Follow TV Tropes

Following

Playing With / Changing Gameplay Priorities

Go To

Basic Trope: The priorities of the player at the beginning of the game change as their characters level-up, becoming stronger, and gain access to new mechanics.

  • Straight: In Tales of Troperia: The Darkest Timeline, the After the End setting causes resources to be scarce while the player will initially struggle with healing after every battle. Later in the game, resource scarcity is less of an issue, while choosing the right resources to defeat enemies most efficiently before they can damage your rebuilt villages is key.
  • Exaggerated: Early in the game, taking a single point of damage is crippling due to a lack of healing items. Later in the game, you have unlimited healing, so the focus shifts to taking out enemies quickly as they can destroy your villages with a single attack.
  • Downplayed: While healing items are rare early in the game, it isn't too hard to get cover your needs. While more are available later on, it remains a concern if you aren't careful.
  • Justified: Finding a renewable source of healing is part of the plot, and once you do, it allows you to change your priorities.
  • Inverted: Not possible, as an inversion would just be shifting the priorities in the opposite direction which would still be an example of the trope.
  • Subverted: Healing items become easier to find, however, after a certain point in the plot, the Big Bad steals them all from you, leaving you to scrounge for them once again.
  • Double Subverted: ...but an optional mission allows you to steal them back, resetting your priorities again.
  • Parodied:
  • Zig-Zagged: You start off scrounging for scarce healing items, eventually finding enough to allow you to advance the plot and discover a source of unlimited healing. After that, it changes your priorities to focus on rebuilding and defending villages as you build up an army to fight the Big Bad. However, the unlimited healing source gets tainted by the Big Bad, forcing you back to scrounging once again, although this time you have the resources from each village you rebuilt making the scarcity less severe.
  • Averted: Your priorities do not change throughout the game at all. What is most significant early on remains so even into the late game.
  • Enforced: The game is based on a book in which the heroes go from scrounging for rare healing items to finding an unlimited source of healing, so the producer demands that the game implement this priority change as well.
  • Lampshaded: At one point later in the game, party member Quirby says to Hiro "man, remember when we used to dig through the garbage to find healing items? Now we have as much as we want!"
  • Exploited:
  • Defied:
  • Discussed:
  • Conversed:
  • Deconstructed:
  • Reconstructed:
  • Played for Laughs:
  • Played for Drama:


Top