Some spoilers are unmarked!
Characters found in Dark Chronicle. For characters that appeared in Dark Cloud, the first game, please go here.
The son of the wealthiest man in the town of Palm Brinks. Max is a kind 13-year-old kid, who's also handy with a camera and has a very strong knowledge of machinery. He has been chosen by the Red Atlamillia. His weapons of choice are Wrenches, Hammers, and Guns, and he can control Steve the Ridepod after he helps Cedric fix it up.
- Adventurer Outfit: His Explorer's Outfit.
- Badass Normal: Aside from having the Atlamillia, Max has no magic or special powers. On the other hand, Elena theorizes that his prowess comes from being descended from two different eras.
- Child of Two Worlds: His father is from the present, while his mother came from the future.
- Drop the Hammer: Some of his wrenches build up to such.
- Dual Wielding: A wrench/hammer and gun.
- Firing One-Handed: Since he holds the wrench in his other hand...
- Gadgeteer Genius: Can create a slew of unique items and weapons, all while taking ideas from random doodads and even attacks he sees.
- The Gunslinger: The type he is depends on what kind of gun you have and how you wanna play.
- Golf Clubbing: Some of his weapons are golf clubs. They're meant to be used for the "Spheda" minigame, but there's nothing stopping you from using them to fight monsters too.
- Hair of Gold, Heart of Gold: Max has blonde hair and is generally a pretty Nice Guy.
- Ice-Cream Koan: He develops a habit of saying these near the end.
- Improbable Weapon User: A wrench as a melee weapon.
- Also, one of his hammers is a turtle shell on a stick, which can be upgraded to a frozen tuna.
- He can wield golf clubs too. And even a ordinary stick he quite literally found laying on the ground.
- Innocently Insensitive: During chapter 4, he comments about the nature of how they're changing time, and suggests that ultimately, even Griffon is making an important contribution to the flow of time. Monica is furious at this suggestion, not only because of the long war and the damage done to the future, but also that Griffon's terror resulted in the death of her father.
- Instant Expert: The moment he fights in combat, he shows no trouble in doing so. Elena theorizes that this is because he's descended from two different eras.
- In the Blood: Supposedly, where his skill comes from. Being a child of the past and the future is where his mother theorizes his skill came from. Considering she's a Rebel Leader, this wouldn't be surprising.
- Jumped at the Call: He was already quite eager to see the outside world when The Call knocked on his front door.
- Kid Hero: He's thirteen years old.
- Missing Mom: His motivation for starting his journey.
- Mr. Fixit: His part time job is repairing machines in Cedric's workshop.
- Nice Hat: He has several.
- Non-Idle Rich: He's the son of a rich nobleman, and rather than lounge around his mansion all day, he likes to spend his days working under a local mechanic at an ordinary repair shop, and, as stated above, when The Call came a-knocking, he leaped into action without any hesitation.
- Noodle Implements: All of his inventions, created from monster parts, household objects, and possibly even food. His very first invention is an energy tank made out of milk cans, and it only gets weirder from there.
- Parental Abandonment: His mother disappeared when he was young for unknown reasons. As it turns out, she was a leader in the rebellion against Griffon and couldn't stay in the time period. This causes some contention when Max finally finds her and she won't come back.
- Tell Me About My Mother: Tries this with his father. It doesn't work.
- Wrench and Gun: His weapons of choice.
- Wrench Whack: If not using a hammer.
The daughter of King Raybrandt, Monica is a 15-year-old girl from the future that has been sent to the past to prevent its destruction. She holds the Blue Atlamillia. Her weapons of choice are swords and magic armlets, and by equipping medallions, she can transform into monsters.
- Action Girl: Jumping through time and leaping onto the Death Ark, where she fought evenly with Gaspard, to name a few moments.
- Age-Inappropriate Dress: As stated above, she's 15-years-old. Yet her alternate outfits are also varying degrees of sexy. One of them is even a leopard-print bikini that leaves absolutely nothing to the imagination.
