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Fuse, Insomniac's new multiplatform game

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ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
#51: May 10th 2013 at 7:28:12 PM

Whelp, gave the demo a try.

I expected to really like the core gameplay since this is Insomniac we're talking about. I'm not so thrilled with it.

It's another entry in the "It's like gears of war but..." train. Move from chest high wall to chest high wall. Take cover to regenerate your health. Slowly advance through mook legions. Yayzorsz.

The fuse weapons are kinda fun. Setting up chain combo eruptions with Naya's warp rifle was nice and Dalton's magshield lets you get closer to the enemy. The regular guns start edging into Boring, but Practical territory though.

The battle with the Powered Armor Elite Mooks was much more entertaining given the wide range of abilities they where using, although the "Teleport away from you" move shows how they where obviously made with co-op play in mind. At least they encourage you to actually move around instead of standing in one spot, even if that shows the weaknesses of the control scheme.

Another note: Dalton is a complete asshole and I hate him.

Bleye knows Sabers.
Nettacki Since: Jan, 2010
#52: May 10th 2013 at 9:06:27 PM

Graphics don't make a game but the game feels like it was designed by a robot who just went off by looking at statistics of what apparently sells.

"STATISTICS SHOW THAT AGE GROUP: 12 through 21 year olds ENJOY: Gritty and realistic shooters. PROCESSING GAME TO MEET PARAMETERS"

Its all a bland gray mess with nothing interesting going on.

Ah yes. I can understand that sentiment. I'm not a fan of making a game more generic just to appeal to more people, especially in this retarded state.

SpookyMask Since: Jan, 2011
#53: May 22nd 2013 at 3:09:37 AM

Dang it, I saw on VGA the original trailer and it was awesome D:

Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#54: May 28th 2013 at 12:39:47 AM

Game comes out today and reviews are in.

Everyone basically says what I said. That its just bland and soulless.

Nettacki Since: Jan, 2010
#55: May 28th 2013 at 12:59:36 AM

[up]Yeah, all that, despite a few interesting weapons and functional gameplay.

Well, at least it didn't turn out like Haze, quality wise. Though we know Insomniac's capable of far more.

Who's decision was it to make it look more generic again? Was it EA, Insomniac, or some combination of the two?

Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#56: May 28th 2013 at 1:14:58 AM

Insomniac swears EA had nothing to do with it.

But I don't know. If it was anyone other than EA I'd believe them.

GavsEvans123 HAAAA! from the Amazon with my mom where she was researching (Plucky Ensign) Relationship Status: Snooping as usual
HAAAA!
#57: May 28th 2013 at 5:03:57 AM

Does anyone think this could become an Old Shame for Insomniac in a few years? I reckon the potential is there, especially if it doesn't sell, making the fact that they sold out to Co D-obsessed twelve-year-olds all for naught. My personal description of Insomniac as the Playstation equivalent of Rare is now depressingly more accurate than it used to be. sad

Cortex should take a 12-step plan off a 10-step pier
Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#58: May 28th 2013 at 11:05:35 AM

Assuming they survive this.

Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
Face me now, Bitch!
#59: May 28th 2013 at 12:42:26 PM

Considering they are still making that new Ratchet And Clank movie, they'll survive.

Watch Symphogear
TAPETRVE from The city of Vlurxtrznbnaxl Since: Jun, 2011 Relationship Status: She's holding a very large knife
#60: May 28th 2013 at 3:16:12 PM

Hilarious Classic Game Room review. Gotta love Mark L. Bussler.

Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.
d715 Since: Sep, 2012
#61: May 28th 2013 at 3:50:46 PM

I'm kinda amazed that we still don't have a page for this game yet.

ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
#62: May 28th 2013 at 3:52:31 PM

Much like the game itself, gamers seem to have a severe lack of passion regarding it.

Bleye knows Sabers.
TAPETRVE from The city of Vlurxtrznbnaxl Since: Jun, 2011 Relationship Status: She's holding a very large knife
#63: May 28th 2013 at 4:37:44 PM

If there's a recent game absolutely nobody gives a shit about, it's this one for sure.

Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.
Nettacki Since: Jan, 2010
#64: May 29th 2013 at 11:14:16 AM

Insomniac already prototyping new Fuse experiences despite the negative reaction.

Quote from the article:

"Of course I'm well aware that we've taken some heat over our switch from Overstrike to Fuse," Price wrote in a post on the official Insomniac blog. "We read the You Tube comments. We watch the forums. And we listen.

