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Basic Trope: Questing destinations will be in the closest area(s) that were previously inaccessible.

  • Straight: In Tales of Troperia XVI, the main quest is picked up in the First Town and your first destination is the next door Hub City, followed by the Hidden Elf Village a little up the road from there, then the Lethal Lava Land just beyond that, etc. etc. until you've visited the entire continent.
  • Exaggerated: All of the places you must visit are literally along the same road only short distances apart.
  • Downplayed: All of your quest destinations are relatively close, but there are optional areas to visit in between.
  • Justified: The party is chasing after the Big Bad who keeps escaping to the nearest town.
  • Inverted: Quest destinations are as far away as possible.
  • Subverted:
    • The quest destinations appear to be close, but due to the game world's geography, you need to go around plenty of mountains, rivers, lakes, etc. which make the journey longer.
    • The quest's destinations are close to one another, but take you in the wrong direction (EG: to Antartica, while the Big Bad has holed up in Santa's Workshop).
  • Double Subverted: ...however, an optional early side quest allows you to gain a Cool Airship which can fly right over the obstacles.
  • Averted: Quest destinations are realistically all over the game world.
  • Enforced: The game is the most simplistic in the series designed to attract new gamers and Convenient Questing was a design requirement to help with that.
  • Lampshaded: Right before getting a new mission in the main quest, party member Quirby comments "let me guess, the person we need to find is in the next town over, right?"
  • Exploited:
  • Defied:
  • Discussed:
  • Conversed:
  • Deconstructed:
  • Reconstructed:
  • Played for Laughs:
  • Played for Drama:


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