On the other hand, the Unity version contains everyone but Vanellope and the recolors, whereas I've read that the game that comes with the iPhone Storybook only gives you Vanellope, Taffyta, Rancis, Candlehead, and Adorabeezle.
Have you seen the band that does the Spanish version of "When Can I See You Again?"
and Nice!
@Alex: Oh, I see what you mean now. It's not strictly necessary to have a full look at Markowski's armor, but it is nice to include it, so as long as its clear that's Ralph in the armor, I'm OK with it.
Who sings the Spanish version?
That's about everything I need (the caption clarifies things, and "Wreck-It Ralph" appears in the promotional artwork anyway. I can also pothole the pic to Mugged for Disguise).
I'm from Piedmont. No relation with Piedmon, mind you!edited 27th Jan '13 2:55:02 PM by Sijo
Deleted article!
Like the Auryn from The Neverending Story?
Why was the article deleted?
Said to be for advertising/promotion.
Never be normal.Sure, they HAD to delete it right when I linked to it. -_- Anyway, try this instead: [1]
How about this for a Wreck-It Ralph anime?
.....a Wreck-It Ralph..... anime.....
.... not since the Harry Potter animation I saw years ago has this feeling ever swept over the chills of my spine.
What the Heck was that, Ralph meets Resident Evil??
It kind of misses the point: it's supposed to be CUTE, not scary!
(Nice video though)
K not the kind of "fan anime" i was expecting, but moving nonetheless.
...All the NOPE.AVI in the world couldn't adequately describe my reaction to that OP.
By "Nope.avi" you mean "NOPE NOPE NOPE NOPE NOPE SO-MUCH-NOPE"?
I'm from Piedmont. No relation with Piedmon, mind you!I,
but,
that isn't even anything like...
...
What.
I can't wait for the digital download that's coming in less than a month!
Resurfacing from lurkdom to say
x8 What? Just...WHAT? Soundtrack Dissonance at its best.
Man, Turbo's popularity has really taken off, hasn't it? I haven't seen a Disney villain be this widely liked since Jafar.
Anyway, I've been thinking about glitches in the world of Wreck-It Ralph... in that some glitches act the same way - like the game being unable to handle certain situations and spazzing out (like what Turbo did in Roadblasters, though we never actually see what that looks like to those on the inside of the game), but others are actually caused by different reasons: for example, characters not being there isn't the result of the game not loading essential data, but is actually because the character decided not to show up that day - or is just plain off doing something else. Some other random nuances of gaming seem to just be more occurrences that happen that the characters are used to, with no explanation necessary.
So I was thinking... what might be the Wreck-It Ralphverse reasons for some other glitches out there?
Like, maybe the glitch that originally created Cancelling was actually just a few over-eager fighting game characters, freshly plugged in, being a little to overenthusiastically quick tossing out their moves (or "cheating" a little in a competitive drive to win their matches), which ultimately didn't get them unplugged but ended up making them more popular.
Getting stuck in a wall would, to the characters in the game, look exactly like what that sort of thing would be in the real world - perhaps in the game world it's caused by the character getting too enthusiastic and breaking a wall by running too fast, lodging themselves in it. To the viewers, it looks like the wall is still there. If the wall is the result of bad coding, it would act more like the wall to Diet Cola Mountain but wouldn't let you out.
Characters like Missingno could be Vanellope-like beings who actually truly had the backstory that Vanellope only seemed to: a glitch who lived in the game world, created by a problem in programming existent in every copy. Because of their tenuous connection to the code, they are able to break the rules - just like Vanellope.
edited 28th Jan '13 9:26:06 PM by KnownUnknown
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.You reminded me of a couple of thoughts I had about issues along those lines. For one thing, are there ever any consequences to stuffing too many characters into the same game? In real games, spawning too many active objects is known to cause slowdown and sometimes glitches like things flickering or disappearing altogether. The big Cy-Bug infestation didn't seem to have any strange effects however, besides things Cy-Bugs do normally. (I do wonder, though, as in The Lion King, how they turned the sky brown. Did they suck up too much cotton candy vapor? Or did the sky have a broken texture?)
Then in Fix-It Felix, Jr., there seemed to be no problem with all the Nicelanders running around the screen at once, or with inviting many external characters to one party, or with annexing the town for new characters like it was one of those "sandbox" building development games. I had this idea, though, that maybe inviting all those guests created a time-warp that made the anniversary party run longer than planned, and it was supposed to wrap up before Ralph could notice any of it.
My other idea was that King Candy wasn't trying to destroy Vanellope or her kart during the race exactly, since she would just regenerate from that kind of horseplay. Rather, he was trying to set it up so that the kart would get lodged in the wall, permanently, such that Vanellope could never pull it back out to finish the race.
Too bad I based that idea on the browser game, where there is no reverse gear, so you have to rely on the way crashing into barriers will magically turn you in the correct direction as long as you're not stuck in deep at an angle that causes an infinite collision loop. But Vanellope's car in the movie did have a reverse gear, since it was required for the gag where Ralph was never safe no matter where he stood.
There was an Arcade Perfect version for the Sega Dreamcast, but it didn't leave Japan.
edited 26th Jan '13 7:24:02 PM by GameGuruGG
Wizard Needs Food Badly