That's why it does sound too good to be true.
so.
i'm already seeing people trying to pull the "get a job you lazy fuck" card on Reddit threads pertaining to this.
to me it seems kind of asinine to charge for that when you have all these titles with lower budgets managing to offer that sort of thing for free.
weaponizing Dungeon Fighter Online elitism since 2018It's part of the season pass as a whole, too, but yeah.
Fighting game fans are some of the easiest people to exploit since they'll do anything for an advantage.
oh yeah, i've heard that excuse too. that i "have to buy the DLC characters to learn their frame data" (never mind the fact that game-specific websites exist)
i vaguely remember Jim Sterling comparing fighting game fans to sports game fans, presumably FIFA, NBA and the like. i think it was a review of BBTAG or something. anyway, he made the comparison because both genres have a niche, dedicated fanbase that'll gobble up anything that the publishers monetize (and with the FGC they'll cry bloody murder if it's anything less in fear of their hobby poofing into the ether due to lack of money).
watch, next thing you know ten years later Bamco is probably knocking at game-specific websites' doors ordering a cease and desist on publishing frame data.
weaponizing Dungeon Fighter Online elitism since 2018I mean. I'm pretty sure they can't legally do that. Frame data is just numbers you can calculate using any form of recorded footage, it's not an intellectual property.
Not saying charging for the tool doesn't suck, but let's keep our fears in check here.
Last we heard after June this year was that Street Fighter 5 finally outsold the base version of SF 4, and now it's managed to jump up another spot going from 3.7 million copies as of the previous quarter.
The flagship fighting game still has a ways to go to catch up to some of its current competitors like Tekken 7, but 200,000 copies sold on a three and a half year old fighting game in three months is certainly nothing to scoff at.
Marvel Infinite moved up the sales charts for the first time in many months going up to 1.4 million copies as it passed its two-year anniversary, but somehow Ultra Street Fighter 4 was still able to outsell it during the fiscal quarter considering that title jumped up even more spaces than Infinite.
Street Fighter 30th Anniversary Collection had been deemed a decent success in the eyes of Capcom after it released last year though it never managed to crack 1 million in sales. That however has finally changed as the compilation is now 91st overall just ahead of Street Fighter Alpha 3.
Street Fighter 5 is still the third-best selling singular fighting game release for the company though it might pass Street Fighter 2 Turbo by the end of the year if the game continues to sell at a similar pace.
Other notable numbers include Monster Hunter: World increasing its already massive sales to 14.1 million copies, Resident Evil 2 remake is quickly approaching its original's numbers at 4.7 million and Devil May Cry 5 is at 2.7 million worldwide units.
Wonder if they plan to do continued DLC support for SFV.
they kind of confirmed dlc plans for next year yesterday, sort of
it’s not explicit but I think they’re going to follow a similar thing to this year of character(s) in December and at Evo with costumes in between
Edited by tms_forever1 on Nov 7th 2019 at 2:16:18 PM
Dead fighting games you wish were still alive
Rival Schools.
Does Capcom vs SNK count?
Bloody Roar.
Darkstalkers.
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.Pokken, Darkstalkers, and Rival Schools.
RIP Garou 2
Where there's life, there's hope.Still holding out hope for another Darkstalkers.
But Bloody Roar 2 was the first fighting game I really invested myself in.
Not the first one I came close to mastering, that'd be KOF, but the first one I really tried at.
God I miss it. And Shina's muscular arms.
Yes shina's arms were my favorite part of her design.
Bloody war, darkstalkers, and yeah rival schools is a huge one.
I'm not sure if they even count as fighting games, but I would like a sequel to Tech Romancer & Cyberbots.
Rival Schools, Darkstalkers & Skull Girls 2 would be nice at some point, but I'm gonna hold my breath for that.
That being said, I probably wouldn't buy them day 1 like I do with most of the games I've bought lately.
I would like a proper Capcom Fighting Evolution or just a Capcom All-Star game that's not Teppen be a thing at some point in my life.
I definitely would buy Tatsunoko VS Capcom 2 if that miraculously ever gets made. Which is weird to think TVC 2 is less likely to happen MVC 4.
I'm new to the arcade stick but why is the square gate stick considered the best? Shouldn't diamond gate sticks be better for all the quarter circle inputs?
Where there's life, there's hope.It's really not that weird at all. Aside from Marvel just being a much hotter IP, I'm pretty sure the actual MVC games were bigger sellers than Tatsunoko vs. Capcom. Infinite was considered a failure for only selling 1.4 million copies (the figure on Capcom's sales data), while from the available evidence, TVC didn't even crack a million.
I couldn't tell you, stick is too hard for me to handle. I prefer pad & the hitbox instead.
Well, that's horribly depressing to know. Especially since it wasn't easy to port TVC over here.
Edited by agent-trunks on Dec 14th 2019 at 5:58:54 AM
Using a diamond gate means you don't actually feel the diagonals when doing quarter circles and z-motions, which are really important.
It is what it is. That's the case for a lot of fighting games that aren't part of the top tier (Mortal Kombat, Tekken, Street Fighter, ect.) It's also why while you see a lot of online demand for a new Darkstalkers or Rival Schools, there's a reason Capcom hasn't touched them in decades.
It's like FighterZ. There's a reason it's Arc Sys' best-selling title by far. It's not necessarily that it's a better game than anything they've ever made; it's that way more people give a shit about Dragon Ball as an IP than they do any of Arc Sys' original homegrown properties like BlazBlue or Guilty Gear.
Edited by comicwriter on Dec 14th 2019 at 5:57:37 AM
At least right now.
From what I see, the next Guilty gear is getting a lot more attention then even Xrd got because Fighter Z's success got a lot more people looking at what the devs do with their new graphics engine. Same with Granblue versus.
Watch SymphogearGod those Strive graphics.
So beautiful I could cry.
"I am Alpharius. This is a lie."Worth mentioning that Granblue Vs. is based on an insanely popular IP...in Japan. Our perspective in America is kinda skewed since we're getting the fighting game before the actual gacha gets a NA client.
GG''s getting a lot of attention from fighting game fans and people already invested in it. I really doubt it's going to do much better than it already does outside people talking it up. Xrd premiered their new graphic style and only sold modestly.
for Western developers like Netherrealm Studios, sure. for the Japanese ones, well... just look at the video in my previous post
weaponizing Dungeon Fighter Online elitism since 2018