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* AscendedMeme: [[https://i.redditmedia.com/uzOeDvjlxQg55PdJxQ5Kyjen8KJzDq47RZDbCzz0s-0.jpg?w=893&s=7b0f521504feaae025ea8476dee0f7a4 It would seem that Electronic Arts and Popcap Games took notice of the memehood of Weenie Beanie and Ra Zombie]] (their memetic statuses are explained under MemeticMutation).
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** The Exploding Imp has 6/1 stats and does 1 damage to itself at the end of each turn. The bomb it's holding does not explode when this happens. Instead, he just [[TooDumbToLive bonks himself in the head with it.]] [[FridgeBrilliance This also puts a logical reason behind the Exploding Imp not dying the turn he is played if his health is buffed.]]

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** The Exploding Imp has 6/1 stats and does 1 damage to itself at the end of each turn. The bomb it's holding does not explode when this happens. Instead, he just [[TooDumbToLive bonks himself in the head with it.]] it]]. [[FridgeBrilliance This also puts a logical reason behind the Exploding Imp not dying the turn he is played if his health is buffed.]]buffed]].
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** There's also EDZ, who is popular amongst the subreddit for his artworks, mainly focus on Neptuna.

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** There's also EDZ, who is popular amongst the subreddit for his artworks, mainly focus on Neptuna.with Neptuna as the main focus.

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* FandomVIP: [[https://www.youtube.com/channel/UC1mfpHcsaPQgzJZEviLtNvw Fry Em Up]] is a well known youtuber/streamer in the Plants vs. Zombies Heroes community. This is due to his dedication to the game, being a point of reference to unskilled players to create competitive decks, and even for skilled players his videos are useful to be aware of the meta. On top of this, he is prone to make and play [[https://www.youtube.com/watch?v=ZA_vWkk5yXk memetic decks]].

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* FandomVIP: FandomVIP:
**
[[https://www.youtube.com/channel/UC1mfpHcsaPQgzJZEviLtNvw Fry Em Up]] is a well known youtuber/streamer in the Plants vs. Zombies Heroes community. This is due to his dedication to the game, being a point of reference to unskilled players to create competitive decks, and even for skilled players his videos are useful to be aware of the meta. On top of this, he is prone to make and play [[https://www.youtube.com/watch?v=ZA_vWkk5yXk memetic decks]].decks]].
** There's also EDZ, who is popular amongst the subreddit for his artworks, mainly focus on Neptuna.
** Similarly, something_from_space is also this, due to his daily edits about the game, such as ridiculous cards.

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Updated some tropes to take modern day meta and extended knowledge of the game into account. Ideally, the page requires further attention in regards to that.


* HighTierScrappy: A natural occurrence with card games.
** High-tier -- Plants:
*** Solar Flare and Wall-Knight are among the two most powerful and annoying Plant heroes. Both being solar plants, they both have access to high damage and healing, as well as being able to do so early on, thanks to plants like Sunflower and Metal Petal Flower. Solar Flare also has her signature superpower, which deals two damage to a target and gives a permanent +1 boost to her amount of sun. She also makes it insanely hard to progress due to her amount of tricks designed to screw you over, and the ability to spam mushrooms. Wall-Knight, however, is near impossible to get through, as he has a ton of defensive plants, and a signature ability that makes him NighInvulnerable for one turn. And when he plays his Wall-Nut Bowling[[labelnote:*]]Produces Wall-Nuts in every ground lane and dealing 6 damage to those lanes, killing anything that isn't a Gargantuar or Octo Zombie[[/labelnote]], Mirror-Nut[[labelnote:*]] Deals two damage to the hero every time a nut is hurt[[/labelnote]] and Spineapple[[labelnote:*]]Gives two strength to every plant without strength[[/labelnote]] combo[[labelnote:*]]All of these combined make five plants with 2 strength each, dealing 10 damage overall, and trying to deal with any of them will get you hurt[[/labelnote]], the game becomes borderline unwinnable... [[AchillesHeel until Weed Spray is played, pretty much decimating all his 2 or less power units even if they're boosted by Spineapple, without any retaliation from Mirror-Nut]]. What ''really'' makes Wall-Knight problematic is his huge amount of control- besides his teammates, the Solar and Guardian classes have access to a TON of instant kills, ranging from Lawnmower, Squash, Shamrocket, Whack-A-Zombie and Doom-Shroom, allowing him to survive very well into the late game where he then unleashes Wall-Nut Bowling, Cornucopia, and other dangerous stuff.
*** Season 2 made Solar heroes into these, thanks to the Solar Class getting the incredibly cheap Heartichoke + Venus Flytraplanet combo, allowing them to deal huge direct damage to the Zombie Hero in a CycleOfHurting while also regaining pretty much all their health back. There's also Astro Vera, who gives the Plant Hero 10 HP '''and''' increases their Maximum HP by 10, when combined with Heartichoke, that's half the Zombie Hero's maximum health gone! Tellingly, the Sneezing Zombie was made presumably to counter these (prevents any healing on the Plants' side and also gives the Plants -1/-1).
*** Captain Combustible is reviled for his extremely potent superpowers and his access to both Mega-Grow and Kabloom plants, with obtusely powerful, low-cost options such as Black-Eyed Pea and Bonk Choy up to game winners such as Grapes of Wrath and Kernel Corn. What makes him especially reviled, however, is the infamous Re-Peat Moss strategy; this involves stalling the game and allowing Captain Combustible to take enough low-damage hits to build up superpowers, and on a turn with 8 or more sun, playing Re-Peat Moss in an unoccupied lane and dumping all of the cheap damage buff powers on it, sometimes draining the zombie hero ''from 20 to 0 in one turn''! This, however, is now easily shut down by the Bonus Track Buckethead, whose ability ''prevents any Extra attacks from all plants'', that includes the Re-Peat moss, and the Gargantuar Mime which turns this on its head by doing its own Bonus Attack every time Re-Peat moss does one.
*** Season 2 turned most Kabloom Heroes into this, at least before the Nerf to Mushroom Grotto that increased its sun cost by 1. Thanks to the new Environment Mushroom Grotto, they're able to amass huge amounts of mushrooms before placing a Pineclone down to turn all of them into a deadly rush of 3/3 units. And to take it further, they also get Molekale which turns all those Pineclones into 5 sun plants.
*** Green Shadow went from one of the more average-level heroes into a common and dangerous Plant Hero because of a single card: [[DemonicSpiders Clique Peas]]. A 1/1 for 1 sun that gives all Clique Peas in the game +1/+1 when a Clique Peas is played, including itself and those in your hand/deck and shuffles two more Clique Peas into the deck. This could easily amass around 4 or so 5/5 units before Turn 4 to massively pile on the hurt. And on top of that, she can use Rescue Radish to bounce Clique Peas back to her hand and play it again, boosting them even further! Finally, they're also Bean plants, which means that when they're played they will activate Admiral Navy Bean to give the Zombie Hero a smack in the face for two damage and chip away at their Super-Block Meter, [[DeathOfAThousandCuts which will add up]] from the stream of Clique Peas being played. It's died down a very good bit after Clique Peas took a rather hefty nerf, where their sun cost also increases per Clique Peas played.
*** A certain specialized deck of Nightcap's is a pretty common and annoying occurrence seen in set 3. Nicknamed "Cyclecap", it's an aggro deck that requires placing Astro-Shroom[[note]]deals 1 [[UnblockableAttack Bullseye]] damage [[AlwaysAccurateAttack straight to the zombie hero]] when a plant teammate is played[[/note]] or Admiral Navy Bean[[note]]hits the zombie Hero for 2 damage when a Bean is played, but can trigger block meter[[/note]] on a Planet of the Grapes[[note]]draws a card when the plant on this hurts the Zombie Hero[[/note]]. Supporting this is Lima-Pleurodon [[note]]shuffles a Magic Beanstalk (4/4 1 cost Plant that draws a card when played) into the deck whenever a card is drawn, such as when Astro-Shroom or ANB trigger on a Planet of the Grapes[[/note]] and Shroom For Two, which places down two units for the price of one. This gives Nightcap a CycleOfHurting strategy that has a great amount of card drawing and direct face damage ''during the Plant Phase'' by using swarms of weak, ZergRush minions and environments that cost 2 or less, and even if they do go down to a wide-area kill, he can place ''another'' rush the following turn.
*** Set 4 gives us Rose, a Smarty/Solar hero. Her two classes synergize well, giving her a great amount of control via her [[ForcedTransformation signature move Goatify]], OneHitKill cards from both classes and bounce, freeze and debuff cards from Smarty. She has usage of Strikethrough and healing, and has the dreaded [[DemonicSpiders Briar Rose]][[note]]OneHitKill any zombie that hurts a flower[[/note]]. Thanks to her Solar Class and the Solar Winds environment[[note]]spawns a Sunflower here if there are no zombies here at the end of turn[[/note]], combined with Briar Rose to remove any zombies that dare to touch the spawned sunflowers or placed Sunflower Seeds[[note]]turns into a sunflower when killed, counts as a flower[[/note]], she's nearly guaranteed to have one lane with sunflowers which will boost her sun production to the point where she can send in several Smarty threats far earlier than expected (such as Dark Matter Dragonfruit, Brainana, Bird of Paradise, etc).
** High-tier -- Zombies:
*** Professor Brainstorm has a ''massive'' amount of card draw abilities, useful tricks, lots of aggressive zombies with great synergy including Zombot Drone Engineer and Gadget Scientist, his Signature Superpower allows him to get a really powerful zombie card if lucky, and the ability to play Zombies during the tricks phase thanks to Hail-A-Copter, Beam Me Up, and ''especially'' [[ThatOneAttack Teleport]]. His most infamous strategy, known as "OTK Valk" ([[InstantWinCondition One-turn-kill]] Valkyrie), is to play lots of Crazy GlassCannon zombies to power up a Valkyrie as they get killed, and during the Zombie Tricks phase, send in a high-strength (more than the Plant Hero's HP) Valkyrie on an empty lane using Teleport, then use Lurch for Lunch to make the Valkyrie do an extra attack for a OneHitKill with the Plant Hero unable to do anything about it [[ManaBurn unless they played a Brainana that turn]]. Said strategy is back with a vengeance in Set 4, where OTK Valkyrie can also be performed by playing Valkyrie on a Mustache Monument to make it do a bonus attack, without even needing to teleport the Valkyrie since both Mustache Monument and Valkyrie can be played on the Zombie Phase!
*** Brainy Heroes are the Zombie Side's Season 2 high tier scrappies, mostly due to Medulla Nebula, an environment that costs 2 brains and gives 3 brains when the Zombie Hero places a teammate on them. This allows them to amass HUGE amounts of brains via Brain Vendor and other Zombies. Wise usage of Medulla Nebula can allow Gargantuars to be easily played in turn 3. In rare cases, a Brainy Hero can even pull off a Gargantuar's Feast, an 11 Brain cost Trick... on turn 4. As for [[ThatOneAttack Teleport]], it got even better thanks to the new Teleportation Zombie who costs 2 Brains and allows Zombies to play Zombie Teammates during the Tricks phase as long as it's alive. The new Event Card "Bad Moon Rising" only makes Brainy an even higher-tier scrappy since it is a 7-cost trick that turns all zombies on the field into random 5 or more cost zombies, essentially a budget Gargantuar's Feast. They also have the ''[[DemonicSpiders very dangerous]]'' Kitchen Sink Zombie Teammate. Tellingly, the Medulla Nebula card was nerfed by increasing the cost from 2 to 3 in order to make the class more balanced, and Set 4 nerfed it further by decreasing the number of brains Medulla Nebula gave from 3 to 2, reducing ramp potential.
*** Starting with Set 3, another Class is starting to become a terror to play against -- Hearty. They have the Jurassic Fossilhead, which has [[AntiMagic Untrickable]] (cannot be affected by Plant tricks) and is a 2-brain 2/3 that gets +3/+3 if evolved from (played on to replace) a Professional Zombie, and the very-durable-for-a-1-cost Planetary Gladiator is an ideal Professional zombie to Evolve, resulting in a 5/6 on turn 2 that can't be crippled/removed with Squash, Lawnmower, Shamrocket, Goatify, Transmogrify, etc. Then there's the [[DemonicSpiders Demonic Stegosaurus]] Stompadon which buffs all zombies in the hand by +1/+1 when a card is drawn, which gets really deadly with Going Viral. Thankfully, both cards got nerfed, withJurassic Fossilhead's Evolution getting dropped down to +2/+2, and Stompadon getting its cost increased from 3 to 4.
*** Rustbolt, the Brainy/Hearty class hero has become a high tier pick that most Plant players dread to face in Set 3. His Stompadons buff cards in his hand by +1/+1 each time he draws a card (and thanks to his Brainy class which specializes in card draw, this is very easy to do) which easily strengthens the Untrickable Jurassic Fossilhead as well as the Trickster who can use a Bonus Attack when played to potentially one-shot the Plant Hero. He also has Parasol Zombie to give Untrickable to two other minions, as well as Zom-Blob which has Bullseye and 1 attack but if Evolved from another zombie, it gains attack equal to the amount of brains gained that turn -- and Brain Vendor and Medulla Nebula can very easily allow him to get a 10+ power unit with Bullseye on turn 4, no less. Set 4 gave this particular strategy a hefty nerf by giving nerfs to Leprechaun Imp, Zom-Blob, Medulla Nebula, Jurassic Fossilhead and Stompadon, making it no longer extremely prevalent anymore.

