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YMMV / Gacha World

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  • Game-Breaker: Penelope Coconut. Normally when you summon a unit, it costs their star rarity amount of gacha stars (the game's equivalent of MP) and you get one every enemy you kill, everytime you attack, everytime an enemy attacks, or everytime you advance onto the next wave. Penelope Coconut, being a seven-star AOE unit, however, despite costing seven stars to summon, returns the seven stars after her attack animation finishes plus however much you get from finishing off enemies/completing a wave. And her leader skill gives you seven gacha stars at the beginning of any battle, yeah, even in boss fights.
  • Gameplay Derailment: By the time the last content update occured, the playerbase has already established rigid tier lists to the point where some players treat the game as a save scumming festival until you get the best units with the starter bonus or quit while doing so.
  • Good Bad Bugs: The corruption store sells limited amounts of various items obtainable through normal gameplay or better variants of otherwise obtainable units through normal gameplay but a programming oversight in the save loop can be exploited to replenish the stock of emptied out items back up to exactly 1 as demonstrated here in the first 15 seconds of this video. Good luck abusing this glitch over and over again to empty out your leftover corruption coins though, as it can only restock 1 of each item every time you go into the Hero -> Fashion menu and by the time you need to use this glitch to progress any further, it is safe to say that you have way too many corruption coins and an easy source of them anyways. The items six-star ticket and seven-star ticket are only renewable thanks to this glitch and without it, is normally unobtainable once completely bought out from the corruption store unless Premium Currency is involved.
  • Low-Tier Letdown:
    • Dice is a unit that does not see much use by competitive players until post game due to the annoying 25% miss chance when summoned which no other unit suffers from. It is however valuable in post game boss raids as its 10x summon damage multiplier for itself is a time saver at the cost of a chance to misfire thus backfiring as it makes the fight take even longer by dealing no damage while still costing the seven gacha stars to summon.
    • In general, healers. In Gacha World, healing is based off of ATK stat, which most healers have very dismal amounts of compared to their massive HP stat. This leads to healers almost never used in post game content as they are always a liability for wasting a turn healing close to nothing and also pointlessly taking up space in the five unit team when some other unit could have raised the team's total ATK stat. (not to mention that it costs gacha stars to summon healers despite their mediocre healing power)
  • That One Level:
    • The first time the player gets a significant challenge thrown in their way is when Creator Luni changes the game from a turn based RPG into a Bullet Hell where the player initially starts with only 1HP.
    • The second time the player gets a significant challenge thrown in their way is when Ellie gets corrupted and does not return the gacha sword back to The Protagonist forcing Creator Luni to code in a function that randomly summons anything (only includes the three-star units to the first three rows of the five-star units due to this function not being updated both in-universe and out-of-universe when the game is updated to add more units) as a means to fight back.
    • Technically challenge quests are meant to be difficult but the very last onenote  is leagues apart from the others, with this stage's boss having superior stats and level compared to the other challenge quests. Its level recommendation is also higher than all of the other challenge quests to warn the player of the impending frustration that may result from attempting this stage.

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