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Wait I mixed up Elpy and Pitsy's effects.
Yeah Elpy is the problem child.
By the way, what is True Exodia's deal? Is he a deliberate detrimental Joke Character, or is there a way to actually turn him to your advantage?
It's a Joke Character. You'd have to basically find a way to give your opponent all the Exodia pieces, then find a way to put it on the opponent's field. There is a card that switches control of everything. It's pretty much not something that'll work in a real game, even the usual casual games, right now.
I beg to differ!
yeha you only need to give your opponent the true exodia, you can have the other pieces on your field just fine.
But yeah, it's a joke/meme card.
You also have to make sure you can't summon True Exodia before the other pieces. That's what makes it complicated. I did forget some of its text earlier, though, so my bad.
yeah the vid does a good job at making the combo look doable, but it still requires hard drawing the panda and at least one way to put true exodia on the field (shien spy or the trap), AND to have enough spells to get the combo to start.
Btw, the first list I posted was mostly real. I canít link right on mobile, though.
Now for the full list;
Link The ORG link is a bit outdated. it doesn't list Cyber-Stein's unlimit.
Edited by Irene on Sep 16th 2019 at 3:10:08 AM
More @Ignister cards.
Quick @Ignister summaries from dpYGO if you didn't feel like reading.
Seems like a solid—if generic—archetype.
Duel Devestator cards.
I'm not sure if anything other than Red Blossom from Underroot is new. Also, getting imminent Limiting vibes from the Skulldread reprint.
Edited by Karxrida on Sep 19th 2019 at 5:13:44 AM
I think Decode Talker Extended is also new to the TCG. And Fast Dragon being made legal for the EU for those that play there.
Oh wow, one of the cards is Spell Canceller. That hasn't gotten a print since 2005.
Wave-Motion Cannon is also a weird pick. Has that gotten any play recently?
WMC I think got some via Mystic Mine, but other than that, I don't know of what else played it. They announced it fairly early on, though I think it was after MM's release. Even then, it might've been some side card or whatever again stun decks, maybe?
WMC seemed like a Mystic Mine Burn card—it's totally garbage otherwise. I can't imagine it being a Side Deck card since it doesn't actually do anything to stun decks.
Metaphys Horus looks like a super good reprint considering we're getting that Synchro Summoning Hand Trap in Chaos Impact.
Edited by Karxrida on Sep 19th 2019 at 9:35:13 AM
Oh so that's what's up with all those weird Synchros reprints. Yeah, those would probably be a little better with that card.
The thing made clear in the blurb is that these are supposed to be "competitive cards that also saw play", and most of them did. Even light play at some point lately. Catastor actually saw a little around the time they put together their list. WMC is hardly garbage anyway. It's a "gotta get rid of this before they hit me for massive damage-type card, but also have to make sure their other backrow can't hurt me", so it's another really damn good card that's just being slept on. Mystic Mine boosts it even more, since the card is still doing well enough in the OCG(with not that much play even seen, notably) to get a limit. It may finally get hit here, though the limit to Terraforming and Metaverse absolutely did weaken its impact.
It's still weird to include WMC when it's only good in a universally reviled and ultimately unhealthy deck.
All WMC does it sit there doing nothing for 5+ turns without any direct threat to you opponent until you activate its effect for some (admittedly decent) burn damage. Life Points don't matter and it's unrealistic to either expect WMC to either last that long without getting popped or get used in a meaningful way before the match is over. It only really works in the context of a fringe and unhealthy meta strategy that relies on a terribly designed Field Spell, so you can't say it's a legitimately useful card in good faith.
The chances of a hit are pretty good when you can just slap it into basically anything. I used Mystic Mine in True Draco and it's really dumb.
Edited by Karxrida on Sep 20th 2019 at 8:34:32 AM
Except yes, that would make WMC competitive. "Really dumb cards" half the time are that as is. Reality is, a lot of dumb decks that shouldn't exist are competitive. Which is sometimes why they also get hit by the list. There's a reason Magical Explosion got hit. The only real reason they hit Pantheism was to stop the burn combination(and with Terraforming limited, it's completely dead. ...Though they can bring back Chicken Game to 1 now that the most borked ways to use it are limited).
Decent is underselling it. That's massive damage. Any smart player would nuke it as fast as they can. Life Points actually do matter a lot more than people try to present it as, which is why Burn often gets hit. As well as cards banned to stop the Burn from working. That's the main reason Firewall Dragon got banned as is, because the most ridiculous stuff was burn combos(in the OCG, it's a bit different as they smartly hit the burn cards to weaken the plays. It wasn't the only dumb stuff Firewall could do, but they massively improved the game with those BS monsters gone).
MM might at some point get a limit, though. But it's likely they intend to re-sell it at some point(not to say them hitting the search cards was bad either. Can't slow down the game with generic searching around).
Every single card in Duel Devastator has been competitive in some way recently. As surprising as Catastor is, but it did see legit play. It doesn't matter why it was competitive. It still was in the context of the actual game. Really, the sucky thing is that some cards aren't ones people really really want instead. 40 dollars is a massive price. There's tons of good stuff though, well, they're all good cards, though some got outdated by the time of this product release anyway.
the dark magicians team up again with more support and a new fusion.
Lightsworn! How are they?
We've seen Vrains' Evil Final Boss, here's the Good Final Boss.
It seems decent. Non-OPT spot removal is cool.
I'm kind of excited to see how @Ignister decks manage to summon The Arrival on any basis.
He seems difficult to climb up to.
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How well does it match the trope?