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* HighTierScrappy: A natural occurrence with card games.
** High-tier -- Plants:
*** Solar Flare and Wall-Knight are among the two most powerful and annoying Plant heroes. Both being solar plants, they both have access to high damage and healing, as well as being able to do so early on, thanks to plants like Sunflower and Metal Petal Flower. Solar Flare also has her signature superpower, which deals two damage to a target and gives a permanent +1 boost to her amount of sun. She also makes it insanely hard to progress due to her amount of tricks designed to screw you over, and the ability to spam mushrooms. Wall-Knight, however, is near impossible to get through, as he has a ton of defensive plants, and a signature ability that makes him NighInvulnerable for one turn. And when he plays his Wall-Nut Bowling[[labelnote:*]]Produces Wall-Nuts in every ground lane and dealing 6 damage to those lanes, killing anything that isn't a Gargantuar or Octo Zombie[[/labelnote]], Mirror-Nut[[labelnote:*]] Deals two damage to the hero every time a nut is hurt[[/labelnote]] and Spineapple[[labelnote:*]]Gives two strength to every plant without strength[[/labelnote]] combo[[labelnote:*]]All of these combined make five plants with 2 strength each, dealing 10 damage overall, and trying to deal with any of them will get you hurt[[/labelnote]], the game becomes borderline unwinnable... [[AchillesHeel until Weed Spray is played, pretty much decimating all his 2 or less power units even if they're boosted by Spineapple, without any retaliation from Mirror-Nut]]. What ''really'' makes Wall-Knight problematic is his huge amount of control- besides his teammates, the Solar and Guardian classes have access to a TON of instant kills, ranging from Lawnmower, Squash, Shamrocket, Whack-A-Zombie and Doom-Shroom, allowing him to survive very well into the late game where he then unleashes Wall-Nut Bowling, Cornucopia, and other dangerous stuff.
*** Season 2 made Solar heroes into these, thanks to the Solar Class getting the incredibly cheap Heartichoke + Venus Flytraplanet combo, allowing them to deal huge direct damage to the Zombie Hero in a CycleOfHurting while also regaining pretty much all their health back. There's also Astro Vera, who gives the Plant Hero 10 HP '''and''' increases their Maximum HP by 10, when combined with Heartichoke, that's half the Zombie Hero's maximum health gone! Tellingly, the Sneezing Zombie was made presumably to counter these (prevents any healing on the Plants' side and also gives the Plants -1/-1).
*** Captain Combustible is reviled for his extremely potent superpowers and his access to both Mega-Grow and Kabloom plants, with obtusely powerful, low-cost options such as Black-Eyed Pea and Bonk Choy up to game winners such as Grapes of Wrath and Kernel Corn. What makes him especially reviled, however, is the infamous Re-Peat Moss strategy; this involves stalling the game and allowing Captain Combustible to take enough low-damage hits to build up superpowers, and on a turn with 8 or more sun, playing Re-Peat Moss in an unoccupied lane and dumping all of the cheap damage buff powers on it, sometimes draining the zombie hero ''from 20 to 0 in one turn''! This, however, is now easily shut down by the Bonus Track Buckethead, whose ability ''prevents any Extra attacks from all plants'', that includes the Re-Peat moss, and the Gargantuar Mime which turns this on its head by doing
[[HighTierScrappy/PlantsVsZombiesHeroes Has its own Bonus Attack every time Re-Peat moss does one.
*** Season 2 turned most Kabloom Heroes into this, at least before the Nerf to Mushroom Grotto that increased its sun cost by 1. Thanks to the new Environment Mushroom Grotto, they're able to amass huge amounts of mushrooms before placing a Pineclone down to turn all of them into a deadly rush of 3/3 units. And to take it further, they also get Molekale which turns all those Pineclones into 5 sun plants.
*** Green Shadow went from one of the more average-level heroes into a common and dangerous Plant Hero because of a single card: [[DemonicSpiders Clique Peas]]. A 1/1 for 1 sun that gives all Clique Peas in the game +1/+1 when a Clique Peas is played, including itself and those in your hand/deck and shuffles two more Clique Peas into the deck. This could easily amass around 4 or so 5/5 units before Turn 4 to massively pile on the hurt. And on top of that, she can use Rescue Radish to bounce Clique Peas back to her hand and play it again, boosting them even further! Finally, they're also Bean plants, which means that when they're played they will activate Admiral Navy Bean to give the Zombie Hero a smack in the face for two damage and chip away at their Super-Block Meter, [[DeathOfAThousandCuts which will add up]] from the stream of Clique Peas being played. It's died down a very good bit after Clique Peas took a rather hefty nerf, where their sun cost also increases per Clique Peas played.
*** A certain specialized deck of Nightcap's is a pretty common and annoying occurrence seen in set 3. Nicknamed "Cyclecap", it's an aggro deck that requires placing Astro-Shroom[[note]]deals 1 [[UnblockableAttack Bullseye]] damage [[AlwaysAccurateAttack straight to the zombie hero]] when a plant teammate is played[[/note]] or Admiral Navy Bean[[note]]hits the zombie Hero for 2 damage when a Bean is played, but can trigger block meter[[/note]] on a Planet of the Grapes[[note]]draws a card when the plant on this hurts the Zombie Hero[[/note]]. Supporting this is Lima-Pleurodon [[note]]shuffles a Magic Beanstalk (4/4 1 cost Plant that draws a card when played) into the deck whenever a card is drawn, such as when Astro-Shroom or ANB trigger on a Planet of the Grapes[[/note]] and Shroom For Two, which places down two units for the price of one. This gives Nightcap a CycleOfHurting strategy that has a great amount of card drawing and direct face damage ''during the Plant Phase'' by using swarms of weak, ZergRush minions and environments that cost 2 or less, and even if they do go down to a wide-area kill, he can place ''another'' rush the following turn.
*** Set 4 gives us Rose, a Smarty/Solar hero. Her two classes synergize well, giving her a great amount of control via her [[ForcedTransformation signature move Goatify]], OneHitKill cards from both classes and bounce, freeze and debuff cards from Smarty. She has usage of Strikethrough and healing, and has the dreaded [[DemonicSpiders Briar Rose]][[note]]OneHitKill any zombie that hurts a flower[[/note]]. Thanks to her Solar Class and the Solar Winds environment[[note]]spawns a Sunflower here if there are no zombies here at the end of turn[[/note]], combined with Briar Rose to remove any zombies that dare to touch the spawned sunflowers or placed Sunflower Seeds[[note]]turns into a sunflower when killed, counts as a flower[[/note]], she's nearly guaranteed to have one lane with sunflowers which will boost her sun production to the point where she can send in several Smarty threats far earlier than expected (such as Dark Matter Dragonfruit, Brainana, Bird of Paradise, etc).
** High-tier -- Zombies:
*** Professor Brainstorm has a ''massive'' amount of card draw abilities, useful tricks, lots of aggressive zombies with great synergy including Zombot Drone Engineer and Gadget Scientist, his Signature Superpower allows him to get a really powerful zombie card if lucky, and the ability to play Zombies during the tricks phase thanks to Hail-A-Copter, Beam Me Up, and ''especially'' [[ThatOneAttack Teleport]]. His most infamous strategy, known as "OTK Valk" ([[InstantWinCondition One-turn-kill]] Valkyrie), is to play lots of Crazy GlassCannon zombies to power up a Valkyrie as they get killed, and during the Zombie Tricks phase, send in a high-strength (more than the Plant Hero's HP) Valkyrie on an empty lane using Teleport, then use Lurch for Lunch to make the Valkyrie do an extra attack for a OneHitKill with the Plant Hero unable to do anything about it [[ManaBurn unless they played a Brainana that turn]]. Said strategy is back with a vengeance in Set 4, where OTK Valkyrie can also be performed by playing Valkyrie on a Mustache Monument to make it do a bonus attack, without even needing to teleport the Valkyrie since both Mustache Monument and Valkyrie can be played on the Zombie Phase!
*** Brainy Heroes are the Zombie Side's Season 2 high tier scrappies, mostly due to Medulla Nebula, an environment that costs 2 brains and gives 3 brains when the Zombie Hero places a teammate on them. This allows them to amass HUGE amounts of brains via Brain Vendor and other Zombies. Wise usage of Medulla Nebula can allow Gargantuars to be easily played in turn 3. In rare cases, a Brainy Hero can even pull off a Gargantuar's Feast, an 11 Brain cost Trick... on turn 4. As for [[ThatOneAttack Teleport]], it got even better thanks to the new Teleportation Zombie who costs 2 Brains and allows Zombies to play Zombie Teammates during the Tricks phase as long as it's alive. The new Event Card "Bad Moon Rising" only makes Brainy an even higher-tier scrappy since it is a 7-cost trick that turns all zombies on the field into random 5 or more cost zombies, essentially a budget Gargantuar's Feast. They also have the ''[[DemonicSpiders very dangerous]]'' Kitchen Sink Zombie Teammate. Tellingly, the Medulla Nebula card was nerfed by increasing the cost from 2 to 3 in order to make the class more balanced, and Set 4 nerfed it further by decreasing the number of brains Medulla Nebula gave from 3 to 2, reducing ramp potential.
*** Starting with Set 3, another Class is starting to become a terror to play against -- Hearty. They have the Jurassic Fossilhead, which has [[AntiMagic Untrickable]] (cannot be affected by Plant tricks) and is a 2-brain 2/3 that gets +3/+3 if evolved from (played on to replace) a Professional Zombie, and the very-durable-for-a-1-cost Planetary Gladiator is an ideal Professional zombie to Evolve, resulting in a 5/6 on turn 2 that can't be crippled/removed with Squash, Lawnmower, Shamrocket, Goatify, Transmogrify, etc. Then there's the [[DemonicSpiders Demonic Stegosaurus]] Stompadon which buffs all zombies in the hand by +1/+1 when a card is drawn, which gets really deadly with Going Viral. Thankfully, both cards got nerfed, withJurassic Fossilhead's Evolution getting dropped down to +2/+2, and Stompadon getting its cost increased from 3 to 4.
*** Rustbolt, the Brainy/Hearty class hero has become a high tier pick that most Plant players dread to face in Set 3. His Stompadons buff cards in his hand by +1/+1 each time he draws a card (and thanks to his Brainy class which specializes in card draw, this is very easy to do) which easily strengthens the Untrickable Jurassic Fossilhead as well as the Trickster who can use a Bonus Attack when played to potentially one-shot the Plant Hero. He also has Parasol Zombie to give Untrickable to two other minions, as well as Zom-Blob which has Bullseye and 1 attack but if Evolved from another zombie, it gains attack equal to the amount of brains gained that turn -- and Brain Vendor and Medulla Nebula can very easily allow him to get a 10+ power unit with Bullseye on turn 4, no less. Set 4 gave this particular strategy a hefty nerf by giving nerfs to Leprechaun Imp, Zom-Blob, Medulla Nebula, Jurassic Fossilhead and Stompadon, making it no longer extremely prevalent anymore.
page]].