- Authority Equals Asskicking: She's a princess and an excellent swordfighter.
- Bare Your Midriff: When she's wearing her Princess Outfit or the Panther Ensemble.
- Bedlah Babe: Her "princess" outfit seems to be this.
- Braid Of Action: She secures her Rapunzel Hair into a single long braid for adventuring.
- Cat Girl: One of her alternate costumes lets her dress as one.
- Curtains Match the Window
- Distress Ball: In the incident with Gaspard atop Heim Rada.
- Dual Wielding: Sort of. She wields a sword in one hand, and casts magic with the other.
- Fur Bikini: One of her alternate costumes.
- It's Personal: Gaspard killed her father. She doesn't take it well. But not unwell enough that she doesn't sympathize with him.
- Kid Hero
- Magic Knight: Wields a broadsword and magic with equal aplomb.
- Ms. Fanservice: Downplayed. Some of her alternate costumes are sexy and revealing, but otherwise not much attention is given to her attractiveness.
- Parental Abandonment: Her mother is never shown and her father is killed at the beginning of the story.
- Precision F-Strike: Though mild, she utters some of the only swear words heard in the game when cursing Griffon.
- Pretty Princess Powerhouse: Monica Raybrandt is introduced to the player slicing up enemies in her princess clothes. She's an expert of the sword and magic, and doesn't hesitate to travel and fight through time to avenge her father and save the future.
- Rapunzel Hair: It reaches near her ankles.
- Rebellious Princess: It's not said whether she originally left her kingdom acting as this, but breaking the law and jumping through time after it's been banned, thereby abandoning her home for good just to hang out with Max definitely counts.
- Royals Who Actually Do Something: She's from the future royal family, and she's actively working with the resistance in the future to stop Griffon.
- Secret Test of Character: How she first meets Max.
- Ship Tease: Well, how else can you interpret the Playable Epilogue where she uses the Starglass, which takes people back to the time most important to them, straight to Max?
- Skirt over Slacks: Her Striped Dress.
- Stripperific: Some of her alternate outfits are this
- Sympathy for the Devil: Easily forgives Gaspard, who murdered her father in cold blood.
- Technicolor Eyes
- Tomboy Princess: Swordcraft and combat magic are implied to be hobbies before she needed them to fight a villain. Her adventure clothes are also pretty simple and practical. Well, her voice is a bit more feminine in the Japanese version than in the English version.
Steve the Ridepod
A robot built by Cedric, the Ridepod is given to Max halfway through Chapter 1 as a way of dealing with enemies too powerful for Max to handle on his own. Through the photography and invention system, Max can develop new parts and weapons. It can also be upgraded to have a voice box, and it will commentate during combat.
- Awesome, but Impractical: A number of its weapons and parts fall under this:
- The Missile Pod Arms, which release a swarm of missiles at a locked-on target. They chew through WHP incredibly quickly, and if they're used anywhere but in a wide-open space, they rarely hit their target. They're only useful when fighting very large opponents from a distance, including Gaspard's Battleship, Monster Gaspard, and Emperor Griffon.
- The Buggy, the motorcycle wheels that can replace the legs. While they're one of the fastest legs possible, maneuvering with them is a nightmare.
- The Caterpillar and Multi Feet, two leg replacements Max can invent. They're no faster than the standard legs and don't have a way of kicking rocks or crates, leaving their use solely cosmetic.
- BFS: The Samurai Arms have a pair of massive katanas.
- Breakable Weapons: Its weapons require two Repair Powders to fix instead of just one. However, they also don't lose any effectiveness when broken, while Max and Monica's will lose some EXP once they break.
- Camera Lock-On: When locked on to an enemy, the Ridepod's torso will always turn to face it, regardless of what direction it's moving in, allowing it to attack while constantly moving.
- Charged Attack: Many of the ranged weapons have a delay between the attack and when the enemy is hit.
