I try and tailor my plots to every set of characters, but if you want hints about the plot, I can say that it involves ancient relics, conspiracies, and a possible crossover into another Wo D gameline.
I'm also a fairly lenient GM, and I'm willing to bend the rules in favor of storytelling. This especially comes into play with your Wonders: as long as it follows the restrictions of each Axiom you're using, go ahead. I'll allow a Katastrofi 1 Tesla Gun powered by the soul of a forsaken child, but it'll only do bashing damage.
Hello? I wanna play a game too! I've already figured out what sort of character I want to be. There's so much stuff I want to put into practice.
"Sweets are good. Sweets are justice."FUCKING DO IT RIGHT NOW BIATCH!!
Yeah, maybe I should finally roll up a character myself. Thinking of being a Hoffnung since they seem like they'd make good GMP Cs.
Use one of the sheets here for great justice.
CHARACTER
- Name:
- Concept:
- Foundation:
- Virtue:
- Vice:
- Catalyst:
- Aesthetic:
- Backstory pre-Breakthrough:
ATTRIBUTES: Distribute points 5/4/3
- Mental
- Intelligence:
- Wits:
- Resolve:
- Physical
- Strength:
- Dexterity:
- Stamina:
- Social
- Presence:
- Manipulation:
- Composure:
SKILLS: Distribute 11/7/4
- For skills, only list ones you have ranks in. I'm allowing one specialty in Mental, Physical, and Social each.
MERITS
- 7 dots worth, fifth dot costs 2 points. I am placing no caps on Merits on character creation. Remember that these dots also go into Inspiration.
ADVANTAGES
- Health: Stam + Size
- Willpower: Resolve + Composure
- Armor:
- Defense: Lower of Dex and Wits
- Initiative: Dex + Composure
- Size: 5
- Speed: Strength + Dex + 5
- Grant:
- Max Mania/Turn: =Inspiration, see pg. 80
- Jabir:
- Social Penalty: No need to go into this with starting Obligation of 7
- Equipment:
- I am allowing one mundane weapon for every character, as long as it isn't a shotgun or assault rifle, and you can of course wear the armor your Resources Merit allows.
For lack of a better word, SUPERNATURAL ADVANTAGES
- Mania: starts at max based on Inspiration - bound # of ranks of wonders
- Inspiration: Starts at 1 unless you spend Merits
- Obligation: Starts at 7.
- Wonder Name
- Axioms:
- Size:
- Dice Pool:
- Range:
- Cost:
- Variables:
- Faults:
- Description:
- Schematics?:
- Notes/Purpose
Details on the state of our group as well as info on the setting forthcoming.
edited 8th Feb '11 5:39:27 PM by Taco
o, you're making Hoffnunf. I'll make Staunen, a Scholastic, favoured axioms Apokalypsi and Metapropi. Now how should I spend the dots... I want to put the emphasis on the mental attrbutes, spen as much as possible on Intelligence, Wits, Resolve. The physical attributes I will leave as a Dump Stat, and invest what is left into lots of Presence. I want my Scholar to be charismatic and convincing. I plan to make him go the Paragon way. It's tough, but given the favoured axioms it's not impossible to do. After all, the Karma Meter does not penalize passive crimes, as in letting the Navigator KILL THAT BASTARD. The third Axiom I will pay the most attention to will be Prostasia, because cool armors are sweet. I'll just ignore the rest. Specializing, that's the trick. Now, how do we go from here?
"Sweets are good. Sweets are justice."I am interest. I need a while to type up a character, though.
I'm writing up my SCIENCE DETECTIVE right now, I'll just edit him into this post when I'm done.
- Name: Sir(Not really knighted) Edga R Klause
- Concept: Science Detective
- Foundation: Navigators
- Virtue: Justice
- Vice: Pride
- Catalyst: Staunen
- Aesthetic: Clock Punk
- Backstory pre-Breakthrough: Klause was just another beat cop, working the town of Portland for his wages. He didn't have much family, not many of the cops were particularly friendly with him, so when he disappeared during an investigation on a local cult the police just held a funeral for him and moved on. What had actually happened was that Klause had witnessed a ritual for a cult of techno-priests, men who had discovered a godlike computer capable of wondrous things. Klause catalyzed that day, realizing that for all his beliefs that the world was dark and gritty and mundane, the fantastic was just around the corner.
