in other RPs I'm not entirely sure you'll adhere to the guidelines or even read them.
I'm hesitant to reject you outright, but I have a lot of misgivings here.
Icon by Civvi the Civilian!I added more details.
edited 23rd Mar '16 5:26:00 AM by Fiona-Rose
"Have you learned nothing?..."Unfortunately, that didn't do a whole lot to alleviate my concerns and your signup is still incredibly vague in most areas (particularly in the Powers and skills area).
Apologies about taking so long to reply; I kept forgetting about this.
Icon by Civvi the Civilian!
edited 3rd Mar '16 11:01:18 AM by HeroicSociopath