"After our re-reveal of the game in summer 2012 we continued to make adjustments to the game, adding more color; making sure the humor came through in emergent dialogue. No, we didn't make aesthetic changes because of a 12 year-old's focus test comments. We did what we thought was right for the Fuse universe."

Prototypes for future Fuse-related ideas are already in development, Price continued.

"We've already begun expanding what we've begun with Fuse. Right now as I write this we're taking the core concepts behind Fuse and prototyping new stuff - stuff that leverages this bizarre alien substance which is at the heart of the game. No, I'm not talking about DLC. I'm talking about new Fuse experiences altogether.

"What's wonderful about creating and owning one's IP is that you can take it any direction you want. And that's what we're going to do. Stay tuned!"

edited 29th May '13 11:37:25 AM by Nettacki

Nettacki Since: Jan, 2010
#65: May 29th 2013 at 11:26:18 AM

Also, there's a guy in the comments section asking if the game is really generic when there are other examples of generic games that are probably worse. For archival purposes, I decided to repost the entire thing here (that, and there's no way to directly link to comments made on a Eurogamer article).

Be warned: wall of text incoming.

(note: for some reason, he spelled the game as "Fuze" instead of "Fuse." I took the liberty of correcting those instances.)

This is interesting, gamers complaining about Fuse being generic...how is Fuse generic? It has four characters with completely differing abilities that can be utilized for strategic advantages in combat and it's a co-op focused game that actually supports every character and while it doesn't look like the perfect game you guys call this generic? How is Halo unique then? Halo is as generic as a shooter can get, hip fire, solo rambo style game play that requires no one but yourself to complete, ZERO actual co-op play or story that works....how is Halo unique? I swear gamers have odd responses to games.

Insomniac is attempting to go a different route, the instant I played the demo I thought of Conflict Desert Storm with it's team play and specifically seperated class characters. Loads of people glossed over that game and gravitated to Halo, mind you gameplay in Halo hasn't budged since Xbox. Same stuff, with even more pastel paint everywhere, well it went a bit lighter for Reach which is by far the most impressive Halo, but it's still much more generic since it follows the same generic beaten path of being the sole survivor, who's so badass he doesn't require help to quell the uprising of the most powerful beings in existence. Generic, that is bloody generic, since pretty much every shooter does this year in year out.

I will be grabbing this game up soon and I hope that it isn't too short, but I want to play something that goes in a different direction and not the same old thing wearing a brand new coat of paint. Co D has been the same thing for this entire generation and no one seems to call it generic when it plays exactly like Counterstrike minus some actual realistic movements of characters. Killzone series wasn't generic either as it actually changed how your character handled and not made him some blisteringly fast maniac who ran around like he was on speed. You had jump packs, your guns were weighty and gameplay was varied. Yet people flock to the most generic games and claim games that actually approach 1st person differently are the generic games...?!? Hopefully they don't mean generic as in having a boss like fight at the end of a level, or perhaps healing without use of medic packs...I really want to know what makes Fuze generic and what doesn't make Halo just as or even more generic than Fuse.

I want Insomniac to build different games, look at Borderlands it's unique with it's own charms and it looks cartoony as hell but it's a fun play and their approach to co-op was to scale enemies properly instead of just sending out more and more of them like some other games. That game has no real co-op story, but it's not considered generic either. I think people are complaining because it doesn't bear resemblance to some other game that they liked in the past, they are more afraid of it being different to the FPS's I know. The main problem I have with the game is it looks like it needs to be running on Frostbite engine 3 to add destructibility and allow their abilities to affect the game world permanently, Insomniac needs to make each character's ability deeper and the story for each to follow suit. I am happy that Insomniac are actually trying to tell a story using more than one single character as the savior of everything, sheesh that crap is so damn generic I am feeling sick at all the games that do just that and keep garnering all this praise and they push probably one boundary. Crysis is all graphics the gameplay is boring as hell, although I do enjoy the plodding around like Robo Cop, but it's still a one man army no tactics to speak of since it's a single player game storywise. Farcry 3 is the same thing, stranded guy searching for his brothers, him alone is defeating an entire island of bad guys, WTF? All these other games are generic Hollywood movie scripts, let's not even look at all the me too games hot on their coattails and the zombie games which all seem to play the same as other FPS's guns and generic bludgeoning instrument no.1 and you're golden since throughout the game world there happen to be more powerful weapons that are just laying around for you to find but the ammo is stashed in some place that begs you to wonder this is why the owner died, he kept the ammo downstairs in some dark dank basement underneath some grate that now houses a zombie running around protecting it. Yawn! Really?!?