* LowTierLetdown: A natural occurrence with card games.
** Low-tier -- Plants:
*** Citron was considered the worst Plant Hero before Season 2 came out. Being Smarty/Guardian, a tactical support class and defensive class, he had no real way to buff the damage of his minions, and any strategy that relied on Nuts was easy to foil via [[ThatOneAttack Weed Spray]]. Other heroes could do Nut and Freeze Decks better than he could for the most part. His main niche was having lots of Amphibious plants. When Season 2 came out, both his classes did receive better Teammates such as Starch-Lord, Cool Bean, Dark Matter Dragonfruit and Go-Nuts, as well as some nice environments such as Force Field.
** Low-tier -- Zombies:
*** Before Season 2 came out, Z-Mech was unanimously considered the worst Hero in the game by the community. His Unique Superpower had a random aspect to it and didn't even deal good or reliable damage, his teammates between Crazy and Hearty had little to no synergy (Hearty having little to no Dancing tribe zombies), lacked good ways to draw cards, lacked any reliable late-game removal abilities which makes him suffer once the game gets to its late stages, lacked any reliable way to heal himself outside Medic, and lacked access to the water lane. Finally, most of the things he could do, [[OvershadowedByAwesome other zombie heroes were able to do better]]. His gimmick of sports decks got overshadowed by the high/mid-tier Rustbolt, because Rustbolt had access to not only more, better sports cards, but also some better cards in general such as Teleport or Rocket Science. It's telling that PopCap actually revamped Z-Mech and gave him a BalanceBuff due to how bad his unique superpower was, and Season 2 gave him some ''great'' cards he could use, especially on the Crazy side. In Season 5 and above, he now contains more powerful cards and becomes even more powerful, up there to one of the better heroes in the game with Rustbolt and Professor Brainstorm.
*** After set 3 and 4 came out, Brain Freeze was considered one of the worst zombie heroes in the game. Most of his cards were particularly underwhelming and out of all the heroes that could draw cards, Brain Freeze was one of the slowest. A lot of his tricks would be rendered useless by Untrickable. His gimmick of pet decks got overshadowed by Immorticia, that can also use Teleport and Lurch for Lunch in order to perform OTK Cat Lady more easier. His unique superpower also only affected the ground lanes, which means that opponents can boost plants on heights and water lanes as their advantage. Lastly, his remaining superpowers are underwhelming, including the randomized Dolphinado.

to:

* LowTierLetdown: A natural occurrence with card games.
** Low-tier -- Plants:
*** Citron was considered
After all the worst Plant Hero before Season 2 came out. Being Smarty/Guardian, a tactical support class and defensive class, he had no real way to buff nerfs it received, Hearty became perceived as one of the damage of his minions, and any strategy that relied on Nuts was easy to foil via [[ThatOneAttack Weed Spray]]. Other heroes could do Nut and Freeze Decks better than he could for the most part. His main niche was having lots of Amphibious plants. When Season 2 came out, both his weaker classes did receive better Teammates such as Starch-Lord, Cool Bean, Dark Matter Dragonfruit and Go-Nuts, as well as some nice environments such as Force Field.
** Low-tier -- Zombies:
*** Before Season 2 came out, Z-Mech was unanimously considered the worst Hero
in the game by the community. His Unique Superpower had a random aspect to game, as it and didn't even deal good or reliable damage, his teammates between Crazy and Hearty had little to no synergy (Hearty having little to no Dancing tribe zombies), lacked good ways to draw cards, lacked any reliable late-game removal abilities which makes him suffer once the game gets to its late stages, lacked any reliable way to heal himself outside Medic, and lacked access to the water lane. Finally, most of the things he could do, [[OvershadowedByAwesome other zombie heroes were able to do better]]. His gimmick of sports decks got overshadowed by the high/mid-tier Rustbolt, because Rustbolt had access to not only more, better sports cards, but also some better cards in general such as Teleport or Rocket Science. was left with very few genuinely strong cards. It's telling not entirely useless, of course, as it still has some options that PopCap actually revamped become genuinely powerful with a proper complimenting class, but the rest of the collection is questionable. Z-Mech and gave him a BalanceBuff due to how bad his unique superpower was, and Season 2 gave him some ''great'' cards he could use, especially on the Crazy side. In Season 5 and above, he now contains more powerful cards and becomes even more powerful, up there to one of the better heroes in the game with Rustbolt don't really have any issues, thanks to Gargologist and Professor Brainstorm.
*** After set 3
Zombology Teacher, respectively. But then there are Neptuna and 4 came out, Brain Freeze was considered one of the worst zombie heroes in the game. Most of his cards were particularly underwhelming and out of all the heroes Smash, whose classes just don't mesh that could draw cards, Brain Freeze was one well together. Sneaky has no real synergy with Hearty other than providing more control tools, and Beastly leads to an oversaturation of tempo on Smash, while not enabling much oppressiveness (and the slowest. A lot of his tricks would be rendered useless by Untrickable. His gimmick of pet decks got overshadowed by Immorticia, only deck that can also use Teleport and Lurch for Lunch in order to perform OTK Cat Lady more easier. His unique superpower also only affected the ground lanes, which means that opponents can boost plants does is heavily reliant on heights and water lanes as their advantage. Lastly, his remaining superpowers are underwhelming, including the randomized Dolphinado.Flag Zombie, making it inconsistent).



