I noticed lack of one general thread regarding Warhammer Fantasy, so I decided to create a one. :)
Not only Warhammer Fantasy Battle discussions welcomed, but also all things related to Warhammer Fantasy Roleplay (regardless of edition).
If anyone has questions regarding Warhammer Fantasy Roleplay's second edition, feel free to ask since I own most of its sourcebooks.
Warhammer 40,000 has its own thread here
Edited by Mrph1 on Apr 22nd 2024 at 5:35:40 PM
Yeah, its a shame that this new content can't go on the main Warhammer pages, but we can always hope that Warhammer: Old World introduces it.
I would also like to see Nippon and Ind in Old World as well. More worldbuilding is always good.
I'm really looking forward to seeing how these Cathayan units would look like as miniatures. I'm also getting an itch in my fingers for wanting to convert previously established factions and creatures, so that they would reflect the Warhammer world's further reaches. Like an idea of Greenskins that have been influenced by their wars with Cathay, or Beastmen that look more like Indian cattle.
Edited by Mara999 on Sep 15th 2021 at 2:04:49 PM
I'm also still wanting some Araby stuff. I have wanted to convert an Araby Blood Bowl team for year but could never figure out what models to use.
In other news: Here is a closer look at the Gobsprakk/Killaboss on Vulcha model, including a look at the sprues◊.
I wonder why CA never went iwht Araby to begin with. Maybe they figured the Southlands was already too crowded, with two different Tomb Kings factions, the Lizardmen, the High Elves, and the Skaven.
Then again Lustriabowl is a thing.
If I had to guess? When game II was coming out, the degree of popularity and success that allowed for the wholesale faction-creation of recent times hadn't really picked up its full steam, and GW likely wasn't yet planning to create new factions itself, so they just filled Araby with other factions. By the time creating a full Arabyan faction was an option, the land had been filled, the ship had sailed and that was that.
"A Shadowy New Season of Warhammer Underworlds Revealed" with Harrowdeep. I quite like these minis, particularly the female Stormcast leader with the lantern. I would want to use that model in a game set in a place like Ravenloft or Duskwood in WOW. The guy with the hammer looks like a perfect Warcraft-style Paladin, so I'd turn him into Uther the Lightbringer. Da Kunnin' Krew looks like a nicely Gothic take on fantasy goblinoids, which offers good inspiration for adapting goblins to something like Ravenloft.
You beat me to it. Of the Stormcast, I like the guy with the big hammer the most. I like the Kruleboy leader with its head in a cage as well.
I like their general aesthetic of the Kruleboyz and I'm getting the idea for a horror-themed band of goblins and orcs. I'm particularly imagining a big bugbear, wearing the same type of uncomfortable-looking metal gear on him. Maybe a bear-trap attached to his face?
Edited by Mara999 on Sep 16th 2021 at 8:42:42 PM
Oh hey it's Orc Micolash.
OI! KOS! OR SOME O' DEM GITS SAY, KOSM. YEW DEAH?!
Today from GenCon: Blood Bowl Khorne Team
Behold the dread Skull-tribe Slaughterers…◊
If you thought it would be impossible for a team to be EVEN MORE VIOLENT than the Norse, the Orcs, or the Black Orcs, think again. The Skull-tribe Slaughterers are devotees of Khorne, which means a whole new level of brutality. Not just any old brutality, mind – the kind that gives even the most hardened apothecary nightmares.
They’ll soon be unleashed to spill Blood for the Blood God all over the Astrogranite for the glory of their apocalyptically apoplectic* patron. The upcoming set includes the following 12 players:
– 6x Bloodborn Marauder Linemen◊: The team’s psychotically aggressive core players
– 4x Bloodseekers◊: Berserk champions of the Blood God who can smash their way through any line.
– 2x Khorngor◊: Ferocious Bestigors who bear the mark of Khorne – and an belligerent streak a mile wide
This team of bloodthirsty warriors players will be coming to a pitch near you soon, so keep an eye out for more news from Warhammer Community, and sign up to our newsletter for all the latest info.
Love the canine look to the Khorngor's face.
Those look real nice! I might buy this box somewhere along the line, for conversion-purposes, as usual. Very little is needed to turn these guys into a Chaos warband for a skirmish game like Mordheim. Either that, or Chaos cultists in Necromunda.
Yeah, he looks like a horned werewolf, ready to pounce!