Gamers are a fickle bunch, always claiming that games are boring and generic but when something that tackles different approaches they complain, and run for the hills because it doesn't look like this other game that was cool. After playing the demo I was happy that the game was in no way built for single player and required all the characters to be present to advance. The battle with the two suits was proof of that, they move around so much it's quite hard to target their canisters and would be wholly impossible by yourself. How is that for plausibility eh? If Insomniac ditches Fuse because of sales and not because people didn't like it, because people prejudged it even the magazines round up was crazy some giving low scores and others high, you wonder what exactly was so different to garner such a large gap in difference or opinions. I will play this myself and then judge it based on that, but I see a lot of potential and thank goodness it's not another FPS one many army versus xx corp or species of alien bent on killing the human race....again?!?

Nettacki Since: Jan, 2010
#66: May 29th 2013 at 12:01:28 PM

Some other people are saying that it doesn't seem THAT generic to them. Or at least not as generic as expected. I watched the Classic Game Room review and compared it with the Overstrike trailer and personally, I don't see that much difference visually. Overstrike had slightly more exaggerated features on the characters, but other than that, it wasn't THAT cartoony.

Then again, maybe that's the problem for some people: that even though Fuse still has some color and some cartoony elements in there, they probably didn't go far enough to play to Insomniac's strengths. Is that reasonable?

SpookyMask Since: Jan, 2011
#67: May 29th 2013 at 12:12:58 PM

Trailers for them are rather different in tone though even with small similarities

SgtRicko Since: Jul, 2009
#68: May 29th 2013 at 1:41:08 PM

The problem isn't that the gameplay or actual design of it is unique compared to Halo and COD. It's the fact that the public, especially those who will buy ONLY the big-name titles, will likely write it off as not worth their time in comparison to the brand names they know, or even worse, outright mistake it as being one of them!

To give an example, I once had a Game Informer mag with FUSE on the cover (or in one of the major articles) on me while I was visiting a friend's place last year. They had several kids there, most of them adolescents no older than 15, at the most, and the upon seeing the cover design for the game that immediately told me "hey, is that a new Call of Duty game?! Wait no, it's too futuristic, maybe it's Halo 4?" I told them that it was a different game called Fuse, but as soon as they heard that they immediately lost all interest. (strangely enough, at no point did they realize that the game couldn't have been either one since it used a third person perspective...)

So simply put, Insomniac's strategy pretty much has backfired. Yes, the new design was considered appealing to the demographic. Yes, it reminds them of those other big-name games. But at the same time, that same feeling of familiarity makes them think "Nah, I'll just wait until the next big game comes out. I've never heard of this stuff before, can't be that good then".

TAPETRVE from The city of Vlurxtrznbnaxl Since: Jun, 2011 Relationship Status: She's holding a very large knife
#69: May 29th 2013 at 7:12:36 PM

Well, the problem is that it's a cool game with horribly uninspired writing and art direction. Which is excusable, if the game is fun - which it is - but not exactly helping its appeal. As solid as FUSE looks on a technical level, it suffers from world and character design that had already been obsolete in the PS 2 days.

edited 29th May '13 7:14:21 PM by TAPETRVE

Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.
ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
#70: May 29th 2013 at 7:22:11 PM

I think the biggest downer with the transformation was Dalton. In the Overstrike trailer I found him generic looking but still dopey and charming. In the FUSE demo, the end trailer had him suggesting a Shoot the Hostage approach among other acts of asshattery.

Because good guys can't sell, right.

Bleye knows Sabers.
TAPETRVE from The city of Vlurxtrznbnaxl Since: Jun, 2011 Relationship Status: She's holding a very large knife
#71: May 29th 2013 at 8:05:29 PM

Yeah, he kinda feels like a Brick (Borderlands) expy now, only worse.

edited 29th May '13 8:05:50 PM by TAPETRVE

Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.
ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Nettacki Since: Jan, 2010
#73: Jun 5th 2013 at 10:26:50 AM

Again I ask: was the original trailer really that much better than the outcome, or is that the Nostalgia Filter talking?

Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#74: Jun 5th 2013 at 10:27:58 AM

It would at least address the whole "Doesn't have a soul problem"

I've played games with "eh" gameplay but were enjoyable because of their presentation. Like Binary Domain.

SpookyMask Since: Jan, 2011
#75: Jun 5th 2013 at 10:28:43 AM

Well you could compare original trailer and footage from video game yourself since not many people here have played even the demo of Fuse tongue


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