- Color-Coded Item Tiers: The four tiers of weapons each have their own unique coloration. The highest tier weapons, level IV, almost always feature a color palette of black, red, silver, and/or gold, with a few exceptions that make this palette for level III instead.
- Commonplace Rare: The Drum Can Body, the default body the Ridepod comes with, can't be invented until late in chapter 5, using photos only avaialable in the future.
- Crutch Character: The Ridepod is capable of dealing far more damage than either Max or Monica at the start, and gets some hefty upgrades over the course of the game. However, if the player opts to ignore the invention system and only buy equipment from Cedric instead, it starts to fall behind quite a bit in the later levels. He's also a bigger target and, if he's using a ranged weapon, has no way to block damage. In a game where you aren't meant to tank anything, this makes him very costly to use.
- It falls behind rather quickly in the Zelmite Mines, with Max's L.E.G.E.N.D. and Monica's Island King dealing significantly more damage than any of the Ridepod's best available weapons, leaving the Ridepod's only saving grace being its mobility. That is, until the fight with Metal Flotsam, which gives the Scoop needed to invent the best possible weapons, allowing it to keep up through the end of the dungeon.
- Cyber Cyclops: While most of its bodies feature two "eyes", the Milk Can Body features a single light on the front for its eye.
- Developers' Foresight: Its voice box upgrade reacts accordingly to the situation that the Ridepod is in. It's cocky when handling enemies on par with it or weaker, freaks out when fighting hordes of monsters or ones much stronger than itself, and will audibly warn Max when its health is getting low.
- Dual Wielding: Each arm is equipped with the same weapon.
- Equipment Upgrade: Max can invent and switch out parts on the fly. However, it has a Core that also must be upgraded to handle the better equipment.
- Homing Projectile: Both the Laser Arms and Missile Pod Arms fire projectiles that home in on a locked-on enemy.
- Hover Mecha: The Propeller Leg and Jet Hover, both which lift it off the ground and provide faster mobility.
- Infinity +1 Sword: Samurai Arm IV, which can only be made after acquiring the Scoop from Metal Flotsam.
- Katanas Are Just Better: The Samurai Arm weapons. The level IV versions also serve as the Ridepod's most powerful melee weapons.
- Limited Loadout: The Ridepod has a Core that has a limited capacity, and each piece of equipment has its own capacity value. As the Core is upgraded, it can handle better equipment.
- Mecha Expansion Pack: The Ridepod can be upgraded by building new weapons, bodies, legs, and energy packs. Through Cedric, its Core can be upgraded to let it handle more powerful equipment, and also get a voice box.
- Mini-Mecha: A mecha small enough for a single rider.
- More Dakka: The Machine Gun Arms.
- Ninja Pirate Zombie Robot: The Ridepod can be customized with a variety of parts, including "sets" that make him look like a samurai, or even a clown, armed with firepower ranging from machine guns to laser cannons.
- Noisy Robots: Its default feet, the Iron Leg, is much louder than many of the upgraded legs. It also makes loud, mechanical noises in its chapter 1 cutscenes that aren't heard elsewhere in the game.
- Permanently Missable Content: A number of its best parts can only be invented using Scoops, so missing them means losing out on those parts for good. And in chapter 8, as the future locations can no longer be accessed, any part that requires an Idea exclusive to the future that hasn't been photographed yet is lost.
- Power-Up Letdown: Some of the late-game equipment can be this.
- Ray Gun: The Laser Arms and Nova Cannons.
- Robot Clown: It gets an entire line of parts dedicated to making it resemble a robot clown.
- Rollerblade Good: The Roller Foot.
- Spider Tank: The Multi Feet lets the Ridepod serve as this.
- Sprint Shoes: Later upgrades replace its feet with faster alternatives, such as the Roller Foot, Buggy, Propeller Leg, and the Jet Hover.
- Starter Equipment: It starts with the Drum Can Body, Cannonball Arm, Iron Leg, and standard Energy Pack.
- Tank-Tread Mecha: The Caterpillar leg replacement.
