Way too OP. It'd basically be an almost garanteed win again any combo deck, which combo decks cannot play around. And at 3 mana you could even combine it with cheap bounce to guarantee you cripple a combo.
Edited by Ghilz on Mar 23rd 2019 at 12:58:22 PM
A legendary that counters combo. How awful!
“You can’t be an important and life-changing presence for some people without also being a joke and embarrassment to others.” -Mark Manson....and fucks over everyone else.
3 mana 3/2 draw the best out of three of your opponent's cards and deny them the same card? That would be insane card advantage and on a completely different level to any other hand hate effect we've received.
It'd probably be too good even if all it did was discard the card from your opponent's hand. Then it's essentially a Thoughtseize effect with a body.
(Granted, in Magic, Thoughtseize at 3 mana is a lot worse than at 1, but if it came with a creature attached, it might be used. And Hearthstone cards tend to get away with higher mana costs than in Magic, due to how the game works.)
Just got 500 wins with Warlock. When I got 500 with Priest, Warlock was my least played class. How much have two cards(Quest; Cataclysm) changed that.
“You can’t be an important and life-changing presence for some people without also being a joke and embarrassment to others.” -Mark Manson.First reveal stream is live. This post will keep getting updated.
- Full Dust refund for Genn, Baku and associated Odd/Even cards once they rotate out.
- Clockwork Goblin - Rare Warrior Minion; 3 mana 3/3 Mech; Battlecry: Shuffle a Bomb into your opponent's deck. When drawn, it explodes for 5 damage.
- EVIL Cable Rat - Common Neutral Minion; 2 mana 1/1 Beast; Battlecry: Add a Lackey to your hand.
- Dr. Boom's Scheme - Common Warrior Spell; 4 mana; Gain 1 Armor. (Upgrades each turn!)
- Seems there isn't any cap on Schemes beyond physical ones (which makes Rafaam's Scheme feel that much worse, honestly).
- ...Improve Morale doesn't work, so... small indie company, folks.
- Omega Devastator confirmed to be the only Omega card of the expansion. Presumably the same is true of Forbidden Word and other returning gimmicks.
- Seems there isn't any cap on Schemes beyond physical ones (which makes Rafaam's Scheme feel that much worse, honestly).
- Blastmaster Boom - Legendary Warrior Legendary; 7 mana 7/7; Battlecry: Summon two 1/1 Boom Bots for each Bomb in your opponent's deck.
- Ah, nothing like Legendaries forcing you to play very specific cards. Neat stuff.
- Wrenchcalibur - Epic Warrior Weapon; 4 mana 3/2; After your hero attacks, shuffle a Bomb into your opponent's deck.
- Heistbaron Toggwaggle - Legendary Rogue Minion; 6 mana 5/5; Battlecry: If you control a Lackey, choose a fantastic treasure.
- The treasures are the same selection as the one off Marin the Fox.
- Hench-Clan Burglar - Common Rogue Minion; 4 mana 4/3 Pirate; Battlecry: Discover a Spell from another class.
- It's any non-Rogue spell.
- In fact, no Lackey-generating cards work, period. Good stuff, Blizzard.
- The entire stream is buggy as hell. Shame on you, Blizzard.
- It's any non-Rogue spell.
- Unidentified Contract - Epic Rogue Spell; 6 mana; Destroy a minion. Gains a bonus effect in your hand.
- Turncoat Contract - Destroy a minion. Deal its damage to adjacent minions.
- Recruitment Contract - Destroy a minion. Add a copy of it to your hand.
- Assassin Contract - Destroy a minion. Summon a 1/1 Patient Assassin with Stealth and Poisonous.
- Lucrative Contract - Destroy a minion. Add two Coins to your hand.
- Traveling Healer - Common Neutral Minion; 4 mana 3/2; Divine Shield; Battlecry: Restore 3 Health.
- Khadgar - Legendary Mage Minion; 2 mana 2/2; Your cards that summon minions summon twice as many.
- Apparently two Khadgars stack.
- Power of Creation - Epic Mage Minion; 8 mana; Discover a 6-Cost minion. Summon two copies of it.
- Messenger Raven - Neutral Mage Minion; 3 mana 3/2 Beast; Battlecry: Discover a Mage minion.
Edited by FergardStratoavis on Mar 25th 2019 at 7:46:14 PM
grahI am definitely going to play a warrior in wild and stuff my deck with "Add bombs to your opponent's deck".
That's the stream ended. Here's the repost of everything revealed so far.
- Clockwork Goblin - Rare Warrior Minion; 3 mana 3/3 Mech; Battlecry: Shuffle a Bomb into your opponent's deck. When drawn, it explodes for 5 damage.
- EVIL Cable Rat - Common Neutral Minion; 2 mana 1/1 Beast; Battlecry: Add a Lackey to your hand.
