You don't know the terrible things I would do to get Samurott playable in Smash.
I'd have loved to see Grovyle, personally.
"Yeah, it's a shame. Here we are in an underground cave with all these lasers, and instead of having a rave we're using it for evil."When they run out of characters that Nintendo barely creates...they can focus all their time on adding in Pokémon and One shot Zelda characters.
YO. Rules of the Internet 45. Rule 45 is a lie.I would not be opposed to having every single fully evolved Pokemon ever playable in Smash.
Over 700 fully unique characters in a fighting game...then it'll beat BT 3.
YO. Rules of the Internet 45. Rule 45 is a lie.It would be interesting to see how Decidueye would work. Since it's a primarily an archer (we have no one that primarily fights with a bow), it could be a very unique ranger, and rather slippery due to being an owl and a Ghost type.
I also really like the idea of Mimikyu, since it does have limbs for grabs and such, and I love the idea of playing as that precious cinnamon roll. It'll either be entirely unique or be kind of like what Lucas is to Ness; similar, but still notably different.
only if it meant I could realize my dream of a playable Raichu.
Seriously. Am I the only one who wants a slower, stronger Pikachu? I like the guy's moveset but he feels too light and weak for me. He'd be more worthwhile than bringing Pichu back in any case.
(Yes I know I was the one who brought up Pichu coming back. What a tweest)
So when's Bowser's Castle as a new Smash stage? The third part of the Paper Mario stage doesn't count.
edited 12th Nov '16 3:52:41 PM by edgethelucas
The Pichu from Melee evolved into the Pikachu we see today. That's why he can wall jump and has Pichu's goggles as his blue costume.
I always thought that Flygon could possibly work as a lighter, faster (and obviously not fire-based) Charizard. Maybe with certain Dragon-type moves (Dragon Claw? Dragon Breath?) and have Earthquake (or some Z-move) as its Final Smash.
"I shall not be foolish again, my dear Gwendolyn!"I've been thinking recently about how to make Samus truer to her home series, given that her standard attacks in Smash don't really represent Metroid all that well. Her primary method of attack in the Metroid games revolve around her Arm Cannon, rather than punches and kicks like in Smash; I've seen the term 'kung fu robot' used to describe her Smash portrayal. As such, I think I've come up with a way to shake her up mechanically, which I'd describe as being a sort of mix between Mega Man, Robin and Cloud, with just a pinch of Snake. Any moves not mentioned below would remain as they are.
- Neutral B is changed to a charging move, something like Cloud's Down B, or Robin's Neutral B. This move has three levels of charge beyond its base status (totalling four levels), each of which affecting the properties of several of Samus' other moves, most primarily her standard attack, forward tilt and Nair. This enables mid-air charging.
- Using Neutral B after full charge unleashes a Hyper Beam, which functions like a fully charged shot from her current Neutral B. Doing this resets the charge level to its base.
- Her standard attack, forward tilt and Nair have her fire her Arm Cannon, with movement being possible mid-shot (much like the Mega Buster). The properties of these attacks are empowered based on the current charge level from her Neutral B, and repeated use of these attacks gradually brings the charge level down (with each level granting a few shots before downgrading to the preceding level).
- At base level charge, these shots act like uncharged shots from her current Neutral B, treated as the standard Power Beam.
- On the first-level charge, the properties of the Long Beam and Ice Beam are added, increasing their range by a significant margin and raising their damage output slightly (knockback is unaffected). Each shot also has a small chance of freezing opponents hit by them.
- On the second-level charge, the properties of the Spazer Beam and Wave Beam are added. The hitbox and potential damage output of each shot is made much larger, since three vertically parallel shots are fired with each attack with the Spazer Beam property in effect. Shots on this level also phase through opponents and obstacles (including walls), making them useful for racking up damage, though at the cost of any knockback. Long Beam and Ice Beam effects are retained.
- At full charge, the Wave Beam effect is removed, and replaced with the Plasma Beam, raising damage output and dramatically increasing potential knockback compared to the base/first-level charge (though shots no longer phase through opponents or obstacles). Long Beam, Ice Beam and Spazer Beam effects are retained.
- When using Down B with any level of charge above base, a cluster of bombs are laid at the cost of one level of charge. Bombs dropped this way don't cause Samus to bounce, and so can't be used to influence fall speed or aerial mobility.
- When using Up B with nothing less than a full level of charge, the charge is reset to base to add a Space Jump property to the Screw Attack, allowing for two extra jumps after its initial use while retaining an active hitbox. Freefall only occurs after the last jump is used; other actions that aren't Up B can be used out of the Screw Attack so long as at least one jump remains, though doing so cancels the Space Jump (so, for instance, you can Up B -> jump -> Zair to tether-grab the ledge for a deep offstage recovery). The knockback from the apex of each jump is reduced with each additional jump taken; this is intended to better benefit overall recovery than offence.