- Mental
- Intelligence: 4
- Wits: 2
- Resolve: 3
- Physical
- Strength: 1
- Dexterity: 4
- Stamina: 1
- Social
- Presence: 2
- Manipulation: 3
- Composure: 2
- Academics 3
- Computer 4
- Crafts 1
- Investigation—Crime Scenes—2
- Athletics 1
- Drive 1
- Firearms—SM Gs—2
- Intimidation—Interrogation—3
- Persuasion 3
- Streetwise 1
- Resources—Trust Fund—3
- Barfly
- The Internet Monocle
- Axioms: Apokalypsi 1
- Size: 0
- Dice Pool: 6
- Range: Visual
- Cost: n/a
- Variables: Onboard Storage
- Faults: Occasionally flashes a Shock Site and only displays that for two turns—roll whenever Internet is being scanned
- Description: A glowing monocle that overlays information and displays data in "streams" coming from computers and other machines that relay information—to actually activate it, the Monocle zooms in on the stream and displays whatever is being currently sent or received.
- Schematics?: 10 pages
- Notes/Purpose: Transmission Espionage
- The Punch-Seeker
- Axioms: Apokalypsi 2, Katastrofi 1
- Size: 1
- Dice Pool: 6
- Range: 20 yds
- Cost: 1 Mania for 20 shots
- Variables: Heat-Seeking—based on the Biological Scanning ability for Apokalypsi 2
- Faults: Occasionally retargets to go for the shooter of the weapon.
- Description: A pistol grip with a bunch of tiny boxing gloves mounted on the end.
- Schematics?: 30 pages
- Notes/Purpose: Launches tiny, heat-seeking fists
- THE OMEGAPHONE
- Axioms: Apokalypsi
- Size: 1
- Dice Pool: 7
- Range: 20 yd
- Cost: 1 Mania for 20 sound blasts, nothing for communication
- Variables: Headset—exactly as functional as Goggles
- Faults: Occasional feedback
- Description: A big clunky megaphone with a massive apparatus of processors mounted on the back.
- Schematics?: 20 pages
- Notes/Purpose: Deals Bashing damage by massive soundblasts and can communicate via radio to any nearby receiver.
edited 8th Feb '11 6:19:02 PM by Taco
- Name: Alwaid Alnasi Baten Kaitos
- Concept: Soufi Truthseeker.
- Foundation: Scholastic
- Virtue: Prudence
- Vice: Sloth
- Catalyst:Staunen
- Aesthetic: Hermetic magic.
- Backstory: ????
Attributes:
- Mental
- Intelligence:**
- Wits:**
- Resolve:*
- Physical:
- Strength:*
- Dexterity:*
- Stamina:*
- Social
- Presence:**
- Manipulation:*
- Composure:*
Merits:Eidetic Memory, Encyclopedic Knowledge...????
Advantages:
- Health: Stam+Size. Size: 6 feet tall, rather stout too.(??)
- Willpower:2
- Armor:???
- Defense:1
- Initiative:2
- Size:???
- Speed:7
- Grant:Choice between faults and knowledge of the faults.
- Max Mania/Turn=Inspiration=1?
- Jabir:????
- Social Penalty
- Equipment:Simple Staff
- Mania:1
- Inspiration:1
- Obligation:7
- Wonder name: Disguise Kit
- Axioms: Metapropi *
- Size:1
- Roll: Intelligence + Science
- Range: Touch
- Cost:* per 5 points of size or fraction thereof.
- Variables:Specific Transformation (disguise only)
- Faults:?
- Description:Allows one to disguise or change appearance. May allow one automatic access to any disguise attempts.
- Schematics:What's the point?
- Notes/Purpose:???
Oh crap, when I said Hoffnung I meant Staunen—I get them mixed up. Considering that we're taking totally different spins on it we won't have a problem at all. You also should probably get your hands on the World of Darkness sourcebook for that. And check page 137 for how to make a Wonder. Humans have Size 5.
Even with the Giant merit?
"Sweets are good. Sweets are justice."If you used Giant, you would increase your Size by every dot of your Merit.
It makes me an easier target though...
"Sweets are good. Sweets are justice."Precisely.
Okay, I have a plot for the game. Very pulpy. Are Ancient Mayan ICB Ms too ludicrous?
Does a bear shit in the middle of the Atlantic?
edited 13th Feb '11 7:57:48 AM by Ardiente
"Sweets are good. Sweets are justice."
I just downloaded the gamebooks, and I have fallen in love with Genius The Transgression. For anyone who hasn't played it before, you basically play as one of five classes of mad scientists, using your various fantastic creations(Wonders) for the betterment of mankind. I already have the half-formed fetus of a plot, so would anyone like to play? I figure that we'd run the game through Ventrilo and maybe Open RPG.