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Terraria: If Minecraft and Metroidvanias had a baby

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Shlapintogan Since: Dec, 1969
#26: May 3rd 2011 at 8:34:57 PM

I think Blue mentioned that XNA makes it very difficult to do a Mac version.

GoggleFox rrrrrrrrr from Acadia, yo. Since: Jul, 2009
rrrrrrrrr
#27: May 3rd 2011 at 8:38:56 PM

Ah, dammit, didn't realize this was done in XNA. Yes, that pretty much means there won't be a Mac version, at least not for a long time. On the other hand it means there will be a 360 version, though I'm not sure if this is the sit-down kind of game I play on that.

Sakamoto demands an explanation for this shit.
twasBrillig Random Encounter Since: Jan, 2011
Random Encounter
#28: May 4th 2011 at 5:04:36 AM

Given the apparent emphasis on mouse control (eg. pointing at each of a bunch of very small blocks for a second or two to mine them), wouldn't a console version be extraordinarily painful? I mean, isn't that a big part of why RT Ss aren't popular on console?

...italics.
GoggleFox rrrrrrrrr from Acadia, yo. Since: Jul, 2009
rrrrrrrrr
#29: May 4th 2011 at 9:13:15 AM

Did you happen to notice how slowly that reticle moves on screen? I don't think that's a mouse.

Edit: Strike that. But it can still work with a different control scheme (direction-based reticle rather than point and click), and would likely be easier to deal with as well.

edited 4th May '11 9:14:35 AM by GoggleFox

Sakamoto demands an explanation for this shit.
Miijhal Since: Jul, 2011
#30: May 4th 2011 at 12:52:14 PM

It doesn't seem like it'd be any harder to do than, say, an on rail shooter for a console, or the like. It may not be as precise as a mouse, but an analog stick seems like it'd work just fine.

twasBrillig Random Encounter Since: Jan, 2011
Random Encounter
#31: May 4th 2011 at 1:08:55 PM

Hm, I suppose shooters do require some amount of precision, don't they? I'm probably just overreacting from the way the blocks look way tiny on You Tube.

...Yeah, complaint retracted pending revelations of sensitivity issues.

...italics.
Shlapintogan Since: Dec, 1969
#32: May 4th 2011 at 5:36:16 PM

Also, if Blue is to be believed, Redigit is some sort of magical programming wizard, so I'm sure he could make it work.

Enkufka Wandering Student ಠ_ಠ from Bay of White fish Since: Dec, 2009
Wandering Student ಠ_ಠ
#34: May 6th 2011 at 6:35:40 PM

U CAN WAIT IF AH HAVE TAH! >:(

Very big Daydream Believer. "That's not knowledge, that's a crapshoot!" -Al Murray "Welcome to QI" -Stephen Fry
Zudak Since: Dec, 1969
#35: May 6th 2011 at 8:10:35 PM

Check this out.

The Let's Player here is kind of... well he's cool, but the way he plays makes me want to tear my hair out sometimes. What's cool about the particular episode I linked, though, is that it features a guest appearance by one of the game's creators, and his comments are really insightful, fascinating, and definitely worth checking out by anybody who's interested in this.

Shlapintogan Since: Dec, 1969
#36: May 6th 2011 at 9:37:54 PM

PBat is pretty enthusiastic about the game, so there's that.

I do like how Blue got to show off other stuff he wasn't able to show in Redigit's LP.

Zudak Since: Dec, 1969
#37: May 6th 2011 at 9:38:52 PM

Yeah I actually like PBat too but I can imagine him not being everybody's cup of tea.

GoggleFox rrrrrrrrr from Acadia, yo. Since: Jul, 2009
rrrrrrrrr
#38: May 6th 2011 at 9:44:00 PM

Neat stuff! It's nice to see this all in action in a longer format.

Sakamoto demands an explanation for this shit.
INUH Since: Jul, 2009
#39: May 8th 2011 at 7:00:56 PM

-sees thread, decides to check it out-

-watches at least 7-8 hours of Let's Plays-

Well, I'm definitely getting this. I'm already addicted to just watching gameplay.

Infinite Tree: an experimental story
Zudak Since: Dec, 1969
#40: May 8th 2011 at 7:02:51 PM

I know, right? I already have all these ideas for things I'm going to build when I get the game.

GoggleFox rrrrrrrrr from Acadia, yo. Since: Jul, 2009
rrrrrrrrr
#41: May 8th 2011 at 8:00:24 PM

I watched quite a bit of it, and I'm frightened by just how much when I think about it.

Thing is, I find that particular LPer somewhat frustrating. It's mostly because, while he's clearly played this enough to know certain things, he keeps doing things wrong (in some videos). Fortunately he gets better at not, say, falling into deep chasms without any light and without slowing his fall, under the hope of landing in water. If only he'd discovered this before getting the item that negates all fall damage :p

Sakamoto demands an explanation for this shit.
Enkufka Wandering Student ಠ_ಠ from Bay of White fish Since: Dec, 2009
Wandering Student ಠ_ಠ
#42: May 8th 2011 at 8:03:01 PM

... >:/

I want this nao... rrrrrrgh...

Very big Daydream Believer. "That's not knowledge, that's a crapshoot!" -Al Murray "Welcome to QI" -Stephen Fry
Zudak Since: Dec, 1969
#43: May 8th 2011 at 8:04:27 PM

[up][up]Yeah PBat's plenty enthusiastic but I want to strangle him half the time. He's absolutely horrible at managing all his items. Always misplacing and unable to find things because he just stuffs it haphazardly into whatever chest he can find. Leaves things unfinished all the time, too.

But I just can't hate him. He's so chill about everything.

edited 8th May '11 8:04:39 PM by Zudak

INUH Since: Jul, 2009
#44: May 8th 2011 at 8:21:18 PM

Yeah, I love PBat's attitude, but I kind of find myself wishing he could hear me pointing out obvious mistakes.

Infinite Tree: an experimental story
Shlapintogan Since: Dec, 1969
#45: May 9th 2011 at 1:32:49 AM

In the episode Blue's around in, PBat makes a lot fewer mistakes than usual. I figure the game is easier for him when he's got other people around.

INUH Since: Jul, 2009
#46: May 9th 2011 at 10:48:35 AM

Probably also helps that he was only talking half the time. Keeping a running commentary going is probably pretty distracting.

Infinite Tree: an experimental story
INUH Since: Jul, 2009
#48: May 9th 2011 at 8:23:56 PM

Like your suggestions. I think the resources cost does a good job of balancing all of the Steam Golem's strengths.

Infinite Tree: an experimental story
Zudak Since: Dec, 1969
#49: May 9th 2011 at 8:46:14 PM

I've just come up with one idea, and that's the ability to craft turrets or a defensive drone that hovers around you to provide covering fire.


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