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Hi! I'm Florien. I edit TVtropes sometimes. I'm moderately competent at things, at least I would like to think so. I can play chess, consistently win at Civilization V on King difficulty, and drink non-toxic beverages like most humans. I have been told I am a good writer by some, but I am not confident in their assessment due to my possible proliferation of run-on sentences and probable lack of ability to write dialogue. I hope to someday learn how. I am known for such things as:

  • 1. Possessing a decent understanding of quantum mechanics.
  • 2. Losing frequently at games, but usually persevering long enough to figure them out, before hitting a wall and staying perpetually "above average but not great" at them.
  • 3. Being a fast learner.
  • 4. Being very slow at entering online communities, generally existing primarily as a lurker or a silent worker for a few months before engaging in any particular manner.
  • 5. Being up at odd hours, mostly late at night, and doing much work then.
  • 6. Not being confident enough to add trope examples, but being confident enough to rework or remove them.
  • 7. Probably other stuff too.
  • 8. Adding stuff after generalization.
  • 9. Writing like writing a pseudo-resume
  • 10. Making up slightly forgettable names.
  • 11. Knowing many things, in this region where those many things are actually useful to know.
  • 12. Refusing to apply tropes to myself, because that would require significant effort that I'm not willing to expend.
  • 13. Being active in various places time to time.
  • 14. Coming up with different edit reasons often.
  • 15. Lurking in a lot of threads, in the space between the posts.

As per troper page standard, I have a list here of recommended things.

  • Geneforge: It's very good. Not much else to say really.

  • Westerado: The full release (AKA: Double Barreled) is very good. Might go and split that from the rest of the page someday.

  • Avadon: Same people involved as with Geneforge. It's very good, though not quite as good.

  • Starbound: The page absolutely needs work clarifying which bits applied to the beta, which was radically different, but the game itself is actually pretty good.

  • Dwarf Fortress: This should be self evident. Dwarf Fortress is loved by all with the patience to figure it out.

  • TVTropes: Yes. You are reading a recommendation for the thing you are reading this on.

  • 12 Angry Men: It's great, watch it.

  • Papers, Please: A classic in bureaucracy simulation. Very good, very fun.

  • Return Of The Obra Dinn: Play it, play it, play it, but avoid spoilers. It's one of the few games I like with virtually nil in replay value though, so keep that in mind.

  • Avernum: Same people as Geneforge. Very good.

  • Other stuff probably, but I cannot currently think of any.

    Completed Murdergame OP, saved here for posterity 

Yesterday, everything seemed relatively normal. Today, however, feels like one of those days. This first impression is only confirmed by the fact that you have a horrific headache, and a high pitched chiming is being repeatedly sounded. As you come to your senses, you look around. You're in a medium room with a wonderful view of the stars, in all directions, only interrupted by the limbs of an enormous space station. This otherwise nice view is completely ruined by a large TV screen right in the middle of the window. From the speakers around the TV screen, the obnoxious chiming sound continues to play, overlapping with itself, being cut off and starting over again, and generally being the worst noise you've ever heard. As the other people around the table come to their collective senses, the TV flares to life, revealing nine individuals in a dark, home-theater looking room.

The tall leafy green one, dressed in red and a bulletproof vest, and repeatedly hitting a button on a remote, presumably controlling the annoying chiming, speaks.

Greetingss, variousss foess of ourss! Good to ssee you are here. Welcome to the Alliance'sss version of all these murdergames showing up acrosss all of fiction! Now, as a fictional group oursselvess, we figured we should collect a few of our foess and tosss them in a wing together. Normally, we'd have jusst fired you into a sstar by now, but quite frankly, Floran was bored, Hydroxyl had a recording and owed a favor, Tennysssan had an idea, and Ssteeltower over there has the meanss to make it run... ssmoothly.

Floran iss your hosst, Sendri, and these are our other ssix judgess, Deshkharova, Lanriki, Steeltower, Hydroxyl, Tennysan, and Qetrenzl! Alsso joining uss iss Sstaffer-Commander Liwari, and everyone'ss favorite perssson with two degrees, Doctor Doctor!

As their names are said, each of them waves and speaks.

SNOOOORE huh, wha? Oh. Hi.

It will be pleasing to watch you die, like the inferior life you are.