** Z-Mech used to be considered the worst Hero ''in the game'' by a long shot thanks to being OvershadowedByAwesome and lacking any hard removal abilities for strong plants. When Season 2 came out, both his classes received some very good and effective units such as Disco-Naut, Binary Stars, Gas Giant, Zombot Battlecruiser and Intergalactic Warlord, the Crazy Class got the new Overshoot trait, and his signature Superpower was revamped as well. Even so, he was still a hero on the lower tiers. Then Set 3 came out, and gave him [[DemonicSpiders Quickdraw Con Man, Stompadon, and Jurassic Fossilhead]], buffed the damage of Exploding Fruitcake from 6 to 7, allowing it to kill most Plants for cheap cost, and gave the Crazy class Unexpected Gifts which helped him get much-needed card draw. All this elevated him from being a bottom of the barrel LowTierLetdown to a upper mid-tier hero.

to:

** Z-Mech used to be considered the worst Hero ''in the game'' by a long shot thanks to being OvershadowedByAwesome OvershadowedByAwesome, having a bad selection of supers (with his signature move being especially unreliable), and lacking any hard removal abilities for strong plants. When Season 2 came out, both his classes received some very good and effective units such as Disco-Naut, Binary Stars, Gas Giant, Zombot Battlecruiser and Intergalactic Warlord, the Crazy Class got the new Overshoot trait, and his signature Superpower was revamped as well. Even so, he was still a hero on the lower tiers. Then Set 3 came out, and gave him [[DemonicSpiders Quickdraw Con Man, Stompadon, and Jurassic Fossilhead]], buffed the damage of Exploding Fruitcake from 6 to 7, allowing it to kill most Plants for cheap cost, and gave the Crazy class Unexpected Gifts which helped him get much-needed card draw. All this elevated him from being a bottom of the barrel LowTierLetdown to a an upper mid-tier hero.


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** Citron was considered the worst Plant Hero before Season 2 came out, courtesy of him being Smarty/Guardian. Back then, the former was primarily a complimentary support class, and the latter – strictly a defensive class with no alternative options. He had no real way to buff the damage of his minions, and any strategy that relied on Nuts was easy to foil via [[ThatOneAttack Weed Spray]]. Other heroes could do Nut and Freeze decks better than he could for the most part. His only niche was having lots of Amphibious plants, but that didn't mean much. When Season 2 came out, both of his classes received better cards, such as Cool Bean, Dark Matter Dragonfruit, and Go-Nuts, as well as some nice environments such as Force Field, all of which improved Citron's performance in his only viable playstyle. ''And then'' Set 3 came out, finally granting Citron access to actual tempo and aggro options, most of which perfectly synergize with his superpowers, fully establishing him as a properly viable hero.
** Brain Freeze is a case of rescue caused by community discoveries. During the days of Sets 3 and 4 he was considered the most unremarkable hero, having access to none of the busted options, and therefore falling behind everyone else. However, after all much-needed nerfs finally happened, people began experimenting with heroes yet again. As it turned out, Brain Freeze was perfectly fine all this time, and actually had a great Pirate tribe deck, which shined thanks to Area 22 and Interstellar Bounty Hunter, and later forked into a midrange deck that abuses the former environment with Mixed-Up Gravedigger combos.
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* MemeticMutation: [[Memes/Shared with the main games.]]

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* MemeticMutation: [[Memes/Shared [[Memes/PlantsvsZombies Shared with the main games.]]
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* MemeticMutation:
** Weenie Beanie[[note]]the Plants' Smarty {{Starting Unit|s}} with [[TheGoomba 1 attack, 1 HP, and no special traits]][[/note]] being jokingly considered a MemeticBadass and the most overpowered plant in the entire game, similar to the memetic treatment of [[Franchise/{{Pokemon}} Magikarp]] and the [[VideoGame/BloonsTowerDefense 0/0 dart monkey]].
** Like Weenie Beanie above, there's also the Swabbie[[note]]a 1/1 token imp pirate with Amphibous and one of the Zombies' Sneaky weaker units[[/note]] being jokingly coined as one of the most powerful zombies in the game. It is even more joked on when he gets a mustache from Imposter.
** Similarly, there's Ra Zombie[[note]]A 6-Brain cost card with ''very'' underwhelming 3/4 stats, has an ability that removes 2 suns off the Plant Hero when played (which is utterly useless if played in the Tricks Phase), and is overall considered a terrible card[[/note]]. Memetically, like Weenie Beanie, it's considered one of the best cards in the game. From this, there's two subcategories:
*** "Teleport Ra", where the Zombie player uses Teleport to play a Ra Zombie during the Zombie Tricks phase. Not only is it underwhelming, but it's also utterly useless since the Plants have already played their turn and spent their sun. Memetically, it's considered a superb move.
*** "Ra Moon Rising", aka a situation where [[ThatOneAttack Bad Moon Rising]] spawns the Ra Zombie who again, has an utterly useless ability during the Tricks phase, and is one of the most underwhelming zombies that Bad Moon Rising can spawn. Memetically, it's considered the best thing to spawn from Bad Moon Rising.
** One of the Plants is called Sportacus. Thanks to sharing a name with Sportacus of ''Series/LazyTown'', the fandom has been ''very'' quick to make ''Lazytown'' memes over this.
** Comparing the characters from here with the characters from ''VideoGame/{{Cuphead}}'' is a ''very'' popular trend, particularly because several characters share similarities -- Conehead with Cuphead (NonHumanHead naming scheme beginning with C), Solar Flare/Sunflower with Cagney Carnation, Neptuna with Cala Maria (mermaids wearing octopi on their heads), Captain Deadbeard and the Zombot Plank Walker with Captain Brineybeard and his ship (pirates and their ships), Professor Brainstorm/Dr. Zomboss and Zombot 1000 with Dr. Kahl and his robot ({{Mad Scientist}}s and their mechas), and so on and so forth.
** X throwing Y [[labelnote:Explanation]]Ever since the release of Gargantuar-throwing Imp and Imp-throwing Imp, there's a common joke involving a zombie throwing another zombie, some being as ludicrous as Trickster-throwing Trickster.[[/labelnote]]
** Clock Tribe [[labelnote:Explanation]]The only tribe with a single card in it (Cuckoo Zombie) that somehow sticks around. [=PopCap=] themselves may also be acknowledging it, especially after they removed several other tribes with more members (Onion, Vacation, Knight, Garbage) yet kept Clock around.[[/labelnote]]
** Instead [[labelnote:Explanation]]The Unthawed Viking is a zombie has the ability "Pirate Evolution: Instead, Freeze all Plants out of the Water." In the 1.30.4 update, the description for said ability was mistakenly changed to just "Instead." This has become extremely memetic with the community within a week of the update, with popular ''Plants vs. Zombies Heroes'' [=YouTuber=] [=FryEmUp=] even creating a deck dedicated to the meme.[[/labelnote]]
** Sexy Solar Flare [[labelnote:Explanation]]Solar Flare is infamous in certain internet circles for being privy to SelfFanservice, ranging from attractive humanizations to outright porn.[[/labelnote]]

to:

* MemeticMutation:
** Weenie Beanie[[note]]the Plants' Smarty {{Starting Unit|s}} with [[TheGoomba 1 attack, 1 HP, and no special traits]][[/note]] being jokingly considered a MemeticBadass and the most overpowered plant in the entire game, similar to the memetic treatment of [[Franchise/{{Pokemon}} Magikarp]] and the [[VideoGame/BloonsTowerDefense 0/0 dart monkey]].
** Like Weenie Beanie above, there's also the Swabbie[[note]]a 1/1 token imp pirate with Amphibous and one of the Zombies' Sneaky weaker units[[/note]] being jokingly coined as one of the most powerful zombies in the game. It is even more joked on when he gets a mustache from Imposter.
** Similarly, there's Ra Zombie[[note]]A 6-Brain cost card with ''very'' underwhelming 3/4 stats, has an ability that removes 2 suns off the Plant Hero when played (which is utterly useless if played in the Tricks Phase), and is overall considered a terrible card[[/note]]. Memetically, like Weenie Beanie, it's considered one of the best cards in the game. From this, there's two subcategories:
*** "Teleport Ra", where the Zombie player uses Teleport to play a Ra Zombie during the Zombie Tricks phase. Not only is it underwhelming, but it's also utterly useless since the Plants have already played their turn and spent their sun. Memetically, it's considered a superb move.
*** "Ra Moon Rising", aka a situation where [[ThatOneAttack Bad Moon Rising]] spawns the Ra Zombie who again, has an utterly useless ability during the Tricks phase, and is one of the most underwhelming zombies that Bad Moon Rising can spawn. Memetically, it's considered the best thing to spawn from Bad Moon Rising.
** One of the Plants is called Sportacus. Thanks to sharing a name with Sportacus of ''Series/LazyTown'', the fandom has been ''very'' quick to make ''Lazytown'' memes over this.
** Comparing the characters from here
MemeticMutation: [[Memes/Shared with the characters from ''VideoGame/{{Cuphead}}'' is a ''very'' popular trend, particularly because several characters share similarities -- Conehead with Cuphead (NonHumanHead naming scheme beginning with C), Solar Flare/Sunflower with Cagney Carnation, Neptuna with Cala Maria (mermaids wearing octopi on their heads), Captain Deadbeard and the Zombot Plank Walker with Captain Brineybeard and his ship (pirates and their ships), Professor Brainstorm/Dr. Zomboss and Zombot 1000 with Dr. Kahl and his robot ({{Mad Scientist}}s and their mechas), and so on and so forth.
** X throwing Y [[labelnote:Explanation]]Ever since the release of Gargantuar-throwing Imp and Imp-throwing Imp, there's a common joke involving a zombie throwing another zombie, some being as ludicrous as Trickster-throwing Trickster.[[/labelnote]]
** Clock Tribe [[labelnote:Explanation]]The only tribe with a single card in it (Cuckoo Zombie) that somehow sticks around. [=PopCap=] themselves may also be acknowledging it, especially after they removed several other tribes with more members (Onion, Vacation, Knight, Garbage) yet kept Clock around.[[/labelnote]]
** Instead [[labelnote:Explanation]]The Unthawed Viking is a zombie has the ability "Pirate Evolution: Instead, Freeze all Plants out of the Water." In the 1.30.4 update, the description for said ability was mistakenly changed to just "Instead." This has become extremely memetic with the community within a week of the update, with popular ''Plants vs. Zombies Heroes'' [=YouTuber=] [=FryEmUp=] even creating a deck dedicated to the meme.[[/labelnote]]
** Sexy Solar Flare [[labelnote:Explanation]]Solar Flare is infamous in certain internet circles for being privy to SelfFanservice, ranging from attractive humanizations to outright porn.[[/labelnote]]
main games.]]
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** "Doug Impadome" for the Imp who is the Smash’s partner.