- Tin-Can Robot: The Milk Can and Refrigerator bodies resemble this.
- Voiced by Paul Eiding (English).
The eponymous owner of Cedric's Maintenance Shop in Palm Brinks, and Max's mentor when it comes to mechanics. He accompanies Max on his quest, but plays a fairly passive role after the end of the first chapter. He built the Ridepod and is able to refuel it and assist Max with upgrading it.
- Gadgeteer Genius
- He Knows About Timed Hits: While explaining the process of inventing items to Max, he casually talks about opening menus and pressing buttons like it's the most normal thing in the world.
- I Call It "Vera": He built the Ridepod and named it "Steve".*
- The Mentor: To Max.
- Mr. Fixit
Borneo and Erik
- Borneo voiced by Gregg Berger (English).
A pair of railroad engineers from Palm Brinks who drive and maintain the train, the Blackstone One.
- Dark-Skinned Redhead: Erik.
- Demolitions Expert: Erik can provide the player with "Improved Bombs", which are quite potent when used against enemies.
- In addition, whenever the Blackstone One hits a roadblock, such as a pile of boulders on the tracks, these two are in charge of clearing the way while Max and Monica tend to their business in the current region.
- Fat and Skinny: Not so much fat and skinny as they are muscular and lean, but the trope still works.
- Those Two Guys
- Viewer Gender Confusion: Erik is a guy, but he doesn't exactly have the most masculine appearance or voice, leading some players to be unsure of his gender at first.
- Walking Shirtless Scene: Borneo.
- Voiced by Armin Shimmerman (English).
The leader of the Firbits living in Sindain. After Max and Monica help the Firbits, he'll offer them use of the Carpenterion and he'll hang out in the back of the train, selling Georama parts.
- Big Damn Heroes: Pops in with the Carpenterion after Griffon triggers an Ominous Floating Castle with Max and Monica still onboard.
- Character Tics: Possibly one of the most expressive characters on the show. Not only does he gesture like mad, his eyebrows make up for his obscuring facial hair and Opaque Lenses.
- Cool Old Guy
- Eccentric Mentor: Well, guide.
- Improbable Weapon User: The Carpenterion. He uses it to throw rocks at Griffon's Palace.
- Opaque Lenses
- Pointy Ears: Like the rest of his kind. Of the Elf/Fairy variety.
- Reasonable Authority Figure: When Max and Monica first arrive, the rest of the Firbits are rather less than hospitable, save for him.
- Staff of Authority
Lin / Great Sage Crest
A young, student mage from Balance Valley.
- Angst Coma: Until Max and Monica acquire and give her the Miracle Dumplings.
- The Apprentice: Was one to Crest.
- Cool Old Lady: As the great sage Crest.
- Girlish Pigtails
- Ill Girl: She's introduced as this at the end of chapter 2. She gets better thanks to Max and Monica's intervention.
- Legacy Character: She takes up Crest's name after Crest's death.
- The Slow Path: She's interacted with both in Max and Monica's time periods.
- Talking to the Dead: At the Light House, at the end of Balance Valley.
- Trauma-Induced Amnesia: Thanks to the Memo-Eater.
- You Gotta Have Blue Hair
The head researcher in the Lunatic Wisdom Laboratories.
- Blinding Bangs
- Child Prodigy
- Insufferable Genius: While not a Jerkass about it, he isn't shy about his level of intellect.
- Shorter Means Smarter
One of the top researchers in the Lunatic Wisdom Laboratories.
- Blue/Orange Contrast: The theme of his appearance.
- Bunny-Ears Lawyer
- The Cameo: He—or at least, a character with the same name and a nearly identical appearance—appears in White Knight Chronicles.
- The Faceless: Like many of his kind. Unlike many of his kind, he hides it behind goggles and and a cloth.
- Goggles Do Nothing: As far as we're aware.
- Legacy Character
- Literal-Minded: When offering "a hand" to Max and Monica.
