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  • Big-Lipped Alligator Moment: At the end of the first episode, Jill turns into a phoenix and flies away to a mushroom grove that looks like it's on another planet.
  • Demonic Spiders: Mostly the demons in the 'Heck' level in the second game, due to being the only enemy who can use projectiles. One does appear in a later level but, luckily, only one. Quite a few can be found in the third game—sometimes they can be easily avoided, and sometimes, not so easily. In addition, they seem to have developed an immunity to knives, must be hit multiple times with the throwing star instead of only once and shoot out fireballs more aggressively.
  • Disappointing Last Level: The Plateau, the last level of the first episode, isn't very challenging or noteworthy, making it come off as a bit of an anticlimax. It does use overworld tiles from Episode 3 as background graphics, however, giving it a somewhat unique look.
  • Goddamned Bats: The frogs (and little bunnies in the first level of the second game). They're too small to hit with your knife unless you catch them in mid-jump, and they actively pursue you, leaping all over the place.
  • Memetic Mutation: The sung 'YEAH!' Sound Effect is pretty popular with DOS game aficianados, especially with lets players.
  • Nightmare Fuel: Many of the enemies present in the game will kill Jill in very cruel ways. The traps, of which many will instantly kill her, also do so very painfully and brutally.
    • Getting killed by most enemies will show an animation in which Jill instantly turns to dust and crumbles away, with her blonde hair lingering for a couple frames before it disappears.
    • Dying to spikes, including the kind that fall from the ceiling, causes Jill to fall over on her back and reach upwards with her arms twitching before she finally collapses and stops moving.
    • Getting killed by a knight trap causes a death animation identical to death by spikes, but also produces the message "The knight slices Jill in half".
  • Sequel Difficulty Spike: "Jill Goes Underground" is significantly more difficult than the first episode, with more elaborate levels, complex puzzles and traps that could kill Jill instantly.
  • Serial Numbers Filed Off: Episode 3 was developed alongside and modified into a Christian game called Onesimus: A Quest For Freedom. Remnants of this can be found in the game's data.
  • That One Level
    • "Jill Better Think Fast!" in Episode 2. Jill has to jump into a deep pit, grab four keys in midair, and then veer right to avoid falling into the lava. If you miss one of the keys, you'll have to jump into the lava to start again.
    • Level 12 in Episode 3. It's a complex forest area of floating platforms with spikes everywhere, so one missed jump can easily force you to reload or start over.
    • Heck in episode 2. The level has lots of demons, which, depending on which version of the game you are playing, will take either one or several hits with the throwing star to kill. They follow you like the bees, and they spam you with fireballs which can cause a lot of damage - especially since in this game, you have no Mercy Invincibility. The "Red Puzzle" which comes after Heck can be a rather welcoming Breather Episode.

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