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** "Doug Impadome" "[[WesternAnimation/TheFairlyOddParents Doug Impadome]]" for the Imp who is the Smash’s partner.
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** Similarly, there's Bad Moon Rising. Transforms all zombies on the field into random zombies that cost 5 brains or more, and can easily turn the tide like Gargantuar's Feast except it costs 4 Brains less, and can make anywhere from Ra Zombie to even Zombot 1000. It also counters the transformation from The Great Zucchini. As it's a trick card, the Plant Hero has no way to counter it for that turn.

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** Similarly, there's Bad Moon Rising. Transforms all zombies on the field into random zombies that cost 5 brains or more, and can easily turn the tide like Gargantuar's Feast except it costs 4 Brains less, and can make anywhere from Ra Zombie to even Zombot 1000. It also counters the transformation from The Great Zucchini. As it's a trick card, the Plant Hero has no way to counter it for that turn. It says a lot when there is a persistent tactic to increase your brain value, pair this card with a bunch of cheap, weak fighters, and unleash them all in one turn to decimate your opponent.
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** "Professor BS" (a.k.a. Professor Bullshit), due to Professor Brainstorm being a high-tier TierInducedScrappy in Set 1 and Set 4.

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** "Professor BS" (a.k.a. Professor Bullshit), due to Professor Brainstorm being a high-tier TierInducedScrappy HighTierScrappy in Set 1 and Set 4.



* HighTierScrappy: A natural occurrence with card games.
** High-tier -- Plants:
*** Solar Flare and Wall-Knight are among the two most powerful and annoying Plant heroes. Both being solar plants, they both have access to high damage and healing, as well as being able to do so early on, thanks to plants like Sunflower and Metal Petal Flower. Solar Flare also has her signature superpower, which deals two damage to a target and gives a permanent +1 boost to her amount of sun. She also makes it insanely hard to progress due to her amount of tricks designed to screw you over, and the ability to spam mushrooms. Wall-Knight, however, is near impossible to get through, as he has a ton of defensive plants, and a signature ability that makes him NighInvulnerable for one turn. And when he plays his Wall-Nut Bowling[[labelnote:*]]Produces Wall-Nuts in every ground lane and dealing 6 damage to those lanes, killing anything that isn't a Gargantuar or Octo Zombie[[/labelnote]], Mirror-Nut[[labelnote:*]] Deals two damage to the hero every time a nut is hurt[[/labelnote]] and Spineapple[[labelnote:*]]Gives two strength to every plant without strength[[/labelnote]] combo[[labelnote:*]]All of these combined make five plants with 2 strength each, dealing 10 damage overall, and trying to deal with any of them will get you hurt[[/labelnote]], the game becomes borderline unwinnable... [[AchillesHeel until Weed Spray is played, pretty much decimating all his 2 or less power units even if they're boosted by Spineapple, without any retaliation from Mirror-Nut]]. What ''really'' makes Wall-Knight problematic is his huge amount of control- besides his teammates, the Solar and Guardian classes have access to a TON of instant kills, ranging from Lawnmower, Squash, Shamrocket, Whack-A-Zombie and Doom-Shroom, allowing him to survive very well into the late game where he then unleashes Wall-Nut Bowling, Cornucopia, and other dangerous stuff.
*** Season 2 made Solar heroes into these, thanks to the Solar Class getting the incredibly cheap Heartichoke + Venus Flytraplanet combo, allowing them to deal huge direct damage to the Zombie Hero in a CycleOfHurting while also regaining pretty much all their health back. There's also Astro Vera, who gives the Plant Hero 10 HP '''and''' increases their Maximum HP by 10, when combined with Heartichoke, that's half the Zombie Hero's maximum health gone! Tellingly, the Sneezing Zombie was made presumably to counter these (prevents any healing on the Plants' side and also gives the Plants -1/-1).
*** Captain Combustible is reviled for his extremely potent superpowers and his access to both Mega-Grow and Kabloom plants, with obtusely powerful, low-cost options such as Black-Eyed Pea and Bonk Choy up to game winners such as Grapes of Wrath and Kernel Corn. What makes him especially reviled, however, is the infamous Re-Peat Moss strategy; this involves stalling the game and allowing Captain Combustible to take enough low-damage hits to build up superpowers, and on a turn with 8 or more sun, playing Re-Peat Moss in an unoccupied lane and dumping all of the cheap damage buff powers on it, sometimes draining the zombie hero ''from 20 to 0 in one turn''! This, however, is now easily shut down by the Bonus Track Buckethead, whose ability ''prevents any Extra attacks from all plants'', that includes the Re-Peat moss, and the Gargantuar Mime which turns this on its head by doing its own Bonus Attack every time Re-Peat moss does one.
*** Season 2 turned most Kabloom Heroes into this, at least before the Nerf to Mushroom Grotto that increased its sun cost by 1. Thanks to the new Environment Mushroom Grotto, they're able to amass huge amounts of mushrooms before placing a Pineclone down to turn all of them into a deadly rush of 3/3 units. And to take it further, they also get Molekale which turns all those Pineclones into 5 sun plants.
*** Green Shadow went from one of the more average-level heroes into a common and dangerous Plant Hero because of a single card: [[DemonicSpiders Clique Peas]]. A 1/1 for 1 sun that gives all Clique Peas in the game +1/+1 when a Clique Peas is played, including itself and those in your hand/deck and shuffles two more Clique Peas into the deck. This could easily amass around 4 or so 5/5 units before Turn 4 to massively pile on the hurt. And on top of that, she can use Rescue Radish to bounce Clique Peas back to her hand and play it again, boosting them even further! Finally, they're also Bean plants, which means that when they're played they will activate Admiral Navy Bean to give the Zombie Hero a smack in the face for two damage and chip away at their Super-Block Meter, [[DeathOfAThousandCuts which will add up]] from the stream of Clique Peas being played. It's died down a very good bit after Clique Peas took a rather hefty nerf, where their sun cost also increases per Clique Peas played.
*** A certain specialized deck of Nightcap's is a pretty common and annoying occurrence seen in set 3. Nicknamed "Cyclecap", it's an aggro deck that requires placing Astro-Shroom[[note]]deals 1 [[UnblockableAttack Bullseye]] damage [[AlwaysAccurateAttack straight to the zombie hero]] when a plant teammate is played[[/note]] or Admiral Navy Bean[[note]]hits the zombie Hero for 2 damage when a Bean is played, but can trigger block meter[[/note]] on a Planet of the Grapes[[note]]draws a card when the plant on this hurts the Zombie Hero[[/note]]. Supporting this is Lima-Pleurodon [[note]]shuffles a Magic Beanstalk (4/4 1 cost Plant that draws a card when played) into the deck whenever a card is drawn, such as when Astro-Shroom or ANB trigger on a Planet of the Grapes[[/note]] and Shroom For Two, which places down two units for the price of one. This gives Nightcap a CycleOfHurting strategy that has a great amount of card drawing and direct face damage ''during the Plant Phase'' by using swarms of weak, ZergRush minions and environments that cost 2 or less, and even if they do go down to a wide-area kill, he can place ''another'' rush the following turn.
*** Set 4 gives us Rose, a Smarty/Solar hero. Her two classes synergize well, giving her a great amount of control via her [[ForcedTransformation signature move Goatify]], OneHitKill cards from both classes and bounce, freeze and debuff cards from Smarty. She has usage of Strikethrough and healing, and has the dreaded [[DemonicSpiders Briar Rose]][[note]]OneHitKill any zombie that hurts a flower[[/note]]. Thanks to her Solar Class and the Solar Winds environment[[note]]spawns a Sunflower here if there are no zombies here at the end of turn[[/note]], combined with Briar Rose to remove any zombies that dare to touch the spawned sunflowers or placed Sunflower Seeds[[note]]turns into a sunflower when killed, counts as a flower[[/note]], she's nearly guaranteed to have one lane with sunflowers which will boost her sun production to the point where she can send in several Smarty threats far earlier than expected (such as Dark Matter Dragonfruit, Brainana, Bird of Paradise, etc).
** High-tier -- Zombies:
*** Professor Brainstorm has a ''massive'' amount of card draw abilities, useful tricks, lots of aggressive zombies with great synergy including Zombot Drone Engineer and Gadget Scientist, his Signature Superpower allows him to get a really powerful zombie card if lucky, and the ability to play Zombies during the tricks phase thanks to Hail-A-Copter, Beam Me Up, and ''especially'' [[ThatOneAttack Teleport]]. His most infamous strategy, known as "OTK Valk" ([[InstantWinCondition One-turn-kill]] Valkyrie), is to play lots of Crazy GlassCannon zombies to power up a Valkyrie as they get killed, and during the Zombie Tricks phase, send in a high-strength (more than the Plant Hero's HP) Valkyrie on an empty lane using Teleport, then use Lurch for Lunch to make the Valkyrie do an extra attack for a OneHitKill with the Plant Hero unable to do anything about it [[ManaBurn unless they played a Brainana that turn]]. Said strategy is back with a vengeance in Set 4, where OTK Valkyrie can also be performed by playing Valkyrie on a Mustache Monument to make it do a bonus attack, without even needing to teleport the Valkyrie since both Mustache Monument and Valkyrie can be played on the Zombie Phase!
*** Brainy Heroes are the Zombie Side's Season 2 high tier scrappies, mostly due to Medulla Nebula, an environment that costs 2 brains and gives 3 brains when the Zombie Hero places a teammate on them. This allows them to amass HUGE amounts of brains via Brain Vendor and other Zombies. Wise usage of Medulla Nebula can allow Gargantuars to be easily played in turn 3. In rare cases, a Brainy Hero can even pull off a Gargantuar's Feast, an 11 Brain cost Trick... on turn 4. As for [[ThatOneAttack Teleport]], it got even better thanks to the new Teleportation Zombie who costs 2 Brains and allows Zombies to play Zombie Teammates during the Tricks phase as long as it's alive. The new Event Card "Bad Moon Rising" only makes Brainy an even higher-tier scrappy since it is a 7-cost trick that turns all zombies on the field into random 5 or more cost zombies, essentially a budget Gargantuar's Feast. They also have the ''[[DemonicSpiders very dangerous]]'' Kitchen Sink Zombie Teammate. Tellingly, the Medulla Nebula card was nerfed by increasing the cost from 2 to 3 in order to make the class more balanced, and Set 4 nerfed it further by decreasing the number of brains Medulla Nebula gave from 3 to 2, reducing ramp potential.
*** Starting with Set 3, another Class is starting to become a terror to play against -- Hearty. They have the Jurassic Fossilhead, which has [[AntiMagic Untrickable]] (cannot be affected by Plant tricks) and is a 2-brain 2/3 that gets +3/+3 if evolved from (played on to replace) a Professional Zombie, and the very-durable-for-a-1-cost Planetary Gladiator is an ideal Professional zombie to Evolve, resulting in a 5/6 on turn 2 that can't be crippled/removed with Squash, Lawnmower, Shamrocket, Goatify, Transmogrify, etc. Then there's the [[DemonicSpiders Demonic Stegosaurus]] Stompadon which buffs all zombies in the hand by +1/+1 when a card is drawn, which gets really deadly with Going Viral. Thankfully, both cards got nerfed, withJurassic Fossilhead's Evolution getting dropped down to +2/+2, and Stompadon getting its cost increased from 3 to 4.
*** Rustbolt, the Brainy/Hearty class hero has become a high tier pick that most Plant players dread to face in Set 3. His Stompadons buff cards in his hand by +1/+1 each time he draws a card (and thanks to his Brainy class which specializes in card draw, this is very easy to do) which easily strengthens the Untrickable Jurassic Fossilhead as well as the Trickster who can use a Bonus Attack when played to potentially one-shot the Plant Hero. He also has Parasol Zombie to give Untrickable to two other minions, as well as Zom-Blob which has Bullseye and 1 attack but if Evolved from another zombie, it gains attack equal to the amount of brains gained that turn -- and Brain Vendor and Medulla Nebula can very easily allow him to get a 10+ power unit with Bullseye on turn 4, no less. Set 4 gave this particular strategy a hefty nerf by giving nerfs to Leprechaun Imp, Zom-Blob, Medulla Nebula, Jurassic Fossilhead and Stompadon, making it no longer extremely prevalent anymore.



