That sounds like something from a massively-multiplayer online game that would completely butcher a setting's lore and so logically should be disregarded would say.
Jonathon Howard wrote a long article about how War craft came from Warhammer.
I tried googling, to no avail.
Ok so here is what we have so far:
- Players will be able to select from one of four factions to play as, including the Empire, the Greenskins, the Dwarves, and the Vampyre. Each faction will be able to build an empire through diplomacy and warfare. Much like the tabletop game, each of the game's four factions offers strategies and units making for a game much more intricate than rock-paper-scissors style RTS gameplay.
- Units will be able to perform attacks from near or far on the battlefield. Your forces are accompanied by hero units. These special units have their own levels and skills that are earned throughout the campaign.
- Players will be able to put time into creating a continent-spanning dominion with gameplay mechanics reminescent of previous Total War games. The Empire faction plays very much like you'd expect—they can build trade routes, engage in regional politics, and build an empire reliant on a strong economic backbone.
edited 21st Jun '15 7:05:23 AM by YoKab
It seems to be based kind of on the Crusade game mode in Medieval II Kingdoms. Each faction has a hero with an ability that can be used.
Remember to help out at the page for Total War: Warhammer AKA Total Warhammer or Total Waagh
edited 21st Jun '15 3:42:51 PM by YoKab
Does anyone thinks the Genre Blind cue Daemonic Possession guy at the trailer will be an antagonist at one of the game campaigns?
edited 22nd Jun '15 1:37:41 PM by YoKab
Eh, I doubt it. Maybe it's actually foreshadowing that Chaos is going to be in the game too but eh.
Angry Joe talks with one of the devs about the private demo at E3
edited 23rd Jun '15 2:19:39 AM by YoKab
HEY! I watched them film it! So that's Angry Joe...
The new Warhammer Fantasy units for Age of Sigmar have almost nothing with Warhammer Fantasy and look like 40K with swords and shields. Creative Assembly got it more right than Games Workshop!
edited 27th Jun '15 5:55:35 AM by YoKab
Huh, I can't find any of those on Games Workshop or Forge World. Where would I get a look at them?
Not out for sale yet but have a look
edited 27th Jun '15 8:51:48 AM by YoKab
Think I can agree with you. Those Empire models look way too fancy and pristine to fit with the rest of the them.
Geez, Angry Joe should stop speaking on top of person he is interviewing D: Its annoying and rude. It is great he asks direct questions and I think its good he is excited, but he still should give them time to answer
Yeah, the times that he's been on the Co-Optional Podcast I haven't really liked him. He seems kind of jerk-ish.
Also I kind of approve of those figs. To be honest the models for WFB before looked kind of cartoonish.
edited 27th Jun '15 9:54:23 AM by theLibrarian
Trailer narrated by Karl Franz
Devs talk about the trailer and what "in-engine" and "gameplay" mean.
edited 17th Jul '15 9:24:15 AM by YoKab
So much want
The one takeaway from Attila that I think CA needs to recognise for Total Warhammer is checking your multiplayer component.
While Attila's launch was spiffy and the game on the whole plays really well, it suffers from a terrible case of monobuild (Germanic armies are pretty much the best in the game) and blatantly overpowered units (the infamous Tagmata Cavalry) that pretty much killed multiplayer for a lot of people. And there's only more risk of this happening with the introduction of more unit types and more individually powerful units.
edited 17th Jul '15 11:06:19 AM by math792d
Still not embarrassing enough to stan billionaires or tech companies.Well, to be fair, there have been some patches to address the balance issues. Tagmata cav got a pretty hefty nerf, for example.
Of course, it's still not enough, and it already caused people to abandon Attila and go back to Rome 2. It's going to require some serious patching to hopefully attract a few champions willing to spread the word of the new and improved Multiplayer.
A strategy game of this scale will always have balance issues, but it would be great if CA is able to at least deliver the promise of balanced and varied play at launch.
edited 18th Jul '15 2:17:51 AM by Kayeka
Thank you for informing a never-played Total War individual to not expect anything too great from the multiplayer of Total Warhammer.
Well, it's one fluke in a series that's otherwise had a very healthy multiplayer community. It's just that the newer Total War games have had a real problem with its engine (the Warscape Engine) that made certain counterintuitive tactics (like spreading your lines extremely thin in order to surround your opponent's flanks - called Spaghetti Lines) really popular and really powerful.
Attila just compounded this issue by making two bad decisions: The first was to give all the Germanic factions extremely efficient mid-tier units for pretty cheap, and by giving some factions weirdly overpowered units, like the Eastern Roman Empire's Tagmata Cavalry (which had a ridiculous bonus against other cavalry + some of the highest mass in the game, meaning it was murder on a charge), or the Huns' Uar Warriors (which had a high attack and damage bonus against infantry).
But since I think Total Warhammer runs on a different engine, the spaghetti lines thing might not be a problem. And provided they do their balance right, they can easily make an enjoyable multiplayer out of it.
edited 17th Jul '15 3:44:12 PM by math792d
Still not embarrassing enough to stan billionaires or tech companies.Man, I really dislike the Spaghetti lines. It makes big epic battles look silly, and it's no fun having to micromanage an army spread out from one end of the map to another.
No, Warcraft's orcs are a variety of colors. Garrosh Hellscream is red, for instance.