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YMMV / The Void Rains Upon Her Heart

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  • Better Off Sold: While no item is truly useless, some are more prone to being donated or traded away than others:
    • There is a category of gifts that give you a bonus after each battle. These make good donation fodder if you're near the end of the run anyway, as it won't undo the effects you've already received.
    • The "Paint" gifts heal you upon being collected, and then boost your defenses. The healing isn't undone if you sell the gift, and while you do lose the defense boost, it isn't that high and doesn't matter anyway if you're rarely or never getting hit. These gifts also happen to be art-related, which means Blot and Vibrant Veyeral give you a higher-than-usual reward for donating them. The "Art" gifts are similar, but replace the heal with a max health boost. Donating these does make you lose all of their effects, but like for the Paints, they don't really matter if you're rarely or never getting hit.
    • Many gifts have effects that trigger if you get hit, or provide repeated healing if you've taken damage. These are obviously useless if you're attempting a No-Damage Run, and not that great if you're playing well in general.
    • Bloody Nails has the effect of automatically using a panic and saving you from getting hit if you would get hit. This has several benefits, but it also has anti-synergies with all of the gifts that "reward" getting hit, so it can be a good choice to dump it if you'd rather take advantage of those.
    • Phobia is a unique case: it's powerful, but after you receive it and gain its 10 panics, it does nothing for you and might as well be donated to Blot for a hefty sum of Blot Tokens and karma, which does not force you to give back any of the panics. The only reason not to do it is that you could otherwise put it into the Link Synapse to recycle it, and that won't be an option in every run (and you may have better stuff to put in there anyway).note 
    • Random items that don't synergize with your build, or you have no use for. Are you out of panics and have no way to gain more? Might as well dump those gifts that buff your panics. You have very powerful heart shots and a single helper that does basically nothing for you? Just donate it.
    • Stardust is a Quick Gift that lasts for 5 battles and converts 8% of the motes you gain into radiant motes, which becomes useless after you reach the point where you're swimming in tetrids anyway. So just equip it before a Blot/Vitrea battle and immediately sell it. note 
    • Many Quick Gifts are situational and purely temporary, so unless you know you're going to need one of them, you might as well give it away to help pay for something that will help you throughout the entire rest of the run.
  • Creepy Cute: Lila, like aviocs in general, has an unsettling design that resembles a bat with an eyeball replacing the main body. Still, her big eye and flapping little wings are surprisingly adorable.
  • Goddamned Boss:
    • Scrambla isn't hard, but she has the annoying tendency to charge at you. If your build doesn't let you push her back effectively, you may have to circle around her to avoid getting hit, which drags out the fight and often forces a combo break. Her flunkies don't help, as their lasers and bullets may force you into awkward positions, and you have to go for the flunkies if you want a good score, which compromises your ability to push back the main body.
    • Boiler and Rage Boiler have a similar problem. She doesn't start charging at you until the end of the battle, but she compensates by having more annoying flunkies, including small ones that charge at you. Additionally, Rage Boiler has an Area of Effect attack that covers the entire screen except for the four safety bubbles, which further restricts your movement.
    • Shy Scrambla lets you keep your combo going as long as you can take out her flunkies before they reach the end of the screen, but she also adds flunkies that charge at you, and both the main body and the flunkies may make it annoyingly hard to take out every flunky before it disappears.
  • Rescued from the Scrappy Heap: Scrambla and Boiler were disliked because they were viewed as Goddamned Bosses, but the developer was able to significantly help their reputation by creating a useful event and making it a reward for choosing to fight them.
  • That One Boss: Veyeral Rain is notoriously hard when overleveled for two reasons: The first is that the void rain becomes very hard to dodge once it gets fast enough. The other is that the first half of the fight consists of a slow trickle of flunkies, which drags out the battle. This is a problem because it makes the safety bubbles expire, which neutralizes the common strategy of "stay in the safety bubbles for almost the entire fight while dealing as much damage as possible".

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