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  • In the Zelmite Mines Monica comes back using a Starglass given to her by Crest!Lin to "check up on Max" or whatever. One problem that arises is that because this item returns the user to a time of great signifigance to them, how is she going to get back to the future? Note: After beating the game your Atlamillias no longer exist because you destroyed them in the battle with Sirus, making it impossible for Max to be wearing his (as he claims) at the time of writing his mother. Further compounding this is the fact that time travel was made illegal in Monica's new time. This makes both Crest and Monica criminals. The Lin subplot confirmed that her Starglass use resulted in two instances of her existing at the same time, so wouldn't something similar happen to Monica? Max's existence is sort of established in both the way Monica remembers what is originally history to her and the ripple effects of the "true" timeline somehow keeping Elena aware of both of them. Come to think of it, wasn't time travel illegal in Seda's era too? Perhaps Monica made an arrangement with Osmond, who doesn't seem too fond of rules he doesn't agree with in either game, to pick her up in the Ixion at a predetermined time. Which raises the question of how he'd know when to pick her up.
    • She wasn't planning on getting back. She's staying with Max for good.
    • The Starglass will return her to the future when her task is done, as it did with Lin.
      • Starglasses don't do that. Remember how Lin said she lived her life straight through?
      • Max and Monica take Lin back to Crest's death with the Starglass, and change the timeline. Crest still dies, Lin of the past dedicates her life to replacing crest, and then they go back to the present with the Lin they came with. The Starglass totally goes both ways.
  • If nobody has been outside of Palm Brinks in 15 years, why are the bridges of the Blackstone One railway in such good repair? Ditto why the station is kept immaculate when nobody's been using it?
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    • Lack of use does not mean magic deterioration. Sure, there should be some dust, but there's no reason to expect an apocalyptic train station or crumbled bridges.
      • Even when it was, in fact, magic that put the world in the state it's in?
    • Griffon kept the tracks in serviceable condition in case Flotsam needed them. You never know when something might come up that would make him call in for supplies/backup.
  • If the Underground Channel draws water from a lake outside the city, why are there pipes dumping water out in the Channel Exit/Blackstone One bridge area?
    • Let's say you live in Palm Brinks. Would you prefer that your town be flooded constantly, or that excess water is dumped back into the source?
  • Balance Valley: There are no features connecting the plateaus to each other or the land with Lin's house. Max and Monica obviously use the Carpenterion to go to the plateaus. How do the people you place there move between plateaus?
    • It's possible to build small wooden bridges between the areas with the Carpenterion. Presumably, the citizens you place there do the same; there are spots in the Valley that grow trees.
  • The same scraps of paper and books tell Max and Monica very different things, depending on which character is reading them.
    • They could be reading the same text but learning different things from them. When two people read a book they don't always pay attention to the same details (a mechanically minded person like Max would probably think about how the technology in the book would work while Monica may spend time looking at the different species in the book).
  • There's never any explanation of why we go from a single Atlamillia in the first game to three in the sequel. Fan theories abound though.
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    • One primary reason is that "Dark Cloud 2" is really "Dark Chronicle" and not a true sequel. It takes the same premise but executes it differently.
  • Wise Owl Forest Back Floor entrances occasionally appear in the Rainbow Butterfly Wood dungeon. They're overgrown with grass, usually not attached to walls, and you can't use them for anything (well, they block your path), but they're there. But why? Unless to say "Yes, this is S Equel not a PR Equel."
  • In the original game, Back Floor entrances were marked on the map with a Pink Question Mark. The sequel uses the Pink Question mark, but now it marks the miracle springs, which were originally represented by a blue square. Why the change? Are they assuming people didn't play the original?
  • What is this I hear about a glitch destroying my +Health and +Defense in Dark Cloud 2?
  • Monica Raybrandt can Anime Leap in cutscenes, yet cannot jump even a tiny gap in actual play. It gets really silly in Starlight Canyon when the randomly generated levels produces a piece of land 3 feet from another piece of land with no joining bridge at this point, forcing characters to take the long way around.
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    • Best guess is that Max, the Ridepod, and your support party member can't make the jump, and Monica isn't quite strong enough to carry all of them.
    • That Also doesn't make sense as shown in the underground channel the ridepod can totally jump 3 feet and even in RL 3 feet is totally doable by a non magical non-athlete. My guess is they simply don't want to risk it when they could just walk for 5 minutes at most and arrive much safer. ( Alternatively because of the randomized nature of the dungeon the Dev team couldn't put that sort of thing in and its obvious they wanted to make things much simplier dungeon-wise compared to dark cloud as instead of character specific blocks they just made all the dungeons have character neutral keys. Theres a lot less sealed floors and whatnot too.)
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