- Too Many Belts
- Voiced by Kath Soucie (English).
Max's mother and a prominent figure in the rebellion against Griffon.
- Big Good: She's one of the leaders of the resistance against Griffon.
- Bodyguard Crush: She fell in love with Gerald, who she was supposed to be protecting, and thus Max happened.
- But Now I Must Go: When she went to the past, fell in love, and had a son, she wanted to stay, but she ultimately decided to return to the future. Max is not amused when she tells him this.
- Cool Crown: She wears a little tiara. You can see it on her forehead.
- Gold Makes Everything Shiny
- Graceful Ladies Like Purple
- Informed Ability: The fact that she was sent to protect Gerald from Griffon implies that she has some sort of way to combat Griffon's troops, but it's never shown in the game.
- Iron Lady
- Long Hair Is Feminine
- Ojou Ringlets
- Requisite Royal Regalia
- Staff of Authority
- Voiced by Phil Proctor (English).
A crazed circus ringmaster, and one of Emperor Griffon's servants.
- Arc Villain: He's the main antagonist of chapter 1.
- Bonus Boss: One of the bosses faced in the bonus chapter.
- Came Back Strong: He is transformed into a cyborg by the Dark Genie, in exchange for being the Genie's personal guardian.
- Defeat Equals Explosion: When he's defeated in chapter 8, he explodes. Max and Monica barely react to it.
- The Dragon: One of many serving Griffon. Later serves as this to the Dark Genie.
- Evil Is Hammy: He relishes in his ham. He's a performer, after all.
- Evil Laugh: A frequent offender.
- For the Evulz: In contrast to many other antagonists seen throughout the game, Flotsam has no justification for his evil besides that he wants to be evil. The moment Griffon is gone, Flotsam just seeks out a new evil master to serve.Monica: I guess he was just rotten on his own.
- Kick Them While They Are Down: He strangles and beats the Mayor in the circus tent, and when the Mayor's on the floor, he kicks his aside.
- Large Ham: The largest in the game.
- Not-So-Harmless Villain: Through chapter 1, he seems rather goofy, with his minions and robot Halloween doing the real dirty work. But near the end, you manage to finally throw him over the edge when he gets on the train. He has dynamite strapped to himself and threatens to kill himself, and take Max with him.
- And then there's his return in the Zelmite Mines.
- Oh, Crap!: When he realizes the strange kid on the train is Monica in disguise, he immediately freezes up in shock.
- The Remnant: He's the last of Griffon's servants still committing evil in chapter 8, but his loyalties have changed.
- Repulsive Ringmaster: A circus ringmaster with sinister intentions.
- Robot Clown: Aside from his clown-themed Spider Tank, he himself becomes one of these when he returns as a cyborg.
- Taking You with Me: He straps dynamite to himself and attempts to blow himself up, along with Max and the Blackstone One.
- This Cannot Be!: Reacts this way upon defeat in chapter 8.
- The Unfought: In chapter 1, he's never fought directly; Max spends more time fighting his minions and the monsters in the Underground Channel, and the closest he gets is throwing bombs at Flotsam's car. Subverted in Chapter 8, where he's fought midway through the mines.
- Villainous Breakdown: Undergoes this twice: once when he's beaten at the end of chapter 1, and when he's beaten again in chapter 8.
- Would Hurt a Child: His primary target is Max, who is a young boy, and threatens his life more than once. For his part, he at least attempts to make Max hand over the Atlamillia willingly. When it fails, he sicks his minions on him.
- Voiced by Cam Clarke (English).
Gaspard's henchman and the final boss of Veniccio.
- Amazing Technicolor Population: He has light blue skin and blue hair. His grandson has the same traits, suggesting they're genetic.
- Babies Ever After: Him having a grandson in the future suggests Dr. Jaming started a family sometime after his HeelFace Turn.
- Freudian Excuse: His research into Aeroharmonics reached a dead end and made him desperate, forcing him to align with Griffon to get the resources he needed to continue.
