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Jhin

Voiced By: Brian T. Delaney
4-mana | 4/4

https://static.tvtropes.org/pmwiki/pub/images/jhin1.png
"Suffering is the beating heart of drama."

"Overture: We open on the city of Qayanvi, where an old master summons a young pupil. He is tasked with disposing a group of nefarious villains and recovering stolen sacred artifacts. The actor is keen, but he does not as yet take his place. For now he simply prepares, waiting in the wings."

Jhin casts Deadly Flourish on attacking, which does 2 damage to all stunned enemies. When you've played 12+ Slow spells, Fast spells, or Skills he levels up, gaining Quick Attack and upgrading his skill to Curtain Call, which does 4 damage to all stunned enemies and the enemy Nexus.
His Origin is The Virtuoso, which allows you to incorporate any follower which has a Skill into your deck regardless of region, and casts a Lotus Trap for every 3 Fast spells, Slow spells or Skills you cast while you Behold Jhin, which deals 1 damage to the enemy Nexus and also stuns the weakest enemy if Jhin is in play. His signature spell is Jhin's Dancing Grenade.


See League of Legends: Jhin for his tropes.

Bard

Voiced By:None
4-mana | 2/5

https://static.tvtropes.org/pmwiki/pub/images/bard1.png
*Chime noises*

"Aye, Old Gaff's seen his share o' strange! First time was the Caretaker 'imself, I reckon. Like a star streamin' 'cross the sky, he was. Felt like the whole world stopped a minute, and it was just me 'n' him…"
- Old Gaff's tale, part 1

Bard plants 3 Chimes on random cards in your deck when he attacks. When you have buffed the stats of allied units either in play or hand by a total of 20+ he levels up, gaining +1/+1, doubling his attack ability to 6 Chimes, and granting +1/+1 to a random ally in play whenever you activate a Chime.
His origin is The Wandering Caretaker, which allows you to include in your deck any cards which plant Chimes, and passively plants a Chime in your deck for each copy of Bard which began the game in your deck at the start of each round if you have 3 or more mana crystals. His signature spell is Bard's Traveler's Call.


See League of Legends: B-C for his tropes.

Evelynn

Voiced By: Mara Junot
4-mana | 0/5

https://static.tvtropes.org/pmwiki/pub/images/evelynn1.jpg
"I'm always ready to play."

The priestess' pupils were blown wide, and her hand trembled with nervous excitement. She was ready. This was the single moment Evelynn craved more than any other. She grinned, and slowly shed her visage. Then, as always, the screaming began.

Evelynn summons a random Husk when summoned. When you or an ally kill an allied Husk, she gains its positive keywords for that round and levels up, gaining +5/+0, passively gaining the positive keywords of any allied Husk that you or an ally kill until end of round, summoning a random Husk at the end of each round, and reverting to her level 1 form at the end of each round if fewer than 6 allies have died so far in the game.
Her Origin is Agony's Embrace, which allows you to you include in your deck any cards that summon Husks. Her signature spell is Evelynn's Last Caress.


See League of Legends: D-F for her tropes.

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