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YMMV / T.I.M.E. Stories

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  • Audience-Alienating Ending: The ending to the White cycle in Madame amounts to reaching a point where the story just kind of stops and you need to solve a puzzle involving cubes. To get all of them, you need to buy all the previous expansions and play them perfectly. Your reward for going through all that is... an advertisement for the next cycle of expansions. Fans were not happy, and players who had yet to try out the series found themselves with little incentive to give it a shot.
  • Scrappy Mechanic: The game gives you a limited number of Time Units, and if you run out, you fail the mission and have to start over. This is intended to penalize players for chasing Red Herrings, but the penalties often come off as random, making players feel like the game is punishing them for exploring. Additionally, redoing scenarios in a board game gets old fast because unlike in video games, you have to do all the bookkeeping yourself. Many players feel that this mechanic is just an irritating Fake Longevity element that only serves to artificially add replayability to stories that could theoretically be completed in one run.

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