- The Grotesque: He has a strange, zombie-like face, but he's a dedicated researcher trying to perfect his inventions.
- HeelFace Turn: The Shiguras forgiving him after his defeat makes him rethink his approach. He defects from Griffon and rededicates himself to his research, allowing him to perfect Aeroharmonics, which becomes vital for Max and Monica for finding and confronting Griffon.
- Identical Grandson: Has a good one in Monica's time.
- Licked by the Dog: After mind-controlling the Shiguras, they readily forgive him with some nuzzling and he's inspired to join the good side.
- Meaningful Name: Jaming was the pioneer in Aeroharmonics Technology, which would allow objects to float on waves of sound.
A recurring servant of Emperor Griffon's and the final boss of Heim Rada.
- Brainwashed and Crazy: After he decides to turn neutral, Griffon turns him into a monster and forces him to fight Max and Monica again.
- Dark and Troubled Past: His backstory in Chapter 5. He was born to a human mother and a changeling father and because of his mixed heritage the other people in the village called him "demon child". They were still living happily because the others were afraid of Gaspard's father, but when he falls ill and dies, the villagers chase Gaspard and his mother out of their home, forcing to live in poverty and move from town to town to find shelter. And when it finally seems they have found a place to settle in... Gaspard's mother falls ill from the stress and dies.
- The Dragon: To Emperor Griffon.
- Dying as Yourself: After defeating Monster Gaspard, he turns back to his human form before he passes.
- Easily Forgiven: Max and Monica forgive him quite easily after hearing his backstory.
- Eldritch Abomination: As Monster Gaspard.
- Facial Markings
- Freudian Excuse: His Dark and Troubled Past is what drives him to become The Dark Assassin.
- Half-Human Hybrid: He has both human and demon blood running through his veins.
- HeelFace Turn: Partially. He decides to turn neutral after he's defeated in Heim Rada. Griffon is not having any of it.
- High Collar of Doom
- Human Mom Non Human Dad: His father was changeling, while his mother was a normal human.
- Icy Blue Eyes
- I Take Offense to That Last One!: When confronted by Monica, who accuses him of tearing her kingdom to bits and murdering her father.Gaspard: Murdered? Now, that hurts. Your father and I fought fairly.
- Noble Demon
- Not So Different: The reason why Max and Monica forgive him so easily. They both were motivated to leave on the journey because of their parents, (Max to find his mother and Monica to avenge her father) and when they hear how deeply Gaspard loved his parents and that he starts to regret his actions when he remembers his mother's final words, they're ready to forgive him.
We're the same... You and I. Exactly the same...
- Gaspard even delivers this line when hearing Max's motivation for not giving up:
- Ominous Opera Cape
- Parental Abandonment: Both of his parents fell ill and passed away when he was little.
- Pointy Ears: Probably another trait from his demon father.
- Red and Black and Evil All Over
- Redemption Equals Death: After his partial HeelFace Turn, Griffon can't accept his betrayal and turns him into a flame monster. Max and Monica are forced to fight him and when he's defeated, he returns to normal and holds out long enough for Max and Monica to hear his final words.
- Sinister Scythe: A demon chewing on a red blade, with spikes coming out of its head. Gee, I wonder what kind of guy he is?
- Sympathy for the Devil: Max and Monica immediately forgive him when he gives them his backstory.
- Too Many Belts
- Used to Be a Sweet Kid: The vision of him seeing his mother in the afterlife shows just how innocent he once was.
- White Hair, Black Heart: At least until he decides to turn neutral.
A mysterious figure that's threatening all human life, past and future.
- Big Bad: He's the one trying to destroy humanity.
- Break the Cutie: He underwent this during his backstory; the sweet and kind moon rabbit turned to darkness after the death of his Queen and war wiped out her kingdom.