* LowTierLetdown: A natural occurrence with card games.
** Low-tier -- Plants:
*** Citron was considered the worst Plant Hero before Season 2 came out. Being Smarty/Guardian, a tactical support class and defensive class, he had no real way to buff the damage of his minions, and any strategy that relied on Nuts was easy to foil via [[ThatOneAttack Weed Spray]]. Other heroes could do Nut and Freeze Decks better than he could for the most part. His main niche was having lots of Amphibious plants. When Season 2 came out, both his classes did receive better Teammates such as Starch-Lord, Cool Bean, Dark Matter Dragonfruit and Go-Nuts, as well as some nice environments such as Force Field.
** Low-tier -- Zombies:
*** Before Season 2 came out, Z-Mech was unanimously considered the worst Hero in the game by the community. His Unique Superpower had a random aspect to it and didn't even deal good or reliable damage, his teammates between Crazy and Hearty had little to no synergy (Hearty having little to no Dancing tribe zombies), lacked good ways to draw cards, lacked any reliable late-game removal abilities which makes him suffer once the game gets to its late stages, lacked any reliable way to heal himself outside Medic, and lacked access to the water lane. Finally, most of the things he could do, [[OvershadowedByAwesome other zombie heroes were able to do better]]. His gimmick of sports decks got overshadowed by the high/mid-tier Rustbolt, because Rustbolt had access to not only more, better sports cards, but also some better cards in general such as Teleport or Rocket Science. It's telling that PopCap actually revamped Z-Mech and gave him a BalanceBuff due to how bad his unique superpower was, and Season 2 gave him some ''great'' cards he could use, especially on the Crazy side. In Season 5 and above, he now contains more powerful cards and becomes even more powerful, up there to one of the better heroes in the game with Rustbolt and Professor Brainstorm.
*** After set 3 and 4 came out, Brain Freeze was considered one of the worst zombie heroes in the game. Most of his cards were particularly underwhelming and out of all the heroes that could draw cards, Brain Freeze was one of the slowest. A lot of his tricks would be rendered useless by Untrickable. His gimmick of pet decks got overshadowed by Immorticia, that can also use Teleport and Lurch for Lunch in order to perform OTK Cat Lady more easier. His unique superpower also only affected the ground lanes, which means that opponents can boost plants on heights and water lanes as their advantage. Lastly, his remaining superpowers are underwhelming, including the randomized Dolphinado.



** Z-Mech used to be considered the worst Hero ''in the game'' by a long shot thanks to being OvershadowedByAwesome and lacking any hard removal abilities for strong plants. When Season 2 came out, both his classes received some very good and effective units such as Disco-Naut, Binary Stars, Gas Giant, Zombot Battlecruiser and Intergalactic Warlord, the Crazy Class got the new Overshoot trait, and his signature Superpower was revamped as well. Even so, he was still a hero on the lower tiers. Then Set 3 came out, and gave him [[DemonicSpiders Quickdraw Con Man, Stompadon, and Jurassic Fossilhead]], buffed the damage of Exploding Fruitcake from 6 to 7, allowing it to kill most Plants for cheap cost, and gave the Crazy class Unexpected Gifts which helped him get much-needed card draw. All this elevated him from being a bottom of the barrel TierInducedScrappy to a upper mid-tier hero.

to:

** Z-Mech used to be considered the worst Hero ''in the game'' by a long shot thanks to being OvershadowedByAwesome and lacking any hard removal abilities for strong plants. When Season 2 came out, both his classes received some very good and effective units such as Disco-Naut, Binary Stars, Gas Giant, Zombot Battlecruiser and Intergalactic Warlord, the Crazy Class got the new Overshoot trait, and his signature Superpower was revamped as well. Even so, he was still a hero on the lower tiers. Then Set 3 came out, and gave him [[DemonicSpiders Quickdraw Con Man, Stompadon, and Jurassic Fossilhead]], buffed the damage of Exploding Fruitcake from 6 to 7, allowing it to kill most Plants for cheap cost, and gave the Crazy class Unexpected Gifts which helped him get much-needed card draw. All this elevated him from being a bottom of the barrel TierInducedScrappy LowTierLetdown to a upper mid-tier hero.



