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* HoistByHisOwnPetard:
** Story-wise: Rose's [[ForcedTransformation Goatify]] is fired as a ray of light magic, meaning if it hits a reflective surface such as Super Brainz's mirror, the ray can be reflected back to Rose, resulting in her becoming a goat instead.
** Gameplay-wise:
*** As a Plant hero, Galacta-Cactus' ability to do one [[UnblockableAttack Bullseye]] damage to every plant, zombie, and both you and the opponent is normally a good ability[[note]]Such as pairing Galacta-Cactus with a Mirror-Nut (Each time a Nut plant takes damage, Mirror-Nut deals 2 damage to the opponent) plus an army of Nut plants. Each Nut takes 1 damage, resulting in the opponent taking big damage[[/note]]. The ability becomes detrimental if you're at 1 health. If Galacta-Cactus is destroyed while you're at 1 health, then you lose the game[[note]]If both you and and the opponent are at 1 health, then you take the damage first[[/note]]. Playing Galacta-Cactus while a Zombot Shaktronic Sub[[note]]While on the field, any plant that takes damage is destroyed. Each destroyed plant gives the Sub a +1 to its strength[[/note]] is also a horrible idea for you as the Sub will destroy all damaged plants and gain a massive strength boost.
*** As a Plant hero, having Split Pea[[note]]A 2 Sun, [[GlassCannon 4 strength and 1 health]] pea plant that deals 1 damage to you before combat actually starts in its lane[[/note]] is a nice way to charge up the block meter which could allow you to block a huge incoming attack from your opponent. However, much like Galacta-Cactus, playing this while you're at low health is never a good idea, as if you do, there's a chance the ability activates while you're at 1 health, resulting in you losing the game.
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Bringing back a trope considered YMMV by mistake – the respective icon was shown next to the external link rather than the used wick. For the time being, the wick in question has been removed.

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* AscendedMeme: [[https://i.redditmedia.com/uzOeDvjlxQg55PdJxQ5Kyjen8KJzDq47RZDbCzz0s-0.jpg?w=893&s=7b0f521504feaae025ea8476dee0f7a4 It would seem that Electronic Arts and Popcap Games took notice of the memehood of Weenie Beanie and Ra Zombie]].

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Misplaced, moving to the correct tab


* AscendedMeme: [[https://i.redditmedia.com/uzOeDvjlxQg55PdJxQ5Kyjen8KJzDq47RZDbCzz0s-0.jpg?w=893&s=7b0f521504feaae025ea8476dee0f7a4 It would seem that Electronic Arts and Popcap Games took notice of the memehood of Weenie Beanie and Ra Zombie]] (their memetic statuses are explained under MemeticMutation).



** The Heartichoke Flytraplanet combo. It's a CycleOfHurting strategy that requires a plant hero to activate Heartichoke's ability[[note]]Deal damage to the zombie hero equal to the amount of healing received by the plant hero[[/note]] while she is put on a Venus Flytraplanet environment[[note]]Heals the plant hero for the amount of damage done by a plant on this lane[[/note]]. By letting themselves get significantly hurt, Solar heroes can use this combo to completely nullify zombies' efforts, while dealing insane burst damage to the opposing hero. Problem is, both cards in the combo cost 4 sun, and require a healing option to set it off. If they decide to commit to the combo, the Solar hero has to pray that either Heartichoke, or Flytraplanet won't get removed from the board the instant in the same turn they are played. And ''then'' they have to hope that the block meter won't screw them up by rolling just enough threes for the Zombie hero. Alternatively, they can wait till the very late game in hopes of setting the combo up as a finisher, but then it becomes necessary for them to stall the game to this point, which then raises the question – if you can achieve that, why not use a more reliable alternative?

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** The Heartichoke Flytraplanet combo. It's a CycleOfHurting strategy that requires a plant hero to activate Heartichoke's ability[[note]]Deal damage to the zombie hero equal to the amount of healing received by the plant hero[[/note]] while she is put on a Venus Flytraplanet environment[[note]]Heals the plant hero for the amount of damage done by a plant on this lane[[/note]]. By letting themselves get significantly hurt, Solar heroes can use this combo to completely nullify zombies' efforts, while dealing insane burst damage to the opposing hero. Problem is, both cards in the combo cost 4 sun, and require a healing option to set it off. If they decide to commit to the combo, the Solar hero has to pray that either Heartichoke, or Flytraplanet won't get removed from the board the instant in on the same turn they are played. And ''then'' they have to hope that the block meter won't screw them up by rolling just enough threes for the Zombie hero. Alternatively, they can wait till the very late game in hopes of setting the combo up as a finisher, but then it becomes necessary for them to stall the game to this point, which then raises the question – if you can achieve that, why not use a more reliable alternative?