- The Chosen One: Double subverted. He's the one passed down with the knowledge of how to stop the Star of Oblivion, which he was meant to do once humanity proved it was worthy. Not only did he forget this after he fell to evil, he would be the one to summon with the Star of Oblivion. It's not until he's shown kindness from Max and Monica following his defeat that he realizes what he's meant to do and follows through with it.
- Cool Sword: In the second phase of his battle in chapter 7, he takes his wings off and uses them as swords.
- Cruel and Unusual Death: Dark Element impales him with his cane, which is much more brutal than any other death in the game. He's still alive after that, but he succumbs to the wound after he stops the second moon from falling.
- Cynicism Catalyst: The death of Queen Alexandra gave him a bleak and hateful view of humanity as a whole.
- Dark Messiah: He believes by wiping out all of humanity, he will save the rest of Earth from more wars and tragedy. Ultimately, his path towards this goal leads to plenty of that.
- The Dark Side Will Make You Forget: His actual purpose is to stop the Star of Oblivion, a secret that was passed on to him for generations. His rage against humanity made him forget.
- Despair Event Horizon: He crossed it ten thousand years ago, after Queen Alexandra's death and the destruction of her kingdom.
- Dual Wielding: As shown in the opening and during the second phase of his boss fight in chapter 7.
- Dying as Yourself: He dies in his original body, after stopping the Star of Oblivion and with his past memories restored.
- Evil Sounds Deep: Mark Hamill gives a very deep voice for his One-Winged Angel form.
- Freudian Excuse: The death of Queen Alexandra. She dies protecting her kingdom from power-hungry humans after the Atlamillia and Sirus begins to think that everything would be better if humans were dead, so he decides to do just that.
- From Nobody to Nightmare: He goes from Queen Alexandra's gardener to a figure trying to destroy humanity with power of his Atlamillia.
- Glowing Eyes of Doom: His eyes glow red when He combines the magic of the three Atlamillia.
- Go Out with a Smile: Gives a tearful smile to Max and Monica just before he dies.
- He Who Fights Monsters: He hates humanity for the wars and turmoil they cause, and in his quest to to rid the world of them, he becomes far more destructive than humanity ever had been.
- Humans Are Bastards: His motivation to kill them all.
- In the Hood: When Max and Monica first meet him, he has his hood over his head, with only his red eyes visible.
- Killer Rabbit:The man who's been wiping civilization off the map throughout all time is a little bunny.
- Love Makes You Evil: His motivation for killing humanity is the death of Queen Alexandra, the woman he supposedly had feelings for.
- The Man Behind the Man: Dark Element. Though technically he's not a man, he was born from Sirus's darkness.
- Morality Chain: Alexandra. Her death is what caused his drive to kill all humans ever.
- One-Winged Angel: It's how he's depicted before you meet him and he turns into this after he takes the Atlamillia.
- Redemption Equals Death: Once he remembers his role as the Guardian of the Stars, he turns good. Too bad he succumbs to a mortal wound after stopping the Star of Oblivion.
- Red Eyes, Take Warning: He naturally has red eyes, but if they're glowing when he's using the power of the Atlamillia, this goes for double.
- Sole Survivor: He's the only surviving member of Queen Alexandra's kingdom after the war.
- Something About a Rose: The first time you face him, he uses roses as projectiles.
- Start of Darkness: The flashback scenes to his time with Alexandra throughout Chapter 7 show his fall from grace.
- Taking You with Me: His plan to wipe out humanity is essentially this; the Star of Oblivion will kill him, but he will take every human along with him.
- Together in Death: He reunites with Alexandra in the afterlife.
- The Tragic Rose: ...And then you find out why he has a thing for flowers.
- Tragic Villain: He only wanted to be with Alexandra, but the humans after the stones killed her while Alexandra told Sirus to escape. It would be more surprising if he wasn't bitter about that.
- Unwitting Pawn: To Dark Element. Though Sirus probably created him in the first place.
- Walking Spoiler: All you can really say about him is that is he's the Big Bad of the game.
- Woobie, Destroyer of Worlds: Just look at the the tropes above. This guy goes through a lot.