   Enthused: This is the best time I've had in years! Greetings to all of you!   

Howdy, Y'all! This time Ah'm in the timeline guy's chair!

Hello. Good to see you all lined up there, awaiting your fate.

   Traitors get their just punishment at last. It's in the hands of Kluex and us now.   

The wheelss of progresss have finally caught you all! Thiss entertainss floran.

   I'll be... Watching. Closely.   

As the creature stands back, the others stir, and up steps the one referred to as Hydroxyl.

Now, y'all may be aware of murdergames. Some of y'all may also not be. These things do move quite fast, so try to keep up, y'hear? Anyway, Liwari over there made a little presentation for y'all. So, we'll jus' put that on.

Hydroxyl then pauses, and remembers something.

Oh, an' this round has a sponsor in Timeline Master Awe, who Ah owed a favor, so he gets to be called the sponsor of this round. So that's cool. Legal obligation... COMPLETE! Ha! Anyway, presentation. Liwari, get on it kid!

The second, much smaller, plant creature then presses a button, and the presentation starts.

[folder:What is this?] This is a murdergame, a play-by-post Roleplaying/Mafia game, taking place in the murderverse that has been dominating the forum games of late. Lots of inspiration taken from Awe's A Game Of Mafia specifically. The rules and roles have their own unique spin however! [end folder here]

[folder:What are the rules, and what is this "unique twist"?]

Well, here they are. Please try to adhere to them as best you can.

Conduct Rule 1. This may seem a given, but No Godmodding or otherwise poor behavior. That will get you immediately executed by the judges in disgust, and you will be banned from any future iterations. You are not the only person playing this game, so you may not tell other people what their characters do, only suggest. If you have something cool you would like to do that requires the coordination of another player, consider planning it aforehand in DMs

Conduct Rule 2. Nigh on any sort of character will be approved, as the Alliance is very accepting (though we retain the right to veto certain characters if they flagrantly violate NSFW rules or something along those lines.) But remember, anyone can die. However, don't conflate in-character conflict and out-of-character conflict. The character you are playing may be an absolute jerk, but you should not be to your fellow players out-of-character.

Conduct Rule 3. If you are dead, no speaking in the thread or giving away clues until the game is over, no exceptions. You can spectate the thread, but not post. As a result, there will be no direct quoting of my DMs without my express permission.

Conduct Rule 4. It is expected of players that they remain active in the thread. If a player does not post or actively participate for over 48-72 hours, they will be executed and considered DEAD.

Conduct Rule 5. No telling people who the murderers are outside of this thread if you know but are dead. If we get alerted to such behavior, you will be barred from participating again.

Conduct Rule 6. No post editing. Yes, that includes to fix mistakes. You may make a second post, but never edit your post. That way, if you say something that implicates you, you can't take it back.

Now that the conduct rules are out of the way, here's some gameplay rules.

Rule 1. This is a Mafia-style game. That means there's a day phase and a night phase. The Alliance leadership will call night phases with at least 12 hours of warning beforehand. Isn't that generous of us?

Rule 2. There are two teams. Team innocents, who's goal is to stop the murderers by executing them, and team murderers, who's job is to kill innocents until the teams are equal in size. And the winning team's ssurviving memberss are free to go, and will get a sspecial bonuss prize along with a full pardon for whatever crimess they committed.

Rule 3. Unlike some of the murdergames, the night phase will NOT end when there is a kill. The night phase will continue until the posted time. This is to prevent induction of who the murderer is based on out-of-game knowledge, such as time-zones and who was active and posting at the time. After all, we all know the killer will be from one of THOSE countries where only INFERIOR people come from.

Rule 4. All actions at night must be DM'd to the GM, else they will not happen. We will be keeping careful track of the map and player locations as well, so keep that in mind. You may also DM the GM covert actions during the day.

Rule 5. Remain in character as the character you put forth.

Rule 6. The murderer team will have a number of members based on how many people we think will be fair for the game. This could be anywhere from 2 to 4, depending on how many signups we get.

Rule 7. No stalling will be permitted. If no deaths happen in 2 day phases and 2 night phases in a row, the team which most recently killed someone wins, and the Alliance executes every person on the other team.    May Kluex have mercy on your souls if it gets that far.   

