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The Dark Age ending is depressing beyond belief for me. See, I had grown kinda attached to Jacobson, and seeing everything fall apart and Jacobson yelling "The net's going black! JC! JC!" in panicked terror basically completely wrecked any belief I had that that was a good plan.
When the internet is the only thing assuring you your friend is still there, it's kind of a bad, bad idea to nuke said internet.
edited 13th Dec '10 9:32:03 PM by Charlatan
The line «The net's going black! JC! JC!» was Tracer Tong, and he was yelling it happily, seeing as he was the one who triggered it in the first place. But still, when you realize that at least 97% of people won't be able to grow their own food, and the global transportation networks that send food around the globe already(much less in 2050-whatever when Deus Ex is set) will be gone, the more I think about the «New Dark Age» ending the less I like it. (Not to mention that the entire fucking design philosophy of the Internet is that blowing up one server would not cause even the equivalent of an IRC netsplit, much less the total shutdown of all global communications and commerce—in reality, all the explosion of the MJ 12 facility would cause is some economic troubles, more rioting, etc.)
The Illuminati ending is pretty obviously a status quo ending. I liked the mirror between this ending's cinematic and the opening. It's probably the one I would have built from as the developer of a sequel rather than trying to mush them together like they apparently did.
The Helios ending is IMHO the happiest ending, although admittedly it's also ambiguous. Helios is right that rule by AI would probably be far less stupid-causing than human government, but he was still designed as a sort of über-Big Brother, and that sort of leaves me a bit uneasy about it. Still better than Inferred Holocaust though.
edited 14th Dec '10 7:35:40 PM by Ponicalica
Where the FUCK is the datacube in the NSF basement?
NSF basement of where?
The one where you send the signal and UNATCO finally start shooting you, I think.
edited 14th Dec '10 7:57:08 PM by Ponicalica
I do love how they set up the endings, it wasn't based on some black and white morality, it was based on what you was the best choice. I picked fusing with Helios, because I found that preferable to a chaotic global Dark Age or the whole conflict of the game possibly repeating itself with the Illuminati returning.
edited 14th Dec '10 8:01:17 PM by Scisless
@Pon - Yep.
Aye, speaking D&D-ishly, the difference between the endings wasn't along the good-evil axis, but along the lawful-chaotic axis. The thing that annoyed me about the first game was the fact that the ending is decided entirely in the last level, and there's basically no final results from most of the little choices throughout the game.
Capture the NSF commander alive? Raid the MJ12 sewer base? Kill the drug dealer? Get the tunnel NSF to stand down? Save Lebedev? Let Manderley live? Save the NSF prisoner? Warn Smuggler? Get some Ambrosia for Dowd? Save the Silhouette prisoners? (The big one) be careful to kill/incapacitate/never hurt/sneak by everyone from a given faction? Little or no real impact.
I got it for 80 Microsoft points a while back, haven't played it much because of Exams though. How do you get around at the start without raising an alert? I know how to crouch, but there doesn't seem to be that much coverage.
Use the shadows. IIRC, the guards in that level are pretty damn blind, and completely deaf, so they won't react to much. I usually found that the easiest way to get through was to go straight in the front door, after taking out the guards and especially the robot, and then, after a quick detour to Gunther, straight up to the roof. It's relatively straight forward. But you'll miss some useful perks if you don't check everything else out.
And, to whoever was looking for that card in the NSF base, did you find the tunnel with all the lasers underneath the floor? It's at the end of that (long) corridor of traps.
I beat it on the PS 2 ages ago, and have come close to beating The Nameless Mod before i stopped for reasons that i don't know yet.
I have barely played invisible war. It just... Isn't as fun. I guess i'll have too just so i understand all the fluff, what with human revolution on it's way.
As someone that's played both the PS 2 version and the PC version, i say they're seperate but equal. The PS 2 version has better graphics and the prerendered cutscene(s) are MUCH better than the slapdash herky-jerky in-engine one(s). The inventory's also much, much different. For one it lets you carry all the melee weapons in the game at once. Yeah. All of them. It kinda makes me scratch my head... The Inventory Management Puzzle is perfectly possible to do on the console (See Resident Evil 4) so why they thought they had to mess with it is beyond me.
Hey, anyone here played Project: Snowblind? It's a game set in the deus ex 'verse but focused on warfare rather than espionage. It's one of my favorite FPS games of all time.
Eh... could've been better.
Yeah I have, good game design but lacked the interesting RP Gs stuff made Deus Ex... well Deus Ex
edited 17th Dec '10 10:38:38 PM by joeyjojo
That whole conversation is just so full of sentences i could yell out which would make any deus ex fan around be giggle uncontrollably. Except maybe "I look forward to working with you."
Gotta restart when I work up the anti-apathy to play this game again. Ran across a glitch where I can't get the Datacube in the NSF sewers (as I've been bitching about for the past few days).
Deus Ex- every mention, someone will reinstall it
edited 24th Dec '10 5:14:40 PM by joeyjojo
The Illuminati ending is the happiest, IMO.
I, for one, welcome our new AI overlords.
Flesh and blood will forever be tainted with greed and incompetence. Robot artificial intelligence serial number W 07 B 18 for president!
I recently got this game on steam, and while I was initially put off by the dated graphics (on my monitor everything looks so disgustingly pixelated) I really love this game. I got a huge chew out from the guys at UNATCO for wiping out the entire NSF crew that were guarding the generator and it's actually made me want to start doing a kind of semi pacifist run (i.e. I'll try to make stunning with the taser my main defense from now on)...few games make me actually feel bad for spraying down mooks. Too bad the tranq darts don't OHKO on a head shot though.
I just got up to the moral dilemma of Killing Lebadev or Navarra I'm really not sure what to do, I dunno if I'm just falling for a hannibal lecture or if I might actually be working for the wrong side the whole time and I can't even check with Paul cause if I leave the room one of the guys will get shot. I've saved and left the game for now while I ponder the decision. On that note though, could anyone give a non spoileriffic hint as to which side seems to be the lighter side of grey in this choice?
If you kill Anna there and then, it saves you a ton of trouble later. Also, JC will justify his own actions to Alex saying she went too far.
As a UNATCO agent, you're bound by oath to uphold certain principles. One of those is not to execute unarmed suspects.
No way am i ruining anything for you. Just do what you feel is right.
If you want to kill Anna on the jet, it's easy. Just plant some LA Ms near the entrance to the bedroom. Get back as far as you can, and make sure the LA Ms are not on the inside of the bedroom, or you'll kill Juan, too.
One of the most interesting parts is if you save Juan, he actually spoils The Reveal that you are an artificial human, and never had any parents! Sort of a bonus for being able to keep him alive, since he'll die almost instantly if you tell Anna you won't kill him - she'll kill him herself.
edited 28th Dec '10 11:51:33 AM by JAF1970
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