In alphabetical order:
Max's maid. She sells fruit and gradually restores weapon durability to unequipped weapons.
- Eyes Always Shut: Of a mild, "depressed" variety.
- Kindly Housekeeper
- Meido: Carries elements of it, despite the setting being more western.
- Textile Work Is Feminine
The Sheriff of Palm Brinks.
- That One Sidequest: To recruit him, you must run all the way across Palm Brinks and back, under a VERY strict time limit. You have to do the run practically PERFECTLY, not wasting a single second.
The man that maintains the church in Palm Brinks.
Max's next door neighbor.
A girl residing in Palm Brinks that has you play hide-and-seek with her.
- Voiced by Michael Bell (English).
An anthropomorphic duck with a medical degree.
- Voiced by Debi Derryberry (English).
An old friend of Max's that spends his time in the Underground Channel, and knows a few things about getting scoops with a camera. He can bypass locks and sell repair powders.
- And Your Reward Is Clothes: Donny's in charge of a photography sidequest. Among the items he offers as rewards are the pieces to Max's explorer outfit. Though there are some rewards that are less cosmetic and more actually useful.
- Blinding Bangs
- He Knows About Timed Hits
- Slumming It: His father is shown running a modest, stable shop, and yet he spends all all his on-screen time (pre-recruitment) in the sewers and streets.
- Street Urchin
Firbit boy that loves to fish.
- Blinding Bangs
- Dude, Where's My Respect?: Even after saving all of time and space, he'll barely even look at you without a big enough fish.
The chef at Max's house. He can cook chicken and sell recovery items.
- Gun Nut: If the collection in his room is anything to go by. And then there's the fact that you need to level one up to get him to join you.
The gardener that maintains Max's house. He sells Georama parts and allows Max and Monica's weapons to deal extra damage to plant monsters.
Parn's girlfriend/wife. She can charm enemies and sell armbands.
A girl from Palm Brinks. She complains of an illness that's beyond even Dr. Dell.
The owner of the Palm Brinks weapon shop.
- Boyish Short Hair
- Dark-Skinned Blonde
- HeelFace Turn: Subverted. An early cutscene shows her performing with Flotsam's circus, but if you talk to her later on she admits that she was never actually part of Flotsam's troupe.
- Knife Nut
- Ms. Fanservice
- Voiced by Alan Oppenheimer (English).
The mayor of Palm Brinks.
- And Your Reward Is Clothes: The rewards he offers for all those hard-to-get medals? Clothes. Max can get a clown outfit, while Monica can get her princess outfit from the beginning of the game or...a very revealing leopard-print bikini with matching gloves, boots, and ears. One wonders why Mayor Need even has such things...
- Extreme Doormat: Minus the stoicism.
- Grew a Spine: After the game, he's much more confident and ready to lead Palm Brinks.
- Guide Dang It!: To recruit him, you have to help him figure out the combination to his safe. The clues he gives are incredibly obtuse and unhelpful.
- Nervous Wreck
An artist living in Palm Brinks. He sells paint, and can help Max and Monica escape from un-cleared dungeon floors.
- Art Initiates Life: But only with the help of magic paint.
Little rabbit with a Shigura orphan for a pet.
- Trademark Favorite Food: Carrots.
- Informed Ability: His description as a party member says he can see the future. This never comes up once when he's plot relevant, despite being in a game about time travel.
The owner of the Palm Brinks bakery. She makes bread.
An elderly lady with an unknown relationship to Max.
- Cool Old Lady: Despite her age and obviously deteriorating health, she can assist you in your Dungeon Crawling.
A strange little figure that feels connected to the moon and is wary of humans.
- The Faceless: His hood hides all but his glowing eyes.
Max's butler. He sells shoes and heals Max and Monica if they've been in a dungeon floor longer than three minutes.
- Bookworm: Joins the party after Max gives him money for a book and he'll refuse to go anywhere his collection could get damaged.