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If they add a second Xenoblade character to Smash Bros as one of the DLC characters, my money is on Elma.
Solo Pyra/Mythra or Elma would be best case scenarios.
I would also accept Rex but only because of Pyra and Mythra.
Rex is probably most likely, but yeah if it were my call I'd definitely put Elma in first. Although rather than a solo Pyra/Mythra setup I'd probably just have Rex with a sort of switching ability, kinda like Shulk. Except for Rex rather than changing his stats he'd cycle through different versions of his specials or something.
Don't be shy. We're getting Elma, then Mythra w/ Pyra echo, then Lora + Jin. Next Fire Emblem here we come.
I say Rex is unlikely simply because there's a Mii Swordfighter outfit based on him (and one of the other Mii types has a Nia outfit).
And they outright said in one of the Directs that Xenoblade 2 was revealed after they had already decided on the roster.
Edited by justinkal on Nov 30th 2018 at 9:41:28 AM
I dunno, the Mii outfit was clearly included due to his popularity, so you could easily read that as being a "tide them over until we actually have the character done" if you were so inclined. I'm hardly convinced that that's the case, but I think the Mii costume isn't conclusive either way.
@Sterok: And then Tatsu, because Sakurai doesn't want to be too kind.
Edited by JapaneseTeeth on Nov 30th 2018 at 9:51:25 AM
Oh the Mii Costume doesn't hurt Rex at all. He's deader than dead because his costume is attached to the season pass, and they had a whole apology segment about him not being in. Don't get your hopes up for him.
Honestly, I really wouldn't be broken up if he were deconfirmed. I'd much rather see Elma get in (if only to throw X a bone; it had its issues, but I really enjoyed it).
The Rex costume is bizarre because of the Nia costume in base. Like why make the Rex costume part of the season pass if Xenoblade 2 costumes were perfectly doable in base?
Mythra's core crystal is broken in Torna. Must be getting real efficient in giving it away.
My preferred XBC 2 Smash chracter would be Pyra/Mythra in the same vein as Zelda/Shiek.
I think Elma would be far more likely though.
Trailer opens on Mor Ardain. Mythra is sent flying back. Mythra: What is this power? Mythra Chronicles Her Blade?! Reveal Captain Alph. Rex grunts in pain in the background. Mythra: For my Driver. Mythra charges. Alph beats her up with fisticuffs. Alph charges up his signature Alph Punch, but retreats when a Drill Shield nearly slams into him. Cloaked Figure hovers down. Cloaked Figure to Mythra: It going to be alright. Cloaked Figure: Poppi Boosters engage. Poppi Brings the Ether! Counterattack begins. Mythra: Poppi! Poppi: Smash have many powerful foes Mythra. But Poppi is no ordinary Blade. Poppi: Poppi Spinning Slash! Noponic Storm! Poppi Drill! And Jet Biter! Poppi: Spinning Cutter! Poppi Boosters! Rigid Shield! Mythra: Wow, you have so many Arts. Poppi: Poppi can only use them so many times. Which is why Poppi carries her Variable Saber. Poppi demonstrates her moves during all this. Mythra: This is no time for me to rest. I'll fight at your side. Mythra shows she's a Shulk echo. More characters drop down on Mor Ardain stage. Mythra: Is that The Visionary himself? Poppi: And Reclaimer Colonel of Legend. Worthy opponents indeed. Xenoblade characters charge before fade to black.
Rex lies down on the ground. Rex: I suppose I'll get my chance, another day. Urgh. No, you'll get it today! Showcase the Mii Costume.
PS. Also play as Pyra. Pyra: Time to show what I can do. Flaming Edge! Blazing End! Burning Sword!
People seem to keep forgetting that Sakurai said that Rex couldn't make it into the BASE roster because they had long since decided who was all going to be in it. The DLC has only recently finished planning. Better to wait and see what happens next for now, so I wouldn't count out Rex just yet. Plus seeing as how Chrom's mii is still in the game, Mii's don't fully de-confirm fighters.
Holy shit that's the second best thing to happen to the entire game. Also dammit now I truly want to play torna.
Question about Chain Attacks in Torna.
I've noticed that sometimes, after doing my first round of specials and completing the button prompt that recharges everyone and levels up their specials, that whoever went last will not recharge. This is either annoying or frustrating depending on what I'm fighting, since it deprives me of a Full Burst and makes me have to refill the gauge again.
Any idea what's causing this? I can't figure out what the potential reason would be for this happening, and it's only been a problem recently (the entire rest of the game didn't cause me any issues with this.)
Assuming the mechanics are similar to that of the first game, if you don't destroy an orb with that character, they won't recharge as quickly.
That might be it, then. I started to notice it only happened when I was playing as Hugo, so the order for the first pass was always Brighid, Lora, then a Team Addam member- so they wouldn't break anything in that case.
Yeah it kinda makes it a pain to keep the combo going when it's almost impossible to break all the orbs.
And your selection of blades are more limited in Torna aren't they? That means you can't just put a blades of the same element on multiple characters to ensure you got someone who can break an orb.
You get nine total characters so your full party will always have at least one redundant element; that's usually the key to guaranteeing Full Bursts.
I kept Lora as a Fire user, so she and Brighid would always spend the first round breaking the water orb. Everything would fall into place afterward.
In Torna you get two Blades per character, with no duplicate elements, and then the three Drivers each have their own element, which changes based on their weapon.
So its actually really really easy to have every element in your party.
Basically, you're stuck with the blades and drivers handed to you, and there are no extras (three drivers, two blades for each driver). As there are no Compassion-based blades (no Electric or Earth types), this means that you'll have to assign two drivers Electric and Earth weapons, and use the third extra to break the orbs in a full 8 orb chain. Not exactly the best team loadout if you ask me. Really could have used an extra team here.
Edited by RainingMetal on Dec 1st 2018 at 10:11:19 AM
The problem isn't having every element in the party. That's no issue. The problem is that you're only guaranteed to break a single orb on the first round of attacks (e.g. if you only have Lora and Brigid as fire users, the water orb is the only one you're guaranteed to break). It takes 3 hits to break an orb and the opposing elements only do two hits worth of damage. So if you want to break, say, a fire orb, you can hit it twice with Aegaeon, but then you pretty much have to rely on luck to get that third hit. It's not too tough if you only have like 2 or three orbs, but you have like five or six, it's incredibly common to get a situation where you bust the first orb with the doubles, and then blow the rest of the combo because all of the other characters hit other orbs, leaving you with a bunch of damaged orbs, but none that are broken.
Edited by JapaneseTeeth on Dec 1st 2018 at 9:36:16 AM
And I'm guessing you can't acquire the Element Orb Ender Aux Core, which lets you instantly destroy an orb of the opposite element.
I figured a workaround for it, thankfully, which was an Aux Core that one-shots opposite element orbs.
Given Lora and Brighid need to focus on the Water orb, it leaves Aegeon open to guarantee another orb break on the second pass. There's still a little luck involved from there on out but at least the odds are in your favor then.
'd by... exactly that, with a proper name no less. Bless my slow fingers.
Edited by NesClassic on Dec 1st 2018 at 7:57:33 AM
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