Rule 8. Execution is by majority vote. Votes are formatted as /Vote (The person you want to vote off). Players can retract their vote at any time before a majority is reached, but once a majority is reached, no votes can be retracted, and the execution will proceed once we get back. And we get ssome bonuss fun for oursselvess in deciding what we do with you.

Rule 9. It is mandatory you describe how you murder the target (E.G., Disposable Mark strikes Minecraft-Former-Presidential-Candidate Horace Greely with the sword, decapitating him. Disposable Mark then throws the sword into a potted plant nearby and hides out in a nearby bathroom. Rather than "I murder that guy".)

Rule 10. At the start of the game, everyone will receive a DM containing their role. If you are on the murderer team, you will also be told who your teammates are.

Now, here's the unique twist part!

Rule 11. The players are NOT the only people who get to vote! The seven directors of the Alliance have bets placed on who makes it out alive, and are watching this for their own entertainment after all. At the start of each day phase, they vote. If a majority of them agree on a least favorite player, that player receives three votes towards the majority for their execution. If a plurality agree, the holder of the largest plurality receives two votes, and the holder of the second largest plurality receives one. (In the event of a tie, which plurality receives the votes is determined randomly.) If there is no consensus at all, the votes are assigned randomly among voted parties. Ssoundss complex, but it really issn't.

Rule 12. Each of the Alliance directors has their own table of likes and dislikes, own animosities and friendships with other members, own behaviors, and own bet on who makes it out alive, and who dies. They also each have a ranked list of favorite players. Those who can manipulate the Alliance members, especially late game, will have a much easier time of it.

Rule 13. The Alliance is made of ruthless dictators. They're all too happy to let their favorite players bend the rules a little bit. They can get you items you might want, gain you access to otherwise restricted areas, and other fun stuff like that. Liwari, why did you put that there? We don't cheat, right? Haha, floran almosst ssaid that with sstraight face!

Rule 14. Every new day phase, a randomly chosen event will happen at some point during the day. The nature of these events will not be revealed beforehand, but possible effects can include removing some judges from the voting for the day, sealing off rooms for the day, and other such effects.    Neutral: Yes, our days are often hectic.    [End Folder]

[Folder:Now, roles!]

Innocent team

As a whole, the innocent team has the goal to stop the murderers. You're various opponents, ex-employees, and random people who the Alliance has decided to put an end to.

The Captive

Count yourself lucky. Most who get captured don't get the chance to walk free again.

The default role. You have no special abilities.

The Detective

I will find them, I will capture them, and no one will EVER die again!

You have experience discovering evidence. As a result, you can investigate a person at night, and narrow down their possible roles to five.

Role Item: A phone with access to the other characters' wikipedia articles.

The Medic

Here's some cleric-in-a-can. Total Panacea. Should be good enough.

Due to your medical experience, you may put a player under your protection at night. That player will not die that night to most kill attempts. However, if that player is a murderer and they make a kill attempt, the medic dies instead of the intended victim.

Role Item: A scalpel and some medical supplies, as well as something labeled "Cleric-in-a-can".

The Hero

True adventurers would kill you all and take your stuff. Fortunately, I'm not a true adventurer.

You've been fighting evil so long it's become second nature. However, this may be your last fight. You may put a player under your protection each night. If the player under your protection is targeted for a kill, both you and the attacker die. However, if the player under your protection is a murderer, you'll die instead of the intended target if they make a kill attempt.

Role Item: A potion labeled "potion of heroic might."

The White-Hat Gunslinger

Ah'm the new sheriff in town.

You've been given a gun. The gun has enough bullets to kill every murderer. You may make a kill attempt with the gun once every two phases. If the targeted player is on the murderer team, they die. If the targeted player is on the innocent team however, they survive, and the Alliance executes you as soon as allowed.

Role Item: A revolver.

The Profiler

I've been following them for years. I know how they think, I know how they act. Now, I can bring them down.

Here's an interesting role. You've been following the careers and lives of the Alliance Directors. You know them on a personal level, though you've never met them personally. You know how they function as a group, and you know some of them on a level few do. As a result, you'll get two of the Alliance members full lists of preferences and bios. You also may ask the GM in DMs what the Alliance Directors votes stand at. (E.G., they're currently casting two votes for this person and one for this one, when the next round of voting comes around.)