I find it funny (and sad) that GW actually made 8th Ed rules for the Grand Cathay units for TW 3, and are essentially... sitting on them.
GenCon had a reveal of the name for the new Warcry stuff: Red Harvest.
There is also a somewhat creepy trailer:
Because you don't want Grand Cathay, you want LANDMARINES! You like dragons, guys who shoot, and guys who fly; that's like 1:1 Sigmarines right there. Just like how Bretonnia isn't gone, because the ghouls are insane and think they're knights.
I wouldn't mind Age of Skidmark as much if it had been a sister game to WFB; their third big setting; the ridiculous over the top fantasy one. Instead it killed something great and has to pretend to still be that thing as well as the new shit; so you end up with the humans, high elves, dark elves, and dwarfs all half-ass sandwiched together into a faction and on the table with goddamn fire-dwarfs with fire-beards and fire-axes riding fire-salamanders led by a flame-priest.
"But don't give up hope. Everyone is cured sooner or later. In the end we shall shoot you." - O'Brien, 1984I was thinking the same thing. Possibly some of the original inhabitants of the Eightpoints/Allpoints.
Somewhat out of date now with the Lumineth Realm-lords filling the high elf stereotype, the Khardron Overlords being more unique than any Dwarf culture in WFB, increasing hints that the dark elf stereotype faction will be coming out of the shadows soon, and the old game itself getting a Horus Heresy style new edition in the next year or two.
While that is true, I do think they could made age of sigmar and diferent game, a sort of spelljammer/planescape to warhammer fantasy/forgotten realms(to use a comparation), the whole deal with end times did end hurting Ao S in a big way since a lot of people were very salty about starting the new game and a part of the fanbase still dont play it out of spite.
"My Name is Bolt, Bolt Crank and I dont care if you believe or not"Yeah, AOS and Oldhammer could co-exist without the latter getting actively destroyed. They could have made the Warhammer world simply be one of many realms, kinda like Greyhawk or the Forgotten Realms, while AOS would be the game focusing on the larger cosmology of the multiverse.
I have said before that how they ended it was wrong, and I will admit that AoS did make some missteps in its early days as well, but it has Grown the Beard since then and I do really enjoy the setting these days.
Co-existence would have been good but I am not sure that it would have lasted for long.
Edited by SebastianGray on Sep 20th 2021 at 8:21:36 PM
yeah, they could just said the realm of magic exist as another realms in the warp without most issue and using Age of Sigmar as sort of "what happen to people in the warp" and even doing some crossover like explaing what malekith did when he escape tecils blast in canon, it would be weird but wont be that weird.
I do like Age of sigmar and have is own charm but in some way it was kind dificult by how it was made and in a way it still kinda carry that estigma today.
Well even some at GW have expres their own disconfort, andy chamber said as well it didnt think the old world need to blow up.
"My Name is Bolt, Bolt Crank and I dont care if you believe or not"Despite the fact that I used to play Dwarfs, I'm not really one to hold a grudge myself.
Yeah. Go nuts and have it be the setting where the Chaos Gods and Sigmar throw down in the weird insane magic super-dimension. Like if the fire-slayers and the sky-dwarfs were like the personal multidimensional armies of Grimnir and Grungni, with a Valaya faction to come some day.
Yeah, they've come up with some cool stuff. But if you have an old high elf or dwarf army...you play "Cities of Sigmar" now. If you played Tomb Kings you just fuck yourself!
I'm trying not to have high hopes of the Old World game. I love the idea that Kislev is getting a proper army. I'm hoping it's not literally "humans vs. Chaos" like the Horus Heresy is. It makes perfect sense there because that's the huge, setting-defining event for 40k. The Old World's setting is...just some period to distance itself from End Time?
"But don't give up hope. Everyone is cured sooner or later. In the end we shall shoot you." - O'Brien, 1984I personally don't have the energy in me to be bitter about it, since I feel that I can always just use rules from an older edition, or homebrew my own set of rules. Hell, my friend is part of a Mordheim-group that has done exactly that, ever since GW stopped supporting that game.
Besides the fact that Warhammer will eventually incorporate the Creative Assembly versions of Kislev and Cathay into canon, I think that Nippon and Ind will receive a massive Adaptation Expansion for any potential DLC and end up in the original game.
Edited by Chrononaut70 on Sep 14th 2021 at 10:01:34 AM