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** The legendary Crazy trick, Gargantuar's Feast. When used, it summons three random Gargantuars on random lanes. It's also the most expensive card in the entire game, being 11 brains. [[note]]It was originally 12.[[/note]] More likely than not, the match will end before you can play it, unless you have a few Gargologists on the field or have played a few Cyro Brains or Medulla Nebulas.
** The Legendary Plant Doubled Mint. It's a 2 cost 1/2 whose strength and health ''doubles'' each turn. This sounds awesome and dangerous on paper, but in practice, any well-knowing Zombie player would know to use something that puts an easy end to it such as a strong zombie, Rolling Stone or Weed Spray when its stats are low, or Rocket Science or Locust Swarm or even a single Deadly zombie to off it when its stats are high. One can also reduce its attack to zero, since doubling 0 still gives nothing, or Bounce it to revert all its stat changes making its growth good for naught.
** Most Gargantuars have high health, high attack, and useful abilities, but they all have high cost. Not helping is the fact that several plant tricks can easily neutralize them, such as Shamrocket, Lawnmower, and Squash, or a simple Spring Bean, and since Plants play their units after zombies, they can easily answer these Gargantuars by removing them or fronting them.

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** The legendary Crazy trick, Gargantuar's Feast. When used, it summons three random Gargantuars on random lanes. It's also the most expensive card in the entire game, being 11 brains. [[note]]It was originally 12.[[/note]] More likely than not, the match will end before you can play it, unless you have a few Gargologists on the field or have played a few Cyro Brains or Medulla Nebulas.
it.
** The Legendary legendary Plant Doubled Mint. It's a 2 cost 1/2 whose strength and health ''doubles'' each turn. This sounds awesome and dangerous on paper, The card can prove to be genuinely dangerous, but in practice, any well-knowing most cases Zombie player would know players are wise enough to use something that puts an easy end stop Mint from its tracks before it's allowed to it such grow even once. And that's not difficult to achieve, considering the card can be destroyed with cards as a strong zombie, basic as Bungee Plumber and Rolling Stone or Weed Spray when its stats are low, or Rocket Science or Locust Swarm or even a single Deadly zombie to off it when its stats are high. One can also reduce its attack to zero, since doubling 0 still gives nothing, or Bounce it to revert all its stat changes making its growth good for naught.
Stone.
** Most Gargantuars have very high health, health and damage, which is offset by their high attack, and useful abilities, cost, limiting the tribe to top end plays. Normally, this could be excused, as such design philosophy is not new to [=CCGs=], but they all have high cost. Not helping is this isn't the fact that several case with the current [=PvZ:H=] meta since the most effective plant tricks options are control and midrange. Gargs will either be removed the instant they are put on board, or won't be played in a match at all because it finished too fast. It's no wonder that vast majority of the tribe is considered unplayable without Gargologist – a Hearty zombie that reduces Gargs' cost by 2 while she's on field.
** The Heartichoke Flytraplanet combo. It's a CycleOfHurting strategy that requires a plant hero to activate Heartichoke's ability[[note]]Deal damage to the zombie hero equal to the amount of healing received by the plant hero[[/note]] while she is put on a Venus Flytraplanet environment[[note]]Heals the plant hero for the amount of damage done by a plant on this lane[[/note]]. By letting themselves get significantly hurt, Solar heroes
can easily neutralize them, such as Shamrocket, Lawnmower, use this combo to completely nullify zombies' efforts, while dealing insane burst damage to the opposing hero. Problem is, both cards in the combo cost 4 sun, and Squash, require a healing option to set it off. If they decide to commit to the combo, the Solar hero has to pray that either Heartichoke, or a simple Spring Bean, and since Plants play their units after zombies, Flytraplanet won't get removed from the board the instant in the same turn they are played. And ''then'' they have to hope that the block meter won't screw them up by rolling just enough threes for the Zombie hero. Alternatively, they can easily answer these Gargantuars by removing wait till the very late game in hopes of setting the combo up as a finisher, but then it becomes necessary for them or fronting them.to stall the game to this point, which then raises the question – if you can achieve that, why not use a more reliable alternative?
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* HumiliationConga: After he's defeated near the end of the mission "A Schooling at Zombie U", Professor Brainstorm's EvilPlan fails due to an explosion destroying his invention (courtesy of Spudow, who's one his enemies). He also gets an AshFace and the plant heroes force him to [[WritingLines write lines]].

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* HumiliationConga: After he's defeated near the end of the mission "A Schooling at Zombie U", Professor Brainstorm's EvilPlan fails due to an explosion destroying his invention (courtesy of Spudow, who's one of his enemies). He also gets an AshFace and the plant heroes force him to [[WritingLines write lines]].

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Even more entries.


* {{Brainwashed}}: According to Crazy Dave in one of the missions, Professor Brainstorm brainwashed a university. It seems to be done so zombies could attend it.
* BringIt: In his introductory comic, Nightcap seems to be beckoning several Zombie Heroes (Immorticia, The Smash, and Rustbolt) to taunt them before fighting them.



* {{Facepalm}}: After unfairly losing to an Imp in a ScienceFair, Professor Brainstorm facepalms out of frustration.



* FishbowlHelmet: In the mission "Code Orange! Citron Invades!", several characters (Rose, Grass Knuckles, and Brain Freeze) breathe in space via wearing fishbowls or a fishbowl-like helmets on their heads.



* IdeaBulb: When he comes up with the idea to tie Spudow's cape around him, a lightbulb appears near Super Brainz.

