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Nightmare Fuel / Detention (2017)

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Where do we start?

  • When Ray looks in her reflection, it suddenly speaks without her input. It wildly shakes its head, then breaks the mirror.
  • In order to solve a puzzle, the player must sacrifice an innocent. Namely Wei. The fact that his eyes open briefly when she drags the knife across his throat does not help.
  • When Ray finds the list of forbidden books, it shows up in her inventory as a gun with it still being identified as a paper list. In the mirror of her confronting Miss Yin, there is a man with a bag covering his head, who is then shot by her reflection as she crouches down in a breakdown in the "real world."
  • The creatures you face upon your journey.
    • The Lingered. They twitch unnaturally, make horrifying noises like someone trying to breathe while being strangled, cackle maniacally, and will scratch your face off if you do not hold your breath while passing them.
    • When you offer The Lingered some food, they Flash Step with unnatural movements.
    • Lantern Specters slowly walk about and have the most stressful way of passing them. You must hold your breath and look away from them as they check the place where you are standing, then slowly walk away. The stressful part is the breath mechanism, as it's the longest you have to hold it, showing white at the sides of the screen as Ray slowly runs out of oxygen.
    • When the player tries to turn on a light switch, it does not work at first. Once you click it multiple times, it finally works, but you're greeted by a Lantern Specter dangerously close to you. You'd better turn away and hold your breath fast.
    • The puppets in the money-burning room sway ominously, yanking you upwards to join them if you do not hold your breath.
  • After the phone call ominously thanking Ray for her service, an unseen monster rumbles its way across the translucent windows. It violently shakes the door handle– thankfully it cannot come in, but the knowledge that there is something out there that wants you dead is... terrifying. Going out of the room is the only way to continue, but the paranoia can deter one from going immediately
  • When you finish the piano puzzle (The Torment of a Flower), you're rewarded with a jumpscare of an audience in previously empty chairs. Their colors are inverted and their toothy grins are beyond creepy.
  • Once you take a puppet away, all that remains is a twisted lone hand, fingerprints rubbed off.
  • On the roof in the corner of the screen, you see the image of someone jumping off the building. It's Ray. She could not take the guilt of sending her classmates and her lover to their doom and instead tried to end it.
  • The player must find some puppets and put them on creepy mannequin hands to solve a puzzle. Once she retrieves them, the policeman suddenly shoots both dolls with blood dripping out of the hooded figure.
  • When Ray makes the decision to betray the club, we are shown the delightful images of:
    • Eyeballs covering a wall, complete with squelching noises.
    • Ray looking at her hands, curling them into fists when she sees Miss Yin, appearing as if she wants to strangle her.
    • 8 students being led by armed militia.
    • A hooded figure thrashing around.
    • Bloody hands fighting against their ropes.
    • Ray finally seeing the literal blood on her hands as she realizes what she's done in her quest to get Miss Yin away from Mr Chang.
  • The River of Blood. Wei and Ray attempt to reason that it's just chemical runoff, but it's clearly not the case when Ray later sees the bodies of her classmates floating in it.
  • The paintings of the Fang family are eyeless, save for flashes of lightning where they stare at the player.
  • The White Terror Era was not a pleasant time to live in.
  • There are no truly happy endings.
    • The so-called "Good Ending" comes from Ray accepting what she's done and taking accountability. However, she can still not enter Heaven or Hell, wandering Earth for eternity. Wei Tang is released from prison, yet was still traumatized and had much of his life taken from him.
    • The Bad Ending has Ray denying her actions and is rewarded on a stage with... a noose. The player hits an invisible wall if they attempt to escape the inevitable choice. When Ray puts the noose around her neck and starts to jump off the chair to end the nightmare... she disappears, doomed to repeat everything until she repents.

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