Follow TV Tropes
I normally counter Instakills by giving everybody a 100% resistance to instant death.
Quite a number enemies have some form of it, the first of which you'll face are ghosts. There's also the Ice Spike Drop used by Ice Sprites/Ice Elementals/Viking Monoliths and the Doom spike by Black Clays that can also instakill you.
So I just remembered that I beat 4 a few days ago. I must say, it's surprising just how well crafted it is, and really like 12 hours to beat it? In a flash game? Nice. A little spit and polish and some more work towards the story (which was already surprisingly serviceable) and this could've probably made a great downloadable console/pc game.
Giving everybody 100% resistance to death? How? If I remember right, the only things that provide that are the various dark-resistant armors, which there aren't enough of to outfit everybody, and dark/doomy weapons, in which case you're giving up an awful lot to avoid that one attack (unless the enemies happen to be death damage dealers themselves). Though now that I think of it most elementals are dark-weak and the dark armors deal dark damage.
Still, I usually just toss one death-resistant item on everybody I can easily do so for and then suck it up.
I prefer dispel resistance, myself. I don't spend two whole turns upping everyone's stats just for something to come along and wipe the slate clean with one action.
I've just gained access to the locked section of the Waste Disposal Facility, and I'm currently being slaughtered by The Glitch.
I've thus far learned that it's immune to almost all attacks. I do seem to be able to hit and damage it with the Giga Drill, but I don't seem to be doing enough damage to make that terribly viable as a strategy, since only one of my characters can use it and it doesn't always hit, despite Giga Drill being fully levelled. The two mini-glitches I can get rid of with Anna's Annihilate limit-break, but I have only so much limit-filling sauce, and the mini-glitches return on the next enemy round, it seems. Insta-kill attacks — and indeed most attacks that look as though they might be useful, the Giga Drill aside — seem to miss.
I can keep my party alive for a time with limit-sauce and Natalie's Genesis (I think that it is) limit-break, but again that only lasts so long.
It's somewhat annoying that it can insta-kill my characters even when I give them all greater than 100% death-and-doom immunity... :/
I have tried a few solutions in the vein of puzzle bosses, such as skipping my turns or defending, to no avail thus far. :/
Does anyone have any hints for dealing with this? :/
edited 28th Mar '13 9:04:59 AM by ArsThaumaturgis
Have you tried scanning? That boss seems to be immune to all elements. Why, it just absorbs any attack with an element! Oh, if only there were things without elements to use!
It's actually a rather pathetic boss as far as health goes. You can kill with a single limit on Epic as soon as you unlock it.
Speaking of Epic, how exactly should I deal with the blades the final boss summons? Even with defense fully buffed out they do upwards of 7000 to 11000 damage to me. Should I consider some Earth resistance?
Ah, thank you — I didn't think to try non-elemental attacks (perhaps because No-legs doesn't seem able to hurt it); I think that I only tried the Giga Drill because it's explicitly based around overcoming defensive foes.
 Argh, one annoyance of being locked out of retreating is that if I make a mistake and want to start again, it ends up seeming easier to restart and reload than to either continue or intentionally engineer a total party kill, going through all four characters. :/
[edit 2] Wow... That actually was really easy once I knew what to do. To be specific:
I equipped Anna with Eagle Eye (I think that it was) and Matt with the Chainsaw Sword (and Natalie with the signpost, although I didn't end up using it), and levelled both up fully. Then I simply had Natalie use her limit-break to give everyone auto-revival, renewed with single-target auto-revival as called for, Anna loose one or two volleys of Rain of Arrows or Combo Shot, and had Matt use his Cleaver (I think that it was) limit-break, renewed once by Anna with limit-sauce, and the boss died.
edited 28th Mar '13 10:42:37 AM by ArsThaumaturgis
Here's how to Kill the Glitch WITHOUT letting anyone die (or auto-revive).
First, you need the Kitten Fort summon. This gives the Morale status to all allies, which gives them a Last Chance Hit Point if they are hit by a lethal attack at more than 1/2 HP. The Glitch (and its minions) only attack is a One-Hit Kill that ignores instant death resistance, so this is important.
Equip everyone with Non-Elemental weapons. The Glitch absorbs all elements.
Next, you need a way to boost your accuracy, because the Glitch is evasive as heck. (Use Eagle Eye)
Characters should Eagle Eye or Heal. If they don't have to, let them use a Non-elemental multi-target attack to kill the Glitch minions (Very weak, die in one hit), and whack the Glitch and hope they hit.