* TierInducedScrappy: A natural occurrence with card games.
** High-tier -- Plants:
*** Solar Flare and Wall-Knight are among the two most powerful and annoying Plant heroes. Both being solar plants, they both have access to high damage and healing, as well as being able to do so early on, thanks to plants like Sunflower and Metal Petal Flower. Solar Flare also has her signature superpower, which deals two damage to a target and gives a permanent +1 boost to her amount of sun. She also makes it insanely hard to progress due to her amount of tricks designed to screw you over, and the ability to spam mushrooms. Wall-Knight, however, is near impossible to get through, as he has a ton of defensive plants, and a signature ability that makes him NighInvulnerable for one turn. And when he plays his Wall-Nut Bowling[[labelnote:*]]Produces Wall-Nuts in every ground lane and dealing 6 damage to those lanes, killing anything that isn't a Gargantuar or Octo Zombie[[/labelnote]], Mirror-Nut[[labelnote:*]] Deals two damage to the hero every time a nut is hurt[[/labelnote]] and Spineapple[[labelnote:*]]Gives two strength to every plant without strength[[/labelnote]] combo[[labelnote:*]]All of these combined make five plants with 2 strength each, dealing 10 damage overall, and trying to deal with any of them will get you hurt[[/labelnote]], the game becomes borderline unwinnable... [[AchillesHeel until Weed Spray is played, pretty much decimating all his 2 or less power units even if they're boosted by Spineapple, without any retaliation from Mirror-Nut]]. What ''really'' makes Wall-Knight problematic is his huge amount of control- besides his teammates, the Solar and Guardian classes have access to a TON of instant kills, ranging from Lawnmower, Squash, Shamrocket, Whack-A-Zombie and Doom-Shroom, allowing him to survive very well into the late game where he then unleashes Wall-Nut Bowling, Cornucopia, and other dangerous stuff.
*** Season 2 made Solar heroes into these, thanks to the Solar Class getting the incredibly cheap Heartichoke + Venus Flytraplanet combo, allowing them to deal huge direct damage to the Zombie Hero in a CycleOfHurting while also regaining pretty much all their health back. There's also Astro Vera, who gives the Plant Hero 10 HP '''and''' increases their Maximum HP by 10, when combined with Heartichoke, that's half the Zombie Hero's maximum health gone! Tellingly, the Sneezing Zombie was made presumably to counter these (prevents any healing on the Plants' side and also gives the Plants -1/-1).
*** Captain Combustible is reviled for his extremely potent superpowers and his access to both Mega-Grow and Kabloom plants, with obtusely powerful, low-cost options such as Black-Eyed Pea and Bonk Choy up to game winners such as Grapes of Wrath and Kernel Corn. What makes him especially reviled, however, is the infamous Re-Peat Moss strategy; this involves stalling the game and allowing Captain Combustible to take enough low-damage hits to build up superpowers, and on a turn with 8 or more sun, playing Re-Peat Moss in an unoccupied lane and dumping all of the cheap damage buff powers on it, sometimes draining the zombie hero ''from 20 to 0 in one turn''! This, however, is now easily shut down by the Bonus Track Buckethead, whose ability ''prevents any Extra attacks from all plants'', that includes the Re-Peat moss, and the Gargantuar Mime which turns this on its head by doing its own Bonus Attack every time Re-Peat moss does one.
*** Season 2 turned most Kabloom Heroes into this, at least before the Nerf to Mushroom Grotto that increased its sun cost by 1. Thanks to the new Environment Mushroom Grotto, they're able to amass huge amounts of mushrooms before placing a Pineclone down to turn all of them into a deadly rush of 3/3 units. And to take it further, they also get Molekale which turns all those Pineclones into 5 sun plants.
*** Green Shadow went from one of the more average-level heroes into a common and dangerous Plant Hero because of a single card: [[DemonicSpiders Clique Peas]]. A 1/1 for 1 sun that gives all Clique Peas in the game +1/+1 when a Clique Peas is played, including itself and those in your hand/deck and shuffles two more Clique Peas into the deck. This could easily amass around 4 or so 5/5 units before Turn 4 to massively pile on the hurt. And on top of that, she can use Rescue Radish to bounce Clique Peas back to her hand and play it again, boosting them even further! Finally, they're also Bean plants, which means that when they're played they will activate Admiral Navy Bean to give the Zombie Hero a smack in the face for two damage and chip away at their Super-Block Meter, [[DeathOfAThousandCuts which will add up]] from the stream of Clique Peas being played. It's died down a very good bit after Clique Peas took a rather hefty nerf, where their sun cost also increases per Clique Peas played.
*** A certain specialized deck of Nightcap's is a pretty common and annoying occurrence seen in set 3. Nicknamed "Cyclecap", it's an aggro deck that requires placing Astro-Shroom[[note]]deals 1 [[UnblockableAttack Bullseye]] damage [[AlwaysAccurateAttack straight to the zombie hero]] when a plant teammate is played[[/note]] or Admiral Navy Bean[[note]]hits the zombie Hero for 2 damage when a Bean is played, but can trigger block meter[[/note]] on a Planet of the Grapes[[note]]draws a card when the plant on this hurts the Zombie Hero[[/note]]. Supporting this is Lima-Pleurodon [[note]]shuffles a Magic Beanstalk (4/4 1 cost Plant that draws a card when played) into the deck whenever a card is drawn, such as when Astro-Shroom or ANB trigger on a Planet of the Grapes[[/note]] and Shroom For Two, which places down two units for the price of one. This gives Nightcap a CycleOfHurting strategy that has a great amount of card drawing and direct face damage ''during the Plant Phase'' by using swarms of weak, ZergRush minions and environments that cost 2 or less, and even if they do go down to a wide-area kill, he can place ''another'' rush the following turn.
*** Set 4 gives us Rose, a Smarty/Solar hero. Her two classes synergize well, giving her a great amount of control via her [[ForcedTransformation signature move Goatify]], OneHitKill cards from both classes and bounce, freeze and debuff cards from Smarty. She has usage of Strikethrough and healing, and has the dreaded [[DemonicSpiders Briar Rose]][[note]]OneHitKill any zombie that hurts a flower[[/note]]. Thanks to her Solar Class and the Solar Winds environment[[note]]spawns a Sunflower here if there are no zombies here at the end of turn[[/note]], combined with Briar Rose to remove any zombies that dare to touch the spawned sunflowers or placed Sunflower Seeds[[note]]turns into a sunflower when killed, counts as a flower[[/note]], she's nearly guaranteed to have one lane with sunflowers which will boost her sun production to the point where she can send in several Smarty threats far earlier than expected (such as Dark Matter Dragonfruit, Brainana, Bird of Paradise, etc).
** High-tier -- Zombies:
*** Professor Brainstorm has a ''massive'' amount of card draw abilities, useful tricks, lots of aggressive zombies with great synergy including Zombot Drone Engineer and Gadget Scientist, his Signature Superpower allows him to get a really powerful zombie card if lucky, and the ability to play Zombies during the tricks phase thanks to Hail-A-Copter, Beam Me Up, and ''especially'' [[ThatOneAttack Teleport]]. His most infamous strategy, known as "OTK Valk" ([[InstantWinCondition One-turn-kill]] Valkyrie), is to play lots of Crazy GlassCannon zombies to power up a Valkyrie as they get killed, and during the Zombie Tricks phase, send in a high-strength (more than the Plant Hero's HP) Valkyrie on an empty lane using Teleport, then use Lurch for Lunch to make the Valkyrie do an extra attack for a OneHitKill with the Plant Hero unable to do anything about it [[ManaBurn unless they played a Brainana that turn]]. Said strategy is back with a vengeance in Set 4, where OTK Valkyrie can also be performed by playing Valkyrie on a Mustache Monument to make it do a bonus attack, without even needing to teleport the Valkyrie since both Mustache Monument and Valkyrie can be played on the Zombie Phase!
*** Brainy Heroes are the Zombie Side's Season 2 high tier scrappies, mostly due to Medulla Nebula, an environment that costs 2 brains and gives 3 brains when the Zombie Hero places a teammate on them. This allows them to amass HUGE amounts of brains via Brain Vendor and other Zombies. Wise usage of Medulla Nebula can allow Gargantuars to be easily played in turn 3. In rare cases, a Brainy Hero can even pull off a Gargantuar's Feast, an 11 Brain cost Trick... on turn 4. As for [[ThatOneAttack Teleport]], it got even better thanks to the new Teleportation Zombie who costs 2 Brains and allows Zombies to play Zombie Teammates during the Tricks phase as long as it's alive. The new Event Card "Bad Moon Rising" only makes Brainy an even higher-tier scrappy since it is a 7-cost trick that turns all zombies on the field into random 5 or more cost zombies, essentially a budget Gargantuar's Feast. They also have the ''[[DemonicSpiders very dangerous]]'' Kitchen Sink Zombie Teammate. Tellingly, the Medulla Nebula card was nerfed by increasing the cost from 2 to 3 in order to make the class more balanced, and Set 4 nerfed it further by decreasing the number of brains Medulla Nebula gave from 3 to 2, reducing ramp potential.
*** Starting with Set 3, another Class is starting to become a terror to play against -- Hearty. They have the Jurassic Fossilhead, which has [[AntiMagic Untrickable]] (cannot be affected by Plant tricks) and is a 2-brain 2/3 that gets +3/+3 if evolved from (played on to replace) a Professional Zombie, and the very-durable-for-a-1-cost Planetary Gladiator is an ideal Professional zombie to Evolve, resulting in a 5/6 on turn 2 that can't be crippled/removed with Squash, Lawnmower, Shamrocket, Goatify, Transmogrify, etc. Then there's the [[DemonicSpiders Demonic Stegosaurus]] Stompadon which buffs all zombies in the hand by +1/+1 when a card is drawn, which gets really deadly with Going Viral. Thankfully, both cards got nerfed, withJurassic Fossilhead's Evolution getting dropped down to +2/+2, and Stompadon getting its cost increased from 3 to 4.
*** Rustbolt, the Brainy/Hearty class hero has become a high tier pick that most Plant players dread to face in Set 3. His Stompadons buff cards in his hand by +1/+1 each time he draws a card (and thanks to his Brainy class which specializes in card draw, this is very easy to do) which easily strengthens the Untrickable Jurassic Fossilhead as well as the Trickster who can use a Bonus Attack when played to potentially one-shot the Plant Hero. He also has Parasol Zombie to give Untrickable to two other minions, as well as Zom-Blob which has Bullseye and 1 attack but if Evolved from another zombie, it gains attack equal to the amount of brains gained that turn -- and Brain Vendor and Medulla Nebula can very easily allow him to get a 10+ power unit with Bullseye on turn 4, no less. Set 4 gave this particular strategy a hefty nerf by giving nerfs to Leprechaun Imp, Zom-Blob, Medulla Nebula, Jurassic Fossilhead and Stompadon, making it no longer extremely prevalent anymore.
** Low-tier -- Plants:
*** Citron was considered the worst Plant Hero before Season 2 came out. Being Smarty/Guardian, a tactical support class and defensive class, he had no real way to buff the damage of his minions, and any strategy that relied on Nuts was easy to foil via [[ThatOneAttack Weed Spray]]. Other heroes could do Nut and Freeze Decks better than he could for the most part. His main niche was having lots of Amphibious plants. When Season 2 came out, both his classes did receive better Teammates such as Starch-Lord, Cool Bean, Dark Matter Dragonfruit and Go-Nuts, as well as some nice environments such as Force Field.
** Low-tier -- Zombies:
*** Before Season 2 came out, Z-Mech was unanimously considered the worst Hero in the game by the community. His Unique Superpower had a random aspect to it and didn't even deal good or reliable damage, his teammates between Crazy and Hearty had little to no synergy (Hearty having little to no Dancing tribe zombies), lacked good ways to draw cards, lacked any reliable late-game removal abilities which makes him suffer once the game gets to its late stages, lacked any reliable way to heal himself outside Medic, and lacked access to the water lane. Finally, most of the things he could do, [[OvershadowedByAwesome other zombie heroes were able to do better]]. His gimmick of sports decks got overshadowed by the high/mid-tier Rustbolt, because Rustbolt had access to not only more, better sports cards, but also some better cards in general such as Teleport or Rocket Science. It's telling that PopCap actually revamped Z-Mech and gave him a BalanceBuff due to how bad his unique superpower was, and Season 2 gave him some ''great'' cards he could use, especially on the Crazy side. In Season 5 and above, he now contains more powerful cards and becomes even more powerful, up there to one of the better heroes in the game with Rustbolt and Professor Brainstorm.
*** After set 3 and 4 came out, Brain Freeze was considered one of the worst zombie heroes in the game. Most of his cards were particularly underwhelming and out of all the heroes that could draw cards, Brain Freeze was one of the slowest. A lot of his tricks would be rendered useless by Untrickable. His gimmick of pet decks got overshadowed by Immorticia, that can also use Teleport and Lurch for Lunch in order to perform OTK Cat Lady more easier. His unique superpower also only affected the ground lanes, which means that opponents can boost plants on heights and water lanes as their advantage. Lastly, his remaining superpowers are underwhelming, including the randomized Dolphinado.
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** "Cancer Flare", due to Solar Flare being a high-tier TierInducedScrappy in Season 1.

