Ah, dammit, didn't realize this was done in XNA. Yes, that pretty much means there won't be a Mac version, at least not for a long time. On the other hand it means there will be a 360 version, though I'm not sure if this is the sit-down kind of game I play on that.
Sakamoto demands an explanation for this shit.Given the apparent emphasis on mouse control (eg. pointing at each of a bunch of very small blocks for a second or two to mine them), wouldn't a console version be extraordinarily painful? I mean, isn't that a big part of why RT Ss aren't popular on console?
...italics.Did you happen to notice how slowly that reticle moves on screen? I don't think that's a mouse.
Edit: Strike that. But it can still work with a different control scheme (direction-based reticle rather than point and click), and would likely be easier to deal with as well.
edited 4th May '11 9:14:35 AM by GoggleFox
Sakamoto demands an explanation for this shit.It doesn't seem like it'd be any harder to do than, say, an on rail shooter for a console, or the like. It may not be as precise as a mouse, but an analog stick seems like it'd work just fine.
Hm, I suppose shooters do require some amount of precision, don't they? I'm probably just overreacting from the way the blocks look way tiny on You Tube.
...Yeah, complaint retracted pending revelations of sensitivity issues.
...italics.Also, if Blue is to be believed, Redigit is some sort of magical programming wizard, so I'm sure he could make it work.
U CAN WAIT IF AH HAVE TAH! >:(
Very big Daydream Believer. "That's not knowledge, that's a crapshoot!" -Al Murray "Welcome to QI" -Stephen FryThe Let's Player here is kind of... well he's cool, but the way he plays makes me want to tear my hair out sometimes. What's cool about the particular episode I linked, though, is that it features a guest appearance by one of the game's creators, and his comments are really insightful, fascinating, and definitely worth checking out by anybody who's interested in this.
PBat is pretty enthusiastic about the game, so there's that.
I do like how Blue got to show off other stuff he wasn't able to show in Redigit's LP.
Yeah I actually like PBat too but I can imagine him not being everybody's cup of tea.
Neat stuff! It's nice to see this all in action in a longer format.
Sakamoto demands an explanation for this shit.-sees thread, decides to check it out-
-watches at least 7-8 hours of Let's Plays-
Well, I'm definitely getting this. I'm already addicted to just watching gameplay.
Infinite Tree: an experimental storyI know, right? I already have all these ideas for things I'm going to build when I get the game.
I watched quite a bit of it, and I'm frightened by just how much when I think about it.
Thing is, I find that particular LPer somewhat frustrating. It's mostly because, while he's clearly played this enough to know certain things, he keeps doing things wrong (in some videos). Fortunately he gets better at not, say, falling into deep chasms without any light and without slowing his fall, under the hope of landing in water. If only he'd discovered this before getting the item that negates all fall damage :p
Sakamoto demands an explanation for this shit.... >:/
I want this nao... rrrrrrgh...
Very big Daydream Believer. "That's not knowledge, that's a crapshoot!" -Al Murray "Welcome to QI" -Stephen FryYeah PBat's plenty enthusiastic but I want to strangle him half the time. He's absolutely horrible at managing all his items. Always misplacing and unable to find things because he just stuffs it haphazardly into whatever chest he can find. Leaves things unfinished all the time, too.
But I just can't hate him. He's so chill about everything.
edited 8th May '11 8:04:39 PM by Zudak
Yeah, I love PBat's attitude, but I kind of find myself wishing he could hear me pointing out obvious mistakes.
Infinite Tree: an experimental storyIn the episode Blue's around in, PBat makes a lot fewer mistakes than usual. I figure the game is easier for him when he's got other people around.
Probably also helps that he was only talking half the time. Keeping a running commentary going is probably pretty distracting.
Infinite Tree: an experimental storyLike your suggestions. I think the resources cost does a good job of balancing all of the Steam Golem's strengths.
Infinite Tree: an experimental storyI've just come up with one idea, and that's the ability to craft turrets or a defensive drone that hovers around you to provide covering fire.
I think Blue mentioned that XNA makes it very difficult to do a Mac version.