- Dr. Boom's Scheme - Common Warrior Spell; 4 mana; Gain 1 Armor. (Upgrades each turn!)
- Blastmaster Boom - Legendary Warrior Legendary; 7 mana 7/7; Battlecry: Summon two 1/1 Boom Bots for each Bomb in your opponent's deck.
- Wrenchcalibur - Epic Warrior Weapon; 4 mana 3/2; After your hero attacks, shuffle a Bomb into your opponent's deck.
- Heistbaron Toggwaggle - Legendary Rogue Minion; 6 mana 5/5; Battlecry: If you control a Lackey, choose a fantastic treasure.
- The treasures are the same selection as the one off Marin the Fox.
- Hench-Clan Burglar - Common Rogue Minion; 4 mana 4/3 Pirate; Battlecry: Discover a Spell from another class.
- It's any non-Rogue spell.
- Unidentified Contract - Epic Rogue Spell; 6 mana; Destroy a minion. Gains a bonus effect in your hand.
- Turncoat Contract - Destroy a minion. Deal its damage to adjacent minions.
- Recruitment Contract - Destroy a minion. Add a copy of it to your hand.
- Assassin Contract - Destroy a minion. Summon a 1/1 Patient Assassin with Stealth and Poisonous.
- Lucrative Contract - Destroy a minion. Add two Coins to your hand.
- Traveling Healer - Common Neutral Minion; 4 mana 3/2; Divine Shield; Battlecry: Restore 3 Health.
- Khadgar - Legendary Mage Minion; 2 mana 2/2; Your cards that summon minions summon twice as many.
- Apparently two Khadgars stack.
- Power of Creation - Epic Mage Minion; 8 mana; Discover a 6-Cost minion. Summon two copies of it.
- Messenger Raven - Neutral Mage Minion; 3 mana 3/2 Beast; Battlecry: Discover a Mage minion.
Edited by FergardStratoavis on Mar 25th 2019 at 8:07:18 PM
grahThis is looking like a powerful set so far. Or maybe they're showcasing all the four and five star cards first.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"So it looks like we'll have two legendaries per class this expansion?
Also what happens if you play Khadgar while you are yourself playing as Khadgar.
Edited by Resileafs on Mar 25th 2019 at 3:09:47 PM
Presumably the same as when you played Medivh while playing as Medivh
ie: Nothing special.
Edited by Ghilz on Mar 25th 2019 at 3:22:34 PM
Pah. What a ripoff.
Not that I have Khadgar, mind you.
Cards usually react to the opposing hero anyway (See Illidan, Cairn, Brann).
And honestly IIRC cards with alternate quotes have been rarer and rarer lately. Presumably because a lot of heroes aren't on sale anymore.
Edited by Ghilz on Mar 25th 2019 at 3:27:15 PM
It's a shame. It was a nice little bit of fluff to hear an unexpected voice line. Just Illidan could have those with so many people outside of just Malfurion.
Khadgar, Liadrin, Lunara and Alleria as defenders of Dalaran!
“You can’t be an important and life-changing presence for some people without also being a joke and embarrassment to others.” -Mark Manson.Dr. Boom's Scheme honestly makes Rafaam's look good.
Other cards seem viable, although I dislike Blastmaster Boom as the kind of card you have to explicitly build around (in a sense that it is useless if you don't play a metric of Bomb cards)
grahThankfully it shouldn't be too hard to put a lot of bombs in an enemy deck. In wild, you can have five cards in your deck sending bombs, and some of them are cheap enough that you could jump them back in your hand and play them again (although not as well as rogues can).And just with a single bomb, he's as strong as the first Dr. Boom was.
...was this supposed to be a Common or Uncommon Mage minion?
The Revolution Will Not Be TropeableOh mage is getting a pretty shitty legendary.
So far, Mage is the one class where every hero is a legendary.
Uni catAren't hero cards legendary by default?
Whoops, my bad. It's a common Mage, yeah.
grahI see that they're following up on the "Mage is a minion class" theme from Witchwood.
- Lightforged Blessing - Rare Paladin Spell; 2 mana; Twinspell; Give a friendly minion Lifesteal.
- Added note to the reveal: Card is actually Common. How did you mess that one up, Blizzard?
Edited by FergardStratoavis on Mar 26th 2019 at 10:12:24 AM
grah- Unleash the Beast - Rare Hunter Spell; 6 mana; Twinspell; Summon a 5/5 Wyvern with Rush.
- The wyvern is a Beast.
- Keeper Stalladris - Legendary Druid Minion; 2 mana 2/3; After you cast a Choose One spell, add copies of both choices to your hand.
I wonder what if Blizz made Lazul remove the chosen card from opponents hand? Too op?
“You can’t be an important and life-changing presence for some people without also being a joke and embarrassment to others.” -Mark Manson.