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Rowan of Rin

Rowan is a small, weak, cowardly boy growing up in a village of big, strong, coward-despising men and women. Heck, even Rowan's little sister is braver than he is! So Rowan is given a job befitting someone half his age: taking care of the bukshah, the bison-like pack animals that provide the village with milk, cheese, wool, and strong backs to plow the fields and carry goods to market once a year.

Then, at the start of our story, the stream that comes down from the mountain stops flowing. The village has a well, so the people will be fine, but the bukshah can't drink well-water; they need the "sweet water" from the mountain stream. And without the bukshah, the village will have to move. Since this has been their home for many generations, they decide to send a few brave souls up the mountain to see if they can't figure out what is blocking the source of the water. This decision is a hard one, for the mountain is known to contain deadly threats, and no one who goes up there returns. Well... except for crazy Sheba, but she's, well, crazy.

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Five big, strapping villagers volunteer, along with the less strapping but still quick-witted Allun (whose mother is from Rin, but whose father was a skinny Traveler). They're all set to head out in the morning, and decide to get some advice from Sheba, since the old shaman has managed to climb up the mountain repeatedly and is still here to talk about it. Sheba goes into an oracle's trance and relays a cryptic rhyme (the plot-governing rhyme is to become a hallmark of the series). She then contrives to give them a map... the contents of which disappear if held by anyone but young Rowan.

Soon it's decided that, despite the danger, Rowan must accompany the little group up the forbidden mountain. He's rightly terrified, but tries to concentrate on the reason for the mission: to bring fresh water back for his beloved bukshah.

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The team heads up. And soon they find that the map spits out rhymes at them for every new danger they face. Sadly, its cryptic messages are often understood a little too late, and half the crew doesn't hold by stupid magic maps anyway. But let's see what they face:

  • A forest covered in giant webs, with spiders as big as your hand.
  • A swamp that tries to trick you off the path with visions of your loved ones dying.
  • A giant cliff, which seems to offer no way up at all.
  • A cave that delves deep into the mountain.
  • An underground lake, cold as ice.
  • A treacherous path that nearly leads them to their deaths.
  • A tiny, winding tunnel, so small they can't even crawl on hands and knees, so long it takes three days to pass.
  • And finally... the top of the mountain, and... the Dragon.

A key point of the plot, though, is that at each step, the party loses another member to one fear or another. Arachnophobia is the simple one; from there, we get fear of the supernatural, fear of being apart from her twin brother, fear of being laughed at (that one causes a crucial missing skill, because of the fear's effects a decade or more ago), claustrophobia... even Strong Jonn succumbs in the end, though his fear isn't so clearly stated as all that. And finally it is Rowan alone who's left to carry on the mission, to face the greatest fear and overcome it for the sake of those left below.

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