Role Item: A black book with the directors' information inside.

The Watcher

Unblinking, like a picture of Triple-Inverted Dan Quayle with his eyes open.

You have access to the camera systems, provided to you by an "anonymous benefactor". You may look into one room a night and be alerted as to who is in there, and if any actions are used in there.

Role Item: A phone with access to the camera feed.

The Murderers

As a whole The murderers have the job to kill the good team. You may be Alliance Loyalists, or you may be doing this because Director Steeltower put a chip in your brain that makes you think this is a great idea, or maybe your motive is your own. Either way, you want the innocents GONE.

The Ninja

Ninjas are really from Bronze Age North Africa, they just WANT you to think they came from Feudal Japan. Classic Ninja Misdirection.

You've trained well in the ways of stealth and misdirection. Once a game, you can make a kill that leaves no body and no evidence. This is the one time you are allowed to say "I kill this person". Remember, you only have one of these attacks, so use it wisely.

Role item: A small pouch containing a teleporter. So that's how they do it.

The Black-Hat Gunslinger

Ah'm the new sheriff in town. Jus'... Ignore the body of the old sheriff over there, would ya?

You are armed and dangerous, with a revolver exactly like your white-hatted counterpart. However, you're not limited in who you can kill. (Yes, that includes teamkilling, if you REALLY want to.) Even better, nothing can stop the bullet. A Medic cannot protect someone, and a Hero will die in vain, along with the intended victim, while you walk free. Even better, if the Sheriff tries to shoot you, you shoot the Sheriff right back, in a mutual kill. You only have one shot though with the insta-kill, so use that wisely.

Role item: A revolver.

The PR Guy

Right, how's this for an Ad Campaign? "Please, don't shoot me!"

You're a disgraced PR person with the Alliance. You know some of the directors personally, and as a result, receive two full lists and bios, like your counterpart, the profiler. However, unlike the profiler, you can instead, once a night, receive the rankings from two directors of your choice, and move one player up or down one of the lists as you please. You can also, once a game, shuffle both lists however you like. No doubt you could change some votes and make it much easier to get someone killed.

Role Item: A small book with the Directors' information inside.

The Unknown Quantities

As a whole, the unknown quantities are roles that could go to either team. They're an eclectic mix of eccentrics and other such sorts. They could be with the murderers or not.

The Victim of Circumstance

Arrest warrant for Tuttle?

You weren't even on the list to be captured and brought here, but due to a bureaucratic mix up, you were captured anyway. You have some literal pity points with the Alliance Directors, and as a result, can sway their votes. Your pleading will be noticed by other players though. You start with three pity points, and can spend them to sway an Alliance vote whichever way you choose. However, once you've spent all of them, you won't get any more.

Role Item: A signed IOU from Director Sendri.

The Suppressor

Crisis Averted, target neutralized, temporarily.

You can knock out one player each night phase, preventing any further actions on their part, each night phase. If you're on the murderer team, however, you are not allowed to murder unless you're the only one left.

Role Item: Some Syringes filled with a sedative.

The Pickpocket

I'll be takin' that!

You have some experience stealing. So, once every night, you can choose another player, and DM the GM. Rock Paper Scissors is the name of the game, and you'll need to win it. If you do, you get to see any items they're currently carrying, and take one for your own. (If you steal a role item, you can't use it, but they can't use it until the next night phase.)


Anyway, that'ss the presentation, Ssendri, otherss. Good?

Yess, very good. Now, let'ss get sstarted, shall we? We have you all on file, but it would be nice if you'd fill out a sheet in thiss format, for record keeping purposess, you ssee. Feel free to add additional information as needed.

Name: Placeholder

Gender: Null

Species: Placeholder

Age: XX

Abilities: Placeholder, Placeholder, Placeholder

Other: Null

Oh, and here'ss the map of the wing many of you will, no doubt, be sspending the resst of your life in.

The Map!

And welcome, one and all, to YOUR FINAL FRONTIER!

