Follow TV Tropes
New video from Masako about the most useless characters:
...fine. everybody wants to shit on Shin? Do it. I'm tired of defending him when people are determined to rag on him.
Swear to go, if they'd listened to him during the babidid thing, nobody would be saying everything.
....And Tarble is just another example of Toriyama not considering what to do with a character beyond one thing, and then instead of fixing them, creating someone else who does it better.
Gst used to it, it's gonna be a recurring thing it seems.
All of Pan's emotional moments would literally have to be during the Hunt Black Star Dragon balls.
Because as I said, she's not around for the climax of Super 17.
And she's taken out for pretty much the last 3 fights with the Shadow Dragons, being knocked out by Nuova and Eis taking the Dragon Balls apparently.
Edited by randomness4 on Jan 23rd 2020 at 7:57:26 AM
I think her best moment would probably be the doll dude since her hair even does the Super Saiyan thing
Pan got the Shoo Out the Clowns effect pretty hard. Instead of writing her character such that she could have an emotional stake in what was happening, she was always just not involved whenever anything serious went down.
Though really everybody got shunted aside in that series.
Edited by KnownUnknown on Jan 23rd 2020 at 11:42:21 AM
Masako gives his thoughts on the recent chapter (looks like I'm a few days late with this one):
While Goku and Vegeta are the incoming MVP's, it is nice that the situation is everything is absolute shit and we can't even handle the Mooks right now with out their help.
Of course, it's entirely possible the situation will get worse. Things started out well with the battle against the Saiyans too, up until that most that made Yamcha famous.
The heroes are bound to start suffering casualties at some point. That being said, it's nice to see them using more of the cast instead of finding (weak) excuses to focus on a small handful of them. And to think this is only the...third full scale invasion of earth (with the first two both being from frieza).
I still wish the game could have started with Dragon Ball.
I do to, at least Goku is unambiguously the main protagonist of OG DB.
Honestly Kakarot's a pretty ill-fitting title for the game. It's pretty much a general retelling of Z, of which Goku could be out of focus or not the main character for great portions of it.
There's nothing really Goku-ish about this game that merrits titling it after his birth-name.
The title would've made more sense if they did the "Legacy of Goku" thing and just kept it on him 100%...which would mean creating original filler-like content.
But since this is just a retelling of "Z" it's not really a fitting subtitle.
Edited by randomness4 on Jan 25th 2020 at 7:09:35 AM
I remember when people complained about Goku seemingly being the only playable character in Kakarot...
When you call the game "Kakarot" and base it exclusively around the post-Raditz content, where "Kakarot" is present for like 25% of the plot, you're setting up a Morton's Fork. You can either not use the majority of the content for the story you're telling, or you can keep that content in and make people question why the f*ck you named the game after a character who only shows up now and then.
A good Marketing department should try to avoid setting up this kind of no-win scenario for their product.
I was hoping it be an original story & kinda show a new side to Goku or provide a unique analysis on him since character title games tend to set up expectations that you may go in depth about what makes the title character tick.
I really wish it had included the original Dragon Ball. That's honestly my favorite part of the franchise, and I really hate how underrepresented it is in modern media. All it gets is the occasional character in gacha games and maybe some token flashbacks in things not focused on it.
They don't do that because it's VERY clear that the 1st half of Dragon Ball would make an excellent adventure game...
Hell it would especially help the games combat due to DB having a greater focus on direct martial arts & ground combat. It would help contrast and showcase the escalation to the aerial ki-blast focused Z.
I mean the game pretty much has you start out already knowing how to fly limitlessly in the air & firing massive blasts. It made the Raditz fight feel inauthentic it mostly took place on the ground with more direct fighting. Goku & Piccolo were mostly running on the ground during the whole thing.
Edited by slimcoder on Jan 25th 2020 at 8:47:51 AM
That's really odd, that fight is mostly on the ground, Yamucha and Ten vs. their Saibamen are mostly ground based, then every fight from then on in in the air.
Freeza vs. Kakarrot starts grounded, Cell vs. Kakarotto & Gohand are mostly grounded, then Kid Boo switches from grounded and aerial quite a bit in the anime.
But every fight I didn't list are just never on the ground for any significant amount of time.
You know, it's weird that Turles is the earliest movie villain to show up in games nowadays. Even the minor characters from some movies, like Android 13, Bojack, and Hirudegarn get to show up (14, 15, Zangya, and Tapion), but Garlic Jr and Dr Wheelo seem to have been left behind. Especially Garlic Jr, he got his own mini-arc in the anime, but he seems to have fallen far in popularity. Of course, hardly anyone remembers King Gurumes and Lucifer, from the Dragon Ball-era films.
I guess it's enough that Heroes included all of them, it's just odd that no other games do, especially the gacha games and Xenoverse 2, which had "movie villains" as one of its big initial selling points (although even that needed DLC to get Bojack and 13, and not even their strongest forms).
I think starting from the beginning would be great too.
You could easily use Adaptation Expansion to make a tutorial sequence out of Goku and Krillin training under Kame-sennin and then build from there, adding new mechanics to the game with each narrative power-up.
Gaining, like, warning indicators for enemy attacks at Karin's Tower.
Gaining the ability to sense energy (maybe like a radar or something?) from the divine water before facing Piccolo Daimao.
Flight tutorial at the Lookout in the timeskip leading up to the 23rd Tenkaichi Budokai.
Edited by TobiasDrake on Jan 27th 2020 at 2:03:34 AM
I think all the extra models & locations would be a problem.
Edited by Saiga on Jan 27th 2020 at 7:15:24 PM
It would be a significant problem.
Not to mention make the game a LOT longer than it needs to be.
The game already does pad itself by adding a good deal of extra stuff to do in-between the canon stuff.
Thats RPG's in General.
Its not as bad as the Yakuza series (Especially Judgement) but its still there.
Haven't played it in a while since KH 3 Re Mind and Critical takes priority for me, but I can't wait to get back into this.
Easily my favorite single player DB game, a nice modern update from the handheld RP Gs for the series.
Edited by Demongodofchaos2 on Jan 27th 2020 at 5:51:22 AM
That's not really a problem considering how Z is paced.
So much of the minor stuff is glossed over in the manga and anime that if they didn't make up stuff or try to explain unnecessary things with quest there'd be no room to breathe between certain events.
They'd also have to make exploring the world compelling entirely through side-quests and stuff.
Every Kamehameha ever!
If this was the Green dub, the video would be longer
Community Showcase More
How well does it match the trope?