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Playing With / Pre-Ending Credits

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Typical forms

  • Played straight:
    • A work runs its credits list prior to the climax/Final Boss fight.
    • A game runs its credits list after the supposed main story ends and unlocks the New Game Plus, however, the New Game Plus is an integral part of the story (i.e. a key area locked after the main "story" is completed) rather than a bonus.
    • A game runs its credits list once all characters' story modes are cleared.
    • A game in the lowest difficulty settings ends prior to fighting the Big Bad, who you can only fight against in the higher difficulty levels.
  • Justified:
    • A work runs its credits list prior to the climax or Final Boss fight in a logical way.
    • The New Game Plus requires truly high-tier abilities or stats. Hence why you don't access the climax of the story in the "main story" proper.
    • Every character story is tied to the Big Bad/Final Boss, and everything comes together in the very final story chapter.
    • The game that implements Easy-Mode Mockery is a Secret Test of Character, and as a result, the Big Bad/Final Boss doesn't deem you worthy of fighting them.
  • Inverted: A work runs its credits list after the end of each episode sans the last.
  • Subverted: A work runs its credits list prior to the climax or Final Boss fight, then the list is cut halfway through.
  • Double Subverted: A work runs its credits list prior to the climax or Final Boss fight, then the list is cut halfway through... then it resumes.
  • Parodied: The work makes use of The Fourth Wall Will Not Protect You while playing the trope straight.
  • Deconstructed: There's a developer/producer/director commentary while the credits are displayed, then they say "the work doesn't end here, by the way. Prepare for the final fight!".
  • Reconstructed:
  • Zig-Zagged: The credits roll before the final fight, then cut to the first phase of the fight, then a second part of the credits roll, then the second phase of the fight begins... rinse and repeat until all phases are cleared off. Expect some lampshading.
  • Averted: The credits roll after the climax or Final Boss fight.
  • Enforced: The executives demand, for some reason, that the credits must roll before the climax. Possibly due to Product Placement.
  • Implied:
  • Logical Extreme:

Tone and Style

  • Exaggerated:
    • A work runs its credits list after the first act is finished.
    • A game runs its credits list after the prelude levels are finished.
  • Downplayed: Prior to the climax, only a very narrow set of credits are displayed.
  • Played For Laughs: Prior to the climax, the credits begin to roll. Then they stop, and the climax takes place. Then the credits roll again. After a certain amount of loops, the characters involved in the climax scream "STOP IT!".
  • Played For Drama: Prior to the climax, the credits begin to roll, just as the characters made a stunning discovery. Then they stop, and the climax takes place.
  • Played For Horror: Prior to the climax, the credits begin to roll. Then they stop, and the climax takes place. Someone dies while the credits were rolling.

Specific characters

  • Lampshaded: Either the main characters or the Big Bad/Final Boss wonder what's the point of rolling the credits before the final fight.
  • Invoked: Either the main characters or the Big Bad/Final Boss request the credits to be rolled prior to the final fight.
  • Defied: Either the main characters or the Big Bad/Final Boss prevent the titles to be rolled before the final fight.
  • Exploited: Either the main characters or the Big Bad/Final Boss weaponize credits being rolled to their favor.
  • Discussed: Side characters expect the credits to roll before the final fight.
  • Conversed: Side characters lampshade the use of the trope and discuss why the credits must roll before the final fight.

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