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* IdeaBulb: IdeaBulb:
**
When he comes up with the idea to tie Spudow's cape around him, a lightbulb appears near Super Brainz.Brainz.
** A light bulb appears near Grass Knuckles when he thinks of an idea to defeat a bunch of Z-mechs.


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* ScienceFair: In his introductory comic strip, Professor Brainstorm is seen participating in a science fair. He loses to an Imp whose project was a volcano because his project (the Zombie Teleportation-ator) made Zomboss, the judge, jealous.
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[[caption-width-right:350:[[{{Tagline}} It's the lawn of a new battle!]]]]

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[[caption-width-right:350:[[{{Tagline}} It's the The lawn of a new battle!]]]]
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I added yet another example.

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* BlatantLies: Early in the zombies' missions, Zomboss states zombies use brains to play because they're intelligent when most zombies are stupid. However, nobody seems to recognize what he said as a lie.

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I tried to add onto an entry a bit and I added some new ones.


** Crazy Dave refers to The Smash (who resembles a MaskedLuchador) as a "lumbering luchador" in one mission.



* AshFace: A gag in Professor Brainstorm's HumiliationConga involves a bunch of ash being left on his face due to an explosion.



* FistPump:
** An animation briefly plays involving Super Brainz raising a clenched fist above his shoulder when he wins.
** When she and several other Plant Heroes win in "[=IMPossible=] Mission", Green Shadow triumphantly raises a clenched fist above her. Citron and Grass Knuckles also do something similar.



* HeartSymbol: To further show his vanity, a few red hearts appear near Super Brainz as he's admiring his reflection during the cutscene in which the player starts zombie missions. A few pink hearts also are seen near him as he's admiring his reflection at a mirror inside a store in "Zombopolis Apocalypse".



* HumiliationConga: After he's defeated near the end of the mission "A Schooling at Zombie U", Professor Brainstorm's EvilPlan fails due to an explosion destroying his invention (courtesy of Spudow, who's one his enemies). He also gets an AshFace and the plant heroes force him to [[WritingLines write lines]].



* VSign: In his victory pose, Z-mech happily makes a peace sign with his mech.



* WhiteFlag: If The Smash is defeated, the Imp on his back waves a white flag as a sign of surrendering.



* WritingLines: Professor Brainstorm is forced to write multiple lines of "I will not teach Zombies to eat brains" after the Plants beat him at his university.

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* WritingLines: During his HumiliationConga, Professor Brainstorm is forced to write multiple lines of "I will not teach Zombies to eat brains" after the Plants beat him at his university.
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I added some examples.

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* AddedAlliterativeAppeal:
** During the first zombie mission, Zomboss refers to Green Shadow (who's the hero version of Peashooters) as a "peashooting pain pronto".
** In one mission, when Citron (accompanied with Rose and Grass Knuckles) start [[{{Pun}} planting]] a flag on the moon, Zomboss refers to it as "lunar lunacy".


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* DieChairDie: A game in one of the zombies' missions seems to let the players destroy objects, as we see Impfinity pick up a crate and smash it on top of Solar Flare's head in the game.


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* FireMeansChaos: One example of the chaos we see Impfinity and his clones cause in the former's introductory comic? Starting a fire.


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* TheFreelanceShameSquad: Not only did Grass Knuckles fail to defeat Impfinity in a race and was left exhausted, a Basic Zombie laughs at him for losing.


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* IdeaBulb: When he comes up with the idea to tie Spudow's cape around him, a lightbulb appears near Super Brainz.


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* PieInTheFace: A gag in the first mission on the zombie's side has Super Brainz try to throw a pie at Green Shadow, only for it hit Zomboss' face instead.
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* FitnessNut: There's a Plant Teammate named Health-Nut, which fits this in both the literal and trope sense by being a Nut holding a weight (also made of nuts), and his special ability causes him to use his health instead of strength to attack. The FlavorText mentions that he skips leg day (mostly because he ''has no legs'').
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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Crosswick.

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* DrawExtraCards: Many cards have the ability to draw more. Two of the most basic examples are Flourish and Fun-Dead Raiser, three-cost cards that each draw two cards when played.
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Crosswicking new trope.

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* RandomLootExchanger: If you have four or more copies of a single card, you can trade four in to receive a random card of the rarity one tier higher. This serves as a helpful sink for cards you have too many of or otherwise don't want to use.
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* GelatinousEncasement: The final cutscene of the zombie mission "Battle at the BBQ" shows the zombies subduing Green Shadow by throwing her into a jello mold, much to the dismay of Brain Freeze, the zombie who made it.

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* GelatinousEncasement: The final cutscene of the zombie mission "Battle at the BBQ" shows has the zombies subduing subdue Green Shadow by throwing her into a jello mold, much to the dismay of Brain Freeze, the zombie who made it.

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* OhCrap: The heroes have an animation for when the opponent plays a legendary card, and start panicking when they're low on health.

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* OhCrap: The heroes have Every hero has an animation like this for when the opponent plays a legendary card, and they start panicking when they're low on health.



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[[/folder]][[/folder]]
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