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YMMV / Snowbreak: Containment Zone

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  • Low-Tier Letdown:
    • Despite giving impression of being powerful in one of the early chapters, sniper rifle wielding Operators became this due to how the level scaling relies on DPS more than raw damage points. It didn't help that assault rifles can aim far as well.
    • Healing abilities late game, thanks to the abundance of experience point giving items that allow characters that are not combat ready to be leveled up to their combat ready states, eventually over-leveling the recommended level of a battle, and the few but potent healing items in the field.
  • Polished Port: The Steam release bypasses the Webview-powered launcher client, having a more robust download handling method (where the client only download the required files instead of downloading the full game file every major update), and Steam Deck (by extension, Linux) compatibility due to the lack of Windows-exclusive middlewares.
  • That One Attack: Few enemy attacks frustrate players quite as much as the Steel Bulwark as well as their King Mook Joseph's signature move where he will wall the Operatives in with shock fences before lobbing a highly damaging explosive right on top of them (or in the case of Joseph's Bison form, by crashing into them from on high). While the fences could be destroyed to open up a gap to escape, the window of time to react to this happening is so small that unless the player is already anticipating it happening, it's often not enough time to change targets before a bomb is dropped right onto them. Further still, due to a severe case of Hitbox Dissonance, it's very easy to accidentally bump into a shock panel and be stunned while trying to escape, thus leaving the Operative vulnerable to the big hit and leading to a lot of lost health that could have been avoidable.

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