Okay, what gives? I am told not to interfere with a Spartan training session, so I let the boys kill the wolves by themselves, but I get chewed out for "interfering" in their training, anyway. What was I supposed to do, then?
Optimism is a duty.I sometimes like to mix it up with a lot of enemies, if only because Overpower Arrows kill people like nobody's business (and this is me with very low Hunter damage). Entertainingly, it also seems like if you cause a big enough stink with a region's faction guards, sometimes the area leader himself will come fight you... for... some reason. It's happened to me at least three times already.
^I killed the wolves myself, because fuck the Spartans.
Speaking of, Myrinne's writing is very inconsistent on whether she agrees with Sparta or not. You'd think she, of all people, would be firmly set against the literal throw them to the wolves aspect.
Edited by RedSavant on Oct 25th 2018 at 1:21:55 PM
It's been fun.Leaders roam. You were in his way. Also they are paranoid as fuck and always attack you on sight.
Say to the others who did not follow through You're still our brothers, and we will fight for youNot always. One of the roamers let me walk right up to him. But I think it had something to do with being at vulnerable and "roaming the city for support"
Devastating Shot is, thus far, the only ranged skill I've gotten much use out of. It pretty reliably one-shots a number of targets.
The fact that it occasionally sends the target skipping along the ground like a stone over water is just a bonus
Yah you definitely can block ranged attacks. also the marker appears before they are fired, even if offscreen, giving you time to block or dodge. Furthermore even if there's a group, just prioritize the archers. You're faster than the melee guys.
Leaders begin roaming when the area's fortification goes down to vulnerable. Before that they'll stay in a fort or house. One of the tip says so. they can also decide to remain there even if the place is vulnerable.
Edited by Ghilz on Oct 25th 2018 at 1:48:55 PM
Does anyone else think The Misthios being alive til 2018 invalidates every other game in the series up this point? Why care about an order of people protecting ancient secrets when there was one immortal guy who knew everything and outlived everyone else?. Odyssey made the Assassins and Templars look like aimless extremists who were Locked Out of the Loop all along.
So there's the first epic ship hunt. Pick the quest "Hunt an Athenian Ship". The ship rewards a few epics, a wooping 40 orichalcum, and a unique black ship skin with a sphynx on the sail.
Is this a permanent or returning quest? Is there a time limit?
Optimism is a duty.5 days as of earlier today, and I believe that like the Gods of Egypt, it's going to be a cycling between Mercenary and Ship hunts every other weeks.
The ship is an epic light trireme escorted by two more light trireme.
It's not a tough fight.
Edited by Ghilz on Oct 25th 2018 at 9:22:57 AM
Went to hunt for the Black Wind. Laughed at Barnabas' warning to "keep our distance" with my fully legendary ship. Tear through Black Wind like tissue paper in the first volley of arrows, fire, and javelins after dispatching useless escort.
Find "The Hound of Hades" design ten minutes later, which looks much more striking with it's bright red and blue than the drab Black Wind skin.
Optimism is a duty.Yeah, I always find it funny how cautious Barnabas is. Generally it's not hard to tell when you shouldn't approach an enemy. Fortunately, unless the enemy hem you into an island or force you to ram one of them (neither of which I suspect they're actually smart enough to do), you can just outrun enemies in travel speed.
It's been fun.Honestly so far my favorite skin has been the Minotaur's Labyrinth. The Gold and Dark Blue looks great with a Pegasus figurehead or the minotaur one.
Phoenician in Teal and Orange is also pretty catchy, with the Sphynx figurehead.
Maaan, some of the choices ("choices") in the story quests are pretty bullshit. I just spent the better part of an hour figuring out how not to kill Lagos in Arkadia, only for him to refuse to accept it based on a choice I made thirty hours ago. Like, yeah, sure buddy, I totally am going to kill you just because I let a bunch of hetaerae kill a vicious murdering rapist who had been terrorizing them. That's totally the same thing, and definitely not a ploy for cheap strife when Brasidas berates me for killing him even though I had absolutely no other option.
It's been fun.I like the purchasable Poseidon pack.
Say to the others who did not follow through You're still our brothers, and we will fight for youIn a way I think a public execution would be a BETTER motivation for persuading him. I like that there are consequences but they seem tied to the weirdest choices.
Like, with the Daggers, why CAN'T I just knock out the clearly-being-forced-to-help bad guy? (Though I like that you can save BOTH of the people who initially ask you... if you don't engage with dialogue and go with shoot first, ask questions later approaches)
Yup, and that's exactly what happened... I can buy Kassandra getting worked up when people yell at her and responding in kind, since while she's a good-hearted person she's not the wisest person, but when the fact that Kass offered him a chance to leave the cult and he was like 'nah I'm good', it really feels like But Thou Must! combined with getting yelled at for doing the only available thing.
Same with the ending of Mykonos, really.
It's been fun.Kass can be good hearted, but even then she does not take anyone's shit. There is that one quest on Crete where you save a guy's daughter, and even if you spare him, he still tries to weasel out of giving you the promised full prize.
I like the vault where you can enter Atlantis. It has some personality and design, unlike so many other Isu vaults which are basically man made caverns.
Also, the Isu may be technologically advanced, but their voice recorders are crap. Do they really need a three meter tall slab of stone to record a single sentence? Their "computers" seem to generally be stuck in the room-filling stage.
It's a bit like the Isu have mastered mind control, teleportation, cybernetics, and whatnot, but they never invented the cell phone.
Also, has anyone noticed how their power lines seem to have gone from blue and golden to lava red?
Optimism is a duty.Hey, lets see you build a computer that runs for thousands of years.
And projects its data into the space around it
Say to the others who did not follow through You're still our brothers, and we will fight for youMaybe we can. Who knows? Everything seems possible these days.
I'm sure if we gave a crack team of IT engineers a few billion dollars, they could build such a thing.
Optimism is a duty.Guarantee it wouldn't run without power or maintenance for the next twenty thousand years tho
Say to the others who did not follow through You're still our brothers, and we will fight for youI'm not so sure. Our modern tech would look almost magical to the Victorians, and the Victorians were already pretty modern. Who knows what we can do in another century?
Optimism is a duty.The more advanced our tech gets, the more maintenance it needs. This is pretty much universally true, and exponentially so.
Say to the others who did not follow through You're still our brothers, and we will fight for youBut that's also partly a result of our modern consumer society, where we are much quicker to discard things, be it technology, furniture, or buildings. Accordingly, stuff isn't built to last anymore like it used to be. We don't expect our phones to last a decade, let alone a century, so they are not designed with that in mind.
Optimism is a duty.
Remember that single digits go up to nine, and there's no way to block ranged attacks. Of course, they made up for that by giving you the ability to dodge attacks, rather than having arrows curve midflight to pin you.
Say to the others who did not follow through You're still our brothers, and we will fight for you