    Your Final Frontier Two OP: Saved here for posterity. 
The last thing your character remembers is being seized in the dark by a group of shadowy figures and shoved into a vehicle. The ride was silent, none of your captors speak on the way. Eventually, you are injected with some concoction or other and pass out. When you wake up, you find yourself in a surprisingly nice house. Out the window you can see a snowy landscape under a clear blue sky, and some low, grey buildings decorated with festive lights in a valley below, surrounded by pine trees. The sunlight seems different, but not in an unpleasant way. The view is amazing. This overall positive experience is tempered by a quick look around the room where you are held. Dust and cobwebs coat every surface. The place clearly hasn't been occupied for a year at least. In the dust, some footprints can be seen. As a number of people, (apparently in the same predicament as you) come to, you notice the cameras, screens, and speakers. They look to be recently installed. The screen flares to life, and a green-skinned, leafy haired figure appears on it, dressed in multiple layers of clothing. The speakers crackle once, and then a voice you are all at least somewhat familiar with is piped in over them.

Floran iss your hosst, Sendri Pilotslicense, director of the Alliance. And we have a quesstion for all of you here today.

Sendri Pilotslicense. A few of you know of them, at least vaguely. For two of you, a chill runs down your spine as you realize what has happened.

Sendri pauses dramatically.

Who the hell among you murdered our Accountsss Admin?

after a suitably long and very dramatic indeed pause, Sendri speaks again.

We brought you here because ONE of you, along our eggnog ssupply line ssomewhere, put a SSPECIFICALLY TAILORED POISSSON into our eggnog ssupply to kill our Accountss Admin, two yearss ago at a unified coldtimess holiday party. It was chaosss for a week, and we losst ssome of our payroll sheetss and had to fill them out again! OVER TWENTY THOUSSAND DAMN PAYROLL THINGSS HAD TO BE FILLED OUT AGAIN!

Anyway, since we didn't have time to figure out which of you sspecifically did it, we've decided to eliminate mosst of you and hope we get the one who actually did it in there ssomewhere. Now, why didn't we jusst shoot you all dead and be done with it? Well, we have our reassonss. For one, Floran really had lotss of fun lasst time floran did a thing like thiss, and for two, due to a law that floran forgot we had, we can't actually promote the interim accountss admin to full admin in the casse of murder until the murderer has been confirmed killed. Sso there'ss that.

Sso, anyway, let'ss introduce our judgess for you today! Two you may know, one interim accountss director who really wantss his full job, and four lucky adventurerss on our sstaff who won a raffle as a team to hang out with floran!

We've got Greenfinger Andrew Parkss, our head of R&D! They- Ssorry, floran meanss He, it'ss new, floran will get ussed to it. have insstalled a few thingss in ssome of you that we will explain later.

Hi! You're all looking great today, sorry about the invasive procedure, I've wiped your memories as appropriate, so if you get any dramatically appropriate nightmares, that's just a side effect. Don't worry about it too much, okay?

We've got floran'ss perssonal right hand floran, Liwari!

Caught in the wheelss of jusstice at lasst, you murdererss! Never thought thiss day would come, did you? Well, we pushed a button, and thingss happened! HA!

We've got our interim accountss admin, Lansse Lorentzsen! Ssorry about forgetting about the law Lanssse, we should have gotten you in your office as ssoon as posssible.

Hey, while you're here Sendri, would you mind giving us the key to your personal office on site? We were using it to store some important files and it closed and locked, and we...

Later. And the winnerss of our raffle, three of which have only recently been introduced to sspace tech, having been raissed in a medieval sstassissed world... We've got Lyrman Firebrand...

Hey!

Clarke Vernum...

Hey!

Melisandre "Meli" Vayar (She'll be keeping you alive until you get killed)...

...HELLO SORRY CAN'T FOCUS ON YOU INDIVIDUALLY BUT I'M SURE YOU'RE ALL GREAT

And... ugh. Araza.

   that'ss archlich Araza, the great and powerful!   

Floran iss never going to call you that, sstop trying to make it a thing.

   yess it iss shut up!   

Oh, and alsso there'ss Doctor Doctor. They'll be our helper in your building.

   Yeah, I'll just be watching you, don't mind me.   

Anyway, let'ss sstart explaining what you've gotten into, shall we?


[folder:What is this?] This is a murdergame, a play-by-post Roleplaying/Mafia game. Lots of inspiration taken from Awe921's A Game of Mafia specifically. [end folder here]

[folder:What are the rules?]

Well, here they are. Please try to adhere to them as best you can.

