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The play

  • Magnificent Bastard: Graumer is a highly cunning and daring robot obsessed with the idea of creating a human. Using Batman Gambit trickery, he gets employed by Klempner and becomes an excellent housekeeper and consultant, all the while secretly robbing Klempner to buy supplies for his "perfect human" project. He succeeds with the latter and intends to poison Klempner, but changes his mind when Klempner refuses to hand Graumer over to the police. Graumer tries to convince Klempner and his creation to share the house peacefully, but it's in vain: they quarrel, and each tells the other that he can keep Graumer. Disappointed, Graumer gives both of them poison and escapes, apparently planning to try creating a perfect person again.

The 1965 film:

  • Magnificent Bastard: Graumer is a highly intelligent robot who was upgraded by one of his owners to be able to feel emotions. Struggling with having human emotions yet being treated like a lab rat at best, Graumer flees and decides to create a perfect human master for himself to serve for the rest of his life. Using Batman Gambit trickery, he gets employed by Tom Klempner and is an excellent housekeeper and consultant, while simultaneously stealing Klempner's money and possessions for his human-making project, eventually succeeding in creating the Guy. After Klempner refuses to give Graumer up to the police, Graumer opens up to him and tries to persuade him and the Guy to share the house peacefully. However, as Klempner and the Guy start fighting almost immediately, Graumer, disappointed, poisons both of them and sends himself away to a new hiding place, with the clear implication he is not going to give up.

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