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** "Cancer Flare", due to Solar Flare being a high-tier TierInducedScrappy HighTierScrappy in Season 1.
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Tier Induced Scrappy was disambiguated.


* BaseBreakingCharacter: Despite being likely the most popular hero in the game, Solar Flare's cute design and child-like voice and demeanor has the community up in arms over whether she's {{Moe}} or saccharine. And that's nothing to speak of [[TierInducedScrappy her status in the metagame]]...

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* BaseBreakingCharacter: Despite being likely the most popular hero in the game, Solar Flare's cute design and child-like voice and demeanor has the community up in arms over whether she's {{Moe}} or saccharine. And that's nothing to speak of [[TierInducedScrappy [[HighTierScrappy her status in the metagame]]...
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Names The Same is no longer a trope


** One of the Plants is called Sportacus. Thanks to [[NamesTheSame sharing a name]] with Sportacus of ''Series/LazyTown'', the fandom has been ''very'' quick to make ''Lazytown'' memes over this.

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** One of the Plants is called Sportacus. Thanks to [[NamesTheSame sharing a name]] name with Sportacus of ''Series/LazyTown'', the fandom has been ''very'' quick to make ''Lazytown'' memes over this.
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Baleful Polymorph was renamed per TRS


*** Set 4 gives us Rose, a Smarty/Solar hero. Her two classes synergize well, giving her a great amount of control via her [[BalefulPolymorph signature move Goatify]], OneHitKill cards from both classes and bounce, freeze and debuff cards from Smarty. She has usage of Strikethrough and healing, and has the dreaded [[DemonicSpiders Briar Rose]][[note]]OneHitKill any zombie that hurts a flower[[/note]]. Thanks to her Solar Class and the Solar Winds environment[[note]]spawns a Sunflower here if there are no zombies here at the end of turn[[/note]], combined with Briar Rose to remove any zombies that dare to touch the spawned sunflowers or placed Sunflower Seeds[[note]]turns into a sunflower when killed, counts as a flower[[/note]], she's nearly guaranteed to have one lane with sunflowers which will boost her sun production to the point where she can send in several Smarty threats far earlier than expected (such as Dark Matter Dragonfruit, Brainana, Bird of Paradise, etc).

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*** Set 4 gives us Rose, a Smarty/Solar hero. Her two classes synergize well, giving her a great amount of control via her [[BalefulPolymorph [[ForcedTransformation signature move Goatify]], OneHitKill cards from both classes and bounce, freeze and debuff cards from Smarty. She has usage of Strikethrough and healing, and has the dreaded [[DemonicSpiders Briar Rose]][[note]]OneHitKill any zombie that hurts a flower[[/note]]. Thanks to her Solar Class and the Solar Winds environment[[note]]spawns a Sunflower here if there are no zombies here at the end of turn[[/note]], combined with Briar Rose to remove any zombies that dare to touch the spawned sunflowers or placed Sunflower Seeds[[note]]turns into a sunflower when killed, counts as a flower[[/note]], she's nearly guaranteed to have one lane with sunflowers which will boost her sun production to the point where she can send in several Smarty threats far earlier than expected (such as Dark Matter Dragonfruit, Brainana, Bird of Paradise, etc).
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** Sexy Solar Flare [[labelnote:Explanation]]Solar Flare is infamous in certain internet circles for being privy to SelfFanservice, ranging from attractive humanizations to outright porn.

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** Sexy Solar Flare [[labelnote:Explanation]]Solar Flare is infamous in certain internet circles for being privy to SelfFanservice, ranging from attractive humanizations to outright porn.[[/labelnote]]
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Tastes Like Diabetes is no longer a trope. Moving examples to other tropes when applicable.


* BaseBreakingCharacter: Despite being likely the most popular hero in the game, Solar Flare's cute design and child-like voice and demeanor has the community up in arms over whether she's a {{Moe}} or TastesLikeDiabetes. And that's nothing to speak of [[TierInducedScrappy her status in the metagame]]...

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* BaseBreakingCharacter: Despite being likely the most popular hero in the game, Solar Flare's cute design and child-like voice and demeanor has the community up in arms over whether she's a {{Moe}} or TastesLikeDiabetes.saccharine. And that's nothing to speak of [[TierInducedScrappy her status in the metagame]]...
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None


* FadonVIP: [[https://www.youtube.com/channel/UC1mfpHcsaPQgzJZEviLtNvw Fry Em Up]] is a well known youtuber/streamer in the Plants vs. Zombies Heroes community. This is due to his dedication to the game, being a point of reference to unskilled players to create competitive decks, and even for skilled players his videos are useful to be aware of the meta. On top of this, he is prone to make and play [[https://www.youtube.com/watch?v=ZA_vWkk5yXk memetic decks]].

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* FadonVIP: FandomVIP: [[https://www.youtube.com/channel/UC1mfpHcsaPQgzJZEviLtNvw Fry Em Up]] is a well known youtuber/streamer in the Plants vs. Zombies Heroes community. This is due to his dedication to the game, being a point of reference to unskilled players to create competitive decks, and even for skilled players his videos are useful to be aware of the meta. On top of this, he is prone to make and play [[https://www.youtube.com/watch?v=ZA_vWkk5yXk memetic decks]].
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None

Added DiffLines:

* FadonVIP: [[https://www.youtube.com/channel/UC1mfpHcsaPQgzJZEviLtNvw Fry Em Up]] is a well known youtuber/streamer in the Plants vs. Zombies Heroes community. This is due to his dedication to the game, being a point of reference to unskilled players to create competitive decks, and even for skilled players his videos are useful to be aware of the meta. On top of this, he is prone to make and play [[https://www.youtube.com/watch?v=ZA_vWkk5yXk memetic decks]].
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None


** Solar Flare is infamous in certain internet circles for being privy to SelfFanservice, ranging from attractive humanizations to outright porn.

to:

** Sexy Solar Flare [[labelnote:Explanation]]Solar Flare is infamous in certain internet circles for being privy to SelfFanservice, ranging from attractive humanizations to outright porn.

Added: 455

Changed: 1

Removed: 456

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* FunnyAneurysmMoment: Rustbolt is heavily inspired by Tony Stark/Iron Man, being a (dead) guy in a PoweredArmor suit. [[spoiler:Fast forward a few years to ''Film/AvengersEndgame'', and Iron Man bites it after using the Infinity Stones to stop Thanos in a HeroicSacrifice. Gets even more eerily prophetic after ''Film/SpiderManFarFromHome'', where Mysterio torments Peter by attacking him with an illusion of ''a zombie Tony Stark, still in his armor'']].



** Someone managed to find [[https://i.redditmedia.com/uzOeDvjlxQg55PdJxQ5Kyjen8KJzDq47RZDbCzz0s-0.jpg?w=893&s=7b0f521504feaae025ea8476dee0f7a4 this little section of the end credits]]. AscendedMeme at its highest, ladies and gentlemen

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** Someone managed to find [[https://i.redditmedia.com/uzOeDvjlxQg55PdJxQ5Kyjen8KJzDq47RZDbCzz0s-0.jpg?w=893&s=7b0f521504feaae025ea8476dee0f7a4 this little section of the end credits]]. AscendedMeme at its highest, ladies and gentlemengentlemen.
* HarsherInHindsight: Rustbolt is heavily inspired by Tony Stark/Iron Man, being a (dead) guy in a PoweredArmor suit. [[spoiler:Fast forward a few years to ''Film/AvengersEndgame'', and Iron Man bites it after using the Infinity Stones to stop Thanos in a HeroicSacrifice. Gets even more eerily prophetic after ''Film/SpiderManFarFromHome'', where Mysterio torments Peter by attacking him with an illusion of ''a zombie Tony Stark, still in his armor'']].
Is there an issue? Send a MessageReason:
None


* BaseBreakingCharacter: Solar Flare's cute design and child-like voice and demeanor has the community up in arms over whether she's a {{Moe}} or TastesLikeDiabetes. And that's nothing to speak of [[TierInducedScrappy her status in the metagame]]...

to:

* BaseBreakingCharacter: Despite being likely the most popular hero in the game, Solar Flare's cute design and child-like voice and demeanor has the community up in arms over whether she's a {{Moe}} or TastesLikeDiabetes. And that's nothing to speak of [[TierInducedScrappy her status in the metagame]]...
Is there an issue? Send a MessageReason:
None


* SugarWiki/VisualEffectsOfAwesome: Some teammates have very spectacular attack animations, in particular, Strawberrian's attack animation has him do a somersault towards the enemy while striking down with his sword. It also creates an awesome lightning effect when he strikes down.

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* SugarWiki/VisualEffectsOfAwesome: Some teammates have very spectacular attack animations, in particular, Strawberrian's attack animation has him do a somersault towards the enemy while striking down with his sword. It also creates an awesome lightning effect when he strikes down.down.
* UnexpectedCharacter: Did anyone ever expect to see some of the plants from ''Adventures'' here? Better yet, Chinese-exclusive plants?

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