Conduct Rule 1. This may seem a given, but No Godmodding or otherwise poor behavior. That will get you immediately executed by the judges in disgust, and you will be banned from any future iterations. You are not the only person playing this game, so you may not tell other people what their characters do, only suggest. If you have something cool you would like to do that requires the coordination of another player, consider planning it aforehand in DMs

Conduct Rule 2. Nigh on any sort of character will be approved, as the Alliance is very accepting (though we retain the right to veto certain characters if they flagrantly violate NSFW rules or something along those lines.) But remember, anyone can die. However, don't conflate in-character conflict and out-of-character conflict. The character you are playing may be an absolute jerk, but you should not be to your fellow players out-of-character.

Conduct Rule 3. If you are dead, no speaking in the thread or giving away clues until the game is over, (With one exception we will get to later). You can spectate the thread, but not post. As a result, there will be no direct quoting of my DMs without my express permission.

Conduct Rule 4. It is expected of players that they remain active in the thread. If a player does not post or actively participate for over 48 hours, the player will be notified and a replacement will begin to be sought. If no replacement is found in an additional 48 hours and the player remains inactive, the player will be executed and considered DEAD.

Conduct Rule 5. No telling people who the murderers are outside of this thread if you know but are dead. If we get alerted to such behavior, you will be barred from participating again.

Conduct Rule 6. No post editing. Yes, that includes to fix mistakes. You may make a second post, but never edit your post. That way, if you say something that implicates you, you can't take it back.

Now that the conduct rules are out of the way, here's some gameplay rules.

Rule 1. This is a Mafia-style game. That means there's a day phase and a night phase. In the day phase, you can talk and walk and things. In the night phase, you can walk, but you can only talk to characters in the same room as you and the judges (via DMs). The murderer team gets to kill someone during this phase, and other players may also act.

Rule 2. There are two main teams. Team innocents, who's goal is to stop the murderers by executing them, and team murderers, who's job is to kill innocents until the teams are equal in size. And the winning team's ssurviving memberss are free to go, and will get a sspecial bonuss prize along with a full pardon for whatever crimess they committed.

Rule 3. Unlike some of the murdergames, the night phase will NOT end when there is a kill. The night phase will continue until the posted time. This is to prevent induction of who the murderer is based on out-of-game knowledge, such as time-zones and who was active and posting at the time.

Rule 4. All actions at night must be DM'd to the GM, else they will not happen. We will be keeping careful track of the map and player locations as well, so keep that in mind. You may also DM the GM covert actions during the day.

Rule 5. Remain in character as the character you put forth in the thread.

Rule 6. The murderer team will have a number of members based on how many people we think will be fair for the game. This could be anywhere from 2-3 depending on whether signups fill or not.

Rule 7. No stalling will be permitted. If no deaths happen in 2 day phases and 2 night phases in a row, the team which most recently killed someone wins, and the Alliance executes every person on the other team.

Rule 8. Execution is by majority vote. Votes are formatted as /Vote (The person you want to vote off). Players can retract their vote at any time before a majority is reached, but once a majority is reached, no votes can be retracted, and the execution will proceed once we get back. And we get ssome bonuss fun for oursselvess in deciding what we do with you.

Rule 9. It is mandatory you describe how you murder the target (E.G., Disposable Mark strikes Minecraft-Former-Presidential-Candidate Horace Greely with the sword, decapitating him. Disposable Mark then throws the sword into a potted plant nearby and hides out in a nearby bathroom. Rather than "I murder that guy".)

Rule 10. At the start of the game, everyone will receive a DM containing their role. If you are on the murderer team, you will also be told who your teammates are.

Now, here's judge-twist part.

Rule 11. The players are NOT the only people who get to vote! The seven directors of the Alliance have bets placed on who makes it out alive, and are watching this for their own entertainment after all. At the start of each day phase, they vote. If a player has more than twice as low a score as the next competitor, they get three votes. If a player has the lowest score but not twice as low, they receive two votes and the runner-up receives one. If there is a tie, the one who gets two votes is determined randomly. (A three way tie will give a vote to each, a four or more way will have it randomly determined.) Ssoundss complex, but it really issn't.

Rule 12. Each of the Alliance directors has their own table of likes and dislikes, own animosities and friendships with other members, own behaviors, and own bet on who makes it out alive, and who dies. They also each have a ranked list of favorite players. Those who can manipulate the Alliance members, especially late game, will have a much easier time of it.