- Down Smash is replaced with the setting of a Power Bomb on the ground, functioning in a similar fashion to Snake's landmines. This detonates either after a set time period, or on impact by an opponent or projectile. Not affected by charge level.
Haven't decided if Missile/Super Missile properties should change based on charge level; maybe something to do with the Diffusion Missiles from Fusion, or Prime 2's Seeker Missiles?
If this kind of mechanic doesn't make Samus broken, then I reckon it would at the very least make her more viable a character. What do you guys think?
Switch FC code: SW-4420-1809-1805Damn that's a really cool Samus overhaul. I always thought, ever since Zero Suit Samus was introduced, that she was overshadowed buff-wise. I don't want Samus to play BETTER than Zero Suit Samus, just that they should both feel powerful and hard-hitting, but in different ways. With your version, Power Suit Samus can feel powerful projectile-wise and recovery-wise while Zero Suit Samus can still feel powerful close-quarters-wise and combo-wise.
Basically it sounds fun, better than how oddly limp Samus plays currently in any case.
edited 12th Nov '16 6:50:00 PM by edgethelucas
Deiciduye would probably be the best rep but at the same time Incineroar is just as pleasing to me
because i want a proper wrestler dammit
And then there was silenceBut we already have Charizard and Greninja playable as far as starter evolutions go. Grass types need some love!
edited 12th Nov '16 7:12:55 PM by SapphireBlue
The problem with playable Pokemon in Smash is that so many, beyond the most well-known, are all great potential-wise. Everyone from Blaziken to Excadrill could be fun to play, and so many are reasonably popular. Thus, it becomes hard to truly predict which Pokemon are getting in. The anime no longer seems to be the dominant deciding factor (thank goodness), so at least we can start expecting Pokemon that were popular among those that played the games, like every other series in Smash.
Still, Sakurai did mention that he asked Game Freak for suggestions on who to pick from the then-upcoming Pokemon X and Y, and while I thought at first that he picked Greninja because it was popular among the X and Y fanbase (making me ecstatic), it was revealed he simply got incredibly lucky with his choice among the 3 fully evolved starters. So in the end, promotion from Game Freak will still be a major deciding factor.
That's what makes me skeptical of all the Decidueye hopes. First, the game's not even out yet; second, Smash seems to pick the absolute most popular Pokemon of the then-new generation for inclusion, and we have no idea if Decidueye will be the single most popular new Pokemon of Sun and Moon; third, we don't even know if Pokemon Sun and Moon will be the new game by the time the next Smash releases, and I highly doubt it will.
Beyond all that, Smash may end up picking a Pokemon that doesn't follow any of that and just pick something Game Freak asked them to promote. So it can be pretty cynical hoping for your favorite Pokemon to make it in as playable. I know my favorite Pokemon, Gardevoir, probably isn't gonna make it playable anytime soon.
Speaking as the person who ran the "Gardevoir for Brawl" thread on Smashboards many years ago....... Fistbump.
I know I'd love to play as Exploud in Smash. Just give it sound-based projectiles as well as the basic punches, kicks, and bites, with maybe a down-B Earthquake move similar to DK's down-B, and Boomburst as its Final Smash.
I wouldn't put it past Silvally to be capable of picking up items through telekinesis although I'm not sure if Silvally knows Psychic type moves.
It doesn't outside of Multi-Attack when holding the Psychic Memory, and that doesn't really count.
If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?To be fair, Smash always takes its own liberties in making stuff playable. Like how Ness/Lucas uses his teammates' moves(which also shows off more of PSI from Earthbound/Mother in return) instead of just his own.
If he can learn one Psychic move, that's enough to suggest he could do more. It's enough to make a moveset. You just need an excuse. Plus, it wouldn't really undermine the Pokemon either, as it's just one way to use items.
As for a Gen VII rep I want to see Mimikyu.
...It's weird having so many websites and no way to properly display now, lol.I could see Silvally holding items in its mouth or front talon.
Silvally is also supposed to be Arceus Lite, so he'd probably just be a Pokeball one like Arceus is.
Let's see if you can get past my Beelzemon. Mephiles, WARP SHINKA!Speaking of Arceus, I'm not the only one disappointed that all it does is Gravity instead of raining down Judgment, right?
You cannot firmly grasp the true form of Squidward's technique!Yeah, have some other Pokemon do Gravity, Arceus should've fired an energy beam into the sky, which comes down in the form of a ton of powerful homing beams.
Pokemon were nerfed when Assist Trophies were introduced. A shame, the Legendary Pokemon event in Melee was awesome, but even with Master Balls on it cannot be replicated nowadays.
Decidueye would be fun, but yeah, I suspect by the time next Smash rolls out we'll be on Gen VIII or beyond, so it'll probably get skipped like how there's no Gen III or V representatives.
You cannot firmly grasp the true form of Squidward's technique!