Make sure you have Morale status at all times. Heal anyone who gets to 1HP. Keep everyone's accuracy up at all times.
edited 29th Mar '13 7:24:55 AM by ironcommando
The Glitch isn't even guarding that much treasure anyways.
Well, I've finally finished Epic Battle Fantasy 4 (albeit on Normal difficulty), I believe.
Overall, I thought that it was very good.
I'll confess that the combat had started to get a little boring after some point, to the extent that I sometimes left groups of enemies alone if I didn't think that they had a new creature to scan. It hadn't become easy, as such — there were a number of fairly easy fights, but I seem to recall that I also found some of the challenging ones boring. I suspect that it just became a little too repetitive; that, combined with slowdown on my machine and a general preference for real-time or, better, real-time-with-pause, left the combat becoming less attractive over time, I suppose.
I did rather enjoy the final boss, however: a little different, especially in the pattern of waves, not too difficult, but calling for at least some planning before entering battle. Attention to my equipment (admittedly I outfitted everyone against both dark and holy and simply swapped Anna and Matt's weapons as called for), stores of pizza, a few coffees, a decent selection of spells and making use of the quieter moments between defeating the boss manifestation and finishing off the mooks worked well, I feel.
A fun game, with a fun story and an enjoyable ending, I feel. ^_^
Hey, I just beat EBF 4 earlier today, deciding to go through again on epic. also, I'm deciding to throw out the fact that I never used lance to fight (I think I attacked with him... once on my first playthrough) and am using him rather than matt, so this could end up going horribly. but, then again, I'm determined. anyone got tips on which abilities to give lance? I never really used him, so I just threw in whatever abilities seemed fun to mess around with.
Lance's best skills are his magic skills. The second and third skills for fire and lightning are both great area attacks that still let you do some focus damage to bring down a weakened/dangerous foe, so go for them asap. (The dark version's not very useful until near the end). Airstrike is a strong attack, but unreliable; it's an area attack 2/3 of the time and deals very good damage to each its target(s) 2/3 of the time. And with Hyper Beam he can deal whatever element you need in huge quantities, with weapon effects to boot. On the physical front he's still decent; Double Shot does kinda-decent damage and doubles weapon effects, and Unload deals massive damage but you're stuck with magic afterwards (good finisher though). Still, Lance will want to learn one or two extra single-target physical attacks, like dust storm or triple sawblades, because double shot is weaker than Lance or Anna's best physical attacks by a good margin (and weaker than the two skills I just named and probably several others).
Lance gets the best "damage everything" limit breaks too.
This suddenly cropped up on Steam Greenlight. I wasn't expecting that at all. I'm not too sure if a flash game like this can make it on there, but then again, there have been some games built in Flash on Steam before.
edited 15th Apr '13 10:21:23 AM by hass
Intrusion 2 was on Steam and was built in Flash.
I know there's a thread for Chrome saving issues with Epic Battle Fantasy 3, but those steps aren't helping me, and they're over 2-3 years old by now.
Has anyone else had trouble keeping their save data on EPB 3? I'm playing on Kongregate.
Also, there's hint of an Epic Battle Fantasy 5 on EPB 4's Steam Page.
Necroing to say I just beat the Steam version of 4, and 5 is 82% done according to Roszak's website. There's a battle demo for 5 on there too.
Mostly not that different. Cooldowns are really the biggest change, but most skills don't have them
Huh, Matt made a post looking for writing suggestions on Facebook if anyone's into that. Apparently this one will start a new continuity.
edited 7th Feb '18 8:17:50 AM by VutherA
An extra note: on Matt's Patreon, he's posted a world demo (sans battles).
I'm going to assume this mean The Glitch is going to return in some capacity.
edited 11th Mar '18 5:48:42 PM by VutherA
Well it makes sense. The Glitch was a good puzzle boss, and Matt recycles the concept of like 50% of his bosses.
EBF5's pre-intro, fuck slimes apparently
Public beta incoming SOON tm. NoLegs costume includes a fucking box.
Edited by VutherA on Jun 28th 2018 at 5:00:53 AM
EBF5's cover art. Apparently, facial hair now exists on our heroes.
Only on Lance. Likely because he hasn't been able to shave for a while, what with having his hands being trapped in a pillory.
Edited by M84 on Jul 12th 2018 at 6:08:02 PM
I'm just sayin', they were like elves before.
The game's first 48 seconds from booting up (if you spend 15 of it slime clicking).
Edited by VutherA on Jul 12th 2018 at 5:51:16 AM
Community Showcase More