Rule 13. The Alliance judges most assuredly did not drink their "play fair" juice this morning (or any morning). They're all too happy to let their favorite players bend the rules a little bit. They can get you items you might want, gain you access to otherwise restricted areas, and other fun stuff like that. [end rules]

[Now, the roles (New and improved!)]

Team Innocent

On team innocent, your goal is to kill the murderers via execution. You will have a role to do things which either help you or hinder the murderers on this team.

The Medic

Scout, I'll heal you!

You have some medical experience, and a hell of a lot of healing potions.

During the night phase, you may attempt to heal someone. That person will survive anything that doesn't explicitly ignore your healing that night. However, if you attempt to heal a murderer on the night they go out and kill, you die instead.

The Investigator

The first step for research is Wikipedia. No, I'm serious.

You have nothing going for you. Oh wait, no, you managed to get a connection to the internet servers, and you have access to Wikipedia now! NO ONE CAN STOP YOU!

During the night phase, you can go on a Wiki-walk against any player. You will be told five roles they could have, one of which will be real at the end of the night phase.

The White-Hat Gunslinger

The New Sheriff in town.

You have a gun. Just a normal gun, with enough bullets for you to kill every murderer. However, with the gun came a warning.    If you shoot an innocent, I shoot you.   

Once per night phase, you may fire on anyone. If they are a murderer, they will die. If they are innocent, however, they will live, and you will die instead.

The Hero

Step one, break and enter. Step two, murder. Step three... Oh, wrong hero type.

You've trained for this moment. You are skilled in all forms of combat, and you are ready to fight to the death if necessary. However, you've received a warning.    You'll die too if you kill someone. I'll make sure of it.   

Once a night, you may choose someone to protect. If the person you are protecting is targeted, the murderer dies, and so do you. If you are targeted, you die as normal. If you protect a murderer who attempts a kill, you die. If you protect a murder and a medic heals the murderer and the murderer attempts a kill, it is treated as if you had protected the medic, and the medic was the original target. (You die, the killer dies, the medic lives.)

The Cartoon

Go forth my Bill Murrays, go forth and WIN!

Stumbling ass-backwards into success has been one of your defining characteristics. No matter how many mistakes you make, you always seem to come out on top.

Twice per game, you may activate your luck at night. Any kill attempt against you that night that does not explicitly ignore your protection will fail, and you will see who attempted to kill you.

The Necromancer

They say dead men tell no tales. But they can give nice short statements.

You are one of the lucky few who has managed to get ahold of magic, whether by help of the Alliance or by being born on a planet where magic is a normal part of life. You decided to use what you learned to in turn learn the secrets of the dead.

Twice per game, you may ask a dead player a question through the GM (Via DM) in 20 words or less. The dead player will respond to the GM in 20 words or less, and you will be told their reply. Do with that power what you will.

The Illusionist

I'm NOT a magician!

You too have magic, but trained differently indeed. You can create convincing alterations to reality, though they are hard to maintain.

Once per night, you choose two players, and create an illusion that one is the other, and the other is the first. Anything directed at one will instead effect the other, and vise versa. This goes for healing and investigation of course, but it also goes for murder. Indeed, you could even get the murderers to slay their own.

The Watcher

It's the Eye of the Camera, it's the thrill of the sight...

You got permission to access the camera system from the judges, you lucky person you! No one can evade your eyes, assuming it's in the one room where you asked to be allowed to look.

Once a night, you may keep tabs on a single room. Anything that happens in that room, anyone who passes through, who takes an action, or elsewise, you will know.

Team Murderers

The Murderer team's job is to kill until they and the innocents are equal in number. Once a night, they may strike and kill a victim. They will know their teammates from the start. A chip is in each of your brains, to make sure you don't do something like out your own team, or decide not to kill. Of course, maybe you wanted this from the start.

The Black-Hat Gunslinger

The New Sheriff in town, if you ignore the dead, old Sheriff over there.

Armed with a gun and your wits, you've been given the okay to blast anyone. No one has yet survived your aim. (Of course, you've never actually shot anyone before.)

You have a gun with one bullet. It can kill anyone regardless of what's happening. A Cartoon will perish regardless. A Medic cannot save the victim. A Hero will fall with their ward. A medic or hero protecting you will take the bullet, but your intended victim will die all the same. (You may also perform a normal kill action if you want to save your shot.)

The Ninja

Featuring Skyrim's Stealth System and 100 skill therein.

You are quite stealthy. Also you have a teleporter. They'll never find the body.

Once per game, you may instantly kill someone. The body will never be found, and no evidence will be left behind. (This otherwise functions as a normal kill, so any protective measures will still work.)

The Unknown Quantities

These people could be on either team. They have whatever goals their team has. OoooOoOh, Spooky!

The Pickpocket

The ultimate percussionist!

You have long been practicing picking pockets. Unfortunately, you do it better in large crowds. You have yet to master the art of picking pockets when there aren't others to cover your tracks.

Once a night, you have the chance to pickpocket a player. Then, you will engage in rock paper scissors with them through the GM. If you lose, the victim sees you as the pickpocket, and you fail. If you tie, you fail, but escape before the victim sees you. If you succeed, you get a clue as to the victim's role in the form of an item, and may roleblock them for the next night and day phase by taking that item from them.

The Victim of Circumstance

You're like someone named Yourmom Lookslike Hitler-Sass living in rural brazil in the early 900s.

You were never supposed to be here. Sendri didn't have time to make new plans, but in lieu of that, you received an IOU. Perhaps the judges will be merciful, if you ply their strings right.

You have three "pity points" that you can spend. Each pity point can redirect a judge vote onto any target. Using pity points alerts the other players. You may spend the pity points all at once, or split up.

The Suppressor

You're a knockout!

You were given some darts coated in the same stuff injected into you on the journey over. They should have similar effect.

Once per night you may knock out a player. That player will be able to perform no action that night, nor will they be able to witness any crime.

The Profiler

Three-Quarters may be "in" these days, but Ancient Egypt knew where it was at!

You saw it. You saw all of this coming from miles away, and knew that you should prepare. You gathered all the information on likely candidates for your tribunal you could. You know what they like, and know how to make them change their minds.

You will receive complete information, including behaviors and preferences of two of the judges of your choice, and from then after, you will receive those two judges' complete rankings at the beginning of every night phase, and be able to swap any two players' positions within those rankings. You will also receive the complete rankings of the judges at the beginning of every day phase (That is, where players stand overall with the judges.) Also, once per game, you may re-order every person in the general list as you choose via DM to the GM, determining how the judges will vote for that phase.

The Third Party

No, they're not libertarians, green party, liberal-democrats, Quebec separatists, or anything silly like that. They're a whole different beast with their own victory condition.

The Captured Spy.

Let's try something new.

You came too close to something VERY important, but got caught by the Alliance. Sendri has decided to play with their food. You were told that you must unlearn all you know about being a spy.

To prove to Sendri that fear is a sufficient motivator for "reform", and that you are utterly incapable of ever spying again, you have been given a single condition for your release. You must be sentenced to death by majority vote. If you are killed at night, you are dead. If you survive until the end, you will be killed. However, if you are sentenced to death by majority vote, you will be released, and you must select a player who voted for your death to die in your place.

[end roles folder]

[A few more things] Remember, you can take night actions even if you don't have night actions to take. If you find a good hiding place, the murderers might not be able to find you to kill you.

A suppressor can suppress anyone, even those on their own team, if they so want.

While technically the black-hat gunslinger can teamkill, this is discouraged, as unless people have completely forgotten the white-hat gunslinger and the white-hat gunslinger is dead, attempting to use this as an opportunity to roleclaim as the white-hat will just get you killed.

Yes, if you are a murderer and the illusionist switches you and your target, you will die. [end folder]


Sso that'ss what you need to know, everyone. Well, assside from the map, which iss... here!

bloop

https://imgur.com/a/pERxwjw

Anyway, jusst fill out thiss sheet, and we can get you regisstered.

Name: Placeholder

Gender: Null

Species: Placeholder

Age: XX

Abilities: Placeholder, Placeholder, Placeholder

Other: Null

You know, on earth, there'ss a place called "Alasska" and it iss called the lasst frontier. It has lotss of ssnow. Here alsso has lotss of ssnow, and it iss... YOUR FINAL FRONTIER!

Anyway, have fun in there!

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